add logic for SaveConfig, avoid Send to Server
This commit is contained in:
@@ -47,3 +47,7 @@ MonoBehaviour:
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prefab: {fileID: 6830833846243993097, guid: 97dd1de3aba08a04980849e40d5c1ea4, type: 3}
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- id: MagicProgress1
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prefab: {fileID: 1126053271199039253, guid: 526d462bd8c87b74c9e461e80d028cb2, type: 3}
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- id: MagicProgress1
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prefab: {fileID: 1126053271199039253, guid: 526d462bd8c87b74c9e461e80d028cb2, type: 3}
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- id: Win_Message2
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prefab: {fileID: 1590197940424963217, guid: 0c248d0510a114829b58d62d2ecc3b5e, type: 3}
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@@ -1501,6 +1501,8 @@ namespace CSNetwork
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/// </summary>
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public void SaveConfigData(byte[] pBuf, int len)
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{
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BMLogger.Log($"[MH] Session SaveConfigData len={len}");
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if (pBuf == null || len <= 0) return;
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var p = new setuiconfig();
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p.Roleid = m_iCharID;
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@@ -1508,6 +1510,9 @@ namespace CSNetwork
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byte[] slice = new byte[len];
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Buffer.BlockCopy(pBuf, 0, slice, 0, len);
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p.Ui_config = new Octets(slice);
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// TODO: open later
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return;
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SendProtocol(p);
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}
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@@ -1786,7 +1791,7 @@ namespace CSNetwork
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{
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gamedatasend gamedatasend = new gamedatasend();
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gamedatasend.Data = C2SCommandFactory.CreateTaskNotifyCmd( pData, dwDataSize);
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BMLogger.Log($"[MH Task] c2s_SendCmdTaskNotify Command ID : {pData[0]} Size: {dwDataSize}");
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//BMLogger.Log($"[MH Task] c2s_SendCmdTaskNotify Command ID : {pData[0]} Size: {dwDataSize}");
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SendProtocol(gamedatasend);
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}
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@@ -168,21 +168,21 @@ namespace BrewMonster
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/// <summary>
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/// Create an auto fashion shortcut at specified position
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/// </summary>
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/* public bool CreateAutoFashionShortcut(int iSlot, int iFashionIdx)
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{
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CECSCAutoFashion pAutoFashionSC = new CECSCAutoFashion();
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if (pAutoFashionSC == null)
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return false;
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if (!pAutoFashionSC.Init(iFashionIdx))
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{
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Debug.LogError("CECShortcutSet::CreateAutoFashionShortcut, Failed to initialize auto fashion shortcut");
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return false;
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}
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SetShortcut(iSlot, pAutoFashionSC);
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return true;
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}
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// public bool CreateAutoFashionShortcut(int iSlot, int iFashionIdx)
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// {
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// CECSCAutoFashion pAutoFashionSC = new CECSCAutoFashion();
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// if (pAutoFashionSC == null)
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// return false;
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//
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// if (!pAutoFashionSC.Init(iFashionIdx))
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// {
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// Debug.LogError("CECShortcutSet::CreateAutoFashionShortcut, Failed to initialize auto fashion shortcut");
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// return false;
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// }
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//
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// SetShortcut(iSlot, pAutoFashionSC);
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// return true;
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// }
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/// <summary>
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/// Create a system module shortcut at specified position
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@@ -201,7 +201,7 @@ namespace BrewMonster
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SetShortcut(iSlot, pSysModule);
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return true;
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}*/
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}
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/// <summary>
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/// Duplicate a shortcut to specified position
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@@ -495,6 +495,8 @@ namespace BrewMonster
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// Record shortcut's position and type
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data.AddRange(BitConverter.GetBytes(i));
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data.AddRange(BitConverter.GetBytes((int)pSC.GetType()));
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BMLogger.Log($"[MH] Saving shortcut slot: {i} Type: {pSC.GetType()}");
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// TODO: implement other shortcut types
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switch ((CECShortcut.ShortcutType)pSC.GetType())
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@@ -514,42 +516,42 @@ namespace BrewMonster
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break;
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}
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/* case CECShortcut.ShortcutType.SCT_ITEM:
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{
