Update UnityGameSession.cs
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@@ -140,12 +140,22 @@ namespace BrewMonster.Network
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{
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Instance._gameSession.RequestInventoryAsync(byPackage, callback);
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}
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public static void RequestDropEquipItem(byte index)
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{
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Instance._gameSession.RequestDropEquipItem(index);
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}
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public static void RequestEquipItemAsync(byte iIvtrIdx, byte iEquipIdx, Action callback = null)
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{
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Instance._gameSession.RequestEquipItem(iIvtrIdx, iEquipIdx, callback);
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}
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public static void RequestPickupItem(int idItem, int tid)
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{
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Instance._gameSession.RequestPickupItem(idItem, tid);
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}
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public static void RequestDropIvrtItem(byte index, int amount)
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{
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Instance._gameSession.RequestDropIvtrItem(index, amount);
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}
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public static void RequestAllInventoriesAsync(Action callback = null, params byte[] packages)
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{
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if (packages == null || packages.Length == 0)
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