convert skill
This commit is contained in:
@@ -27,36 +27,98 @@ namespace BrewMonster
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{
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StartLoad();
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}
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private async Task StartLoad()
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private async void StartLoad()
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{
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SetupAttacksMan();
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uint idSkill = 0;
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//int count = 0;
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while (true/*count >=200*/)
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// Get the skill map to check if it's populated
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var skillMap = SkillStub.GetMap();
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if (skillMap == null || skillMap.Count == 0)
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{
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BMLogger.LogWarning("CECAttacksMan::Start() - Skill map is empty, skipping GFX loading");
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return;
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}
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LoadAllSkillGfxAsync();
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}
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/// <summary>
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/// Load GFX for a specific skill on-demand (async, non-blocking)
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/// Call this when a skill is about to be used for the first time
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/// </summary>
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public async void LoadSkillGfxOnDemand(uint skillId)
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{
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// Check if already loaded
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if (m_pSkillGfxComposerMan.GetSkillGfxComposer((int)skillId) != null)
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return; // Already loaded
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// Get SkillStub instance / 获取技能存根实例
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SkillStub skillStub = SkillStub.GetStub(skillId);
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if (skillStub == null)
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{
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BMLogger.LogWarning($"CECAttacksMan::LoadSkillGfxOnDemand() - SkillStub not found for skill {skillId}");
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return;
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}
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(string flyGFXPath, string hitGrdGFXPath, string hitGFXPath) = ElementSkill.GetAllGFX(skillId);
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// Pass skillStub to LoadOneComposerAsync / 将技能存根传递给LoadOneComposerAsync
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bool loaded = await m_pSkillGfxComposerMan.LoadOneComposerAsync((int)skillId, skillStub, flyGFXPath, hitGrdGFXPath, hitGFXPath);
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if (!loaded)
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{
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BMLogger.LogWarning($"CECAttacksMan::LoadSkillGfxOnDemand() - Failed to load GFX for skill {skillId}");
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}
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}
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public async void LoadAllSkillGfxAsync()
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{
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uint idSkill = 0;
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var skillMap = SkillStub.GetMap();
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if (skillMap == null || skillMap.Count == 0)
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{
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BMLogger.LogWarning("CECAttacksMan::LoadAllSkillGfxAsync() - Skill map is empty");
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return;
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}
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BMLogger.Log($"CECAttacksMan::LoadAllSkillGfxAsync() - Loading GFX for {skillMap.Count} skills...");
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int loadedCount = 0;
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int failedCount = 0;
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while (true)
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{
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//count++;
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idSkill = ElementSkill.NextSkill(idSkill);
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if (idSkill == 0)
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break;
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// Get SkillStub instance / 获取技能存根实例
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SkillStub skillStub = SkillStub.GetStub(idSkill);
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if (skillStub == null)
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{
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BMLogger.LogWarning($"CECAttacksMan::LoadAllSkillGfxAsync() - SkillStub not found for skill {idSkill}");
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failedCount++;
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continue;
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}
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(string flyGFXPath, string hitGrdGFXPath, string hitGFXPath) = ElementSkill.GetAllGFX(idSkill);
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/*while (pszSGCFile.StartsWith("\\"))
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pszSGCFile = pszSGCFile.Substring(1);
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string szSGCFile;
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if (string.IsNullOrEmpty(pszSGCFile))
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szSGCFile = "nosuchthing";
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// Use await instead of blocking .Result to prevent freezing
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// Pass skillStub to LoadOneComposerAsync / 将技能存根传递给LoadOneComposerAsync
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bool loaded = await m_pSkillGfxComposerMan.LoadOneComposerAsync((int)idSkill, skillStub, flyGFXPath, hitGrdGFXPath, hitGFXPath);
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if (loaded)
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loadedCount++;
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else
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szSGCFile = $"{pszSGCFile}";*/
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var isLoaded = await m_pSkillGfxComposerMan.LoadOneComposer((int)idSkill, flyGFXPath, hitGrdGFXPath, hitGFXPath);
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if (!isLoaded)
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failedCount++;
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// Yield every 10 skills to keep Unity responsive
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if ((loadedCount + failedCount) % 10 == 0)
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{
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// a_LogOutput(1, "CECAttacksMan::CECAttacksMan(), failed to load skill [%d]'s gfx composer [%s]", idSkill, szSGCFile);
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await System.Threading.Tasks.Task.Yield();
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}
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}
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BMLogger.Log($"CECAttacksMan::LoadAllSkillGfxAsync() - Complete. Loaded: {loadedCount}, Failed: {failedCount}");
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//TODO: convert this part
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/* char szMultiSectionFile[MAX_PATH] = { 0 };
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strcpy(szMultiSectionFile, "configs\\multi_section_skill.txt");
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@@ -378,6 +440,8 @@ namespace BrewMonster
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private GfxAttackMode m_AttHitMode;
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private bool m_bRelScl;
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private float m_fDefTarScl = 1.8f;
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private GfxCluster m_HitCluster = new GfxCluster { m_ulCount = 1, m_dwInterv = 0 };
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public A3DSkillGfxComposer()
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@@ -399,7 +463,7 @@ namespace BrewMonster
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string flyGfxName;
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string hitGrdGfxName;
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#endif
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public async Task<bool> Load(string flyGFXPath, string hitGrdGFXPath, string hitGFXPath)
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public async Task<bool> Load(SkillStub skillStub, string flyGFXPath, string hitGrdGFXPath, string hitGFXPath)
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{
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#if !UNITY_EDITOR
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string flyGfxName = flyGFXPath;
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@@ -410,31 +474,67 @@ namespace BrewMonster
