for build add package

This commit is contained in:
VDH
2025-09-23 14:14:03 +07:00
parent f8d208be02
commit 34c36072c6
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The MIT License (MIT)
Copyright (c) .NET Foundation and Contributors
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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<id>System.Runtime.CompilerServices.Unsafe</id>
<version>6.0.0</version>
<authors>Microsoft</authors>
<license type="expression">MIT</license>
<licenseUrl>https://licenses.nuget.org/MIT</licenseUrl>
<icon>Icon.png</icon>
<projectUrl>https://dot.net/</projectUrl>
<description>Provides the System.Runtime.CompilerServices.Unsafe class, which provides generic, low-level functionality for manipulating pointers.
Commonly Used Types:
System.Runtime.CompilerServices.Unsafe</description>
<releaseNotes>https://go.microsoft.com/fwlink/?LinkID=799421</releaseNotes>
<copyright>© Microsoft Corporation. All rights reserved.</copyright>
<serviceable>true</serviceable>
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.NET Runtime uses third-party libraries or other resources that may be
distributed under licenses different than the .NET Runtime software.
In the event that we accidentally failed to list a required notice, please
bring it to our attention. Post an issue or email us:
dotnet@microsoft.com
The attached notices are provided for information only.
License notice for ASP.NET
-------------------------------
Copyright (c) .NET Foundation. All rights reserved.
Licensed under the Apache License, Version 2.0.
Available at
https://github.com/dotnet/aspnetcore/blob/main/LICENSE.txt
License notice for Slicing-by-8
-------------------------------
http://sourceforge.net/projects/slicing-by-8/
Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved
This software program is licensed subject to the BSD License, available at
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License notice for Unicode data
-------------------------------
https://www.unicode.org/license.html
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Distributed under the Terms of Use in https://www.unicode.org/copyright.html.
Permission is hereby granted, free of charge, to any person obtaining
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License notice for Zlib
-----------------------
https://github.com/madler/zlib
http://zlib.net/zlib_license.html
/* zlib.h -- interface of the 'zlib' general purpose compression library
version 1.2.11, January 15th, 2017
Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler
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Jean-loup Gailly Mark Adler
jloup@gzip.org madler@alumni.caltech.edu
*/
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------------------------
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-------------------------------------
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License notice for Bit Twiddling Hacks
--------------------------------------
Bit Twiddling Hacks
By Sean Eron Anderson
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--------------------------------------
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License notice for Json.NET
-------------------------------
https://github.com/JamesNK/Newtonsoft.Json/blob/master/LICENSE.md
The MIT License (MIT)
Copyright (c) 2007 James Newton-King
Permission is hereby granted, free of charge, to any person obtaining a copy of
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License notice for vectorized base64 encoding / decoding
--------------------------------------------------------
Copyright (c) 2005-2007, Nick Galbreath
Copyright (c) 2013-2017, Alfred Klomp
Copyright (c) 2015-2017, Wojciech Mula
Copyright (c) 2016-2017, Matthieu Darbois
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License notice for RFC 3492
---------------------------
The punycode implementation is based on the sample code in RFC 3492
Copyright (C) The Internet Society (2003). All Rights Reserved.
This document and translations of it may be copied and furnished to
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or assist in its implementation may be prepared, copied, published
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License notice for Algorithm from Internet Draft document "UUIDs and GUIDs"
---------------------------------------------------------------------------
Copyright (c) 1990- 1993, 1996 Open Software Foundation, Inc.
Copyright (c) 1989 by Hewlett-Packard Company, Palo Alto, Ca. &
Digital Equipment Corporation, Maynard, Mass.
To anyone who acknowledges that this file is provided "AS IS"
without any express or implied warranty: permission to use, copy,
modify, and distribute this file for any purpose is hereby
granted without fee, provided that the above copyright notices and
this notice appears in all source code copies, and that none of
the names of Open Software Foundation, Inc., Hewlett-Packard
Company, or Digital Equipment Corporation be used in advertising
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specific, written prior permission. Neither Open Software
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Corporation makes any representations about the suitability of
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Copyright(C) The Internet Society 1997. All Rights Reserved.
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and derivative works that comment on or otherwise explain it or assist in
its implementation may be prepared, copied, published and distributed, in
whole or in part, without restriction of any kind, provided that the above
copyright notice and this paragraph are included on all such copies and
derivative works.However, this document itself may not be modified in any
way, such as by removing the copyright notice or references to the Internet
Society or other Internet organizations, except as needed for the purpose of
developing Internet standards in which case the procedures for copyrights
defined in the Internet Standards process must be followed, or as required
to translate it into languages other than English.
The limited permissions granted above are perpetual and will not be revoked
by the Internet Society or its successors or assigns.
This document and the information contained herein is provided on an "AS IS"
basis and THE INTERNET SOCIETY AND THE INTERNET ENGINEERING TASK FORCE
DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
ANY WARRANTY THAT THE USE OF THE INFORMATION HEREIN WILL NOT INFRINGE ANY
RIGHTS OR ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A
PARTICULAR PURPOSE.
