udpate matter flow

This commit is contained in:
Le Duc Anh
2025-11-21 16:01:11 +07:00
parent ca31090872
commit 30e636267c
9 changed files with 321 additions and 313 deletions
@@ -1,5 +1,6 @@
using BrewMonster;
using BrewMonster.Network;
using BrewMonster.Scripts.World;
using CSNetwork;
using CSNetwork.GPDataType;
using CSNetwork.Protocols;
@@ -10,323 +11,220 @@ using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace PerfectWorld.Scripts.Managers
{
namespace BrewMonster.Managers
/// <summary>
/// Matter Manager - Handles matter data storage and provides access to other classes
///
/// Usage Examples:
/// // Get matter manager instance
/// var matterManager = EC_ManMessageMono.Instance.GetECManMatter;
///
/// // Get specific matter data
/// var matterData = matterManager.GetMatterData(12345);
///
/// // Get individual fields
/// int? mid = matterManager.GetMatterId(12345);
/// int? tid = matterManager.GetMatterTid(12345);
/// A3DVECTOR3? pos = matterManager.GetMatterPosition(12345);
/// byte? state = matterManager.GetMatterState(12345);
///
/// // Find matters by criteria
/// int[] mattersByTid = matterManager.FindMattersByTid(100);
/// int[] mattersByState = matterManager.FindMattersByState(1);
/// int[] nearbyMatters = matterManager.FindMattersNearPosition(new A3DVECTOR3(0,0,0), 10.0f);
/// </summary>
[Serializable]
public class EC_ManMatter : IMsgHandler
{
/// <summary>
/// Matter Manager - Handles matter data storage and provides access to other classes
///
/// Usage Examples:
/// // Get matter manager instance
/// var matterManager = EC_ManMessageMono.Instance.GetECManMatter;
///
/// // Get specific matter data
/// var matterData = matterManager.GetMatterData(12345);
///
/// // Get individual fields
/// int? mid = matterManager.GetMatterId(12345);
/// int? tid = matterManager.GetMatterTid(12345);
/// A3DVECTOR3? pos = matterManager.GetMatterPosition(12345);
/// byte? state = matterManager.GetMatterState(12345);
///
/// // Find matters by criteria
/// int[] mattersByTid = matterManager.FindMattersByTid(100);
/// int[] mattersByState = matterManager.FindMattersByState(1);
/// int[] nearbyMatters = matterManager.FindMattersNearPosition(new A3DVECTOR3(0,0,0), 10.0f);
/// </summary>
[Serializable]
public class EC_ManMatter : IMsgHandler
public int HandlerId => (int)MANAGER_INDEX.MAN_MATTER;
// Storage for matter data that players can access later
private Dictionary<int, info_matter> matterDataStorage = new Dictionary<int, info_matter>();
private Dictionary<int, CECMatter> m_MatterTab = new Dictionary<int, CECMatter>();
public bool ProcessMessage(ECMSG Msg)
{
public int HandlerId => (int)MANAGER_INDEX.MAN_MATTER;
if (Msg.iSubID == 0)
{
switch ((int)Msg.dwMsg)
{
case int value when value == EC_MsgDef.MSG_MM_MATTERINFO:
{
//ENABLE LATER: It fetch all matters in the game world, causing performance issues
OnMsgMatterInfo(Msg);
break;
}
case int value when value == EC_MsgDef.MSG_MM_MATTERENTWORLD:
{
OnMsgMatterEnterWorld(Msg);
break;
}
case int value when value == EC_MsgDef.MSG_MM_MATTERDISAPPEAR:
{
OnMsgMatterDisappear(Msg);
break;
}
}
}
else
{
}
return true;
}
public async void OnMsgMatterInfo(ECMSG Msg)
{
byte[] data = (byte[])Msg.dwParam1;
// Storage for matter data that players can access later
private Dictionary<int, info_matter> matterDataStorage = new Dictionary<int, info_matter>();
public bool ProcessMessage(ECMSG Msg)
try
{
if (Msg.iSubID == 0)
{
switch ((int)Msg.dwMsg)
{
case int value when value == EC_MsgDef.MSG_MM_MATTERINFO:
{
//ENABLE LATER: It fetch all matters in the game world, causing performance issues
OnMsgMatterInfo(Msg);
break;
}
case int value when value == EC_MsgDef.MSG_MM_MATTERENTWORLD:
