use correct attack range

This commit is contained in:
Le Duc Anh
2025-11-25 16:12:01 +07:00
parent 6759873670
commit 2ade91ee87
3 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:deddf3d0e097d9052eff3ac8feee9297b0979df6155d3957a1f29eae5e38b337
size 530552580
oid sha256:d65e91db1cb97407e9a8fdce24e68da42381afff7d140dc60231b93ab2779c99
size 530552731
+1 -2
View File
@@ -1748,8 +1748,7 @@ namespace BrewMonster
{
fRange = m_ExtProps.ak.AttackRange * 0.7f;
}
// TO DO: fix later
fRange = 1f;
if (fDist - fTargetRad <= fRange)
return true;
+1
View File
@@ -206,6 +206,7 @@ public partial class CECPlayer
{
var subTypeDataWeapon = (WEAPON_SUB_TYPE)subTypeData;
m_uAttackType = subTypeDataWeapon.action_type;
m_ExtProps.ak.AttackRange = weaponData.attack_range;
}
string fileModelRight = AFile.NormalizePath(weaponData.FileModelRight, true).ToLower();
string fileModelLeft = AFile.NormalizePath(weaponData.FileModelLeft, true).ToLower();