Request and play anim revive
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File diff suppressed because it is too large
Load Diff
@@ -252,6 +252,26 @@ namespace CSNetwork
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SendProtocol(gamedatasendRequest, callback);
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}
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public void RequestReviveBase(int param = 0)
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{
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gamedatasend gamedatasendRequest = new gamedatasend();
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gamedatasendRequest.Data = C2SCommandFactory.CreateReviveBase(param);
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SendProtocol(gamedatasendRequest);
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}
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public void RequestReviveItem(int param = 0)
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{
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gamedatasend gamedatasendRequest = new gamedatasend();
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gamedatasendRequest.Data = C2SCommandFactory.CreateReviveBase(param);
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SendProtocol(gamedatasendRequest);
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}
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public void RequestReviveByPlayer(int param = 0)
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{
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gamedatasend gamedatasendRequest = new gamedatasend();
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gamedatasendRequest.Data = C2SCommandFactory.CreateReviveBase(param);
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SendProtocol(gamedatasendRequest);
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}
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public void RequestMallShopping(uint count, CMD_MallShopping.goods[] goodsArray)
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{
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gamedatasend gamedatasendRequest = new gamedatasend();
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@@ -478,6 +498,18 @@ namespace CSNetwork
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EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_OWNITEMINFO, (int)MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf,
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pCmdHeader, iHostID);
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break;
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case CommandID.PLAYER_DIED:
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EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PLAYERDIED, (int)MANAGER_INDEX.MAN_PLAYER, -1, pDataBuf, pCmdHeader);
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break;
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case CommandID.HOST_DIED:
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EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_DIED, (int)MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader);
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break;
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case CommandID.PLAYER_REVIVE:
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EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PLAYERREVIVE, (int)MANAGER_INDEX.MAN_PLAYER, -1, pDataBuf, pCmdHeader);
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break;
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case CommandID.NOTIFY_HOSTPOS:
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EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_GOTO, (int)MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader);
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break;
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case CommandID.NPC_ENTER_SLICE:
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case CommandID.NPC_INFO_LIST:
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case CommandID.NPC_INFO_00:
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@@ -180,6 +180,18 @@ namespace BrewMonster.Network
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public static void RequestCheckSecurityPassWd(string password)
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{
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Instance._gameSession.RequestCheckSecurityPassWd(password);
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}
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public static void RequestReviveBase()
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{
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Instance._gameSession.RequestReviveBase();
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}
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public static void RequestReviveItem()
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{
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Instance._gameSession.RequestReviveItem();
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}
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public static void RequestReviveByPlayer()
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{
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Instance._gameSession.RequestReviveByPlayer();
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}
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public void RequestMallShopping(uint count, int good_id, int good_index, int good_pos)
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