{
OnMsgMatterEnterWorld(Msg);
break;
}
}
}
else
{
}
return true;
}
public void OnMsgMatterInfo(ECMSG Msg)
{
byte[] data = (byte[])Msg.dwParam1;
// Parse the data structure: count + info_matter array
int offset = 0;
try
{
// Parse the data structure: count + info_matter array
int offset = 0;
// Read count (ushort)
ushort count = BitConverter.ToUInt16(data, offset);
offset += sizeof(ushort);
Debug.Log($"MATTERINFO: Received {count} matter entries");
// Parse each info_matter entry
for (int i = 0; i < count; i++)
{
// Parse info_matter structure
info_matter matterInfo = CSNetwork.GPDataType.GPDataTypeHelper.FromBytes<info_matter>(data, offset);
info_matter_uint matterInfoUint = CSNetwork.GPDataType.GPDataTypeHelper.FromBytes<info_matter_uint>(data, offset);
BMLogger.Log($"OnMsgMatterEnterWorld():: mid: {matterInfoUint.mid}, tid: {matterInfoUint.tid}, pos: {matterInfoUint.pos.x}, {matterInfoUint.pos.y}, {matterInfoUint.pos.z}");
offset += Marshal.SizeOf(typeof(info_matter));
// Store the matter data for later player access
matterDataStorage[matterInfo.mid] = matterInfo;
Debug.Log($"Matter info - ID: {matterInfo.mid}, TID: {matterInfo.tid}, Position: {matterInfo.pos}, State: {matterInfo.state}");
// Spawn cube for this matter since it has entered the world
// SpawnMatterCube(matterInfo.mid);
SpawnMatterModelObject(matterInfo);
}
}
catch (Exception ex)
{
Debug.LogError($"Failed to parse matter info data: {ex.Message}");
}
}
public void OnMsgMatterEnterWorld(ECMSG Msg)
{
byte[] data = (byte[])Msg.dwParam1;
// Read count (ushort)
ushort count = BitConverter.ToUInt16(data, offset);
offset += sizeof(ushort);
try
Debug.Log($"MATTERINFO: Received {count} matter entries");
// Parse each info_matter entry
for (int i = 0; i < count; i++)
{
// Parse the byte array into info_matter structure
info_matter matterInfo = CSNetwork.GPDataType.GPDataTypeHelper.FromBytes<info_matter>(data);
info_matter_uint matterInfoUint = CSNetwork.GPDataType.GPDataTypeHelper.FromBytes<info_matter_uint>(data);
BMLogger.Log($"OnMsgMatterEnterWorld():: mid: {matterInfoUint.mid}, tid: {matterInfoUint.tid}, pos: {matterInfoUint.pos.x}, {matterInfoUint.pos.y}, {matterInfoUint.pos.z}");
// Parse info_matter structure
info_matter info = CSNetwork.GPDataType.GPDataTypeHelper.FromBytes<info_matter>(data, offset);
offset += Marshal.SizeOf(typeof(info_matter));
// Store the matter data for later player access
matterDataStorage[matterInfo.mid] = matterInfo;
matterDataStorage[info.mid] = info;
//Debug.Log($"Matter entered world - ID: {matterInfo.mid}, TID: {matterInfo.tid}, Position: {matterInfo.pos}, State: {matterInfo.state}");
// Notify pickupItem to create cube for this matter
NotifyPickupItem(matterInfo.mid);
}
catch (Exception ex)
{
Debug.LogError($"Failed to parse matter data: {ex.Message}");
Debug.Log($"Matter info - ID: {info.mid}, TID: {info.tid}, Position: {info.pos}, State: {info.state}");
await MatterEnter(info);
}
}
catch (Exception ex)
{
Debug.LogError($"Failed to parse matter info data: {ex.Message}");
}
}
public async void OnMsgMatterEnterWorld(ECMSG Msg)
{
byte[] data = (byte[])Msg.dwParam1;
private void SpawnMatterCube(int matterId)
try
{
// Check if matter is within 1000 units of the host player
/*if (!IsMatterWithinPlayerRange(matterId, 10000f))
{
Debug.Log($"Matter {matterId} is too far from player, skipping spawn");
return;
}*/
// Find the pickupItem component in the scene and create cube for this specific matter
pickupItem pickupScript = UnityEngine.Object.FindFirstObjectByType<pickupItem>();
if (pickupScript != null)
{
pickupScript.CreateMatterCube(matterId);
}
else
{
Debug.LogWarning("pickupItem component not found in scene - cannot spawn matter cube");