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CECSCItem itemSC = (CECSCItem)pSC;
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data.AddRange(BitConverter.GetBytes(itemSC.GetInventory()));
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data.AddRange(BitConverter.GetBytes(itemSC.GetIvtrSlot()));
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data.AddRange(BitConverter.GetBytes(itemSC.GetItemTID()));
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break;
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}
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// case CECShortcut.ShortcutType.SCT_ITEM:
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// {
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// CECSCItem itemSC = (CECSCItem)pSC;
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// data.AddRange(BitConverter.GetBytes(itemSC.GetInventory()));
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// data.AddRange(BitConverter.GetBytes(itemSC.GetIvtrSlot()));
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// data.AddRange(BitConverter.GetBytes(itemSC.GetItemTID()));
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// break;
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// }
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case CECShortcut.ShortcutType.SCT_SKILLGRP:
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{
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CECSCSkillGrp skillGrpSC = (CECSCSkillGrp)pSC;
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data.AddRange(BitConverter.GetBytes(skillGrpSC.GetGroupIndex()));
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break;
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}
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case CECShortcut.ShortcutType.SCT_SKILLGRP:
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{
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CECSCSkillGrp skillGrpSC = (CECSCSkillGrp)pSC;
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data.AddRange(BitConverter.GetBytes(skillGrpSC.GetGroupIndex()));
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break;
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}
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case CECShortcut.ShortcutType.SCT_PET:
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{
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CECSCPet petSC = (CECSCPet)pSC;
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data.AddRange(BitConverter.GetBytes(petSC.GetPetIndex()));
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break;
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}
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// case CECShortcut.ShortcutType.SCT_PET:
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// {
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// CECSCPet petSC = (CECSCPet)pSC;
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// data.AddRange(BitConverter.GetBytes(petSC.GetPetIndex()));
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// break;
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// }
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//
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// case CECShortcut.ShortcutType.SCT_AUTOFASHION:
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// {
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// CECSCAutoFashion fashionSC = (CECSCAutoFashion)pSC;
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// data.AddRange(BitConverter.GetBytes(fashionSC.GetAutoFashionIndex()));
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// break;
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// }
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case CECShortcut.ShortcutType.SCT_AUTOFASHION:
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{
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CECSCAutoFashion fashionSC = (CECSCAutoFashion)pSC;
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data.AddRange(BitConverter.GetBytes(fashionSC.GetAutoFashionIndex()));
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break;
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}
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case CECShortcut.ShortcutType.SCT_SYSMODULE:
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{
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CECSCSysModule sysSC = (CECSCSysModule)pSC;
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data.AddRange(BitConverter.GetBytes(sysSC.GetSysModID()));
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break;
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}*/
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case CECShortcut.ShortcutType.SCT_SYSMODULE:
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{
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CECSCSysModule sysSC = (CECSCSysModule)pSC;
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data.AddRange(BitConverter.GetBytes(sysSC.GetSysModID()));
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break;
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}
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default:
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Debug.LogError($"CECShortcutSet::SaveConfigData - Unknown shortcut type = { pSC.GetType()}");
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@@ -588,6 +590,8 @@ namespace BrewMonster
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int iSCType = GPDataTypeHelper.FromBytes<int>(pDataBuf, offset);
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offset += sizeof(int);
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BMLogger.Log("[MH] Loading shortcut slot: " + iSlot + " Type: " + iSCType);
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switch ((CECShortcut.ShortcutType)iSCType)
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{
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@@ -680,41 +684,41 @@ namespace BrewMonster
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break;
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}
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/*case CECShortcut.ShortcutType.SCT_PET:
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{
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if (dwVer >= 4)
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{
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int iPetIndex = BitConverter.ToInt32(pDataBuf, offset);
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offset += sizeof(int);
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if (iPetIndex >= 0)
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CreatePetShortcut(iSlot, iPetIndex);
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}
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else
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{
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Debug.LogError("CECShortcutSet::LoadConfigData - Invalid version for pet");
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return false;
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}
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break;
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}
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case CECShortcut.ShortcutType.SCT_AUTOFASHION:
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{
