Cache skill change data and save skill change data to server
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value: 3
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propertyPath: m_Name
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value: HUDPlayer
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@@ -15624,6 +16017,10 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMax.y
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value: 0
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|
||||
@@ -65,7 +65,12 @@ namespace BrewMonster
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public CECShortcutSet Clone()
|
||||
{
|
||||
var temp = new CECShortcutSet();
|
||||
temp.m_aShortcuts = new List<CECShortcut>(m_aShortcuts);
|
||||
return temp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Release all shortcuts and clear the set
|
||||
/// </summary>
|
||||
@@ -761,6 +766,7 @@ namespace BrewMonster
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
#region Placeholder Classes
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using BrewMonster.UI;
|
||||
using BrewMonster.UI;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
@@ -15,7 +15,7 @@ namespace BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay
|
||||
{
|
||||
[Header("AUIImagePicture(Need Refactor)")]
|
||||
[SerializeField] protected int slotIndex = -1;
|
||||
[SerializeField] CECShortcut pSC;
|
||||
[SerializeField] protected CECShortcut pSC;
|
||||
[SerializeField] Button skillbutton;
|
||||
[SerializeField] protected Image skillImage;
|
||||
[SerializeField] GameObject borderImage;
|
||||
@@ -74,11 +74,7 @@ namespace BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay
|
||||
}
|
||||
else
|
||||
{
|
||||
EventBus.Publish(new OpenSkillUIEvent());
|
||||
if(slotIndex != -1)
|
||||
{
|
||||
EventBus.Publish(new OpenAssignSlotEvent(slotIndex));
|
||||
}
|
||||
EventBus.Publish(new OpenAssignSkillUIEvent());
|
||||
}
|
||||
|
||||
// Show tooltip if hint exists
|
||||
@@ -105,6 +101,7 @@ namespace BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay
|
||||
return;
|
||||
}
|
||||
skillImage.sprite = sprite;
|
||||
skillImage.gameObject.SetActive(true);
|
||||
if(borderImage != null)
|
||||
borderImage.SetActive(true);
|
||||
}
|
||||
@@ -152,7 +149,7 @@ namespace BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay
|
||||
{
|
||||
return m_hintText;
|
||||
}
|
||||
public void Clear()
|
||||
public virtual void Clear()
|
||||
{
|
||||
// BMLogger.Log("Clear AUIImagePicture with name: " + name) ;
|
||||
pSC = null;
|
||||
|
||||
@@ -20,8 +20,15 @@ namespace BrewMonster
|
||||
public override void SetImage(Sprite sprite)
|
||||
{
|
||||
skillImage.sprite = sprite;
|
||||
skillImage.gameObject.SetActive(true);
|
||||
}
|
||||
public override void Clear()
|
||||
{
|
||||
pSC = null;
|
||||
this.SetDataPtr(null);
|
||||
skillImage.gameObject.SetActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public struct OpenAssignSkillEvent
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace BrewMonster
|
||||
}
|
||||
private void SubscribeEvents()
|
||||
{
|
||||
|
||||
Debug.Log($"HoangDev: SubscribeEvents: AssignSlots");
|
||||
uiToggle.onValueChanged.AddListener(OnToggleValueChanged);
|
||||
EventBus.Subscribe<OnAssignSkillEvent>(OnAssignSlotEvent);
|
||||
}
|
||||
@@ -40,11 +40,11 @@ namespace BrewMonster
|
