Merge remote-tracking branch 'origin/develop' into feature/HostAttack_Hoang

# Conflicts:
#	Assets/PerfectWorld/Scripts/Move/CECPlayer.cs
#	Assets/Scripts/CECHostPlayer.cs
This commit is contained in:
VDH
2025-10-13 09:11:16 +07:00
34 changed files with 2909 additions and 129 deletions
@@ -0,0 +1,255 @@
using System;
using System.IO;
using ModelRenderer.Scripts.Common;
namespace BrewMonster.Common
{
public struct SCRIPTINFO
{
public byte[] pFileBuf; // Pointer to file data buffer
public byte[] pStart; // Start address of buffer
public byte[] pEnd; // End address of buffer
public byte[] pCur; // Current pointer. Pointer size is 2 bytes
public uint pCurIndex; // Current pointer index
public int iLine; // Line counter
}
public class AWScriptFile
{
private const int MAX_LINELEN = 2048;
public ushort[] m_szToken = new ushort[MAX_LINELEN];
protected SCRIPTINFO m_Script = new SCRIPTINFO();
public bool Open(FileStream stream)
{
uint dwFilelen = (uint)stream.Length;
if (dwFilelen <= 0)
{
BMLogger.LogError($"EC_StringTab::Open: {stream.Name} File length is 0");
return false;
}
byte[] pBuf = new byte[dwFilelen];
stream.Read(pBuf, 0, (int)dwFilelen);
// Check unicode file header
ushort wChar = BitConverter.ToUInt16(new byte[] {pBuf[0], pBuf[1]});
if (wChar != 0xfeff)
{
BMLogger.LogError($"EC_StringTab::Open: {stream.Name} File is not unicode");
return false;
}
m_Script.pFileBuf = pBuf;
m_Script.pStart = new []{m_Script.pFileBuf[2], m_Script.pFileBuf[3]}; // Skip unicode magic number
m_Script.pCur = m_Script.pStart;
m_Script.pEnd = new [] {m_Script.pFileBuf[pBuf.Length - 2], m_Script.pFileBuf[pBuf.Length - 1]};
m_Script.pCurIndex = 2;
m_Script.iLine = 0;
return true;
}
public bool Open(string szFile)
{
if (!File.Exists(szFile))
{
BMLogger.LogError($"EC_StringTab::Open: {szFile} File not found");
return false;
}
using (FileStream stream = new FileStream(szFile, FileMode.Open, FileAccess.Read))
{
var bRet = Open(stream);
if (!bRet)
{
BMLogger.LogError($"EC_StringTab::Open: {szFile} File open failed");
return false;
}
stream.Close();
return true;
}
}
public void Close()
{
//TODO: May be not needed
m_Script.pFileBuf = null;
m_Script.pStart = null;
m_Script.pCur = null;
m_Script.pEnd = null;
}
/// <summary>
/// Get next token and move file pointer forward.
/// </summary>
/// <param name="bCrossLine">true, search next token until it is found or all buffer has been checked;<br/> false, only search next token in current line</param>
/// <returns>true for success, otherwise return false</returns>
public bool GetNextToken(bool bCrossLine)
{
NewLine:
while (m_Script.pCurIndex < m_Script.pFileBuf.Length)
{
// get the first byte because the pointer is 2 bytes. The second byte should be 0 in these cases (value < 255)
if (m_Script.pFileBuf[m_Script.pCurIndex] > 32 && m_Script.pFileBuf[m_Script.pCurIndex] != ';' &&
m_Script.pFileBuf[m_Script.pCurIndex] != ',')
break;
m_Script.pCurIndex += 2; // move pointer forward 2 bytes because it's w_char (2 bytes)
if (m_Script.pCurIndex >= m_Script.pFileBuf.Length)
return false;
m_Script.pCur[0] = m_Script.pFileBuf[m_Script.pCurIndex];
m_Script.pCur[1] = m_Script.pFileBuf[m_Script.pCurIndex + 1];
if (m_Script.pCur[0] == '\n')
{
if (!bCrossLine)
{
m_Script.pCurIndex -= 2; // Let search pointer still stop in this line
return false;
}
m_Script.iLine++;
}
}
if (m_Script.pCurIndex >= m_Script.pFileBuf.Length)
return false;
// Skip comment lines those begin with '//'
if (m_Script.pFileBuf[m_Script.pCurIndex] == '/' && m_Script.pFileBuf[m_Script.pCurIndex + 2] == '/')
{
// This is a note line, search it's ending.
while (!m_Script.pCur.Equals(m_Script.pEnd) && m_Script.pFileBuf[m_Script.pCurIndex] != '\n')
{
m_Script.pCurIndex += 2;
}
if (m_Script.pCurIndex >= m_Script.pFileBuf.Length) // Found nothing
return false;
if (!bCrossLine) // Don't search cross line
return false;
m_Script.pCurIndex += 2; // Skip '\n'
m_Script.iLine++;
goto NewLine;
}
// Text between /* */ are also comment
if (m_Script.pFileBuf[m_Script.pCurIndex] == '/' && m_Script.pFileBuf[m_Script.pCurIndex + 2] == '*')
{
bool bError = false;
m_Script.pCurIndex += 4; // Skip /*
while (m_Script.pFileBuf[m_Script.pCurIndex] != '*' || m_Script.pFileBuf[m_Script.pCurIndex + 2] != '/')
{
if (m_Script.pCurIndex >= m_Script.pEnd.Length) // Found nothing
return false;
else if (m_Script.pFileBuf[m_Script.pCurIndex] == '\n')
{
if (!bCrossLine)
{
// This is a fatal error, we should return false.