License notice for Algorithm from RFC 4122 -
A Universally Unique IDentifier (UUID) URN Namespace
----------------------------------------------------
Copyright (c) 1990- 1993, 1996 Open Software Foundation, Inc.
Copyright (c) 1989 by Hewlett-Packard Company, Palo Alto, Ca. &
Digital Equipment Corporation, Maynard, Mass.
Copyright (c) 1998 Microsoft.
To anyone who acknowledges that this file is provided "AS IS"
without any express or implied warranty: permission to use, copy,
modify, and distribute this file for any purpose is hereby
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License notice for The LLVM Compiler Infrastructure
---------------------------------------------------
Developed by:
LLVM Team
University of Illinois at Urbana-Champaign
http://llvm.org
Permission is hereby granted, free of charge, to any person obtaining a copy of
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License notice for Bob Jenkins
------------------------------
By Bob Jenkins, 1996. bob_jenkins@burtleburtle.net. You may use this
code any way you wish, private, educational, or commercial. It's free.
License notice for Greg Parker
------------------------------
Greg Parker gparker@cs.stanford.edu December 2000
This code is in the public domain and may be copied or modified without
permission.
License notice for libunwind based code
----------------------------------------
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
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the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
License notice for Printing Floating-Point Numbers (Dragon4)
------------------------------------------------------------
/******************************************************************************
Copyright (c) 2014 Ryan Juckett
http://www.ryanjuckett.com/
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
******************************************************************************/
License notice for Printing Floating-point Numbers (Grisu3)
-----------------------------------------------------------
Copyright 2012 the V8 project authors. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
* Neither the name of Google Inc. nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
License notice for xxHash
-------------------------
xxHash Library
Copyright (c) 2012-2014, Yann Collet
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
License notice for Berkeley SoftFloat Release 3e
------------------------------------------------
https://github.com/ucb-bar/berkeley-softfloat-3
https://github.com/ucb-bar/berkeley-softfloat-3/blob/master/COPYING.txt
License for Berkeley SoftFloat Release 3e
John R. Hauser
2018 January 20
The following applies to the whole of SoftFloat Release 3e as well as to
each source file individually.
Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 The Regents of the
University of California. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions, and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions, and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. Neither the name of the University nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
License notice for xoshiro RNGs
--------------------------------
Written in 2018 by David Blackman and Sebastiano Vigna (vigna@acm.org)
To the extent possible under law, the author has dedicated all copyright
and related and neighboring rights to this software to the public domain
worldwide. This software is distributed without any warranty.
See <http://creativecommons.org/publicdomain/zero/1.0/>.
License for fastmod (https://github.com/lemire/fastmod) and ibm-fpgen (https://github.com/nigeltao/parse-number-fxx-test-data)
--------------------------------------
Copyright 2018 Daniel Lemire
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
License notice for The C++ REST SDK
-----------------------------------
C++ REST SDK
The MIT License (MIT)
Copyright (c) Microsoft Corporation
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
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the Software, and to permit persons to whom the Software is furnished to do so,
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The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
License notice for MessagePack-CSharp
-------------------------------------
MessagePack for C#
MIT License
Copyright (c) 2017 Yoshifumi Kawai
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
License notice for lz4net
-------------------------------------
lz4net
Copyright (c) 2013-2017, Milosz Krajewski
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
License notice for Nerdbank.Streams
-----------------------------------
The MIT License (MIT)
Copyright (c) Andrew Arnott
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
License notice for RapidJSON
----------------------------
Tencent is pleased to support the open source community by making RapidJSON available.
Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All rights reserved.
Licensed under the MIT License (the "License"); you may not use this file except
in compliance with the License. You may obtain a copy of the License at
http://opensource.org/licenses/MIT
Unless required by applicable law or agreed to in writing, software distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
License notice for DirectX Math Library
---------------------------------------
https://github.com/microsoft/DirectXMath/blob/master/LICENSE
The MIT License (MIT)
Copyright (c) 2011-2020 Microsoft Corp
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be included in all copies
or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
License notice for ldap4net
---------------------------
The MIT License (MIT)
Copyright (c) 2018 Alexander Chermyanin
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
License notice for vectorized sorting code
------------------------------------------
MIT License
Copyright (c) 2020 Dan Shechter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
License notice for musl
-----------------------
musl as a whole is licensed under the following standard MIT license:
Copyright © 2005-2020 Rich Felker, et al.
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
License notice for "Faster Unsigned Division by Constants"
------------------------------
Reference implementations of computing and using the "magic number" approach to dividing
by constants, including codegen instructions. The unsigned division incorporates the
"round down" optimization per ridiculous_fish.
This is free and unencumbered software. Any copyright is dedicated to the Public Domain.
License notice for mimalloc
-----------------------------------
MIT License
Copyright (c) 2019 Microsoft Corporation, Daan Leijen
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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The MIT License (MIT)
Copyright (c) .NET Foundation and Contributors
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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## About
`System.Text.Encoding.CodePages` enable creating single and double bytes encodings for code pages that otherwise are available only in the desktop .NET Framework.