||||
}
|
||||
private void OnAssignSlotEvent(OnAssignSkillEvent @event)
|
||||
{
|
||||
uiToggle.isOn = false;
|
||||
if(@event.slotIndex == slotIndex)
|
||||
{
|
||||
var processSkill = CECGameRun.Instance.GetHostPlayer().GetPositiveSkillByID(@event.skillID);
|
||||
EC_Game.GetGameRun().GetUIManager().GetInGameUIMan().SetCover(this, processSkill.GetIconFile(), EC_GAMEUI_ICONS.ICONS_SKILL);
|
||||
uiToggle.isOn = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,6 +23,7 @@ namespace BrewMonster
|
||||
}
|
||||
private void SubscribeEvents()
|
||||
{
|
||||
Debug.Log($"HoangDev: SubscribeEvents: Slot");
|
||||
uiToggle.onValueChanged.AddListener(OnToggleValueChanged);
|
||||
EventBus.Subscribe<OnAssignSkillEvent>(OnAssignSkillEvent);
|
||||
}
|
||||
@@ -37,6 +38,10 @@ namespace BrewMonster
|
||||
}
|
||||
private void OnAssignSkillEvent(OnAssignSkillEvent @event)
|
||||
{
|
||||
if(@event.skillID != skillID)
|
||||
{
|
||||
return;
|
||||
}
|
||||
uiToggle.isOn = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -46,25 +46,7 @@ namespace BrewMonster
|
||||
currentListIndex += 1;
|
||||
UpdateShortcuts();
|
||||
}
|
||||
public void Awake()
|
||||
{
|
||||
UnSubscribeEvents();
|
||||
SubscribeEvents();
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
UnSubscribeEvents();
|
||||
}
|
||||
|
||||
public void CreateSkillShortcut()
|
||||
{
|
||||
Debug.Log("HoangDev: CreateSkillShortcut: " + currentSelectedSlotIndex + " : " + assignedSkill.GetSkillID());
|
||||
CECShortcutSet pSCS = CECGameRun.Instance.GetHostPlayer().GetShortcutSet1(0);
|
||||
pSCS.CreateSkillShortcut(currentSelectedSlotIndex, assignedSkill);
|
||||
EventBus.Publish(new OnAssignSkillEvent(assignedSkill.GetSkillID(), currentSelectedSlotIndex));
|
||||
currentSelectedSlotIndex = -1;
|
||||
assignedSkill = null;
|
||||
}
|
||||
public bool UpdateShortcuts()
|
||||
{
|
||||
CECShortcut pSC;
|
||||
@@ -474,43 +456,5 @@ namespace BrewMonster
|
||||
{
|
||||
return m_nCurPanel2;
|
||||
}
|
||||
public void OnOpenAssignSlotEvent(OpenAssignSlotEvent obj)
|
||||
{
|
||||
currentSelectedSlotIndex = obj.slotIndex;
|
||||
if(assignedSkill != null)
|
||||
{
|
||||
CreateSkillShortcut();
|
||||
}
|
||||
}
|
||||
public void OnOpenAssignSkillEvent(OpenAssignSkillEvent obj)
|
||||
{
|
||||
assignedSkill = CECGameRun.Instance.GetHostPlayer().GetPositiveSkillByID(obj.skillID);
|
||||
if(currentSelectedSlotIndex != -1)
|
||||
{
|
||||
CreateSkillShortcut();
|
||||
}
|
||||
}
|
||||
public void OnCloseAssignSlotEvent(CloseAssignSlotEvent obj)
|
||||
{
|
||||
currentSelectedSlotIndex = -1;
|
||||
}
|
||||
public void OnCloseAssignSkillEvent(CloseAssignSkillEvent obj)
|
||||
{
|
||||
assignedSkill = null;
|
||||
}
|
||||
private void UnSubscribeEvents()
|
||||
{
|
||||
EventBus.Unsubscribe<OpenAssignSlotEvent>(OnOpenAssignSlotEvent);
|
||||
EventBus.Unsubscribe<OpenAssignSkillEvent>(OnOpenAssignSkillEvent);
|
||||
EventBus.Unsubscribe<CloseAssignSlotEvent>(OnCloseAssignSlotEvent);
|
||||
EventBus.Unsubscribe<CloseAssignSkillEvent>(OnCloseAssignSkillEvent);
|
||||
}
|
||||
private void SubscribeEvents()
|
||||
{
|
||||
EventBus.Subscribe<OpenAssignSlotEvent>(OnOpenAssignSlotEvent);
|
||||
EventBus.Subscribe<OpenAssignSkillEvent>(OnOpenAssignSkillEvent);
|
||||
EventBus.Subscribe<CloseAssignSlotEvent>(OnCloseAssignSlotEvent);
|
||||