// But we must search the '*/' so that next time our begin point
// isn't in comment paragraph
bError = true;
}
m_Script.iLine++;
}
m_Script.pCurIndex += 2;
}
m_Script.pCurIndex += 4; // Skip */
if (bError)
return false;
goto NewLine;
}
int i = 0;
// Copy string in "" or () pair
if (m_Script.pFileBuf[m_Script.pCurIndex] == '"' || m_Script.pFileBuf[m_Script.pCurIndex] == '(')
{
char cEnd = m_Script.pFileBuf[m_Script.pCurIndex] == '"' ? '"' : ')';
// Quoted token
m_Script.pCurIndex += 2; // Skip " or (
m_Script.pCur[0] = m_Script.pFileBuf[m_Script.pCurIndex];
m_Script.pCur[1] = m_Script.pFileBuf[m_Script.pCurIndex + 1];
while (!m_Script.pCur.Equals(m_Script.pEnd) && m_Script.pFileBuf[m_Script.pCurIndex] != cEnd)
{
if (i >= MAX_LINELEN-1)
return false;
// save the text into the token array
m_szToken[i++] = BitConverter.ToUInt16(m_Script.pCur);
m_Script.pCurIndex += 2;
m_Script.pCur[0] = m_Script.pFileBuf[m_Script.pCurIndex];
m_Script.pCur[1] = m_Script.pFileBuf[m_Script.pCurIndex + 1];
}
m_Script.pCurIndex += 2; // Skip " or )
m_Script.pCur[0] = m_Script.pFileBuf[m_Script.pCurIndex];
m_Script.pCur[1] = m_Script.pFileBuf[m_Script.pCurIndex + 1];
}
else // Is a normal token
{
while (!m_Script.pCur.Equals(m_Script.pEnd) && BitConverter.ToInt16(m_Script.pCur) > 32 &&
m_Script.pFileBuf[m_Script.pCurIndex] != ';' && m_Script.pFileBuf[m_Script.pCurIndex] != ',')
{
if (i >= MAX_LINELEN-1)
return false;
m_szToken[i++] = BitConverter.ToUInt16(m_Script.pCur);
m_Script.pCurIndex += 2;
m_Script.pCur[0] = m_Script.pFileBuf[m_Script.pCurIndex];
m_Script.pCur[1] = m_Script.pFileBuf[m_Script.pCurIndex + 1];
}
}
m_szToken[i] = '\0';
return true;
}
/// <summary>
/// Peek next token and don't move file pointer
/// Return true for success, otherwise return false
/// </summary>
/// <param name="bCrossLine">true, search next token until it is found or all buffer has been checked; false, only search next token in current line</param>
public bool PeekNextToken(bool bCrossLine)
{
// Record current pointer and line
var pCur = new [] {m_Script.pCur[0], m_Script.pCur[1]};
var iLine = m_Script.iLine;
var pCurIndex = m_Script.pCurIndex;
bool bRet = GetNextToken(bCrossLine);
// Restore pointer and line
m_Script.pCur = pCur;
m_Script.iLine = iLine;
m_Script.pCurIndex = pCurIndex;
return bRet;
}
public int GetNextTokenAsInt(bool bCrossLine)
{
GetNextToken(bCrossLine);
return int.Parse(ByteToStringUtils.UshortArrayToUnicodeString(m_szToken));
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 2c2c2e6c750c64c4fb852e667a353b22
@@ -0,0 +1,124 @@
using System;
using System.Collections.Generic;
using System.IO;
using ModelRenderer.Scripts.Common;
namespace BrewMonster.Common
{
public class CECStringTab
{
private Dictionary<int, string> m_AStrTab = new Dictionary<int, string>();
private Dictionary<int, string> m_WStrTab = new Dictionary<int, string>();
protected bool m_bInit = false;
protected bool m_bUnicode = false;
public bool IsInitialized() => m_bInit;
public void Clear()
{
m_AStrTab.Clear();
m_WStrTab.Clear();
m_bInit = false;
m_bUnicode = false;
}
public bool Init(string szFile, bool bUnicode)
{
bool bRet = false;
if (bUnicode)
{
bRet = LoadWideStrings(szFile);
}
if (!bRet)
{
BMLogger.LogError($"EC_StringTab::Init: {szFile} File load failed");
return false;
}
m_bInit = true;
return true;
}
private bool LoadWideStrings(string szFile)
{
AWScriptFile ScriptFile = new AWScriptFile();
if (!ScriptFile.Open(szFile)) return false;
bool bIndex = false;
bool bFileEnd = true;
// Read configs
while (ScriptFile.GetNextToken(true))
{
string tokenStr = ByteToStringUtils.UshortArrayToUnicodeString(ScriptFile.m_szToken);
if (ByteToStringUtils.UshortArrayToUnicodeString(ScriptFile.m_szToken).StartsWith("#_index"))
bIndex = true;
else if (ByteToStringUtils.UshortArrayToUnicodeString(ScriptFile.m_szToken).StartsWith("#_begin"))
{
bFileEnd = false;
break;
}
}
if (bFileEnd)
{
ScriptFile.Close();
return true;
}
if (bIndex)
{
// Every string has a preset index
while (ScriptFile.PeekNextToken(true))
{
int n = ScriptFile.GetNextTokenAsInt(true);
ScriptFile.GetNextToken(false);
string pstr = ByteToStringUtils.UshortArrayToUnicodeString(ScriptFile.m_szToken);
if (string.IsNullOrEmpty(pstr))
{
ScriptFile.Close();
BMLogger.LogError($"EC_StringTab::LoadWideStrings: {szFile} Not enough memory");
return false;
}
if (!m_WStrTab.TryAdd(n, pstr))
{
BMLogger.LogError($"EC_StringTab::LoadWideStrings: {szFile} Failed to add string to dictionary");
return false;
}
}
}
else
{
int iCnt = 0;
// Read strings sequently
while (ScriptFile.GetNextToken(true))
{
string pstr = ByteToStringUtils.UshortArrayToUnicodeString(ScriptFile.m_szToken);
if (string.IsNullOrEmpty(pstr))
{
ScriptFile.Close();
BMLogger.LogError($"EC_StringTab::LoadWideStrings: {szFile} Not enough memory");
return false;
}
if (!m_WStrTab.TryAdd(iCnt++, pstr))
{
BMLogger.LogError($"EC_StringTab::LoadWideStrings: {szFile} Failed to add string to dictionary");
return false;
}
}
}
ScriptFile.Close();
return true;
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: b95d268e43a5da14f9cf8e1ed98bfd73
@@ -0,0 +1,48 @@
using System.IO;
using UnityEngine;
namespace BrewMonster.Common
{
public class StringTabTest : MonoBehaviour
{
private CECStringTab m_pStringTab;
[ContextMenu("Test SkillStr")]
void TestSkillStr()
{
if (m_pStringTab == null)
{
m_pStringTab = new CECStringTab();
}
m_pStringTab.Clear();
string path = Path.Combine(Application.streamingAssetsPath, "configs/skillstr.txt");
m_pStringTab.Init(path, true);
}
[ContextMenu("Test Item Desc")]
public void TestItemDesc()
{
if (m_pStringTab == null)
{
m_pStringTab = new CECStringTab();
}
m_pStringTab.Clear();
string path = Path.Combine(Application.streamingAssetsPath, "configs/item_desc.txt");
m_pStringTab.Init(path, true);
}
[ContextMenu("Test Fixed Message")]
public void TestFixedMessage()
{
if (m_pStringTab == null)
{
m_pStringTab = new CECStringTab();
}
m_pStringTab.Clear();
string path = Path.Combine(Application.streamingAssetsPath, "configs/fixed_msg.txt");
m_pStringTab.Init(path, true);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 3dee7c1499b302c43ac95e29bd235e3f
@@ -137,7 +137,9 @@ public class CECNPCMan : CECObject, IMsgHandler
}
case CommandID.NPC_INFO_00:
{
cmd_npc_info_00 pCmd = (cmd_npc_info_00)msg.dwParam1;
var buffer = (byte[])msg.dwParam1;
cmd_npc_info_00 pCmd = GPDataTypeHelper.FromBytes<cmd_npc_info_00>(buffer);
//cmd_npc_info_00 pCmd = MemoryMarshal.Read<cmd_npc_info_00>(buffer.AsSpan(0, cmd_npc_info_00.));
CECNPC pNPC = SeekOutNPC(pCmd.idNPC);
if (pNPC)
{
@@ -5,8 +5,8 @@ using WorkList = System.Collections.Generic.List<CECHPWork>;
public class CECHPWork : CECObjectWork
{
// Host work ID
public static class Host_work_ID
// Host work ID
public static class Host_work_ID
{
public const int WORK_INVALID = -1,
WORK_STAND = 0, // Stand and do nothing
@@ -67,14 +67,14 @@ public class CECHPWork : CECObjectWork
// Operations
// Override from CECObjectWork
public virtual void Cancel()
public virtual void Cancel()
{
}
// This work is do player moving ?