## Key Features
* Support single and double byte encodings for code pages that are not available in .NET Core.
## How to Use
```C#
using System.Text;
// Register the CodePages encoding provider at application startup to enable using single and double byte encodings.
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
// Now can create single and double byte encodings for code pages that are not available in .NET Core.
Encoding windows1252Encoding = Encoding.GetEncoding(1252); // Western European (Windows)
byte[] encodedBytes = windows1252Encoding.GetBytes("String to encode");
```
## Main Types
The main types provided by this library are:
* `CodePagesEncodingProvider`
## Additional Documentation
* [API documentation](https://learn.microsoft.com/dotnet/api/system.text.codepagesencodingprovider)
## Related Packages
* [System.Text.Encodings.Web](https://www.nuget.org/packages/System.Text.Encodings.Web)
## Feedback & Contributing
System.Text.Encoding.CodePages is released as open source under the [MIT license](https://licenses.nuget.org/MIT). Bug reports and contributions are welcome at [the GitHub repository](https://github.com/dotnet/runtime).
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<version>9.0.9</version>
<authors>Microsoft</authors>
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Commonly Used Types:
System.Text.CodePagesEncodingProvider</description>
<releaseNotes>https://go.microsoft.com/fwlink/?LinkID=799421</releaseNotes>
<copyright>© Microsoft Corporation. All rights reserved.</copyright>
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<name>System.Text.Encoding.CodePages</name>
</assembly>
<members>
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<summary>Provides access to an encoding provider for code pages that otherwise are available only in the desktop .NET Framework.</summary>
</member>
<member name="M:System.Text.CodePagesEncodingProvider.GetEncoding(System.Int32)">
<summary>Returns the encoding associated with the specified code page identifier.</summary>
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<returns>The encoding associated with the specified code page, or <see langword="null" /> if the provider does not support the requested encoding.</returns>
</member>
<member name="M:System.Text.CodePagesEncodingProvider.GetEncodings">
<summary>Returns an array that contains all the encodings that are supported by the <see cref="T:System.Text.CodePagesEncodingProvider" />.</summary>
<returns>An array that contains all the supported encodings.</returns>
</member>
<member name="P:System.Text.CodePagesEncodingProvider.Instance">
<summary>Gets an encoding provider for code pages supported in the desktop .NET Framework but not in the current .NET Framework platform.</summary>
<returns>An encoding provider that allows access to encodings not supported on the current .NET Framework platform.</returns>
</member>
</members>
</doc>
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- {fileID: 1654552492}
- {fileID: 591506937}
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@@ -26,6 +26,7 @@ namespace BrewMonster
protected virtual void Awake()
{
_instance = this as T;
BrewMonster.Logger.Log("HoangDev : " + gameObject.name);
Initialize();
}
@@ -7,6 +7,7 @@ using ModelRenderer.Scripts.Common;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.SceneManagement;
@@ -26,6 +27,11 @@ namespace BrewMonster.Network
private string _username = "";
private string _password = "";
protected override void Awake()
{
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
base.Awake();
}
/// <summary>
/// Send a
/// </summary>
@@ -137,6 +137,8 @@ namespace PerfectWorld.Scripts.Player
public void MoveTo(cmd_object_move Cmd)
{
BrewMonster.Logger.Log("HoangDev : MoveToMoveTo");
if (Cmd.use_time == 0)
return;
SetServerPos(Cmd.dest);
@@ -148,6 +150,7 @@ namespace PerfectWorld.Scripts.Player
// to that position.
if (fDist >= MAX_LAGDIST)
{
BrewMonster.Logger.Log("HoangDev : fDist >= MAX_LAGDIST");
SetPos(Cmd.dest);
//m_pEPWorkMan->FinishWork(CECEPWork::WORK_MOVE);
return;
@@ -167,7 +170,6 @@ namespace PerfectWorld.Scripts.Player
//if (!m_pPlayerModel) return;
//if (!IsValidAction(iCurAction)) return;