EventBus.Subscribe<CloseAssignSkillEvent>(OnCloseAssignSkillEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,486 @@
|
||||
//#define Applyforalicense
|
||||
|
||||
using BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay;
|
||||
using BrewMonster.Network;
|
||||
using BrewMonster.Scripts;
|
||||
using BrewMonster.Scripts.Managers;
|
||||
using BrewMonster.Scripts.Skills;
|
||||
using BrewMonster.UI;
|
||||
using CSNetwork.GPDataType;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using static BrewMonster.PET_EGG_ESSENCE;
|
||||
|
||||
namespace BrewMonster
|
||||
{
|
||||
public class DlgAssignSlots : AUIDialog
|
||||
{
|
||||
//[SerializeField] List<Image> m_aSkillImage = new List<Image>();
|
||||
//[SerializeField] List<Button> m_aSkillButton = new List<Button>();
|
||||
public const int MAX_SKILL_GROUP = 4;
|
||||
[SerializeField] List<AUIToggle> AUIImagePictureList = new List<AUIToggle>();
|
||||
[SerializeField] Toggle[] toggleGroup = new Toggle[MAX_SKILL_GROUP];
|
||||
[SerializeField] Button acceptButton;
|
||||
public int m_nCurPanel1 = 1;
|
||||
public int m_nCurPanel2 = 1;
|
||||
|
||||
int currentListIndex = 0;
|
||||
int currentOffsetIndex = 0;
|
||||
int currentSelectedSlotIndex = -1;
|
||||
CECSkill assignedSkill = null;
|
||||
private bool _subscribed;
|
||||
/// <summary>
|
||||
/// Apply for a license remove later
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
|
||||
// public int m_nCurPanel1 = 1;
|
||||
// public int m_nCurPanel2 = 1;
|
||||
public bool m_bShowAll1 = false;
|
||||
public bool m_bShowAll2 = false;
|
||||
public int m_nDisplayPanels1 = 0;
|
||||
public int m_nDisplayPanels2 = 0;
|
||||
|
||||
|
||||
[ContextMenu("SwitchShowSkillShortcut")]
|
||||
public void SwitchShowSkillShortcut(int panelIndex)
|
||||
{
|
||||
currentListIndex = panelIndex;
|
||||
UpdateShortcuts();
|
||||
}
|
||||
public override void Awake()
|
||||
{
|
||||
SwitchShowSkillShortcut(0);
|
||||
}
|
||||
public override void OnEnable()
|
||||
{
|
||||
UnSubscribeEvents();
|
||||
SubscribeEvents();
|
||||
currentListIndex = 0;
|
||||
CreateCacheData();
|
||||
UpdateShortcuts();
|
||||
}
|
||||
public override void OnDisable()
|
||||
{
|
||||
UnSubscribeEvents();
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
UnSubscribeEvents();
|
||||
}
|
||||
private List<CECShortcutSet> a_pSCS = new List<CECShortcutSet>();
|
||||
public bool CreateCacheData()
|
||||
{
|
||||
int nCurPanel9 = GetCurPanel1();
|
||||
int nCurPanel8 = GetCurPanel2();
|
||||
CECHostPlayer pHost = EC_Game.GetGameRun().GetHostPlayer();
|
||||
if (pHost == null)
|
||||
return false;
|
||||
a_pSCS = new List<CECShortcutSet>();
|
||||
var a_pSCSTemp = new List<CECShortcutSet>();
|
||||
var a_pszPanel = new List<string>();
|
||||
GetQuickBarNameAndSC(pHost, a_pszPanel, a_pSCSTemp, nCurPanel9, nCurPanel8);
|
||||
foreach (var item in a_pSCSTemp)
|
||||
{
|
||||
var temp = item.Clone();
|
||||
a_pSCS.Add(temp);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
public void CreateSkillShortcut()
|
||||
{
|
||||
// Debug.Log("HoangDev: CreateSkillShortcut: " + currentSelectedSlotIndex + " : " + assignedSkill.GetSkillID());
|
||||
//CECShortcutSet pSCS = CECGameRun.Instance.GetHostPlayer().GetShortcutSet1(0);
|
||||
|
||||
a_pSCS[currentListIndex].CreateSkillShortcut(currentSelectedSlotIndex, assignedSkill);
|
||||
EventBus.Publish(new OnAssignSkillEvent(assignedSkill.GetSkillID(), currentSelectedSlotIndex));