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if (dwVer >= 5)
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{
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int iAutoFashionIndex = BitConverter.ToInt32(pDataBuf, offset);
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offset += sizeof(int);
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if (iAutoFashionIndex >= 0)
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CreateAutoFashionShortcut(iSlot, iAutoFashionIndex);
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}
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else
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{
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Debug.LogError("CECShortcutSet::LoadConfigData - Invalid version for auto fashion");
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return false;
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}
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break;
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}
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// case CECShortcut.ShortcutType.SCT_PET:
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// {
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// if (dwVer >= 4)
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// {
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// int iPetIndex = BitConverter.ToInt32(pDataBuf, offset);
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// offset += sizeof(int);
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//
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// if (iPetIndex >= 0)
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// CreatePetShortcut(iSlot, iPetIndex);
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// }
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// else
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// {
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// Debug.LogError("CECShortcutSet::LoadConfigData - Invalid version for pet");
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// return false;
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// }
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// break;
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// }
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//
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// case CECShortcut.ShortcutType.SCT_AUTOFASHION:
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// {
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// if (dwVer >= 5)
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// {
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// int iAutoFashionIndex = BitConverter.ToInt32(pDataBuf, offset);
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// offset += sizeof(int);
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//
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// if (iAutoFashionIndex >= 0)
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// CreateAutoFashionShortcut(iSlot, iAutoFashionIndex);
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// }
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// else
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// {
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// Debug.LogError("CECShortcutSet::LoadConfigData - Invalid version for auto fashion");
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// return false;
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// }
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// break;
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// }
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case CECShortcut.ShortcutType.SCT_SYSMODULE:
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{
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@@ -732,7 +736,7 @@ namespace BrewMonster
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return false;
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}
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break;
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}*/
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}
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/* default:
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//TODO: uncomment
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@@ -1168,6 +1172,98 @@ namespace BrewMonster
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{
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public CECSkill GetSkillByID(int id) => null;
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}*/
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// class CECSCSysModule : public CECShortcut
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public class CECSCSysModule : CECShortcut
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{
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// public: // Types
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// enum { FM_NONE = -1, FM_GT, FM_TOUCH, ... FM_NUM, };
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public enum SysModuleType
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{
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FM_NONE = -1,
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FM_GT,
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FM_TOUCH,
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FM_ROBOT, // 帮派系统 (Faction / Guild system)
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FM_WIKI,
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FM_OFFLINESHOP, // 摆摊 (Offline shop / Stall)
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FM_BORADCAST, // 广播系统 (Broadcast system)
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FM_MATCH, // 边缘系统 (Match system)
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FM_ADDEXP, // 帮会系统 (Guild / Add exp system)
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FM_AUTOHPMP, // 辅助功能,自动加药 (Auxiliary function, auto potion)
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FM_NUM,
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}
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// public: // Attributes
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// static const int g_SysIndexMap[FM_NUM];
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public static readonly int[] g_SysIndexMap = new int[(int)SysModuleType.FM_NUM];
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// protected: // Attributes
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// ACString m_strDesc;
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protected string m_strDesc;
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// char m_IconFile[256];
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protected string m_IconFile;
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// int m_iSystem; // system ID
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protected int m_iSystem;
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// public: // Constructor and Destructor
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// CECSCSysModule();
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public CECSCSysModule()
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{
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m_iSCType = (int)ShortcutType.SCT_SYSMODULE;