public virtual bool IsMoving()
{
return false;
public virtual bool IsMoving()
{
return false;
}
// Copy work data
public virtual bool CopyData(CECHPWork pWork)
@@ -231,7 +231,7 @@ public class CECHPWorkMan
for (int i = (Work_priority.NUM_PRIORITY - 1); i >= 0; --i)
{
WorkList workList = m_WorkStack[i];
if(workList != null)
if (workList != null)
{
for (int j = 0; j < workList.Count; ++j)
{
@@ -251,7 +251,7 @@ public class CECHPWorkMan
return result;
}
bool InternallyStartWork(int iPriority, CECHPWork pWork)
bool InternallyStartWork(int iPriority, CECHPWork pWork)
{
bool bStarted = false;
if (CanRunSimultaneouslyWithCurrentWork(iPriority, pWork))
@@ -448,13 +448,13 @@ public class CECHPWorkMan
}
public CECHPWork GetDelayedWork()
{
return m_Delayed.pWork;
{
return m_Delayed.pWork;
}
public bool ValidatePriority(int iPriority)
{
return iPriority >= 0 && iPriority < Work_priority.NUM_PRIORITY;
return iPriority >= 0 && iPriority < Work_priority.NUM_PRIORITY;
}
public bool StartWork(int iPriority, CECHPWork pWork, bool bNoDelay = false)
@@ -538,7 +538,7 @@ public class CECHPWorkMan
return true;
}
WorkList workList = m_WorkStack[iPriority];
if(workList != null)
if (workList != null)
{
for (int i = 0; i < workList.Count; ++i)
{
@@ -553,7 +553,7 @@ public class CECHPWorkMan
bool HasWorkOnPriority(int iPriority)
{
return ValidatePriority(iPriority) && m_WorkStack[iPriority] != null && m_WorkStack[iPriority].Count != 0;
return ValidatePriority(iPriority) && m_WorkStack[iPriority] != null && m_WorkStack[iPriority].Count != 0;
}
public void SetPostTickCommand(CECHPWorkPostTickCommand command)
@@ -561,14 +561,16 @@ public class CECHPWorkMan
m_pPostTickCommand = command;
}
bool HasWorkRunningOnPriority(int iPriority){
return HasWorkOnPriority(iPriority);
}
bool IsAnyWorkRunning(){
return HasWorkRunningOnPriority(m_iCurPriority);
}
public bool HasWorkRunningOnPriority(int iPriority)
{
return HasWorkOnPriority(iPriority);
}
bool IsAnyWorkRunning()
{
return HasWorkRunningOnPriority(m_iCurPriority);
}
public void Tick(float dwDeltaTime)
public void Tick(float dwDeltaTime)
{
if (!IsAnyWorkRunning())
{
@@ -574,7 +574,7 @@ public class CECHPWorkTrace : CECHPWork
}
// Tick routine
public virtual bool Tick(float dwDeltaTime)
public override bool Tick(float dwDeltaTime)
{
base.Tick(dwDeltaTime);
@@ -599,15 +599,18 @@ public class CECHPWorkTrace : CECHPWork
{
if (IsGoodTimeToTouch())
{
if (m_pTraceObject.CanTouchFrom(m_pHost.GetPos()))
{
OnTouchTarget();
return true;
}
OnTouchTarget();
return true;
//if (m_pTraceObject.CanTouchFrom(m_pHost.GetPos()))
//{
// OnTouchTarget();
// return true;
//}
}
}
m_bCheckTouch = true;
return true; // TO DO: remove later
if (!m_pHost.IsRooting())
{
// Continue tracing object
@@ -870,6 +873,7 @@ public class CECHPWorkTrace : CECHPWork
}
vCurPos = m_pHost.m_MoveCtrl.GroundMove(m_vCurDirH, m_pHost.GetGroundSpeed(), fDeltaTime, m_pHost.m_fVertSpeed);
Debug.LogError(vCurPos);
m_pHost.SetPos(EC_Utility.ToVector3(vCurPos));
//if (GetUseAutoPF() && CECIntelligentRoute::Instance().IsMoveOn())
//{
@@ -950,7 +954,7 @@ public class CECHPWorkTrace : CECHPWork
}
public A3DVECTOR3 GetCurMovingDest()
{
return new A3DVECTOR3();
return m_pTraceObject.GetTargetPos();
}
public void UpdateUseAutoPF()
{
@@ -64,7 +64,7 @@ public class CECObject : MonoBehaviour
{
m_dwBornStamp = 0;
m_bBornInSight = false;
m_bSelectable = false;
//m_bSelectable = false;
m_iCID = (int)Class_ID.OCID_OBJECT;
}
@@ -286,7 +286,7 @@ public class CECHostMove
//int idInst = g_pGame.GetGameRun().GetWorld().GetInstanceID();
//CECInstance pInstance = g_pGame.GetGameRun().GetInstance(idInst);
//if (pInstance.GetLimitJump())
fGravity *= 4.0f;
//fGravity *= 4.0f;
CDR_INFO cdr = m_pHost.m_CDRInfo;
var pos = m_pHost.m_aabbServer.Center;
+82 -9
View File
@@ -29,17 +29,81 @@ public abstract class CECPlayer : CECObject
protected ROLEBASICPROP m_BasicProps;
public int m_iMoveEnv = Move_environment.MOVEENV_GROUND; // Move environment
public bool m_bWalkRun;
public A3DAABB m_aabbServer; // Óë·þÎñÆ÷±£³ÖÒ»ÖµÄaabb£¬ ²»ÊÜËõ·ÅÓ°Ïì
protected bool m_bFashionMode;
protected uint m_uAttackType;
protected int m_iFashionWeaponType;
protected bool m_bWeaponAttached;
public CECModel m_pPlayerModel;
const int NUM_WEAPON_TYPE = 15;
const byte COMACT_FLAG_MODE_ONCE_MULTIIGNOREGFX = 3;
public A3DAABB m_aabbServer = new A3DAABB(); // Óë·þÎñÆ÷±£³ÖÒ»ÖµÄaabb£¬ ²»ÊÜËõ·ÅÓ°Ïì
public A3DAABB m_aabb = new A3DAABB(); // Player's aabb£¬ÓÃÓÚÏÔʾµÄaabb£¬ÊÜËõ·ÅÓ°Ïì
public int m_iProfession; // Profession