|
||||
currentSelectedSlotIndex = -1;
|
||||
assignedSkill = null;
|
||||
}
|
||||
public bool UpdateShortcuts()
|
||||
{
|
||||
CECShortcut pSC;
|
||||
CECSCSkill pSCSkill;
|
||||
AUIImagePicture pCell;
|
||||
CECSkill pSkill = new CECSkill(-1, -1);
|
||||
|
||||
if (a_pSCS == null || a_pSCS.Count < 2)
|
||||
return false;
|
||||
|
||||
if(currentListIndex >= a_pSCS.Count )
|
||||
{
|
||||
currentListIndex = 0;
|
||||
}
|
||||
|
||||
// currentOffsetIndex = 0;
|
||||
// for(int i = 0; i < currentListIndex; i++)
|
||||
// {
|
||||
// if(i == currentListIndex)
|
||||
// {
|
||||
// break;
|
||||
// }
|
||||
// currentOffsetIndex += a_pSCS[i].GetShortcutNum();
|
||||
// }
|
||||
int nSlots = Mathf.Min(a_pSCS[currentListIndex].GetShortcutNum(), AUIImagePictureList.Count);
|
||||
for (int j = 0; j < nSlots; j++)
|
||||
{
|
||||
pCell = AUIImagePictureList[j];
|
||||
pCell.SetSlotIndex(j);
|
||||
if (pCell == null || !pCell.gameObject.activeInHierarchy)
|
||||
continue;
|
||||
pSC = a_pSCS[currentListIndex].GetShortcut(j);
|
||||
if (pSC != null)
|
||||
{
|
||||
|
||||
if (pSC.GetType() == (int)CECShortcut.ShortcutType.SCT_SKILL)
|
||||
{
|
||||
pSCSkill = (CECSCSkill)pSC;
|
||||
pSkill = pSCSkill.GetSkill();
|
||||
if (false/*m_bDelGoblinSkillSC && GNET::ElementSkill::IsGoblinSkill(pSkill->GetSkillID())*/)
|
||||
{
|
||||
/* a_pSCS[i]->SetShortcut(j, NULL);
|
||||
pSC = NULL;*/
|
||||
}
|
||||
}
|
||||
|
||||
/*else if (pSC->GetType() == CECShortcut::SCT_ITEM)
|
||||
{
|
||||
iIconFile = CECGameUIMan::ICONS_INVENTORY;
|
||||
pCell->SetColor(A3DCOLORRGB(255, 255, 255));
|
||||
pSCItem = (CECSCItem*)pSC;
|
||||
pIvtr = GetHostPlayer()->GetPack(pSCItem->GetInventory());
|
||||
pItem = pIvtr->GetItem(pSCItem->GetIvtrSlot());
|
||||
if (pItem && pItem->GetCoolTime(&nMax) > 0)
|
||||
{
|
||||
pClock->SetProgressRange(0, nMax);
|
||||
pClock->SetProgressPos(nMax - pItem->GetCoolTime());
|
||||
pClock->SetColor(A3DCOLORRGBA(0, 0, 0, 128));
|
||||
}
|
||||
if (pSCItem->GetInventory() == IVTRTYPE_EQUIPPACK)
|
||||
pCell->SetColor(A3DCOLORRGBA(128, 128, 255, 128));
|
||||
}
|
||||
else if (pSC->GetType() == CECShortcut::SCT_PET)
|
||||
{
|
||||
pSCPet = (CECSCPet*)pSC;
|
||||
CECPetData* pPet = pPetCorral->GetPetData(pSCPet->GetPetIndex());
|
||||
iIconFile = CECGameUIMan::ICONS_INVENTORY;
|
||||
pCell->SetColor(A3DCOLORRGB(255, 255, 255));
|
||||
if (pPet)
|
||||
{
|
||||
// dead combat pet
|
||||
if ((pPet->GetClass() == GP_PET_CLASS_COMBAT || pPet->GetClass() == GP_PET_CLASS_EVOLUTION) && pPet->GetHPFactor() == 0.0f)
|
||||
{
|
||||
pCell->SetColor(A3DCOLORRGB(128, 128, 128));
|
||||
}
|
||||
// current active pet
|
||||
else if (pSCPet->IsActivePet())
|
||||
{
|
||||
pCell->SetColor(A3DCOLORRGB(255, 255, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (pSC->GetType() == CECShortcut::SCT_AUTOFASHION)
|
||||
{
|
||||
iIconFile = CECGameUIMan::ICONS_SUITE;
|
||||
fashionCoolTime = pHost->GetCoolTime(GP_CT_EQUIP_FASHION_ITEM, &fashionCoolTimeMax);
|
||||
pCell->SetColor(A3DCOLORRGB(255, 255, 255));
|
||||
if (fashionCoolTimeMax > 0)
|
||||
{
|
||||
pClock->SetProgressRange(0, fashionCoolTimeMax);
|
||||
pClock->SetProgressPos(fashionCoolTimeMax - fashionCoolTime);
|
||||
pClock->SetColor(A3DCOLORRGBA(0, 0, 0, 175));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
iIconFile = CECGameUIMan::ICONS_ACTION;
