update ui editbodychar.prefab
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using BrewMonster.Assets.PerfectWorld.Scripts.UI;
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using BrewMonster.Common;
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using BrewMonster.Managers;
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using BrewMonster.Scripts;
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using BrewMonster.Scripts.Managers;
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using BrewMonster.UI;
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using CSNetwork.GPDataType;
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using Cysharp.Threading.Tasks.Triggers;
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using PerfectWorld.Scripts.Managers;
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using System;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace BrewMonster
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{
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public class TestEditBodyChar : AUIDialog
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{
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[Header("List Btn")]
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[SerializeField] private Button btn_dang_nguoi;
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[SerializeField] private Button btn_face;
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[SerializeField] private Button btn_eye;
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[SerializeField] private Button btn_nose_and_mouth;
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[SerializeField] private Button btn_hair;
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[SerializeField] private Button btn_cosplay;
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[Header("List Box Of Edit")]
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[SerializeField] private GameObject box_dang_nguoi;
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[SerializeField] private GameObject box_face;
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[SerializeField] private GameObject box_eye;
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[SerializeField] private GameObject box_nose_and_mouth;
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[SerializeField] private GameObject box_hair;
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[SerializeField] private GameObject box_cosplay;
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[Header("Box Dang Nguoi")]
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[SerializeField] private GameObject box_1;
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[SerializeField] private GameObject box_2;
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[SerializeField] private Button btn_save;
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[SerializeField] private Button btn_delete_and_setup;
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[SerializeField] private Button btn_random;
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[SerializeField] private Button btn_setting_advancde;
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[SerializeField] private Button btn_back;
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[Header("Box Facae")]
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[SerializeField] private GameObject box_f_1;
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[SerializeField] private GameObject box_f_2;
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[SerializeField] private Button btn_setting_f_advancde;
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[SerializeField] private Button btn_back_f;
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[Header("Box Eye")]
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[SerializeField] private GameObject box_e_1;
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[SerializeField] private GameObject box_e_2;
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[SerializeField] private Button btn_setting_e_advancde;
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[SerializeField] private Button btn_back_e;
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[Header("Box Nose and Mouth")]
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[SerializeField] private GameObject box_n_1;
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[SerializeField] private GameObject box_n_2;
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[SerializeField] private Button btn_setting_n_advancde;
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[SerializeField] private Button btn_back_n;
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public override void Start()
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{
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btn_dang_nguoi.onClick.AddListener(OnClickBtnDangNguoi);
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btn_face.onClick.AddListener(OnClickBtnFace);
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btn_eye.onClick.AddListener(OnClickBtnEye);
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btn_nose_and_mouth.onClick.AddListener(OnClickBtnNoseAndMouth);
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btn_hair.onClick.AddListener(OnClickBtnHair);
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btn_cosplay.onClick.AddListener(OnClickBtnCosplay);
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btn_setting_advancde.onClick.AddListener(OnClickAdvancedDangNguoi);
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btn_back.onClick.AddListener(OnClickBackDangNguoi);
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btn_setting_f_advancde.onClick.AddListener(OnClickAdvancedFace);
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btn_back_f.onClick.AddListener(OnClickBackFace);
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btn_setting_e_advancde.onClick.AddListener(OnClickAdvancedEye);
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btn_back_e.onClick.AddListener(OnClickBackEye);
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btn_setting_n_advancde.onClick.AddListener(OnClickAdvancedNoseAndMouth);
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btn_back_n.onClick.AddListener(OnClickBackNoseAndMouth);
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}
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public override void OnDisable()
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{
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btn_dang_nguoi.onClick.RemoveListener(OnClickBtnDangNguoi);
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btn_face.onClick.RemoveListener(OnClickBtnFace);
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btn_eye.onClick.RemoveListener(OnClickBtnEye);
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btn_nose_and_mouth.onClick.RemoveListener(OnClickBtnNoseAndMouth);
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btn_hair.onClick.RemoveListener(OnClickBtnHair);
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btn_cosplay.onClick.RemoveListener(OnClickBtnCosplay);
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btn_setting_advancde.onClick.RemoveListener(OnClickAdvancedDangNguoi);
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btn_back.onClick.RemoveListener(OnClickBackDangNguoi);
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btn_setting_f_advancde.onClick.RemoveListener(OnClickAdvancedFace);
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btn_back_f.onClick.RemoveListener(OnClickBackFace);
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btn_setting_e_advancde.onClick.RemoveListener(OnClickAdvancedEye);
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btn_back_e.onClick.RemoveListener(OnClickBackEye);
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btn_setting_n_advancde.onClick.RemoveListener(OnClickAdvancedNoseAndMouth);
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btn_back_n.onClick.RemoveListener(OnClickBackNoseAndMouth);
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}
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private void OnClickBtnDangNguoi()
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{
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box_dang_nguoi.SetActive(true);
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box_face.SetActive(false);
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box_eye.SetActive(false);
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box_nose_and_mouth.SetActive(false);
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box_hair.SetActive(false);
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box_cosplay.SetActive(false);
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}
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private void OnClickBtnFace()
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{
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box_dang_nguoi.SetActive(false);
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box_face.SetActive(true);
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box_eye.SetActive(false);
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box_nose_and_mouth.SetActive(false);
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box_hair.SetActive(false);
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box_cosplay.SetActive(false);
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}
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private void OnClickBtnEye()
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{
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box_dang_nguoi.SetActive(false);
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box_face.SetActive(false);
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box_eye.SetActive(true);
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box_nose_and_mouth.SetActive(false);
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box_hair.SetActive(false);
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box_cosplay.SetActive(false);
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}
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private void OnClickBtnNoseAndMouth()
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{
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box_dang_nguoi.SetActive(false);
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box_face.SetActive(false);
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box_eye.SetActive(false);
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box_nose_and_mouth.SetActive(true);
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box_hair.SetActive(false);
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box_cosplay.SetActive(false);
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}
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private void OnClickBtnHair()
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{
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box_dang_nguoi.SetActive(false);
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box_face.SetActive(false);
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box_eye.SetActive(false);
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box_nose_and_mouth.SetActive(false);
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box_hair.SetActive(true);
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box_cosplay.SetActive(false);
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}
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private void OnClickBtnCosplay()
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{
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box_dang_nguoi.SetActive(false);
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box_face.SetActive(false);
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box_eye.SetActive(false);
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box_nose_and_mouth.SetActive(false);
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box_hair.SetActive(false);
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box_cosplay.SetActive(true);
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}
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private void OnClickAdvancedDangNguoi()
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{
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box_1.SetActive(false);
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box_2.SetActive(true);
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}
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private void OnClickBackDangNguoi()
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{
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box_1.SetActive(true);
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box_2.SetActive(false);
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}
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private void OnClickAdvancedFace()
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{
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box_f_1.SetActive(false);
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box_f_2.SetActive(true);
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}
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private void OnClickBackFace()
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{
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box_f_1.SetActive(true);
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box_f_2.SetActive(false);
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}
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private void OnClickAdvancedEye()
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{
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box_e_1.SetActive(false);
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box_e_2.SetActive(true);
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}
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private void OnClickBackEye()
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{
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box_e_1.SetActive(true);
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box_e_2.SetActive(false);
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}
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private void OnClickAdvancedNoseAndMouth()
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{
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box_n_1.SetActive(false);
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box_n_2.SetActive(true);
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}
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private void OnClickBackNoseAndMouth()
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{
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box_n_1.SetActive(true);
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box_n_2.SetActive(false);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 7ed6d61372d1789479a2ac3ad8eaf022
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 951489a2cb8c576469f156d0397b2811
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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