attack fly sword to correct pos
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@@ -437,7 +437,8 @@ namespace BrewMonster
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// Auto team / Automatic party grouping
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// m_pAutoTeam.Tick(Time.deltaTime);
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UpdatePosWing();
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// TODO: Remove later
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// UpdatePosWing();
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}
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//public void HandleMovement()
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@@ -398,23 +398,22 @@ namespace BrewMonster
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case DATA_TYPE.DT_FLYSWORD_ESSENCE:
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var pFlySword = (FLYSWORD_ESSENCE)equipData;
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m_wingType = FlyMode2WingType(pFlySword.fly_mode);
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string path = "models/players/通用装备/飞剑/如意/如意.ecm";
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BMLogger.Log($"ShowEquipments():: Flysword Essence: {pFlySword.id} {pFlySword.Name} -- {pFlySword.FileModel}");
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string path = AFile.NormalizePath(pFlySword.FileModel, true).ToLower();
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//var pflySwordPrefab = await AddressableManager.Instance.LoadPrefabAsync(pFlySword.FileModel.ToLower().Replace('\\', '/'));
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var pflySwordPrefab = await AddressableManager.Instance.LoadPrefabAsync(path);
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//var parentSword = FindChildRecursive(_pPlayerModel.transform, "HH_feijian");
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if(pflySwordPrefab != null)
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{
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GameObject parentSword = new GameObject();
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parentSword.name = _wing;
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parentSword.transform.parent = m_pPlayerModel.transform;
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m_Wing = parentSword.transform;
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var pflySwordObject = Instantiate(pflySwordPrefab, parentSword.transform);
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pflySwordObject.gameObject.SetActive(true);
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m_Wing.gameObject.SetActive(false);
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//pflySwordObject.name = _wing;
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var pflySwordObject = Instantiate(pflySwordPrefab).transform;
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pflySwordObject.parent = m_pPlayerCECModel.m_skeletonBuilder.GetHook("HH_feijian").transform;
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pflySwordObject.localPosition = Vector3.zero;
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pflySwordObject.localRotation = Quaternion.identity;
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pflySwordObject.localScale = Vector3.one;
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m_Wing = pflySwordObject.transform;
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}
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BMLogger.Log($"ShowEquipments():: Flysword Essence: {pFlySword.id} {pFlySword.Name} -- {pFlySword.FileModel}");
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break;
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default:
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break;
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