Merge pull request 'add point cam in HP.' (#119) from feature/hp_swim into develop

Reviewed-on: https://git.brew.monster/Unity/perfect-world-unity/pulls/119
This commit is contained in:
tungdv
2026-01-13 11:36:32 +00:00
7 changed files with 92 additions and 37 deletions
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@@ -53,10 +53,20 @@ namespace BrewMonster
//todo: should not always update
if (_cinemachineCamera.Follow == null && CECGameRun.Instance.GetHostPlayer() != null)
{
_cinemachineCamera.Follow = CECGameRun.Instance.GetHostPlayer().transform;
_cinemachineCamera.ForceCameraPosition(CECGameRun.Instance.GetHostPlayer().transform.position, Quaternion.identity);
orbital.HorizontalAxis.Value = 208;
orbital.VerticalAxis.Value = -268;
if(CECGameRun.Instance.GetHostPlayer().PointCam != null)
{
_cinemachineCamera.Follow = CECGameRun.Instance.GetHostPlayer().PointCam;
_cinemachineCamera.ForceCameraPosition(CECGameRun.Instance.GetHostPlayer().PointCam.position, Quaternion.identity);
orbital.HorizontalAxis.Value = 208;
orbital.VerticalAxis.Value = -268;
}
else
{
_cinemachineCamera.Follow = CECGameRun.Instance.GetHostPlayer().transform;
_cinemachineCamera.ForceCameraPosition(CECGameRun.Instance.GetHostPlayer().transform.position, Quaternion.identity);
orbital.HorizontalAxis.Value = 208;
orbital.VerticalAxis.Value = -268;
}
}
}
}
@@ -28,6 +28,7 @@ namespace BrewMonster
{
[SerializeField] protected Transform parentModel;
[SerializeField] protected TextMeshProUGUI txtName;
[SerializeField] protected Transform pointCam;
[ResetStatic]
private static PLAYER_ACTION[] _default_actions;
[ResetStatic]
@@ -181,7 +182,10 @@ namespace BrewMonster
{
parentModel = transform.GetChild(0);
txtName = GetComponentInChildren<TextMeshProUGUI>();
if(transform.childCount >= 3)
{
pointCam = transform.GetChild(2);
}
_pPlayerModel = await NPCManager.Instance.GetModelPlayer(profession, gender);
Scene scene = SceneManager.GetActiveScene();
SceneManager.MoveGameObjectToScene(_pPlayerModel, scene);
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@@ -170,6 +170,8 @@ namespace BrewMonster
public EC_Inventory EquipInventory => m_equipInventory;
public EC_Inventory TaskInventory => m_taskInventory;
public Transform PointCam { get => pointCam; }
private void OnApplicationQuit()
{
if (m_pTaskInterface != null)
@@ -361,6 +363,12 @@ namespace BrewMonster
{
return;
}
// Always set the pointCam's world rotation value to Vector3.zero
// because rotating the character with the camera will cause a lagging effect.
if(pointCam != null)
{
pointCam.rotation = Quaternion.identity;
}
#if UNITY_EDITOR
if (Input.GetKeyDown(KeyCode.C))
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