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m_strDesc = string.Empty;
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m_IconFile = string.Empty;
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m_iSystem = (int)SysModuleType.FM_NONE;
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}
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// CECSCSysModule(const CECSCSysModule& src);
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public CECSCSysModule(CECSCSysModule src)
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{
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m_iSCType = src.m_iSCType;
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m_strDesc = src.m_strDesc;
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m_IconFile = src.m_IconFile;
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m_iSystem = src.m_iSystem;
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}
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// virtual ~CECSCSysModule() {}
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// (no destructor in C#)
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// bool Init(int iSys);
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public bool Init(int iSys)
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{
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m_iSystem = iSys;
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// TODO: load m_strDesc and m_IconFile from config/table by iSys if needed
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return true;
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}
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// virtual CECShortcut* Clone();
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public override CECShortcut Clone()
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{
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return new CECSCSysModule(this);
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}
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// virtual bool Execute();
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public override bool Execute()
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{
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// TODO: open corresponding system UI by m_iSystem (e.g. GT, Touch, Robot, Wiki, OfflineShop, Broadcast, Match, AddExp, AutoHpMp)
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return true;
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}
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// int GetSysModID() const { return m_iSystem; }
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public int GetSysModID() { return m_iSystem; }
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// virtual const wchar_t* GetDesc();
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public override string GetDesc()
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{
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return m_strDesc ?? string.Empty;
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}
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public override string GetIconFile()
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{
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return string.IsNullOrEmpty(m_IconFile) ? "unknown" : m_IconFile;
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}
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}
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#endregion
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}
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@@ -15,7 +15,7 @@ namespace BrewMonster
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#endif
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public void OnSkillDragDrop()
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{
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var iSlot = 2;
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var iSlot = 1;
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var nCombo = 2;
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CECShortcutSet pSCS = CECUIManager.Instance.GetInGameUIMan().GetSCSByDlg(1);
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if (pSCS.GetShortcut(iSlot - 1) == null || !EC_Game.GetConfigs().GetGameSettings().bLockQuickBar)
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@@ -26,7 +26,8 @@ namespace BrewMonster
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private void OnEscapeClicked()
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{
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// Open the exit dialog , not directly exit the game
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return;
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// return;
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if(EC_Game.GetGameRun()?.GetHostPlayer() != null)
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{
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EC_Game.GetGameRun()?.GetHostPlayer().OnClickBtnEscape();
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@@ -10,6 +10,9 @@ namespace BrewMonster.UI
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{
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public void OnClick()
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{
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CECUIManager.Instance.ShowUI( "Win_Message2" );
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return;
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UnityGameSession.ReturnToSelectRole();
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}
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}
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@@ -1,7 +1,352 @@
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using BrewMonster.Assets.PerfectWorld.Scripts.UI;
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using BrewMonster.Scripts.Managers;
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using CSNetwork.GPDataType;
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using PerfectWorld.Scripts;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using BrewMonster.Scripts;
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namespace BrewMonster
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{
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public class CECHostPlayer_ConfigData
|
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public partial class CECHostPlayer
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{
|
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// Shortcut sets (converted from C++: m_aSCSets1[NUM_HOSTSCSETS1], m_aSCSets2[NUM_HOSTSCSETS2], m_aSCSetSysMod[NUM_SYSMODSETS])
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public CECShortcutSet[] m_aSCSets1 = new CECShortcutSet[HostCfgConstants.NUM_HOSTSCSETS1]; // SC set 1
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public CECShortcutSet[] m_aSCSets2 = new CECShortcutSet[HostCfgConstants.NUM_HOSTSCSETS2]; // SC set 2
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public CECShortcutSet[]
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m_aSCSetSysMod = new CECShortcutSet[HostCfgConstants.NUM_SYSMODSETS]; // System module shortcut sets
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public int[]