|
||||
if (pSC->GetType() == CECShortcut::SCT_COMMAND)
|
||||
{
|
||||
CECSCCommand* pCommandSC = (CECSCCommand*)pSC;
|
||||
if (GetHostPlayer()->IsInvisible())
|
||||
{
|
||||
if (pCommandSC->GetCommandID() == CECSCCommand::CMD_STARTTRADE ||
|
||||
pCommandSC->GetCommandID() == CECSCCommand::CMD_SELLBOOTH ||
|
||||
pCommandSC->GetCommandID() == CECSCCommand::CMD_BINDBUDDY)
|
||||
{
|
||||
pCell->SetColor(A3DCOLORRGB(128, 128, 128));
|
||||
}
|
||||
else
|
||||
{
|
||||
pCell->SetColor(A3DCOLORRGB(255, 255, 255));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pCell->SetColor(A3DCOLORRGB(255, 255, 255));
|
||||
}
|
||||
}
|
||||
|
||||
if (pSC->GetCoolTime(&nMax) > 0)
|
||||
{
|
||||
pClock->SetProgressRange(0, nMax);
|
||||
pClock->SetProgressPos(nMax - pSC->GetCoolTime());
|
||||
pClock->SetColor(A3DCOLORRGBA(0, 0, 0, 128));
|
||||
}
|
||||
}*/
|
||||
else if (pSC.GetType() == (int)CECShortcut.ShortcutType.SCT_ITEM)
|
||||
{
|
||||
pCell.SetColor(new Color(1f, 1f, 1f));
|
||||
CECSCItem pSCItem = (CECSCItem)pSC;
|
||||
EC_Inventory pIvtr = EC_Game.GetGameRun().GetHostPlayer().GetPack(pSCItem.GetInventory());
|
||||
EC_IvtrItem pItem = pIvtr?.GetItem(pSCItem.GetIvtrSlot());
|
||||
|
||||
//if (pSCItem.GetInventory == InventoryConst.IVTRTYPE_EQUIPPACK)
|
||||
//{
|
||||
// pCell.SetColor(new Color(128, 128, 255, 128));
|
||||
//}
|
||||
|
||||
if (pItem != null)
|
||||
{
|
||||
string itemIcon = pItem.GetIconFile();
|
||||
GetGameUIMan().SetCover(pCell, itemIcon, EC_GAMEUI_ICONS.ICONS_INVENTORY);
|
||||
}
|
||||
}
|
||||
else if (pSC.GetType() == (int)CECShortcut.ShortcutType.SCT_AUTOFASHION)
|
||||
{
|
||||
pCell.SetColor(new Color(1f, 1f, 1f));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pSC.GetType() == (int)CECShortcut.ShortcutType.SCT_COMMAND)
|
||||
{
|
||||
CECSCCommand pCommandSC = (CECSCCommand)pSC;
|
||||
if (EC_Game.GetGameRun().GetHostPlayer().IsInvisible())
|
||||
{
|
||||
if (pCommandSC.GetCommandID() == (int)CECSCCommand.CommandID.CMD_STARTTRADE ||
|
||||
pCommandSC.GetCommandID() == (int)CECSCCommand.CommandID.CMD_SELLBOOTH ||
|
||||
pCommandSC.GetCommandID() == (int)CECSCCommand.CommandID.CMD_BINDBUDDY)
|
||||
{
|
||||
pCell.SetColor(new Color(128, 128, 128, 255));
|
||||
}
|
||||
else
|
||||
{
|
||||
pCell.SetColor(new Color(1f, 1f, 1f));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pCell.SetColor(new Color(1f, 1f, 1f));
|
||||
}
|
||||
}
|
||||
|
||||
string cmdIcon = pSC.GetIconFile();
|
||||
GetGameUIMan().SetCover(pCell, cmdIcon, EC_GAMEUI_ICONS.ICONS_ACTION);
|
||||
}
|
||||
|
||||
|
||||
if (pSC != null)
|
||||
{
|
||||
if (pCell.GetDataPtr() == pSC)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
pCell.SetDataPtr(pSC);
|
||||
if (pSC.GetType() == (int)CECShortcut.ShortcutType.SCT_SKILLGRP)
|
||||
{
|
||||
EC_VIDEO_SETTING setting = EC_Game.GetConfigs().GetVideoSettings();
|
||||
/* pCell.SetCover(GetGameUIMan()->m_pA2DSpriteIcons[CECGameUIMan::ICONS_SKILLGRP],
|
||||
setting.comboSkill[((CECSCSkillGrp)pSC).GetGroupIndex()].nIcon + 1);
|
||||
setting.comboSkill[((CECSCSkillGrp)pSC).GetGroupIndex()].nIcon + 1;*/
|
||||
// fix later now haven't skill group icon yet
|
||||
GetGameUIMan().SetCover(pCell, "unknown", EC_GAMEUI_ICONS.ICONS_SKILL);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pSkill != null)
|
||||
{
|
||||
pCell.gameObject.SetActive(true);
|
||||