}
// Parse the byte array into info_matter structure
info_matter matterInfo = CSNetwork.GPDataType.GPDataTypeHelper.FromBytes<info_matter>(data);
await MatterEnter(matterInfo);
}
private void SpawnMatterModelObject(info_matter info)
catch (Exception ex)
{
// Find the pickupItem component in the scene and create model object for this specific matter
pickupItem pickupScript = UnityEngine.Object.FindFirstObjectByType<pickupItem>();
if (pickupScript != null)
{
pickupScript.CreateMatterModelObject(info);
}
Debug.LogError($"Failed to parse matter data: {ex.Message}");
}
private void NotifyPickupItem(int matterId)
{
// Check if matter is within 1000 units of the host player
if (!IsMatterWithinPlayerRange(matterId, 1000f))
{
Debug.Log($"Matter {matterId} is too far from player, skipping notification");
return;
}
}
// Find the pickupItem component in the scene and update cubes
pickupItem pickupScript = UnityEngine.Object.FindFirstObjectByType<pickupItem>();
if (pickupScript != null)
{
pickupScript.UpdateMatterObjects();
}
public void OnMsgMatterDisappear(ECMSG Msg)
{
byte[] data = (byte[])Msg.dwParam1;
int matterId = BitConverter.ToInt32(data);
MatterLeave(matterId);
}
private async Task<bool> MatterEnter(info_matter info)
{
CECMatter pMatter = GetMatter(info.mid);
if (pMatter != null)
return true;
// Create a new matter
pMatter = await CECMatter.Init(info);
if (pMatter == null)
{
Debug.LogError($"Failed to create matter: {info.mid}");
return false;
}
pMatter.SetBornStamp(CECWorld.Instance.GetBornStamp());
m_MatterTab[info.mid] = pMatter;
/// <summary>
/// Check if a matter is within the specified distance from the host player
/// </summary>
/// <param name="matterId">The matter ID to check</param>
/// <param name="maxDistance">Maximum distance in Unity units</param>
/// <returns>True if matter is within range, false otherwise</returns>
private bool IsMatterWithinPlayerRange(int matterId, float maxDistance)
return true;
}
// Remove a matter
public void RemoveMatter(int idMatter) { MatterLeave(idMatter); }
public void MatterLeave(int mid)
{
CECMatter pMatter = GetMatter(mid);
if (pMatter != null)
{
// Get the matter data
if (!matterDataStorage.TryGetValue(matterId, out info_matter matterData))
{
Debug.LogWarning($"Matter data not found for ID: {matterId}");
return false;
}
UnityEngine.Object.Destroy(pMatter.gameObject);
m_MatterTab.Remove(mid);
}
//TODO: Might need to implement later
/*/
else
{
MatterTable::pair_type Pair = m_DynModelTab.get(mid);
// Get the host player
var hostPlayer = CECGameRun.Instance?.GetHostPlayer();
if (hostPlayer == null)
if (Pair.second)
{
Debug.LogWarning("Host player not found");
return false;
}
pMatter = *Pair.first;
// Convert matter position to Unity Vector3
Vector3 matterPosition = new Vector3(matterData.pos.x, matterData.pos.y, matterData.pos.z);
ReleaseMatter(pMatter);
// Remove it from active matter table
m_DynModelTab.erase(mid);
// Get player position
Vector3 playerPosition = hostPlayer.transform.position;
// Calculate distance
float distance = Vector3.Distance(matterPosition, playerPosition);
Debug.Log($"Matter {matterId} distance from player: {distance:F2} units (max: {maxDistance})");
return distance <= maxDistance;
}
// Public methods for players to access matter data
public info_matter? GetMatterData(int matterId)
{
return matterDataStorage.TryGetValue(matterId, out info_matter data) ? data : null;
}
public Dictionary<int, info_matter> GetAllMatterData()
{
return new Dictionary<int, info_matter>(matterDataStorage);
}
public bool HasMatterData(int matterId)
{
return matterDataStorage.ContainsKey(matterId);
}
public void RemoveMatterData(int matterId)