public float m_fScaleBySkill;
public int m_iGender; // Gender
public MOVECONST m_MoveConst; // Const used when moving control
public MOVECONST[] aMoveConsts = new MOVECONST[PROFESSION.NUM_PROFESSION * GENDER.NUM_GENDER]
{
// ÎäÏÀ
// fStepHei fMinAirHei fMinWaterHei fShoreDepth fWaterSurf
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
// ·¨Ê¦
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
// Î×ʦ
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
// Ñý¾«
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
// ÑýÊÞ
new MOVECONST(0.8f, 1.6f, 0.3f, 1.8f, 0.7f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
// ´Ì¿Í
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
// Óðâ
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
// ÓðÁé
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
// ½£Áé
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
// ÷ÈÁé
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
// Ò¹Ó°
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
// ÔÂÏÉ
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
};
public A3DVECTOR3[] aExts = new A3DVECTOR3[PROFESSION.NUM_PROFESSION * GENDER.NUM_GENDER]
{
new A3DVECTOR3(0.4f, 0.9f, 0.4f), // ÎäÏÀ
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ·¨Ê¦
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // Î×ʦ
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // Ñý¾«
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
new A3DVECTOR3(0.5f, 1.05f, 0.5f), // ÑýÊÞ
new A3DVECTOR3(0.3f, 0.9f, 0.3f),
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ´Ì¿Í
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // Óðâ
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ÓðÁé
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ½£Áé
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ÷ÈÁé
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // Ò¹Ó°
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ÔÂÏÉ
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
};
protected void Awake()
{
@@ -56,6 +120,15 @@ public abstract class CECPlayer : CECObject
return m_PlayerInfo;
}
public void CalcPlayerAABB()
{
int iIndex = m_iProfession * GENDER.NUM_GENDER + m_iGender;
m_aabb.Extents = aExts[iIndex] * m_fScaleBySkill;
m_aabbServer.Extents = aExts[iIndex];
m_MoveConst = aMoveConsts[iIndex];
}
public static void InitStaticRes()
{
BuildActionList();
@@ -37,6 +37,7 @@ public class CECNPC : CECObject
protected Vector3 m_vStopDir;
protected ROLEEXTPROP m_ExtProps;
protected CECNPCModelPolicy m_pNPCModelPolicy;
[SerializeField] protected float m_fMoveSpeed;
[SerializeField] protected CharacterController _characterController;
@@ -902,6 +903,10 @@ public class CECNPC : CECObject
// Get NPC ID
public int GetNPCID() { return m_NPCInfo.nid; }
// Get distance to host player
public float GetDistToHost() { return m_fDistToHost; }
public float GetDistToHostH() { return m_fDistToHostH; }
}
public enum WorkType
{
@@ -1333,6 +1333,11 @@ namespace CSNetwork.S2CCommand
{
public byte pvp_mask;
};
public struct cmd_select_target
{
public int id;
};
}
// Player and NPC state
@@ -1274,5 +1274,10 @@ namespace CSNetwork.GPDataType
GP_BLSMASK_NOALLIANCE = 0x0040,
GP_BLSMASK_NOFORCE = 0x0080 // ÊÆÁ¦ÆÁ±Î
};
public struct cmd_select_target
{
public int idTarget;
};
}
@@ -29,6 +29,7 @@ namespace CSNetwork
private string _password;
private int _currentUserId = -1; // To store the UserID after successful login
private int m_iCharID;
private int m_idLastSelTarget = 0; // ID of selected item last time
// State management for async operations and callbacks
private Action<bool> _loginCallback;
@@ -439,6 +440,12 @@ namespace CSNetwork
case CommandID.ERROR_MESSAGE:
_logger.Info($"### GameDataSend: ERROR_MESSAGE: {BitConverter.ToInt32(pDataBuf, 0)}");
break;
case CommandID.SELECT_TARGET:
case CommandID.UNSELECT:
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_SELTARGET, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader);
break;
}
}
@@ -770,5 +777,27 @@ namespace CSNetwork
gamedatasend.Data = C2SCommandFactory.CreateNakeCmd(CSNetwork.C2SCommand.CommandID.CANCEL_ACTION);
SendProtocol(gamedatasend);
}
public void c2s_CmdUnselect()
{
gamedatasend gamedatasend = new gamedatasend();
gamedatasend.Data = C2SCommandFactory.CreateNakeCmd(CSNetwork.C2SCommand.CommandID.UNSELECT);
SendProtocol(gamedatasend);
}
public void c2s_CmdSelectTarget(int idTarget)
{
// Set selection first before server returns, so as to reduce the player waiting time.