//BMLogger.Log("HoangDev: QuickBar Set Skill Icon: " + (uint)pSkill.GetSkillID() + " : " + ElementSkill.GetIcon((uint)pSkill.GetSkillID()));
|
||||
var nameskill = ElementSkill.GetIcon((uint)pSkill.GetSkillID());
|
||||
GetGameUIMan().SetCover(pCell, nameskill, EC_GAMEUI_ICONS.ICONS_SKILL);
|
||||
}
|
||||
/* af_GetFileTitle(pSC->GetIconFile(), strFile);
|
||||
strFile.MakeLower();
|
||||
pCell->SetCover(GetGameUIMan()->m_pA2DSpriteIcons[iIconFile],
|
||||
GetGameUIMan()->m_IconMap[iIconFile][strFile]); */
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pCell.Clear();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
private void GetQuickBarNameAndSC(CECHostPlayer pHost, List<string> pszPanel, List<CECShortcutSet> pSCS, int panel9, int panel8)
|
||||
{
|
||||
string dlgName;
|
||||
|
||||
dlgName = $"Win_Quickbar{Shortcut.SIZE_HOSTSCSET1}Ha";
|
||||
pszPanel.Add(dlgName);
|
||||
|
||||
for (int i = 0; i < (int)Shortcut.NUM_HOSTSCSETS1; i++)
|
||||
{
|
||||
dlgName = $"Win_Quickbar{(int)Shortcut.SIZE_HOSTSCSET1}Hb_{i + 1}";
|
||||
pSCS?.Add(pHost.GetShortcutSet1(i));
|
||||
pszPanel.Add(dlgName);
|
||||
}
|
||||
|
||||
/*// ----- Quickbar 1 Vertical A -----
|
||||
dlgName = $"Win_Quickbar{(int)Shortcut.SIZE_HOSTSCSET1}Va";
|
||||
pszPanel.Add(dlgName);
|
||||
|
||||
for (int i = 0; i < (int)Shortcut.NUM_HOSTSCSETS1; i++)
|
||||
{
|
||||
dlgName = $"Win_Quickbar{(int)Shortcut.SIZE_HOSTSCSET1}Vb_{i + 1}";
|
||||
pSCS?.Add(pHost.GetShortcutSet1(i));
|
||||
pszPanel.Add(dlgName);
|
||||
}*/
|
||||
|
||||
// ----- Quickbar 2 Horizontal A -----
|
||||
dlgName = $"Win_Quickbar{(int)Shortcut.SIZE_HOSTSCSET2}Ha";
|
||||
pszPanel.Add(dlgName);
|
||||
|
||||
for (int i = 0; i < (int)Shortcut.NUM_HOSTSCSETS2; i++)
|
||||
{
|
||||
dlgName = $"Win_Quickbar{(int)Shortcut.SIZE_HOSTSCSET2}Hb_{i + 1}";
|
||||
pSCS?.Add(pHost.GetShortcutSet2(i));
|
||||
pszPanel.Add(dlgName);
|
||||
}
|
||||
|
||||
/* // ----- Quickbar 2 Vertical A -----
|
||||
dlgName = $"Win_Quickbar{(int)Shortcut.SIZE_HOSTSCSET2}Va";
|
||||
pszPanel.Add(dlgName);
|
||||
|
||||
for (int i = 0; i < (int)Shortcut.NUM_HOSTSCSETS2; i++)
|
||||
{
|
||||
dlgName = $"Win_Quickbar{(int)Shortcut.SIZE_HOSTSCSET2}Vb_{i + 1}";
|
||||
pSCS?.Add(pHost.GetShortcutSet2(i));
|
||||
pszPanel.Add(dlgName);
|
||||
}*/
|
||||
}
|
||||
|
||||
public int GetCurPanel1()
|
||||
{
|
||||
return m_nCurPanel1;
|
||||
}
|
||||
public int GetCurPanel2()
|
||||
{
|
||||
return m_nCurPanel2;
|
||||
}
|
||||
public void OnOpenAssignSlotEvent(OpenAssignSlotEvent obj)
|
||||
{
|
||||
currentSelectedSlotIndex = obj.slotIndex;
|
||||
Debug.Log($"HoangDev: OnOpenAssignSlotEvent: assignedSkillIsNull={(assignedSkill == null)} slotIndex={currentSelectedSlotIndex}");
|
||||
if (assignedSkill != null)
|
||||
{
|
||||
CreateSkillShortcut();
|
||||
Debug.Log($"HoangDev: OnOpenAssignSlotEvent: After CreateSkillShortcut: assignedSkillIsNull={(assignedSkill == null)} slotIndex={currentSelectedSlotIndex}");
|
||||
}
|
||||
}
|
||||
public void OnOpenAssignSkillEvent(OpenAssignSkillEvent obj)
|
||||
{
|
||||
assignedSkill = CECGameRun.Instance.GetHostPlayer().GetPositiveSkillByID(obj.skillID);
|
||||
Debug.Log($"HoangDev: OnOpenAssignSkillEvent: skillID={obj.skillID} currentSelectedSlotIndex={currentSelectedSlotIndex}");
|
||||
if (currentSelectedSlotIndex != -1)
|
||||
{
|
||||
CreateSkillShortcut();
|
||||
