adjust setting
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@@ -26,7 +26,7 @@ public class CharacterCtrl : MonoBehaviour
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float gravityValue = -9.81f;
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StateAnim stateAnim = StateAnim.Idle;
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Vector3 playerVelocity;
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bool isGrounded = false;
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[SerializeField] bool isGrounded = false;
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bool isRun = false;
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private void Awake()
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@@ -25,7 +25,7 @@ EditorSettings:
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m_AsyncShaderCompilation: 1
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m_PrefabModeAllowAutoSave: 1
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m_EnterPlayModeOptionsEnabled: 1
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m_EnterPlayModeOptions: 0
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m_EnterPlayModeOptions: 3
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m_GameObjectNamingDigits: 1
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m_GameObjectNamingScheme: 0
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m_AssetNamingUsesSpace: 1
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