CECHostPlayer pHost = EC_ManMessageMono.Instance.GetECManPlayer.GetHostPlayer();
pHost.SetSelectedTarget(idTarget);
if (m_idLastSelTarget != idTarget)
{
gamedatasend gamedatasend = new gamedatasend();
gamedatasend.Data = C2SCommandFactory.CreateSelectTarget(idTarget);
SendProtocol(gamedatasend);
m_idLastSelTarget = idTarget;
}
}
}
}
@@ -194,6 +194,16 @@ namespace BrewMonster.Network
Instance._gameSession.c2s_CmdCancelAction();
}
public static void c2s_CmdUnselect()
{
Instance._gameSession.c2s_CmdUnselect();
}
public static void c2s_CmdSelectTarget(int idTarget)
{
Instance._gameSession.c2s_CmdSelectTarget(idTarget);
}
#region Task
public static void c2s_CmdGetAllData(bool byPack, bool byEquip, bool byTask)
{
@@ -22,87 +22,20 @@ namespace PerfectWorld.Scripts.Player
long m_dwLastMoveTime = 0; // Last move command arrived time
float m_fMoveSpeed; // Move speed
OtherPlayer_Move_Info m_cdr = new OtherPlayer_Move_Info();
float m_fDistToHost = 0f; // Distance to host player
float m_fDistToHostH = 0f; // Horizontal distance to host player
// 和服务器提供的 aabb,无法影响朝向 = The AABB provided by the server cannot affect the facing/orientation
A3DAABB m_aabbServer = new A3DAABB();
A3DAABB m_aabb = new A3DAABB(); // Player's aabb£¬ÓÃÓÚÏÔʾµÄaabb£¬ÊÜËõ·ÅÓ°Ïì
string m_strName; // Player name
int m_iProfession; // Profession
int m_iGender; // Gender
float m_fScaleBySkill = 1f;
MOVECONST m_MoveConst; // Const used when moving control
//A3DAABB m_aabbServer = new A3DAABB();
//A3DAABB m_aabb = new A3DAABB(); // Player's aabb£¬ÓÃÓÚÏÔʾµÄaabb£¬ÊÜËõ·ÅÓ°Ïì
//string m_strName; // Player name
//int m_iProfession; // Profession
//int m_iGender; // Gender
//float m_fScaleBySkill = 1f;
//MOVECONST m_MoveConst; // Const used when moving control
//int m_iMoveEnv; // Move environment
//bool m_bWalkRun; // Walk-run switch, 0-walk, 1-run
//int m_iMoveMode; // Player's move mode
public MOVECONST[] aMoveConsts = new MOVECONST[PROFESSION.NUM_PROFESSION * GENDER.NUM_GENDER]
{
// ÎäÏÀ
// fStepHei fMinAirHei fMinWaterHei fShoreDepth fWaterSurf
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
// ·¨Ê¦
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
// Î×ʦ
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
// Ñý¾«
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
// ÑýÊÞ
new MOVECONST(0.8f, 1.6f, 0.3f, 1.8f, 0.7f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
// ´Ì¿Í
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
// Óðâ
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
// ÓðÁé
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
// ½£Áé
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
// ÷ÈÁé
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
// Ò¹Ó°
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
// ÔÂÏÉ
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
};
public A3DVECTOR3[] aExts = new A3DVECTOR3[PROFESSION.NUM_PROFESSION * GENDER.NUM_GENDER]
{
new A3DVECTOR3(0.4f, 0.9f, 0.4f), // ÎäÏÀ
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ·¨Ê¦
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // Î×ʦ
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // Ñý¾«
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
new A3DVECTOR3(0.5f, 1.05f, 0.5f), // ÑýÊÞ
new A3DVECTOR3(0.3f, 0.9f, 0.3f),
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ´Ì¿Í
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // Óðâ
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ÓðÁé
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ½£Áé
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ÷ÈÁé
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // Ò¹Ó°
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ÔÂÏÉ
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
};
public void Init(RoleInfo roleInfo, info_player_1 Info)
{
m_iProfession = roleInfo.occupation;
@@ -129,15 +62,6 @@ namespace PerfectWorld.Scripts.Player
}
}
void CalcPlayerAABB()
{
int iIndex = m_iProfession * GENDER.NUM_GENDER + m_iGender;
m_aabb.Extents = aExts[iIndex] * m_fScaleBySkill;
m_aabbServer.Extents = aExts[iIndex];
m_MoveConst = aMoveConsts[iIndex];
}
public void MoveTo(cmd_object_move Cmd)
{
BrewMonster.BMLogger.Log("HoangDev : MoveToMoveTo");
@@ -329,6 +253,8 @@ namespace PerfectWorld.Scripts.Player
PlayAction(GetMoveStandAction(true), true, 1, false);
}
public float GetDistToHost() { return m_fDistToHost; }
// Decompress horizontal direction
A3DVECTOR3 glb_DecompressDirH(byte byDir)
{
@@ -429,6 +355,12 @@ namespace PerfectWorld.Scripts.Player
private void Update()
{
MovingTo(Time.deltaTime);
CECHostPlayer pHost = EC_ManMessageMono.Instance.GetECManPlayer.GetHostPlayer();
if (pHost != null /*&& pHost->IsSkeletonReady()*/)
{
m_fDistToHost = CalcDist(pHost.GetPos(), true);
m_fDistToHostH = CalcDist(pHost.GetPos(), false);
}
}
private void SetPos(A3DVECTOR3 vPos)
+365 -5
View File
@@ -13,7 +13,6 @@ using System.IO;
using System.Runtime.InteropServices;
using System.Text;
using TMPro;
using Unity.VisualScripting;
using UnityEditor.Experimental.GraphView;
using UnityEngine;
using UnityEngine.InputSystem;
@@ -57,6 +56,7 @@ public class CECHostPlayer : CECPlayer
Vector3 m_vLastSevPos;
public CDR_INFO m_CDRInfo;
public GNDINFO m_GndInfo;
int m_idUCSelTarget; // Uncertificately selected object's ID
public float m_fVertSpeed = 0f;