BrewMonster.Logger.Log("HoangDev : MoveToMoveTo");
PlayAction((int)PLAYER_ACTION_TYPE.ACT_RUN, true, 1, false);
}
@@ -182,16 +184,30 @@ namespace PerfectWorld.Scripts.Player
{
A3DVECTOR3 vDir = m_vServerPos - vCurPos;
float fDist = vDir.Normalize();
if (vDir.IsZero()) return false;
Quaternion targetRotation = Quaternion.LookRotation(EC_Utility.ToVector3(vDir));
if (Quaternion.Angle(transform.rotation, targetRotation) < 0.5f)
transform.rotation = targetRotation;
else
transform.rotation = Quaternion.Slerp(
transform.rotation,
targetRotation,
rotationSpeed * Time.deltaTime
);
vPos = MoveStep(vDir, m_fMoveSpeed, fDeltaTime);
float fMoveDelta = A3d_Magnitude(vPos - vCurPos);
if (Math.Abs(fMoveDelta - 0f) <= float.Epsilon || fMoveDelta >= fDist) //!fMoveDelta <=> (Math.Abs(fMoveDelta - 0f) <= float.Epsilon) Compare with 0
{
BrewMonster.Logger.Log($"HoangDev : SetPosServer({m_vServerPos}) 1;");
SetPos(m_vServerPos);
bRet = true;
}
else
{
BrewMonster.Logger.Log($"HoangDev : SetPos({vPos}) 1;");
SetPos(vPos);
}
}
@@ -200,23 +216,30 @@ namespace PerfectWorld.Scripts.Player
// If we have move so far from destination and still don't
// receive new 'move' or 'stop move' command, it's better to
// stop moving and goto last destination at once
if (m_vMoveDir.IsZero()) return false;
A3DVECTOR3 vDir = m_vMoveDir;
vDir.Normalize();
Quaternion targetRotation = Quaternion.LookRotation(EC_Utility.ToVector3(vDir));
if (Quaternion.Angle(transform.rotation, targetRotation) < 0.5f)
transform.rotation = targetRotation;
else
transform.rotation = Quaternion.Slerp(
transform.rotation,
targetRotation,
rotationSpeed * Time.deltaTime
);
vPos = MoveStep(vDir, m_fMoveSpeed, fDeltaTime);
SetPos(vPos);
BrewMonster.Logger.Log("HoangDev : SetPos(vPos) 1;");
float fDist = A3d_Magnitude(m_vServerPos - vCurPos);
if (fDist >= MAX_LAGDIST)
{
BrewMonster.Logger.Log("HoangDev : SetPos(m_vServerPos) 2;");
SetPos(m_vServerPos);
return true;
}
A3DVECTOR3 vDir = m_vMoveDir;
vDir.Normalize();
vPos = MoveStep(vDir, m_fMoveSpeed, fDeltaTime);
SetPos(vPos);
Quaternion targetRotation = Quaternion.LookRotation(EC_Utility.ToVector3(vDir));
transform.rotation = Quaternion.Slerp(
transform.rotation,
targetRotation,
rotationSpeed * Time.deltaTime
);
}
return bRet;
@@ -232,15 +255,18 @@ namespace PerfectWorld.Scripts.Player
SetServerPos(Cmd.dest);
float fDist = m_vMoveDir.Normalize();
BrewMonster.Logger.Log($"HoangDev : {fDist} : {MAX_LAGDIST} || {m_fMoveSpeed}");
if (fDist >= MAX_LAGDIST || m_fMoveSpeed < 0.01f)
{
m_bStopMove = false;
SetPos(Cmd.dest);
PlayAction((int)PLAYER_ACTION_TYPE.ACT_RUN, true, 1, false);
return;
}
int iMoveMode = Cmd.move_mode;
m_cdr.bTraceGround = true;
PlayAction((int)PLAYER_ACTION_TYPE.ACT_STAND, true, 1, false);
}
// Decompress horizontal direction
@@ -329,6 +355,7 @@ namespace PerfectWorld.Scripts.Player
// Set server position
public void SetServerPos(A3DVECTOR3 vPos)
{
BrewMonster.Logger.Log("SetServerPos ");
m_vServerPos = vPos;
// If this player is a mule, change it's rider's server pos too.
if (m_iBuddyId != 0 && !m_bHangerOn)
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#if (UNITY_EDITOR || UNITY_ANDROID) && UNITY_ANDROID_JNI
using System.Collections.Generic;
using UnityEngine;
// Credit: https://stackoverflow.com/a/41018028/2373034
namespace IngameDebugConsole
{
public class DebugLogLogcatListener : AndroidJavaProxy
{
private Queue<string> queuedLogs;
private AndroidJavaObject nativeObject;
public DebugLogLogcatListener() : base( "com.yasirkula.unity.DebugConsoleLogcatLogReceiver" )
{
queuedLogs = new Queue<string>( 16 );
}
~DebugLogLogcatListener()
{
Stop();
if( nativeObject != null )
nativeObject.Dispose();
}
public void Start( string arguments )
{
if( nativeObject == null )
nativeObject = new AndroidJavaObject( "com.yasirkula.unity.DebugConsoleLogcatLogger" );
nativeObject.Call( "Start", this, arguments );
}
public void Stop()
{
if( nativeObject != null )
nativeObject.Call( "Stop" );
}
[UnityEngine.Scripting.Preserve]
public void OnLogReceived( string log )
{
queuedLogs.Enqueue( log );
}
public string GetLog()
{
if( queuedLogs.Count > 0 )
return queuedLogs.Dequeue();
return null;
}
}
}
#endif