Debug.Log($"HoangDev: OnOpenAssignSkillEvent: AfterCreateSkillShortcut: assignedSkillIsNull={(assignedSkill == null)} slotIndex={currentSelectedSlotIndex}");
|
||||
}
|
||||
}
|
||||
public void OnCloseAssignSlotEvent(CloseAssignSlotEvent obj)
|
||||
{
|
||||
currentSelectedSlotIndex = -1;
|
||||
}
|
||||
public void OnCloseAssignSkillEvent(CloseAssignSkillEvent obj)
|
||||
{
|
||||
assignedSkill = null;
|
||||
}
|
||||
private void UnSubscribeEvents()
|
||||
{
|
||||
acceptButton.onClick.RemoveListener(AcceptSkillChange);
|
||||
EventBus.Unsubscribe<OpenAssignSlotEvent>(OnOpenAssignSlotEvent);
|
||||
EventBus.Unsubscribe<OpenAssignSkillEvent>(OnOpenAssignSkillEvent);
|
||||
EventBus.Unsubscribe<CloseAssignSlotEvent>(OnCloseAssignSlotEvent);
|
||||
EventBus.Unsubscribe<CloseAssignSkillEvent>(OnCloseAssignSkillEvent);
|
||||
for(int i = 0; i < MAX_SKILL_GROUP; i++)
|
||||
{
|
||||
toggleGroup[i].onValueChanged.RemoveAllListeners();
|
||||
}
|
||||
}
|
||||
private void SubscribeEvents()
|
||||
{
|
||||
acceptButton.onClick.AddListener(AcceptSkillChange);
|
||||
EventBus.Subscribe<OpenAssignSlotEvent>(OnOpenAssignSlotEvent);
|
||||
EventBus.Subscribe<OpenAssignSkillEvent>(OnOpenAssignSkillEvent);
|
||||
EventBus.Subscribe<CloseAssignSlotEvent>(OnCloseAssignSlotEvent);
|
||||
EventBus.Subscribe<CloseAssignSkillEvent>(OnCloseAssignSkillEvent);
|
||||
for(int i = 0; i < MAX_SKILL_GROUP; i++)
|
||||
{
|
||||
int capturedIndex = i; // avoid closure capturing loop variable
|
||||
if (toggleGroup[capturedIndex] == null) continue;
|
||||
toggleGroup[capturedIndex].onValueChanged.AddListener((bool value) => OnToggleValueChanged(capturedIndex, value));
|
||||
}
|
||||
}
|
||||
private void OnToggleValueChanged(int index, bool value)
|
||||
{
|
||||
if (index < 0 || index >= MAX_SKILL_GROUP) return;
|
||||
if(value)
|
||||
{
|
||||
SwitchShowSkillShortcut(index);
|
||||
}
|
||||
}
|
||||
public void AcceptSkillChange()
|
||||
{
|
||||
int nCurPanel9 = GetCurPanel1();
|
||||
int nCurPanel8 = GetCurPanel2();
|
||||
CECHostPlayer pHost = EC_Game.GetGameRun().GetHostPlayer();
|
||||
if (pHost == null) return;
|
||||
var real_pSCS = new List<CECShortcutSet>();
|
||||
var a_pszPanel = new List<string>();
|
||||
GetQuickBarNameAndSC(pHost, a_pszPanel, real_pSCS, nCurPanel9, nCurPanel8);
|
||||
if (a_pSCS == null || a_pSCS.Count == 0 || real_pSCS == null || real_pSCS.Count == 0)
|
||||
return;
|
||||
|
||||
int setCount = Mathf.Min(a_pSCS.Count, real_pSCS.Count);
|
||||
for (int i = 0; i < setCount; i++)
|
||||
{
|
||||
CECShortcutSet cachedSet = a_pSCS[i];
|
||||
CECShortcutSet realSet = real_pSCS[i];
|
||||
if (cachedSet == null || realSet == null)
|
||||
continue;
|
||||
|
||||
int slotCount = Mathf.Min(cachedSet.GetShortcutNum(), realSet.GetShortcutNum());
|
||||
for (int j = 0; j < slotCount; j++)
|
||||
{
|
||||
CECShortcut cachedSC = cachedSet.GetShortcut(j);
|
||||
if (cachedSC == null)
|
||||
{
|
||||
realSet.SetShortcut(j, null);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (cachedSC.GetType() == (int)CECShortcut.ShortcutType.SCT_SKILL)
|
||||
{
|
||||
CECSkill skill = (cachedSC as CECSCSkill)?.GetSkill();
|
||||
if (skill != null)
|
||||
realSet.CreateSkillShortcut(j, skill);
|
||||
else
|
||||
realSet.SetShortcut(j, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Mirror cached shortcut as-is (including null), for non-skill types.