// ====== Ground cast config ======
@@ -143,9 +143,10 @@ public class CECHostPlayer : CECPlayer
CECNPC pNPC = EC_ManMessageMono.Instance._CECNPCMan.GetNPC(idObject);
if (pNPC != null)
{
if (!pNPC.IsDead())
if (!pNPC.IsDead()/* && m_idSelTarget == idObject*/)
{
idTraceTarget = idObject;
idSelTarget = idObject;
}
if (idTraceTarget != 0)
{
@@ -162,6 +163,13 @@ public class CECHostPlayer : CECPlayer
}
}
// Tell server we select a target
if (idSelTarget != 0 && m_idSelTarget != idSelTarget)
{
m_idUCSelTarget = idSelTarget;
SelectTarget(m_idUCSelTarget);
}
if (idTraceTarget != 0)
{
//if (m_pWorkMan.IsSitting())
@@ -172,8 +180,8 @@ public class CECHostPlayer : CECPlayer
// Trace a object
if (iTraceReason == CECHPWorkTrace.Trace_reason.TRACE_ATTACK)
{
//if (!CanDo(CANDO_MELEE))
// return;
if (!CanDo(ActionCanDo.CANDO_MELEE))
return;
Debug.LogError("Attack");
NormalAttackObject(idTraceTarget, bForceAttack);
}
@@ -204,6 +212,8 @@ public class CECHostPlayer : CECPlayer
//}
}
}
m_pWorkMan?.Tick(Time.deltaTime);
}
public void StopMovement()
{
@@ -331,6 +341,8 @@ public class CECHostPlayer : CECPlayer
case int value when value == EC_MsgDef.MSG_HST_PICKUPITEM:
OnMsgHstPickupItem(Msg);
break;
case int value when value == EC_MsgDef.MSG_HST_SELTARGET:
OnMsgHstSelTarget(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_ATKRESULT: OnMsgHstAttackResult(Msg); break;
//case int value when value == EC_MsgDef.MSG_HST_ATTACKED: OnMsgHstAttacked(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_HURTRESULT: OnMsgHstHurtResult(Msg); break;
@@ -696,9 +708,30 @@ public class CECHostPlayer : CECPlayer
}
// Message MSG_HST_SELTARGET handler
void OnMsgHstSelTarget(ECMSG Msg)
{
if (Convert.ToInt32(Msg.dwParam2) == CommandID.SELECT_TARGET)
{
var data = (byte[])Msg.dwParam1;
cmd_select_target pCmd = GPDataTypeHelper.FromBytes<cmd_select_target>(data);
m_idSelTarget = pCmd.idTarget;
m_idUCSelTarget = 0;
}
else if (Convert.ToInt32(Msg.dwParam2) == CommandID.UNSELECT)
{
m_idSelTarget = 0;
}
}
public void SetPos(Vector3 pos)
{
transform.position = pos;
m_aabb.Center = EC_Utility.ToA3DVECTOR3(pos) + new A3DVECTOR3(0.0f, m_aabb.Extents.y, 0.0f);
m_aabb.CompleteMinsMaxs();
m_aabbServer.Center = EC_Utility.ToA3DVECTOR3(pos) + new A3DVECTOR3(0.0f, m_aabbServer.Extents.y, 0.0f);
m_aabbServer.CompleteMinsMaxs();
}
public void SetStatusRun(bool value)
{
@@ -729,6 +762,10 @@ public class CECHostPlayer : CECPlayer
{
visual.InitHostPlayerEventDoneHandler();
}
m_aabb.Center = GPDataTypeHelper.g_vOrigin;
m_aabb.Extents.Set(0.3f, 0.9f, 0.3f);
m_aabbServer = m_aabb;
CalcPlayerAABB();
// Create work manager
m_pWorkMan = new CECHPWorkMan(this);
@@ -1160,6 +1197,302 @@ public class CECHostPlayer : CECPlayer
public float GetFlySpeed() { return m_ExtProps.mv.flight_speed; }
public float GetSwimSpeed() { return m_ExtProps.mv.swim_speed; }
bool SelectTarget(int idTarget)
{
bool bRet = false;
bool canDo = CanDo(ActionCanDo.CANDO_CHANGESELECT);
bool canselect = CanSelectTarget(idTarget);
if (canDo && canselect)
{
bRet = true;
if (idTarget == 0)
UnityGameSession.c2s_CmdUnselect();
else
{
UnityGameSession.c2s_CmdSelectTarget(idTarget);
}
}
return bRet;
}
bool CanSelectTarget(int idTarget)
{
if (idTarget == 0 || idTarget == this.GetCharacterID())
{
// 0 means unselect
return true;
}
CECObject pTarget = null;
if (GPDataTypeHelper.ISPLAYERID(idTarget))
{
EC_ElsePlayer pElsePlayer = (EC_ManMessageMono.Instance.GetECManPlayer.GetPlayer(idTarget)) as EC_ElsePlayer;
if (pElsePlayer != null)
{
if (CanSafelySelect(pElsePlayer))
{
pTarget = pElsePlayer;
}
}
}
else if (GPDataTypeHelper.ISNPCID(idTarget))
{
CECNPC pNPC = EC_ManMessageMono.Instance._CECNPCMan.GetNPC(idTarget);
if (pNPC != null)
{
if (CanSafelySelect(pNPC) && !pNPC.IsDead())
{
pTarget = pNPC;
}
}
}
return pTarget ? pTarget.IsSelectable() : false;
}
float SafelySelectDistance()
{
// ·þÎñÆ÷¶Ô SelectTarget ÓжîÍâ¾àÀëÏÞÖÆ£¬Èýά¾àÀë 150.0¡¢Ë®Æ½¾àÀë 125.0 ÒÔÉϵ쬶¼»áÎÞ·¨Ñ¡ÖÐ
// »ùÓÚÒÔÉÏÔ­Òò£¬¿Í»§¶ËÑ¡Ôñ¶ÔÏó¡¢»òÕß¶ÔÒѾ­Ñ¡ÔñµÄ¶ÔÏ󣬶¼È·±£ÆäÔÚ´ËÏÞÖÆ·¶Î§ÄÚ£¬¼´Ñ¡ÔñʱʹÓýÏС¾àÀë¼ì²â
return 100.0f;
}
bool CanSafelySelectWith(float fDistanceToHostPlayer)
{
return fDistanceToHostPlayer <= SafelySelectDistance();
}
bool CanSafelySelect(EC_ElsePlayer pElsePlayer)
{
// IsSkeletonReady() Ϊ true ʱ, GetDistToHost() ²ÅΪÓÐЧÊý¾Ý
// !IsSkeletonReady() ʱ£¬Ò²ÔÊÐíʹÓã¬Ä¿µÄÊDZÜÃâδ¿¼Âǵ½µÄÒâÍâÇé¿ö
// ÏÂͬ
return pElsePlayer && (/*!IsSkeletonReady() || */CanSafelySelectWith(pElsePlayer.GetDistToHost()));
}
bool CanSafelySelect(CECNPC pNPC)
{
return pNPC && (/*!IsSkeletonReady() ||*/ CanSafelySelectWith(pNPC.GetDistToHost()));
}
// Check whether host can do a behavior
bool CanDo(int iThing)
{
bool bRet = true;
switch (iThing)
{
case ActionCanDo.CANDO_SITDOWN:
if (IsDead() /*|| IsAboutToDie() */|| IsJumping() /*|| IsTrading() || IsUsingTrashBox()*/ ||
IsRooting() || /*IsReviving() || IsTalkingWithNPC() || IsChangingFace() ||*/
!m_GndInfo.bOnGround /*|| GetBoothState() != 0 || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() ||
IsUsingItem() || IsRidingOnPet() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove()*/)
bRet = false;
break;
case ActionCanDo.CANDO_MOVETO:
{
if (IsDead() /*|| IsSitting() || IsTrading() || IsUsingTrashBox()*/ || IsRooting() /*||
IsReviving() || IsTalkingWithNPC() || IsChangingFace() || IsUsingItem() ||