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m_aFashionSCSets = new int[HostCfgConstants.SIZE_FASHIONSCSET]; // Auto fashion shortcut sets (indices)
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|
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// C++: CECDealInventory* m_pBoothBPack / m_pBoothSPack – booth buy pack and sell pack
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private CECDealInventory m_pBoothBPack = null; // 摆摊收购包 Booth buy pack
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private CECDealInventory m_pBoothSPack = null; // 摆摊出售包 Booth sell pack
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// C++: Host config constants (version, shortcut set counts/sizes)
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private static class HostCfgConstants
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{
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public const int HOSTCFG_VERSION = 11;
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public const int NUM_HOSTSCSETS1 = 5; // expanded from 3 to 5 (2009.05.27)
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public const int NUM_HOSTSCSETS2 = 3;
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public const int SIZE_HOSTSCSET1 = 9; // expanded from 6 to 9 (2009.05.27)
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public const int SIZE_HOSTSCSET2 = 8;
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public const int NUM_SYSMODSETS = 4; // System module shortcut sets count
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public const int SIZE_SYSMODSCSET = 4; // System module shortcut set size (first 4 slots)
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public const int SIZE_FASHIONSCSET = 240;
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}
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// Load configs data (shortcut, etc.) from specified buffer
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// Converted from: bool CECHostPlayer::LoadConfigData(const void* pDataBuf)
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public bool LoadConfigData(byte[] dataBuf)
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{
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if (dataBuf == null || dataBuf.Length < sizeof(uint))
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return false;
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int offset = 0;
|
||||
|
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// Version number
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uint dwVer = GPDataTypeHelper.FromBytes<uint>(dataBuf, offset);
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offset += sizeof(uint);
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if (dwVer > HostCfgConstants.HOSTCFG_VERSION)
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{
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return false;
|
||||
}
|
||||
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// Load shortcut configs...
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int iHostSCSets1 = (dwVer <= 4) ? 3 : HostCfgConstants.NUM_HOSTSCSETS1;
|
||||
|
||||
for (int i = 0; i < iHostSCSets1; i++)
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||||
{
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if (offset >= dataBuf.Length)
|
||||
return false;
|
||||
|
||||
if (m_aSCSets1[i] == null)
|
||||
{
|
||||
m_aSCSets1[i] = new CECShortcutSet();
|
||||
m_aSCSets1[i].Init(HostCfgConstants.SIZE_HOSTSCSET1);
|
||||
}
|
||||
|
||||
if (!m_aSCSets1[i].LoadConfigData(dataBuf, dwVer, ref offset))
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < HostCfgConstants.NUM_HOSTSCSETS2; i++)
|
||||
{
|
||||
if (offset >= dataBuf.Length)
|
||||
break; // No more data; tolerate truncated optional parts
|
||||
|
||||
if (m_aSCSets2[i] == null)
|
||||
{
|
||||
m_aSCSets2[i] = new CECShortcutSet();
|
||||
m_aSCSets2[i].Init(HostCfgConstants.SIZE_HOSTSCSET2);
|
||||
}
|
||||
|
||||
if (!m_aSCSets2[i].LoadConfigData(dataBuf, dwVer, ref offset))
|
||||
return false;
|
||||
}
|
||||
|
||||
// Load auto fashion shortcut sets
|
||||
// Load auto fashion shortcut sets
|
||||
// if(dwVer > 5)
|
||||
if (dwVer > 5)
|
||||
{
|
||||
// int size = 0;
|
||||
// if (dwVer == 6) size = 120; else size = HostCfgConstants.SIZE_FASHIONSCSET;
|
||||
int size = (dwVer == 6) ? 120 : HostCfgConstants.SIZE_FASHIONSCSET;
|
||||
// for (i=0; i < size; i++)
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
// if (dwVer <= 8 && (i % 6 == 5)) continue;
|
||||
if (dwVer <= 8 && (i % 6 == 5)) continue;
|
||||
// m_aFashionSCSets[i] = *((int*)pData); pData += sizeof(int);
|
||||
if (offset + sizeof(int) > dataBuf.Length) return false;
|
||||
m_aFashionSCSets[i] = GPDataTypeHelper.FromBytes<int>(dataBuf, offset);
|
||||
offset += sizeof(int);
|
||||
}
|
||||
}
|
||||
|
||||
// Load system module shortcut sets
|
||||
// Load system module shortcut sets
|
||||
// if(dwVer > 10)
|
||||
if (dwVer > 10)
|
||||
{
|
||||
// for (i=0; i < NUM_SYSMODSETS; i++)
|
||||
for (int iSysMod = 0; iSysMod < HostCfgConstants.NUM_SYSMODSETS; iSysMod++)
|
||||
{
|
||||
// (C#: bounds check; C++ advances pData so no separate check)
|
||||
if (offset >= dataBuf.Length)
|
||||
return false;
|
||||
|
||||
// (C#: lazy init; C++ assumes array already allocated)
|
||||
if (m_aSCSetSysMod[iSysMod] == null)
|
||||
{
|
||||
m_aSCSetSysMod[iSysMod] = new CECShortcutSet();
|
||||
m_aSCSetSysMod[iSysMod].Init(HostCfgConstants.SIZE_SYSMODSCSET);
|
||||
}
|
||||
|
||||
// int iSize;
|
||||
// if (!m_aSCSetSysMod[i]->LoadConfigData(pData, &iSize, dwVer)) return false;
|
||||
if (!m_aSCSetSysMod[iSysMod].LoadConfigData(dataBuf, dwVer, ref offset))
|
||||
return false;
|
||||
|
||||
// if (i==0) // 如果第一个4个位置均为空,则初始化默认快捷键 | If the first 4 slots are all empty, init default shortcuts
|
||||
if (iSysMod == 0)
|
||||
{
|
||||
// CECShortcutSet *pSCS = m_aSCSetSysMod[0];
|
||||
CECShortcutSet pSCS = m_aSCSetSysMod[0];
|
||||
// int ksc = 0;
|
||||
// for (ksc = 0;ksc<pSCS->GetShortcutNum();ksc++) { if (pSCS->GetShortcut(ksc)) break; }
|
||||
int ksc;
|
||||
for (ksc = 0; ksc < pSCS.GetShortcutNum(); ksc++)
|
||||
{
|
||||
if (pSCS.GetShortcut(ksc) != null)
|
||||
break;
|
||||
}
|
||||
|
||||
// if (ksc == pSCS->GetShortcutNum())
|
||||
if (ksc == pSCS.GetShortcutNum())
|
||||
{
|
||||
// int c = CECUIConfig::Instance().GetGameUI().nDefaultSystemModuleIndex.size();
|
||||
// c = min(c,4);
|
||||
var defaultList = CECUIConfig.Instance.GetGameUI().nDefaultSystemModuleIndex;
|
||||
int c = (defaultList != null) ? defaultList.Count : 0;
|
||||
c = Math.Min(c, 4);
|
||||
// for (int i=0;i<c;i++) pSCS->CreateSystemModuleShortcut(i, CECUIConfig::Instance().GetGameUI().nDefaultSystemModuleIndex[i]);
|
||||
for (int j = 0; j < c; j++)
|
||||
pSCS.CreateSystemModuleShortcut(j, defaultList[j]);
|
||||
}
|
||||
}
|
||||
// pData += iSize; (C#: offset updated by LoadConfigData ref)
|
||||
}
|
||||
}
|
||||
|
||||
// Notes:
|
||||
// - Auto fashion sets, system module shortcut sets, booth packs, and AutoYinpiao
|
||||
// sections from native are not loaded here in this Unity port yet.
|
||||
// The native format appends these after the two shortcut-set groups.
|
||||
// We intentionally ignore them safely for now.
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Save host config (shortcut sets, etc.) to buffer. When pData is null, only outputs size in iHostSize.