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using UnityEditor;
using UnityEngine;
namespace IngameDebugConsole
{
[CustomEditor( typeof( DebugLogManager ) )]
public class DebugLogManagerEditor : Editor
{
private SerializedProperty singleton;
private SerializedProperty minimumHeight;
private SerializedProperty enableHorizontalResizing;
private SerializedProperty resizeFromRight;
private SerializedProperty minimumWidth;
private SerializedProperty logWindowOpacity;
private SerializedProperty popupOpacity;
private SerializedProperty popupVisibility;
private SerializedProperty popupVisibilityLogFilter;
private SerializedProperty startMinimized;
private SerializedProperty toggleWithKey;
private SerializedProperty toggleKey;
private SerializedProperty enableSearchbar;
private SerializedProperty topSearchbarMinWidth;
private SerializedProperty copyAllLogsOnResizeButtonClick;
private SerializedProperty receiveLogsWhileInactive;
private SerializedProperty receiveInfoLogs;
private SerializedProperty receiveWarningLogs;
private SerializedProperty receiveErrorLogs;
private SerializedProperty receiveExceptionLogs;
private SerializedProperty captureLogTimestamps;
private SerializedProperty alwaysDisplayTimestamps;
private SerializedProperty maxLogCount;
private SerializedProperty logsToRemoveAfterMaxLogCount;
private SerializedProperty queuedLogLimit;
private SerializedProperty clearCommandAfterExecution;
private SerializedProperty commandHistorySize;
private SerializedProperty showCommandSuggestions;
private SerializedProperty receiveLogcatLogsInAndroid;
private SerializedProperty logcatArguments;
private SerializedProperty avoidScreenCutout;
private SerializedProperty popupAvoidsScreenCutout;
private SerializedProperty autoFocusOnCommandInputField;
private readonly GUIContent popupVisibilityLogFilterLabel = new GUIContent( "Log Filter", "Determines which log types will show the popup on screen" );
private readonly GUIContent receivedLogTypesLabel = new GUIContent( "Received Log Types", "Only these logs will be received by the console window, other logs will simply be skipped" );
private readonly GUIContent receiveInfoLogsLabel = new GUIContent( "Info" );
private readonly GUIContent receiveWarningLogsLabel = new GUIContent( "Warning" );
private readonly GUIContent receiveErrorLogsLabel = new GUIContent( "Error" );
private readonly GUIContent receiveExceptionLogsLabel = new GUIContent( "Exception" );
private void OnEnable()
{
singleton = serializedObject.FindProperty( "singleton" );
minimumHeight = serializedObject.FindProperty( "minimumHeight" );
enableHorizontalResizing = serializedObject.FindProperty( "enableHorizontalResizing" );
resizeFromRight = serializedObject.FindProperty( "resizeFromRight" );
minimumWidth = serializedObject.FindProperty( "minimumWidth" );
logWindowOpacity = serializedObject.FindProperty( "logWindowOpacity" );
popupOpacity = serializedObject.FindProperty( "popupOpacity" );
popupVisibility = serializedObject.FindProperty( "popupVisibility" );
popupVisibilityLogFilter = serializedObject.FindProperty( "popupVisibilityLogFilter" );
startMinimized = serializedObject.FindProperty( "startMinimized" );
toggleWithKey = serializedObject.FindProperty( "toggleWithKey" );
#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
toggleKey = serializedObject.FindProperty( "toggleBinding" );
#else
toggleKey = serializedObject.FindProperty( "toggleKey" );
#endif
enableSearchbar = serializedObject.FindProperty( "enableSearchbar" );
topSearchbarMinWidth = serializedObject.FindProperty( "topSearchbarMinWidth" );
receiveLogsWhileInactive = serializedObject.FindProperty( "receiveLogsWhileInactive" );
receiveInfoLogs = serializedObject.FindProperty( "receiveInfoLogs" );
receiveWarningLogs = serializedObject.FindProperty( "receiveWarningLogs" );
receiveErrorLogs = serializedObject.FindProperty( "receiveErrorLogs" );
receiveExceptionLogs = serializedObject.FindProperty( "receiveExceptionLogs" );
captureLogTimestamps = serializedObject.FindProperty( "captureLogTimestamps" );
alwaysDisplayTimestamps = serializedObject.FindProperty( "alwaysDisplayTimestamps" );
maxLogCount = serializedObject.FindProperty( "maxLogCount" );