{
if (matterDataStorage.ContainsKey(matterId))
{
matterDataStorage.Remove(matterId);
Debug.Log($"Removed matter data for ID: {matterId}");
QueueMatterUndoLoad(mid);
}
}
public int GetMatterCount()
{
return matterDataStorage.Count;
}
// Convenience methods to get specific fields from matter data
public int? GetMatterId(int matterId)
{
return matterDataStorage.TryGetValue(matterId, out info_matter data) ? data.mid : null;
}
public int? GetMatterTid(int matterId)
{
return matterDataStorage.TryGetValue(matterId, out info_matter data) ? data.tid : null;
}
public A3DVECTOR3? GetMatterPosition(int matterId)
{
return matterDataStorage.TryGetValue(matterId, out info_matter data) ? data.pos : null;
}
public byte? GetMatterDir0(int matterId)
{
return matterDataStorage.TryGetValue(matterId, out info_matter data) ? data.dir0 : null;
}
public byte? GetMatterDir1(int matterId)
{
return matterDataStorage.TryGetValue(matterId, out info_matter data) ? data.dir1 : null;
}
public byte? GetMatterRadius(int matterId)
{
return matterDataStorage.TryGetValue(matterId, out info_matter data) ? data.rad : null;
}
public byte? GetMatterState(int matterId)
{
return matterDataStorage.TryGetValue(matterId, out info_matter data) ? data.state : null;
}
public byte? GetMatterValue(int matterId)
{
return matterDataStorage.TryGetValue(matterId, out info_matter data) ? data.value : null;
}
// Get all matter IDs
public int[] GetAllMatterIds()
{
return matterDataStorage.Keys.ToArray();
}
public info_matter[] GetAllMatterInfo()
CECPlayerWrapper* pWrapper = CECAutoPolicy::GetInstance().GetPlayerWrapper();
if( pWrapper ) pWrapper->OnObjectDisappear(mid);
//*/
}
// Public methods for players to access matter data
public info_matter? GetMatterData(int matterId)
{
return matterDataStorage.TryGetValue(matterId, out info_matter data) ? data : null;
}
public bool HasMatterData(int matterId)
{
return matterDataStorage.ContainsKey(matterId);
}
public CECMatter GetMatter(int mid, uint dwBornStamp = 0)
{
if (m_MatterTab.TryGetValue(mid, out CECMatter matter))
{
return matterDataStorage.Values.ToArray();
}
// Find matters by template ID (tid)
public int[] FindMattersByTid(int tid)
{
return matterDataStorage.Where(kvp => kvp.Value.tid == tid).Select(kvp => kvp.Key).ToArray();
}
// Find matters by state
public int[] FindMattersByState(byte state)
{
return matterDataStorage.Where(kvp => kvp.Value.state == state).Select(kvp => kvp.Key).ToArray();
}
// Get matters within a certain distance from a position
public int[] FindMattersNearPosition(A3DVECTOR3 position, float maxDistance)
{
return matterDataStorage.Where(kvp =>
if (dwBornStamp != 0)
{
float distance = (kvp.Value.pos - position).Magnitude();
return distance <= maxDistance;
}).Select(kvp => kvp.Key).ToArray();
if (matter.GetBornStamp() != dwBornStamp)
{
return null;
}
}
return matter;
}
return null;
}
public CECMatter CreateMatter(info_matter info)
{
return null;
}
}
}
@@ -1,4 +1,5 @@
using BrewMonster;
using BrewMonster.Managers;
using BrewMonster.Network;
using CSNetwork;
using CSNetwork.GPDataType;
@@ -69,6 +70,9 @@ namespace PerfectWorld.Scripts.Managers
case int value when value == EC_MsgDef.MSG_PM_PLAYERRUNOUT:
OnMsgPlayerRunOut(Msg);
break;
case EC_MsgDef.MSG_PM_PICKUPMATTER:
OnMsgPlayerPickupMatter(Msg);
break;
}
}
else
@@ -470,6 +474,16 @@ namespace PerfectWorld.Scripts.Managers
return true;
}
public void OnMsgPlayerPickupMatter(ECMSG Msg)
{
cmd_matter_pickup pCmd = GPDataTypeHelper.FromBytes<cmd_matter_pickup>((byte[])Msg.dwParam1);
// CECHostPlayer pHost = GetHostPlayer();
EC_ManMessageMono.Instance.EC_ManMatter.RemoveMatter(pCmd.matter_id);
}
private void ElsePlayerLeave(int cid, bool bExitGame)