GetBoothState() != 0 || m_bHangerOn || IsOperatingPet() || IsRebuildingPet() || IsPassiveMove()*/)
bRet = false;
break;
}
case ActionCanDo.CANDO_MELEE:
if (IsDead() /*|| IsSitting() */|| m_idSelTarget == 0 || m_idSelTarget == m_PlayerInfo.cid ||
IsJumping() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) /*|| IsTrading() || IsReviving() ||
IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace()*/ || CannotAttack() /*||
GetBoothState() != 0 || m_iBuddyId || IsRidingOnPet() || IsOperatingPet() || IsRebuildingPet() ||
IsUsingItem() || IsPassiveMove()*/)
bRet = false;
break;
case ActionCanDo.CANDO_ASSISTSEL:
if (IsDead() || !GPDataTypeHelper.ISPLAYERID(m_idSelTarget) || m_idSelTarget == m_PlayerInfo.cid /*||
!m_pTeam || !m_pTeam->GetMemberByID(m_idSelTarget) || m_iBuddyId || IsPassiveMove() ||
m_playerLimits.test(PLAYER_LIMIT_NOCHANGESELECT)*/)
bRet = false;
break;
case ActionCanDo.CANDO_FLY:
if (IsDead() || IsRooting() /*|| IsSitting() || IsTrading() || IsReviving() ||
IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() || GetBoothState() != 0 ||
IsFlashMoving() */|| m_pWorkMan.HasWorkRunningOnPriority(CECHPWorkMan.Work_priority.PRIORITY_2) /*||
m_bHangerOn || IsOperatingPet() || IsRebuildingPet() ||
IsUsingItem() || IsRidingOnPet() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove() ||
m_playerLimits.test(PLAYER_LIMIT_NOFLY) || m_BattleInfo.IsChariotWar()*/)
bRet = false;
break;
case ActionCanDo.CANDO_PICKUP:
case ActionCanDo.CANDO_GATHER:
if (IsDead() /*|| IsAboutToDie() || IsSitting() || IsTrading() || IsUsingTrashBox() ||
IsReviving() || IsTalkingWithNPC() || IsChangingFace() || GetBoothState() != 0 ||
GetBuddyState() == 1 || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove()*/)
bRet = false;
break;
case ActionCanDo.CANDO_TRADE:
if (IsDead() /*|| IsAboutToDie() || IsSitting() */|| IsJumping() /*|| IsMeleeing() ||
IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
IsSpellingMagic() || GetBoothState() != 0 || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() ||
IsUsingItem() || IsInvisible() || IsPassiveMove()*/)
bRet = false;
break;
case ActionCanDo.CANDO_PLAYPOSE:
if (IsDead() /*|| IsAboutToDie() || IsSitting()*/ || IsJumping() ||/* IsMeleeing() ||
IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
IsSpellingMagic() || IsShapeChanged() || IsReviving() ||*/ m_iMoveEnv != (int)MoveEnvironment.MOVEENV_GROUND /*||
GetBoothState() != 0 || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() ||
IsRidingOnPet() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove() || m_BattleInfo.IsChariotWar()*/)
bRet = false;
break;
//case ActionCanDo.CANDO_SPELLMAGIC:
// if (IsDead() || ISMATTERID(m_idSelTarget) || IsAboutToDie() || IsSitting() ||
// IsJumping() || IsFlashMoving() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
// IsChangingFace() || CannotAttack() || IsReviving() || GetBoothState() != 0 ||
// m_iBuddyId || IsRidingOnPet() || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
// bRet = false;
// break;
case ActionCanDo.CANDO_SUMMONPET:
if (IsDead() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) || /*IsAboutToDie() || IsSitting() ||*/
IsJumping() || /*IsFlashMoving() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
IsChangingFace() ||*/ CannotAttack() /*|| IsReviving() || GetBoothState() != 0 ||
IsInvisible() || IsGMInvisible() || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove()
|| m_BattleInfo.IsChariotWar()*/)
bRet = false;
break;
case ActionCanDo.CANDO_REBUILDPET:
if (IsDead() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) /*|| IsAboutToDie() || IsSitting() */||
IsJumping() /*|| IsFlashMoving() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
IsChangingFace()*/ || CannotAttack() /*|| IsReviving() || GetBoothState() != 0 ||
m_iBuddyId || IsInvisible() || IsGMInvisible() || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove() ||
IsPlayerMoving() || m_BattleInfo.IsChariotWar()*/)
bRet = false;
break;
//case ActionCanDo.CANDO_USEITEM:
// if (IsAboutToDie() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
// IsChangingFace() || GetBoothState() != 0 || IsPassiveMove() || m_BattleInfo.IsChariotWar())
// bRet = false;
// break;
//case ActionCanDo.CANDO_JUMP:
// {
// if (IsDead() ||
// m_iJumpCount >= MAX_JUMP_COUNT ||
// // cannot jump more than one time if shape mode is type2
// (IsJumping() && (GetShapeType() == PLAYERMODEL_DUMMYTYPE2)) ||
// IsJumpInWater() || m_iMoveEnv == MOVEENV_AIR || IsSitting() ||
// IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
// IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
// IsGathering() || IsRooting() || GetBoothState() != 0 || m_bHangerOn || (IsJumping() && IsRidingOnPet()) ||
// IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove() || m_BattleInfo.IsChariotWar())
// bRet = false;
// break;
// }
//case ActionCanDo.CANDO_FOLLOW:
// {
// if (IsDead() || IsAboutToDie() || IsSitting() || IsMeleeing() || IsReviving() ||
// IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
// IsSpellingMagic() || GetBoothState() != 0 || m_bHangerOn || IsOperatingPet() || IsRebuildingPet() ||
// IsUsingItem() || IsPassiveMove())
// bRet = false;
// break;
// }
//case ActionCanDo.CANDO_BOOTH:
// if (IsDead() || IsAboutToDie() || IsPlayerMoving() || IsSitting() || IsReviving() ||