|
||||
/// 保存主机配置(快捷键组等)到缓冲区。pData 为 null 时仅输出 iHostSize。
|
||||
/// </summary>
|
||||
/// <param name="writeOffset">When pData is not null, write at this index. 写入时的起始下标。</param>
|
||||
public bool SaveConfigData(byte[] pData, ref int iHostSize, int writeOffset = 0)
|
||||
{
|
||||
var list = new List<byte>();
|
||||
list.AddRange(BitConverter.GetBytes(HostCfgConstants.HOSTCFG_VERSION));
|
||||
for (int i = 0; i < m_aSCSets1.Length; i++)
|
||||
{
|
||||
if (m_aSCSets1[i] == null || !m_aSCSets1[i].SaveConfigData(out byte[] buf))
|
||||
continue;
|
||||
list.AddRange(buf);
|
||||
}
|
||||
|
||||
for (int i = 0; i < m_aSCSets2.Length; i++)
|
||||
{
|
||||
if (m_aSCSets2[i] == null || !m_aSCSets2[i].SaveConfigData(out byte[] buf))
|
||||
continue;
|
||||
list.AddRange(buf);
|
||||
}
|
||||
|
||||
// Save auto fashion shortcut sets | 保存自动时装快捷键组
|
||||
// if(pDataBuf)
|
||||
// {
|
||||
// for (i=0; i < SIZE_FASHIONSCSET; i++)
|
||||
// {
|
||||
// *((int*)pData) = m_aFashionSCSets[i];
|
||||
// if(pData)
|
||||
// pData += sizeof (int);
|
||||
// }
|
||||
// }
|
||||
// iTotalSize += sizeof(int) * SIZE_FASHIONSCSET;
|
||||
for (int i = 0; i < HostCfgConstants.SIZE_FASHIONSCSET; i++)
|
||||
{
|
||||
list.AddRange(BitConverter.GetBytes(m_aFashionSCSets[i]));
|
||||
}
|
||||
|
||||
// Save system module shortcut sets | 保存系统模块快捷键组
|
||||
// for (i=0; i < NUM_SYSMODSETS; i++)
|
||||
// {
|
||||
// m_aSCSetSysMod[i]->SaveConfigData(pData, &iSize);
|
||||
// iTotalSize += iSize;
|
||||
// if (pData)
|
||||
// pData += iSize;
|
||||
// }
|
||||
for (int i = 0; i < HostCfgConstants.NUM_SYSMODSETS; i++)
|
||||
{
|
||||
if (m_aSCSetSysMod[i] == null || !m_aSCSetSysMod[i].SaveConfigData(out byte[] buf))
|
||||
continue;
|
||||
list.AddRange(buf);
|
||||
}
|
||||
|
||||
// Save Booth Buy and Sell Pack
|
||||
// 保存摆摊收购包与出售包
|
||||
// CECDealInventory *pBoothPacks[2] = {GetBoothBuyPack(), GetBoothSellPack()};
|
||||
CECDealInventory[] pBoothPacks = new CECDealInventory[] { GetBoothBuyPack(), GetBoothSellPack() };
|
||||
// for (int k=0 ; k < sizeof(pBoothPacks)/sizeof(pBoothPacks[0]); ++k)
|
||||
for (int k = 0; k < pBoothPacks.Length; ++k)
|
||||
{
|
||||
// CECDealInventory *pBoothPack = pBoothPacks[k];
|
||||
CECDealInventory pBoothPack = pBoothPacks[k];
|
||||
// bool isBuyPack = (pBoothPack == GetBoothBuyPack());
|
||||
bool isBuyPack = (pBoothPack == GetBoothBuyPack());
|
||||
// DWORD dwSize = pBoothPack->GetSize();
|
||||
uint dwSize = (uint)(pBoothPack != null ? pBoothPack.GetSize() : 0);
|
||||
// if (pData) { *((DWORD *)pData) = dwSize; pData += sizeof(DWORD);
|
||||
list.AddRange(BitConverter.GetBytes(dwSize));
|
||||
//
|
||||
// BoothItem temp; for (DWORD i = 0; i < dwSize; ++ i)
|
||||
if (pBoothPack != null)
|
||||
{
|
||||
for (uint i = 0; i < dwSize; ++i)
|
||||
{
|
||||
// ::ZeroMemory(&temp, sizeof(temp));
|
||||
BoothItem temp = default;
|
||||
// const CECDealInventory::ITEMINFO &ii = pBoothPack->GetItemInfo(i);
|
||||
CECDealInventory_ITEMINFO ii = pBoothPack.GetItemInfo((int)i);
|
||||
// CECIvtrItem* pItem1 = pBoothPack->GetItem(i);
|
||||
EC_IvtrItem pItem1 = pBoothPack.GetItem((int)i);
|
||||
// if (pItem1) { CECIvtrItem* pItem2 = m_pPack->GetItem(ii.iOrigin);
|
||||
if (pItem1 != null)
|
||||
{
|
||||
// CECIvtrItem* pItem2 = m_pPack->GetItem(ii.iOrigin);
|
||||
EC_IvtrItem pItem2 = m_pPack.GetItem(ii.iOrigin, false);
|
||||
// if (pItem2 && pItem2->GetTemplateID() == pItem1->GetTemplateID())
|
||||
if (pItem2 != null && pItem2.GetTemplateID() == pItem1.GetTemplateID())
|
||||
{
|
||||
// temp.idItem = pItem1->GetTemplateID(); temp.iOrigin = ii.iOrigin;
|
||||
temp.idItem = (uint)pItem1.GetTemplateID();
|
||||
temp.iOrigin = (uint)ii.iOrigin;
|
||||
// temp.iUnitPrice = pItem1->GetUnitPrice();
|
||||
temp.iUnitPrice = (uint)pItem1.GetUnitPrice();