{
EC_ElsePlayer pPlayer = SeekOutElsePlayer(cid);
@@ -192,7 +192,7 @@ namespace CSNetwork
public static int MSG_PM_PLAYERSKILLRESULT = 377; // Player skill attack result
public static int MSG_PM_PLAYERADVDATA = 378; // Player advertisement data
public static int MSG_PM_PLAYERINTEAM = 379; // Player in team notify
public static int MSG_PM_PICKUPMATTER = 380; // Player pickup a matter
public const int MSG_PM_PICKUPMATTER = 380; // Player pickup a matter
public static int MSG_PM_PLAYERGATHER = 381; // Player gather mine
public static int MSG_PM_DOCONEMOTE = 382; // Player do concurrent emotion
public static int MSG_PM_PLAYERCHGSHAPE = 383; // Player change shape
@@ -774,6 +774,14 @@ namespace CSNetwork.GPDataType
public int tag;
public int line;
};
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct cmd_matter_pickup
{
public int matter_id;
public int who;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct A3DVECTOR3
{
@@ -1203,19 +1211,6 @@ namespace CSNetwork.GPDataType
public byte value;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct info_matter_uint
{
public uint mid;
public uint tid;
public A3DVECTOR3 pos;
public byte dir0;
public byte dir1;
public byte rad;
public byte state;
public byte value;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct cmd_player_info_1_list
@@ -502,8 +502,7 @@ namespace CSNetwork
pCmdHeader);
break;
case CommandID.MATTER_PICKUP:
EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PICKUPMATTER, (int)MANAGER_INDEX.MAN_PLAYER, -1,
pDataBuf, pCmdHeader);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PICKUPMATTER, (int)MANAGER_INDEX.MAN_PLAYER, -1, pDataBuf, pCmdHeader);
break;
case CommandID.PICKUP_MONEY:
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_PICKUPMONEY, (int)MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf,
@@ -640,13 +639,13 @@ namespace CSNetwork
{
int lenghtDataType1 = Marshal.SizeOf<int>();
byte[] arrByteData1 = GetBytes(pDataBuf, lenghtDataType1, 0);
int idObjMove1 = BitConverter.ToInt32(arrByteData1);
if (ISPLAYERID(idObjMove1))
EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PLAYERDISAPPEAR, MANAGER_INDEX.MAN_PLAYER, -1,
pDataBuf, pCmdHeader);
else if (ISNPCID(idObjMove1))
EC_ManMessage.PostMessage(EC_MsgDef.MSG_NM_NPCDISAPPEAR, MANAGER_INDEX.MAN_NPC, 0, pDataBuf,
pCmdHeader);
int objectId = BitConverter.ToInt32(arrByteData1);
if (ISPLAYERID(objectId))
EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PLAYERDISAPPEAR, MANAGER_INDEX.MAN_PLAYER, -1, pDataBuf, pCmdHeader);
else if (ISNPCID(objectId))
EC_ManMessage.PostMessage(EC_MsgDef.MSG_NM_NPCDISAPPEAR, MANAGER_INDEX.MAN_NPC, 0, pDataBuf, pCmdHeader);
else if (ISMATTERID(objectId))
EC_ManMessage.PostMessage(EC_MsgDef.MSG_MM_MATTERDISAPPEAR, MANAGER_INDEX.MAN_MATTER, 0, pDataBuf, pCmdHeader);
break;
}
@@ -921,6 +920,7 @@ namespace CSNetwork
return id != 0 && (id & 0x80000000) == 0;
}
public bool ISNPCID(int id) => ((id & 0x80000000) != 0) && ((id & 0x40000000) == 0);
public bool ISMATTERID(int id) => ((id) & 0xC0000000) == 0xC0000000;
private byte[] GetBytes(byte[] bytes, int length, int index)
{
byte[] arrByteData = new byte[length];
@@ -2,8 +2,8 @@ using System;
using UnityEngine;
using CSNetwork;
using CSNetwork.GPDataType;
using BrewMonster.Scripts.Player;
using PerfectWorld.Scripts.Managers.BrewMonster.Managers;
using PerfectWorld.Scripts.Managers;
namespace BrewMonster.Managers
{
@@ -0,0 +1,99 @@
using System.Reflection;
using System.Threading.Tasks;
using BrewMonster;
using BrewMonster.Network;
using BrewMonster.Scripts;
using CSNetwork.GPDataType;
using ModelRenderer.Scripts.Common;
using PerfectWorld.Scripts.Managers;
using UnityEngine;