logsToRemoveAfterMaxLogCount = serializedObject.FindProperty( "logsToRemoveAfterMaxLogCount" );
queuedLogLimit = serializedObject.FindProperty( "queuedLogLimit" );
copyAllLogsOnResizeButtonClick = serializedObject.FindProperty("copyAllLogsOnResizeButtonClick");
clearCommandAfterExecution = serializedObject.FindProperty( "clearCommandAfterExecution" );
commandHistorySize = serializedObject.FindProperty( "commandHistorySize" );
showCommandSuggestions = serializedObject.FindProperty( "showCommandSuggestions" );
receiveLogcatLogsInAndroid = serializedObject.FindProperty( "receiveLogcatLogsInAndroid" );
logcatArguments = serializedObject.FindProperty( "logcatArguments" );
avoidScreenCutout = serializedObject.FindProperty( "avoidScreenCutout" );
popupAvoidsScreenCutout = serializedObject.FindProperty( "popupAvoidsScreenCutout" );
autoFocusOnCommandInputField = serializedObject.FindProperty( "autoFocusOnCommandInputField" );
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField( singleton );
EditorGUILayout.Space();
EditorGUILayout.PropertyField( minimumHeight );
EditorGUILayout.PropertyField( enableHorizontalResizing );
if( enableHorizontalResizing.boolValue )
{
DrawSubProperty( resizeFromRight );
DrawSubProperty( minimumWidth );
}
EditorGUILayout.PropertyField( avoidScreenCutout );
DrawSubProperty( popupAvoidsScreenCutout );
EditorGUILayout.Space();
EditorGUILayout.PropertyField( startMinimized );
EditorGUILayout.PropertyField( logWindowOpacity );
EditorGUILayout.PropertyField( popupOpacity );
EditorGUILayout.PropertyField( popupVisibility );
if( popupVisibility.intValue == (int) PopupVisibility.WhenLogReceived )
{
EditorGUI.indentLevel++;
Rect rect = EditorGUILayout.GetControlRect();
EditorGUI.BeginProperty( rect, GUIContent.none, popupVisibilityLogFilter );
popupVisibilityLogFilter.intValue = (int) (DebugLogFilter) EditorGUI.EnumFlagsField( rect, popupVisibilityLogFilterLabel, (DebugLogFilter) popupVisibilityLogFilter.intValue );
EditorGUI.EndProperty();
EditorGUI.indentLevel--;
}
EditorGUILayout.PropertyField( toggleWithKey );
if( toggleWithKey.boolValue )
DrawSubProperty( toggleKey );
EditorGUILayout.Space();
EditorGUILayout.PropertyField( enableSearchbar );
if( enableSearchbar.boolValue )
DrawSubProperty( topSearchbarMinWidth );
EditorGUILayout.PropertyField(copyAllLogsOnResizeButtonClick);
EditorGUILayout.Space();
EditorGUILayout.PropertyField( receiveLogsWhileInactive );
EditorGUILayout.PrefixLabel( receivedLogTypesLabel );
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField( receiveInfoLogs, receiveInfoLogsLabel );
EditorGUILayout.PropertyField( receiveWarningLogs, receiveWarningLogsLabel );
EditorGUILayout.PropertyField( receiveErrorLogs, receiveErrorLogsLabel );
EditorGUILayout.PropertyField( receiveExceptionLogs, receiveExceptionLogsLabel );
EditorGUI.indentLevel--;
EditorGUILayout.PropertyField( receiveLogcatLogsInAndroid );
if( receiveLogcatLogsInAndroid.boolValue )
DrawSubProperty( logcatArguments );
EditorGUILayout.PropertyField( captureLogTimestamps );
if( captureLogTimestamps.boolValue )
DrawSubProperty( alwaysDisplayTimestamps );
EditorGUILayout.PropertyField( maxLogCount );
DrawSubProperty( logsToRemoveAfterMaxLogCount );
EditorGUILayout.PropertyField( queuedLogLimit );
EditorGUILayout.Space();
EditorGUILayout.PropertyField( clearCommandAfterExecution );
EditorGUILayout.PropertyField( commandHistorySize );
EditorGUILayout.PropertyField( showCommandSuggestions );
EditorGUILayout.PropertyField( autoFocusOnCommandInputField );
EditorGUILayout.Space();
DrawPropertiesExcluding( serializedObject, "m_Script" );
serializedObject.ApplyModifiedProperties();
}
private void DrawSubProperty( SerializedProperty property )
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField( property );
EditorGUI.indentLevel--;
}
}
}
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= In-game Debug Console (v1.8.2) =
Documentation: https://github.com/yasirkula/UnityIngameDebugConsole
FAQ: https://github.com/yasirkula/UnityIngameDebugConsole#faq
E-mail: yasirkula@gmail.com
You can simply place the IngameDebugConsole prefab to your scene. Hovering the cursor over its properties in the Inspector will reveal explanatory tooltips.