|
||||
// temp.iAmount = isBuyPack ? ii.iAmount : a_Min(ii.iAmount, pItem2->GetCount());
|
||||
temp.iAmount = isBuyPack
|
||||
? (uint)ii.iAmount
|
||||
: (uint)Math.Min(ii.iAmount, pItem2.GetCount());
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// *((BoothItem *)pData) = temp; pData += sizeof(temp);
|
||||
list.AddRange(BitConverter.GetBytes(temp.idItem));
|
||||
list.AddRange(BitConverter.GetBytes(temp.iOrigin));
|
||||
list.AddRange(BitConverter.GetBytes(temp.iAmount));
|
||||
list.AddRange(BitConverter.GetBytes(temp.iUnitPrice));
|
||||
}
|
||||
}
|
||||
// } iTotalSize += sizeof(DWORD) + dwSize * sizeof(BoothItem);
|
||||
}
|
||||
|
||||
iHostSize = list.Count;
|
||||
if (pData != null && writeOffset >= 0 && writeOffset + iHostSize <= pData.Length)
|
||||
Buffer.BlockCopy(list.ToArray(), 0, pData, writeOffset, iHostSize);
|
||||
return true;
|
||||
}
|
||||
|
||||
// C++: GetBoothBuyPack() / GetBoothSellPack()
|
||||
// 获取摆摊收购包 / 摆摊出售包
|
||||
public CECDealInventory GetBoothBuyPack() => m_pBoothBPack;
|
||||
public CECDealInventory GetBoothSellPack() => m_pBoothSPack;
|
||||
|
||||
bool CreateInventories()
|
||||
{
|
||||
|
||||
// only use to init the booth inventories
|
||||
if (m_pBoothBPack == null)
|
||||
{
|
||||
m_pBoothBPack = new CECDealInventory();
|
||||
m_pBoothBPack.Init(InventoryConst.IVTRSIZE_BOOTHBPACK);
|
||||
}
|
||||
|
||||
if (m_pBoothSPack == null)
|
||||
{
|
||||
m_pBoothSPack = new CECDealInventory();
|
||||
m_pBoothSPack.Init(InventoryConst.IVTRSIZE_BOOTHSPACK);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// C++: struct BoothItem (save format for booth buy/sell pack item)
|
||||
// 摆摊买卖包单项保存结构
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct BoothItem
|
||||
{
|
||||
public uint idItem;
|
||||
public uint iOrigin;
|
||||
public uint iAmount;
|
||||
public uint iUnitPrice;
|
||||
}
|
||||
|
||||
// C++: CECDealInventory::ITEMINFO (EC_DealInventory.h)
|
||||
// 物品附加信息
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct CECDealInventory_ITEMINFO
|
||||
{
|
||||
public int iOrigin; // 原始位置 Original position in player's normal pack
|
||||
public int iAmount; // 数量 Amount
|
||||
[MarshalAs(UnmanagedType.Bool)]
|
||||
public bool bDelete; // true 时物品对象可释放 true, item object can be released
|
||||
public int iFlag; // 物品标志 Item flag
|
||||
}
|
||||
|
||||
// C++: CECDealInventory (EC_DealInventory.h / EC_DealInventory.cpp) – minimal view for SaveConfigData
|
||||
// 交易/摆摊背包,仅提供保存配置所需的接口
|
||||
public class CECDealInventory : EC_Inventory
|
||||
{
|
||||
private readonly List<EC_IvtrItem> m_aItems = new List<EC_IvtrItem>();
|
||||
private readonly List<CECDealInventory_ITEMINFO> m_aItemInfo = new List<CECDealInventory_ITEMINFO>();
|
||||
|
||||
public int GetSize() => m_aItems.Count;
|
||||
public CECDealInventory_ITEMINFO GetItemInfo(int n) => m_aItemInfo[n];
|
||||
public EC_IvtrItem GetItem(int i) => (i >= 0 && i < m_aItems.Count) ? m_aItems[i] : null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,10 +55,8 @@ namespace BrewMonster
|
||||
private int m_iMoveEnv;
|
||||
|
||||
public A3DVECTOR3 m_vVelocity; // Velocity
|
||||
|
||||
// Shortcut sets (converted from C++: m_aSCSets1[NUM_HOSTSCSETS1], m_aSCSets2[NUM_HOSTSCSETS2])
|
||||
public CECShortcutSet[] m_aSCSets1 = new CECShortcutSet[HostCfgConstants.NUM_HOSTSCSETS1]; // SC set 1
|
||||
public CECShortcutSet[] m_aSCSets2 = new CECShortcutSet[HostCfgConstants.NUM_HOSTSCSETS2]; // SC set 2
|
||||
|
||||
|
||||
bool m_bChangingFace; // true, host is changing face
|
||||
private int m_iRoleCreateTime;
|
||||
private int m_iRoleLastLoginTime; // Role last login time
|
||||
@@ -297,15 +295,6 @@ namespace BrewMonster
|
||||
}
|
||||
}
|
||||
|
||||
private static class HostCfgConstants
|
||||
{
|
||||
public const int HOSTCFG_VERSION = 11;