|
||||
realSet.SetShortcut(j, cachedSC);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EC_Game.GetGameRun().SaveConfigsToServer();
|
||||
CECUIManager.Instance?.UpdateSkillRelatedUI();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5446895cfdcb1422c8b95ab551bce462
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1 @@
|
||||
{"TestSuite":"","Date":0,"Player":{"Development":false,"ScreenWidth":0,"ScreenHeight":0,"ScreenRefreshRate":0,"Fullscreen":false,"Vsync":0,"AntiAliasing":0,"Batchmode":false,"RenderThreadingMode":"MultiThreaded","GpuSkinning":false,"Platform":"","ColorSpace":"","AnisotropicFiltering":"","BlendWeights":"","GraphicsApi":"","ScriptingBackend":"IL2CPP","AndroidTargetSdkVersion":"AndroidApiLevelAuto","AndroidBuildSystem":"Gradle","BuildTarget":"Android","StereoRenderingPath":"MultiPass"},"Hardware":{"OperatingSystem":"","DeviceModel":"","DeviceName":"","ProcessorType":"","ProcessorCount":0,"GraphicsDeviceName":"","SystemMemorySizeMB":0},"Editor":{"Version":"6000.0.58f2","Branch":"6000.0/respin/6000.0.58f2-44b8bf3a32","Changeset":"92dee566b325","Date":1757670950},"Dependencies":["com.boxqkrtm.ide.cursor@2.0.25","com.cysharp.unitask@2.5.10","com.github-glitchenzo.nugetforunity@4.5.0","com.unity.2d.sprite@1.0.0","com.unity.addressables@2.7.4","com.unity.ai.navigation@2.0.9","com.unity.cinemachine@3.1.4","com.unity.collab-proxy@2.9.3","com.unity.ide.rider@3.0.38","com.unity.ide.visualstudio@2.0.23","com.unity.inputsystem@1.14.2","com.unity.multiplayer.center@1.0.0","com.unity.multiplayer.playmode@1.6.1","com.unity.nuget.newtonsoft-json@3.2.1","com.unity.render-pipelines.universal@17.0.4","com.unity.sharp-zip-lib@1.4.1","com.unity.test-framework@1.5.1","com.unity.timeline@1.8.9","com.unity.ugui@2.0.0","com.unity.visualscripting@1.9.8","com.unity.modules.accessibility@1.0.0","com.unity.modules.ai@1.0.0","com.unity.modules.androidjni@1.0.0","com.unity.modules.animation@1.0.0","com.unity.modules.assetbundle@1.0.0","com.unity.modules.audio@1.0.0","com.unity.modules.cloth@1.0.0","com.unity.modules.director@1.0.0","com.unity.modules.imageconversion@1.0.0","com.unity.modules.imgui@1.0.0","com.unity.modules.jsonserialize@1.0.0","com.unity.modules.particlesystem@1.0.0","com.unity.modules.physics@1.0.0","com.unity.modules.physics2d@1.0.0","com.unity.modules.screencapture@1.0.0","com.unity.modules.terrain@1.0.0","com.unity.modules.terrainphysics@1.0.0","com.unity.modules.tilemap@1.0.0","com.unity.modules.ui@1.0.0","com.unity.modules.uielements@1.0.0","com.unity.modules.umbra@1.0.0","com.unity.modules.unityanalytics@1.0.0","com.unity.modules.unitywebrequest@1.0.0","com.unity.modules.unitywebrequestassetbundle@1.0.0","com.unity.modules.unitywebrequestaudio@1.0.0","com.unity.modules.unitywebrequesttexture@1.0.0","com.unity.modules.unitywebrequestwww@1.0.0","com.unity.modules.vehicles@1.0.0","com.unity.modules.video@1.0.0","com.unity.modules.vr@1.0.0","com.unity.modules.wind@1.0.0","com.unity.modules.xr@1.0.0","com.unity.modules.subsystems@1.0.0","com.unity.modules.hierarchycore@1.0.0","com.unity.ext.nunit@2.0.5","com.unity.render-pipelines.core@17.0.4","com.unity.shadergraph@17.0.4","com.unity.render-pipelines.universal-config@17.0.3","com.unity.splines@2.8.1","com.unity.profiling.core@1.0.2","com.unity.scriptablebuildpipeline@2.4.3","com.unity.searcher@4.9.3","com.unity.burst@1.8.24","com.unity.mathematics@1.3.2","com.unity.collections@2.5.1","com.unity.rendering.light-transport@1.0.1","com.unity.settings-manager@2.1.0","com.unity.nuget.mono-cecil@1.11.4","com.unity.test-framework.performance@3.1.0"],"Results":[]}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 87e06f559eac046b08b15002eb4517f3
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1 @@
|
||||
{"MeasurementCount":-1}
|
||||
@@ -0,0 +1,7 @@
|
||||
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Reference in New Issue
Block a user