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using System;
using System.Reflection;
namespace IngameDebugConsole
{
public abstract class ConsoleAttribute : Attribute
{
public MethodInfo Method { get; private set; }
public abstract int Order { get; }
public void SetMethod(MethodInfo method)
{
if (Method != null)
throw new Exception("Method was already initialized.");
Method = method;
}
public abstract void Load();
}
}
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using System;
namespace IngameDebugConsole
{
[AttributeUsage(AttributeTargets.Method, Inherited = false, AllowMultiple = false)]
public class ConsoleCustomTypeParserAttribute : ConsoleAttribute
{
public readonly Type type;
public readonly string readableName;
public override int Order { get { return 0; } }
public ConsoleCustomTypeParserAttribute(Type type, string readableName = null)
{
this.type = type;
this.readableName = readableName;
}
public override void Load()
{
DebugLogConsole.AddCustomParameterType(type, (DebugLogConsole.ParseFunction)Delegate.CreateDelegate(typeof(DebugLogConsole.ParseFunction), Method), readableName);
}
}
}
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using System;
namespace IngameDebugConsole
{
[AttributeUsage( AttributeTargets.Method, Inherited = false, AllowMultiple = true )]
public class ConsoleMethodAttribute : ConsoleAttribute
{
private string m_command;
private string m_description;
private string[] m_parameterNames;
public string Command { get { return m_command; } }
public string Description { get { return m_description; } }
public string[] ParameterNames { get { return m_parameterNames; } }
public override int Order { get { return 1; } }
public ConsoleMethodAttribute( string command, string description, params string[] parameterNames )
{
m_command = command;
m_description = description;
m_parameterNames = parameterNames;
}
public override void Load()
{
DebugLogConsole.AddCommand(Command, Description, Method, null, ParameterNames);
}
}
}
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using System;
using UnityEngine;
namespace IngameDebugConsole
{
public class CircularBuffer<T>
{
private readonly T[] array;
private int startIndex;
public int Count { get; private set; }
public T this[int index] { get { return array[( startIndex + index ) % array.Length]; } }
public CircularBuffer( int capacity )
{
array = new T[capacity];
}
// Old elements are overwritten when capacity is reached
public void Add( T value )
{
if( Count < array.Length )
array[Count++] = value;
else
{
array[startIndex] = value;
if( ++startIndex >= array.Length )
startIndex = 0;
}
}
public T[] ToArray()
{
T[] result = new T[Count];
for (int i = 0; i < Count; i++)
result[i] = this[i];
return result;
}
}
public class DynamicCircularBuffer<T>
{
private T[] array;
private int startIndex;
public int Count { get; private set; }
public int Capacity { get { return array.Length; } }
public T this[int index]
{
get { return array[( startIndex + index ) % array.Length]; }
set { array[( startIndex + index ) % array.Length] = value; }
}
public DynamicCircularBuffer( int initialCapacity = 2 )
{
array = new T[initialCapacity];
}
private void SetCapacity( int capacity )
{
T[] newArray = new T[capacity];
if( Count > 0 )
{
int elementsBeforeWrap = Mathf.Min( Count, array.Length - startIndex );
Array.Copy( array, startIndex, newArray, 0, elementsBeforeWrap );
if( elementsBeforeWrap < Count )
Array.Copy( array, 0, newArray, elementsBeforeWrap, Count - elementsBeforeWrap );
}
array = newArray;
startIndex = 0;
}
/// <summary>Inserts the value to the beginning of the collection.</summary>
public void AddFirst( T value )
{
if( array.Length == Count )
SetCapacity( Mathf.Max( array.Length * 2, 4 ) );
startIndex = ( startIndex > 0 ) ? ( startIndex - 1 ) : ( array.Length - 1 );
array[startIndex] = value;
Count++;
}
/// <summary>Adds the value to the end of the collection.</summary>
public void Add( T value )
{
if( array.Length == Count )
SetCapacity( Mathf.Max( array.Length * 2, 4 ) );
this[Count++] = value;
}
public void AddRange( DynamicCircularBuffer<T> other )
{
if( other.Count == 0 )
return;
if( array.Length < Count + other.Count )
SetCapacity( Mathf.Max( array.Length * 2, Count + other.Count ) );
int insertStartIndex = ( startIndex + Count ) % array.Length;
int elementsBeforeWrap = Mathf.Min( other.Count, array.Length - insertStartIndex );
int otherElementsBeforeWrap = Mathf.Min( other.Count, other.array.Length - other.startIndex );
Array.Copy( other.array, other.startIndex, array, insertStartIndex, Mathf.Min( elementsBeforeWrap, otherElementsBeforeWrap ) );
if( elementsBeforeWrap < otherElementsBeforeWrap ) // This array wrapped before the other array
Array.Copy( other.array, other.startIndex + elementsBeforeWrap, array, 0, otherElementsBeforeWrap - elementsBeforeWrap );
else if( elementsBeforeWrap > otherElementsBeforeWrap ) // The other array wrapped before this array
Array.Copy( other.array, 0, array, insertStartIndex + otherElementsBeforeWrap, elementsBeforeWrap - otherElementsBeforeWrap );
int copiedElements = Mathf.Max( elementsBeforeWrap, otherElementsBeforeWrap );
if( copiedElements < other.Count ) // Both arrays wrapped and there's still some elements left to copy
Array.Copy( other.array, copiedElements - otherElementsBeforeWrap, array, copiedElements - elementsBeforeWrap, other.Count - copiedElements );