// IsMeleeing() || IsJumping() || IsTrading() || IsUsingTrashBox() ||
// IsTalkingWithNPC() || IsChangingFace() || IsSpellingMagic() || IsFlying() ||
// IsUnderWater() || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsRidingOnPet() || IsInvisible() ||
// IsPassiveMove())
// bRet = false;
// break;
//case ActionCanDo.CANDO_FLASHMOVE:
// if (IsDead() || IsAboutToDie() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
// IsJumping() || IsFlashMoving() || IsFalling() || IsChangingFace() || GetBoothState() != 0 || IsTakingOff() ||
// m_pWorkMan->HasWorkRunningOnPriority(CECHPWorkMan::PRIORITY_2) ||
// m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
// bRet = false;
// break;
//case ActionCanDo.CANDO_BINDBUDDY:
// if (IsDead() || IsAboutToDie() || IsJumping() || IsSitting() ||
// IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
// IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
// IsGathering() || IsRooting() || GetBoothState() != 0 ||
// !m_pWorkMan->IsStanding() || m_iBuddyId ||
// IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove() ||
// m_playerLimits.test(PLAYER_LIMIT_NOBIND))
// bRet = false;
// break;
//case ActionCanDo.CANDO_DUEL:
// if (IsDead() || IsAboutToDie() || IsSitting() || IsFighting() || IsTrading() ||
// IsReviving() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
// GetBoothState() != 0 || m_iBuddyId || m_pvp.iDuelState != DUEL_ST_NONE ||
// IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
// bRet = false;
// break;
case ActionCanDo.CANDO_CHANGESELECT:
//if (m_playerLimits.test(PLAYER_LIMIT_NOCHANGESELECT))
// bRet = false;
break;
//case ActionCanDo.CANDO_SWITCH_PARALLEL_WORLD:
// if (IsDead() || IsAboutToDie() || IsJumping() || IsFighting() ||
// IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
// IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
// IsGathering() || IsRooting() || GetBoothState() != 0 ||
// m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() ||
// GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove())
// bRet = false;
// break;
}
return bRet;
}
public void SetSelectedTarget(int id) { m_idSelTarget = id; }
//public float GetSwimSpeedSev()
//{
// float fSpeedSev = GetSwimSpeed();
@@ -1244,4 +1577,31 @@ public struct GNDINFO
public float fWaterHei; // Water height
public A3DVECTOR3 vGndNormal; // Terrain normal
public bool bOnGround; // On ground flag
};
};
// Behavior id used by CanDo()
public static class ActionCanDo
{
public const int CANDO_SITDOWN = 0,
CANDO_MOVETO = 1,
CANDO_MELEE = 2,
CANDO_ASSISTSEL = 3,
CANDO_FLY = 4,
CANDO_PICKUP = 5,
CANDO_TRADE = 6,
CANDO_PLAYPOSE = 7,
CANDO_SPELLMAGIC = 8,
CANDO_USEITEM = 9,
CANDO_JUMP = 10,
CANDO_FOLLOW = 11,
CANDO_GATHER = 12,
CANDO_BOOTH = 13,
CANDO_FLASHMOVE = 14,
CANDO_BINDBUDDY = 15,
CANDO_DUEL = 16,
CANDO_SUMMONPET = 17,
CANDO_CHANGESELECT = 18,
CANDO_REBUILDPET = 19,
CANDO_SWITCH_PARALLEL_WORLD = 20;
}
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12 1745.09 273.48 2860.03 1602.8 218.98 3481.97
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14 -2591.45 218.19 2454.08 -2261.2 218.91 1746.06
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16 -791.97 214.17 2471.02 -129.35 224.08 2081.36
17 368.38 219.54 2182.4 279.82 221.15 1761.76
18 2011.77 222.19 2400.27 1294.64 336.56 2261.45
19 -2292.16 469.47 1185.61 -2842.81 528.89 760.08
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//物品id 喊话id 显示参数 喊话次数(默认为1) 喊话间隔
//如果出现同一物品id对应不同的喊话id,程序中将只取靠后的那个喊话id
//参数含义(3: 先显示物品名再显示玩家名,2:先显示玩家名再显示物品名,1:显示玩家名,0:都不显示);
//0 都不显示
//1 显示玩家名
//2 先显示玩家名再显示物品名
//3 先显示物品名再显示玩家名
//4 显示顺序:服务器-玩家-道具
//5 显示顺序:道具-服务器-玩家
//6 显示顺序:服务器-玩家
//7 显示顺序:服务器
//本服喊话ID对照
11599 4521 2
11600 4522 2
12227 4523 1
12265 4524 2
12264 4525 2
12266 4526 2
12769 4527 2
12719 4528 2
12646 4529 2
12647 4529 2
12648 4529 2
12649 4529 2
12650 4529 2
12651 4529 2
13548 4648 0
13565 4665 0
13566 4666 0
13567 4667 0
13568 4668 0
13569 4669 0
13570 4670 0
13571 4671 0
13572 4672 0
13573 4673 0
13574 4674 0
13575 4675 0
13576 4676 0
13577 4677 0
13578 4678 0
13579 4679 0
13580 4680 0
13581 4681 0
13582 4682 0
13583 4683 0
13584 4684 0
13585 4685 0
13586 4686 0
13587 4687 0
13588 4688 0
13589 4689 0
13590 4690 0
13591 4691 0
13592 4692 0
13593 4693 0
13594 4694 0
13595 4695 0
13596 4696 0
13597 4697 0
13598 4698 0
13599 4699 0
13600 4700 0
14290 4532 1
20853 4533 3
20255 4534 3
20289 4535 3
21065 4536 3
20311 4537 3
20852 4538 3
20218 4539 3
20402 4540 3
20851 4541 3
20394 4542 3
20363 4543 3
26061 4544 3
26053 4545 3
28607 4546 2
29453 4547 3
30207 4548 3
44960 4549 3
45043 4550 3
48694 4551 3
48695 4551 3
48696 4552 3
48697 4552 3
50139 4554 2
50145 4554 2
50151 4554 2
50157 4554 2
50163 4554 2
50169 4554 2
50175 4554 2
50181 4554 2
50187 4554 2
50193 4554 2
50199 4554 2
50205 4554 2
50211 4554 2
50217 4554 2
50223 4554 2
50229 4554 2
50140 4555 2
50146 4555 2
50152 4555 2
50158 4555 2
50164 4555 2
50170 4555 2
50176 4555 2
50182 4555 2
50188 4555 2
50194 4555 2
50200 4555 2
50206 4555 2
50212 4555 2
50218 4555 2
50224 4555 2
50230 4555 2
//跨服喊话ID对照
49647 4801 4
50702 4802 6
50704 4803 6
50706 4804 6
50708 4805 6
50710 4806 6
50712 4807 6
50714 4808 6
50716 4809 6
50718 4810 6
50720 4811 6
50722 4812 6
50724 4813 6
50726 4814 6
50728 4815 6
50730 4816 6
50732 4817 6
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