using UnityEngine.EventSystems;
namespace PerfectWorld.Scripts
{
public class CECMatter : CECObject, IPointerDownHandler
{
// Matter information got from server
public struct INFO
{
public int mid; // Matter id
public int tid; // Template id
}
protected EC_ManMatter m_pMatterMan;
protected INFO m_MatterInfo;
public void SetMatterInfo(INFO matterInfo)
{
m_MatterInfo = matterInfo;
}
public static async Task<CECMatter> Init(info_matter Info)
{
INFO matterInfo = new INFO();
matterInfo.mid = Info.mid;
matterInfo.tid = Info.tid & 0x0000ffff;
BMLogger.Log($"CECMatter::Init():: tid: {matterInfo.tid}");
// get the matter template from elementdataman
DATA_TYPE DataType = DATA_TYPE.DT_INVALID;
var matterData = ElementDataManProvider.GetElementDataMan().get_data_ptr((uint)matterInfo.tid, ID_SPACE.ID_SPACE_ESSENCE, ref DataType);
if (matterData != null)
{
var matterType = matterData.GetType();
var fileMatterField = matterType.GetField("file_matter", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (fileMatterField != null)
{
var fileMatterValue = fileMatterField.GetValue(matterData);
string filePath = ByteToStringUtils.ByteArrayToCP936String((byte[])fileMatterValue);
var matterPrefab = await AddressableManager.Instance.LoadPrefabAsync(AFile.NormalizePath(filePath.ToLower(), true));
if (matterPrefab != null)
{
var matterObject = Instantiate(matterPrefab);
matterObject.transform.position = new Vector3(Info.pos.x, Info.pos.y, Info.pos.z);
matterObject.transform.localScale = new Vector3(1f, 1f, 1f);
matterObject.transform.localRotation = Quaternion.identity;
matterObject.SetActive(true);
// Add a collider if it doesn't have one
if (matterObject.GetComponent<Collider>() == null)
{
var collider = matterObject.AddComponent<BoxCollider>();
collider.size = matterObject.GetComponentInChildren<MeshRenderer>().bounds.size;
}
// Create text object to display item name above the cube
// CreateItemNameText(matterObject, info.tid);
// Add a script to handle click events
// MatterCubeClickHandler clickHandler = matterObject.AddComponent<MatterCubeClickHandler>();
// clickHandler.Initialize(Info.mid, this);
CECMatter matterScript = matterObject.AddComponent<CECMatter>();
matterScript.SetMatterInfo(matterInfo);
// Store reference to the cube
// matterGameObjects[info.mid] = matterObject;
return matterScript;
}
else
{
Debug.LogWarning($"Failed to load matter prefab from path: {filePath}");
}
}
else
{
Debug.LogWarning($"file_matter field not found on matter data type {matterType.FullName}");
}
}
return null;
}
public void OnPointerDown(PointerEventData eventData)
{
Debug.Log($"CECMatter::OnPointerDown():: mid: {m_MatterInfo.mid}");
UnityGameSession.RequestPickupItem(m_MatterInfo.mid, m_MatterInfo.tid);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 37e2c93432b87924ca6ecca476765986
+9 -9
View File
@@ -346,16 +346,16 @@ public class pickupItem : MonoBehaviour
if (matterManager == null) return;
// Get all current matter IDs
info_matter[] allMatterInfo = matterManager.GetAllMatterInfo();
// info_matter[] allMatterInfo = matterManager.GetAllMatterInfo();
// Create cubes for new matters (but skip items previously picked up by player)
foreach (info_matter info in allMatterInfo)
{
if (!matterGameObjects.ContainsKey(info.mid) && !pickedUpItems.Contains(info.mid))
{
CreateMatterModelObject(info);
}
}
// // Create cubes for new matters (but skip items previously picked up by player)
// foreach (info_matter info in allMatterInfo)
// {
// if (!matterGameObjects.ContainsKey(info.mid) && !pickedUpItems.Contains(info.mid))
// {
// CreateMatterModelObject(info);
// }
// }
// Remove cubes for matters that no longer exist
List<int> matterToRemove = new List<int>();