|
||||
public const int NUM_HOSTSCSETS1 = 5; // expanded from 3 to 5 (2009.05.27)
|
||||
public const int NUM_HOSTSCSETS2 = 3;
|
||||
public const int SIZE_HOSTSCSET1 = 9; // expanded from 6 to 9 (2009.05.27)
|
||||
public const int SIZE_HOSTSCSET2 = 8;
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
@@ -330,6 +319,8 @@ namespace BrewMonster
|
||||
m_GatherCnt.Reset(true);
|
||||
m_PetOptCnt.SetPeriod(1000);
|
||||
m_PetOptCnt.Reset(true);
|
||||
|
||||
CreateInventories();
|
||||
}
|
||||
|
||||
public bool LoadResources()
|
||||
@@ -3460,92 +3451,6 @@ namespace BrewMonster
|
||||
return Mathf.Sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
|
||||
}
|
||||
|
||||
// Load configs data (shortcut, etc.) from specified buffer
|
||||
// Converted from: bool CECHostPlayer::LoadConfigData(const void* pDataBuf)
|
||||
public bool LoadConfigData(byte[] dataBuf)
|
||||
{
|
||||
if (dataBuf == null || dataBuf.Length < sizeof(uint))
|
||||
return false;
|
||||
|
||||
int offset = 0;
|
||||
|
||||
// Version number
|
||||
uint dwVer = GPDataTypeHelper.FromBytes<uint>(dataBuf, offset);
|
||||
offset += sizeof(uint);
|
||||
if (dwVer > HostCfgConstants.HOSTCFG_VERSION)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Load shortcut configs...
|
||||
int iHostSCSets1 = (dwVer <= 4) ? 3 : HostCfgConstants.NUM_HOSTSCSETS1;
|
||||
|
||||
for (int i = 0; i < iHostSCSets1; i++)
|
||||
{
|
||||
if (offset >= dataBuf.Length)
|
||||
return false;
|
||||
|
||||
if (m_aSCSets1[i] == null)
|
||||
{
|
||||
m_aSCSets1[i] = new CECShortcutSet();
|
||||
m_aSCSets1[i].Init(HostCfgConstants.SIZE_HOSTSCSET1);
|
||||
}
|
||||
|
||||
if (!m_aSCSets1[i].LoadConfigData(dataBuf, dwVer, ref offset))
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < HostCfgConstants.NUM_HOSTSCSETS2; i++)
|
||||
{
|
||||
if (offset >= dataBuf.Length)
|
||||
break; // No more data; tolerate truncated optional parts
|
||||
|
||||
if (m_aSCSets2[i] == null)
|
||||
{
|
||||
m_aSCSets2[i] = new CECShortcutSet();
|
||||
m_aSCSets2[i].Init(HostCfgConstants.SIZE_HOSTSCSET2);
|
||||
}
|
||||
|
||||
if (!m_aSCSets2[i].LoadConfigData(dataBuf, dwVer, ref offset))
|
||||
return false;
|
||||
}
|
||||
|
||||
// Notes:
|
||||
// - Auto fashion sets, system module shortcut sets, booth packs, and AutoYinpiao
|
||||
// sections from native are not loaded here in this Unity port yet.
|
||||
// The native format appends these after the two shortcut-set groups.
|
||||
// We intentionally ignore them safely for now.
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Save host config (shortcut sets, etc.) to buffer. When pData is null, only outputs size in iHostSize.
|
||||
/// 保存主机配置(快捷键组等)到缓冲区。pData 为 null 时仅输出 iHostSize。
|
||||
/// </summary>
|
||||
/// <param name="writeOffset">When pData is not null, write at this index. 写入时的起始下标。</param>
|
||||
public bool SaveConfigData(byte[] pData, ref int iHostSize, int writeOffset = 0)
|
||||
{
|
||||
var list = new List<byte>();
|
||||
list.AddRange(BitConverter.GetBytes(HostCfgConstants.HOSTCFG_VERSION));
|
||||
for (int i = 0; i < m_aSCSets1.Length; i++)
|
||||
{
|
||||
if (m_aSCSets1[i] == null || !m_aSCSets1[i].SaveConfigData(out byte[] buf))
|
||||
continue;
|
||||
list.AddRange(buf);
|
||||
}
|
||||
for (int i = 0; i < m_aSCSets2.Length; i++)
|
||||
{
|
||||
if (m_aSCSets2[i] == null || !m_aSCSets2[i].SaveConfigData(out byte[] buf))
|
||||
continue;
|
||||
list.AddRange(buf);
|
||||
}
|
||||
iHostSize = list.Count;
|
||||
if (pData != null && writeOffset >= 0 && writeOffset + iHostSize <= pData.Length)
|
||||
Buffer.BlockCopy(list.ToArray(), 0, pData, writeOffset, iHostSize);
|
||||
return true;
|
||||
}
|
||||
|
||||
public int GetCharacterID()
|
||||
{
|
||||
return m_PlayerInfo.cid;
|
||||
|
||||
Reference in New Issue
Block a user