Count += other.Count;
}
public T RemoveFirst()
{
T element = array[startIndex];
array[startIndex] = default( T );
if( ++startIndex == array.Length )
startIndex = 0;
Count--;
return element;
}
public T RemoveLast()
{
int index = ( startIndex + Count - 1 ) % array.Length;
T element = array[index];
array[index] = default( T );
Count--;
return element;
}
public int RemoveAll( Predicate<T> shouldRemoveElement )
{
return RemoveAll<T>( shouldRemoveElement, null, null );
}
public int RemoveAll<Y>( Predicate<T> shouldRemoveElement, Action<T, int> onElementIndexChanged, DynamicCircularBuffer<Y> synchronizedBuffer )
{
Y[] synchronizedArray = ( synchronizedBuffer != null ) ? synchronizedBuffer.array : null;
int elementsBeforeWrap = Mathf.Min( Count, array.Length - startIndex );
int removedElements = 0;
int i = startIndex, newIndex = startIndex, endIndex = startIndex + elementsBeforeWrap;
for( ; i < endIndex; i++ )
{
if( shouldRemoveElement( array[i] ) )
removedElements++;
else
{
if( removedElements > 0 )
{
T element = array[i];
array[newIndex] = element;
if( synchronizedArray != null )
synchronizedArray[newIndex] = synchronizedArray[i];
if( onElementIndexChanged != null )
onElementIndexChanged( element, newIndex - startIndex );
}
newIndex++;
}
}
i = 0;
endIndex = Count - elementsBeforeWrap;
if( newIndex < array.Length )
{
for( ; i < endIndex; i++ )
{
if( shouldRemoveElement( array[i] ) )
removedElements++;
else
{
T element = array[i];
array[newIndex] = element;
if( synchronizedArray != null )
synchronizedArray[newIndex] = synchronizedArray[i];
if( onElementIndexChanged != null )
onElementIndexChanged( element, newIndex - startIndex );
if( ++newIndex == array.Length )
{
i++;
break;
}
}
}
}
if( newIndex == array.Length )
{
newIndex = 0;
for( ; i < endIndex; i++ )
{
if( shouldRemoveElement( array[i] ) )
removedElements++;
else
{
if( removedElements > 0 )
{
T element = array[i];
array[newIndex] = element;
if( synchronizedArray != null )
synchronizedArray[newIndex] = synchronizedArray[i];
if( onElementIndexChanged != null )
onElementIndexChanged( element, newIndex + elementsBeforeWrap );
}
newIndex++;
}
}
}
TrimEnd( removedElements );
if( synchronizedBuffer != null )
synchronizedBuffer.TrimEnd( removedElements );
return removedElements;
}
public void TrimStart( int trimCount, Action<T> perElementCallback = null )
{
TrimInternal( trimCount, startIndex, perElementCallback );
startIndex = ( startIndex + trimCount ) % array.Length;
}
public void TrimEnd( int trimCount, Action<T> perElementCallback = null )
{
TrimInternal( trimCount, ( startIndex + Count - trimCount ) % array.Length, perElementCallback );
}
private void TrimInternal( int trimCount, int startIndex, Action<T> perElementCallback )
{
int elementsBeforeWrap = Mathf.Min( trimCount, array.Length - startIndex );
if( perElementCallback == null )
{
Array.Clear( array, startIndex, elementsBeforeWrap );
if( elementsBeforeWrap < trimCount )
Array.Clear( array, 0, trimCount - elementsBeforeWrap );
}
else
{
for( int i = startIndex, endIndex = startIndex + elementsBeforeWrap; i < endIndex; i++ )
{
perElementCallback( array[i] );
array[i] = default( T );
}
for( int i = 0, endIndex = trimCount - elementsBeforeWrap; i < endIndex; i++ )
{
perElementCallback( array[i] );
array[i] = default( T );
}
}
Count -= trimCount;
}
public void Clear()
{
int elementsBeforeWrap = Mathf.Min( Count, array.Length - startIndex );
Array.Clear( array, startIndex, elementsBeforeWrap );
if( elementsBeforeWrap < Count )
Array.Clear( array, 0, Count - elementsBeforeWrap );
startIndex = 0;
Count = 0;
}
public int IndexOf( T value )
{
int elementsBeforeWrap = Mathf.Min( Count, array.Length - startIndex );
int index = Array.IndexOf( array, value, startIndex, elementsBeforeWrap );
if( index >= 0 )
return index - startIndex;
if( elementsBeforeWrap < Count )
{
index = Array.IndexOf( array, value, 0, Count - elementsBeforeWrap );
if( index >= 0 )
return index + elementsBeforeWrap;
}
return -1;
}
public void ForEach( Action<T> action )
{
int elementsBeforeWrap = Mathf.Min( Count, array.Length - startIndex );
for( int i = startIndex, endIndex = startIndex + elementsBeforeWrap; i < endIndex; i++ )
action( array[i] );
for( int i = 0, endIndex = Count - elementsBeforeWrap; i < endIndex; i++ )
action( array[i] );
}
}
}
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using System.Collections;
using UnityEngine;
using UnityEngine.EventSystems;
namespace IngameDebugConsole
{
public class CopyLogsOnResizeButtonClick : MonoBehaviour, IPointerClickHandler
{
[SerializeField]
private int maxLogCount = int.MaxValue;
[SerializeField]
private float maxElapsedTime = float.PositiveInfinity;
void IPointerClickHandler.OnPointerClick(PointerEventData eventData)
{
if (!eventData.dragging && eventData.eligibleForClick && DebugLogManager.Instance.copyAllLogsOnResizeButtonClick)
{
GUIUtility.systemCopyBuffer = DebugLogManager.Instance.GetAllLogs(maxLogCount, maxElapsedTime);
StartCoroutine(ScaleAnimationCoroutine());
}
}
private IEnumerator ScaleAnimationCoroutine()
{
for (float t = 0f; t < 1f; t += Time.unscaledDeltaTime * 3f)
{
transform.localScale = Vector3.one * (1f + Mathf.PingPong(t, 0.5f));
yield return null;
}
transform.localScale = Vector3.one;
}
}
}
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