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hitGfxName = hitGFXPath;
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hitGrdGfxName = hitGrdGFXPath;
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#endif
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if (flyGfxName != string.Empty)
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{
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flyGFX = await AddressableManager.Instance.LoadPrefabAsync("gfx/" + flyGfxName);
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}
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if (hitGfxName != string.Empty)
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{
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hitGFX = await AddressableManager.Instance.LoadPrefabAsync("gfx/" + hitGfxName);
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}
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if (hitGrdGfxName != string.Empty)
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{
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hitGrdGFX = await AddressableManager.Instance.LoadPrefabAsync("gfx/" + hitGrdGfxName);
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}
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// Load GFX prefabs / 加载GFX预制体
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flyGFX = string.IsNullOrEmpty(flyGfxName) ? null : await AddressableManager.Instance.LoadPrefabAsync("gfx/" + flyGfxName);
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hitGFX = string.IsNullOrEmpty(hitGfxName) ? null : await AddressableManager.Instance.LoadPrefabAsync("gfx/" + hitGfxName);
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hitGrdGFX = string.IsNullOrEmpty(hitGrdGfxName) ? null : await AddressableManager.Instance.LoadPrefabAsync("gfx/" + hitGrdGfxName);
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//BMLogger.LogError("HoangDev: Load A3DSkillGfxComposer GFX name: " + name);
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if (flyGFX == null)
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if (flyGFX == null && !string.IsNullOrEmpty(flyGfxName))
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{
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flyGFX = Resources.Load<GameObject>("GFX/" + "PlaceHolder");
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}
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if (hitGFX == null)
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// Read parameters from SkillStub / 从技能存根读取参数
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if (skillStub != null)
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{
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hitGFX = Resources.Load<GameObject>("GFX/" + "PlaceHolder");
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m_MoveMode = skillStub.m_MoveMode;
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m_TargetMode = skillStub.m_TargetMode;
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m_AttFlyMode = skillStub.m_AttFlyMode;
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m_AttHitMode = skillStub.m_AttHitMode;
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m_dwFlyTime = skillStub.m_dwFlyTime;
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m_bTraceTarget = skillStub.m_bTraceTarget;
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// Clustering / 集群
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m_FlyCluster.m_ulCount = skillStub.m_FlyClusterCount;
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m_FlyCluster.m_dwInterv = skillStub.m_FlyClusterInterval;
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m_HitCluster.m_ulCount = skillStub.m_HitClusterCount;
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m_HitCluster.m_dwInterv = skillStub.m_HitClusterInterval;
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// Behavior / 行为
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m_bOneHit = skillStub.m_bOneHit;
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m_bFadeOut = skillStub.m_bFadeOut;
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m_bRelScl = skillStub.m_bRelScl;
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m_fDefTarScl = skillStub.m_fDefTarScl;
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// Area / 区域
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/* m_param.m_bArea = skillStub.m_bArea;
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m_param.m_Shape = skillStub.m_Shape;
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m_param.m_vSize = skillStub.m_vSize;
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// Param value / 参数值
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m_param.value = skillStub.m_param.value;*/
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}
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if (hitGrdGFX == null)
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else
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{
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hitGrdGFX = Resources.Load<GameObject>("GFX/" + "PlaceHolder");
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// Set defaults if no skillStub provided / 如果没有提供技能存根则设置默认值
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m_MoveMode = GfxMoveMode.enumLinearMove;
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m_TargetMode = GfxTargetMode.enumHostToTarget;
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m_AttFlyMode = GfxAttackMode.enumAttPoint;
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m_AttHitMode = GfxAttackMode.enumAttPoint;
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m_dwFlyTime = 0;
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m_bTraceTarget = false;
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m_FlyCluster.m_ulCount = 1;
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m_FlyCluster.m_dwInterv = 0;
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m_HitCluster.m_ulCount = 1;
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m_HitCluster.m_dwInterv = 0;
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m_bOneHit = true;
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m_bFadeOut = false;
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m_bRelScl = true;
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m_fDefTarScl = 1.8f;
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}
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return true;
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}
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public void SpawnGFX(long IDTarget)
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@@ -1243,4 +1343,12 @@ public enum EmitShape
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enumSphere,
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enumCylinder,
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enumShapeNum
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};
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public enum GfxSkillValType
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{
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enumGfxSkillBool = 0,
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enumGfxSkillInt,
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enumGfxSkillFloat,
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enumGfxSkillValTypeNum
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};
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@@ -5,11 +5,6 @@ namespace BrewMonster
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{
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public static partial class SkillStubs
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{
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public static void Init()
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{
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int i = 0;
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i++;
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}
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// Skill stub declarations
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public static Skill1Stub __stub_Skill1Stub = new Skill1Stub();
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public static Skill2Stub __stub_Skill2Stub = new Skill2Stub();
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@@ -116,6 +116,32 @@ namespace BrewMonster
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m_szFlyGfxPath = string.Empty;
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m_szHitGrndGfxPath = string.Empty;
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m_szHitGfxPath = "策划联入/人物技能/击中/虎击击中.gfx";
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// GFX Movement and Behavior Parameters / GFX移动和行为参数
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m_MoveMode = (GfxMoveMode)0;
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m_TargetMode = (GfxTargetMode)0;
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m_AttFlyMode = (GfxAttackMode)0;
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m_AttHitMode = (GfxAttackMode)0;
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m_dwFlyTime = 0;
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m_bTraceTarget = false;
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m_FlyClusterCount = 1;
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m_FlyClusterInterval = 0;
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m_HitClusterCount = 1;
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m_HitClusterInterval = 0;
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m_bOneHit = true;
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m_bFadeOut = false;
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m_bRelScl = false;
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m_fDefTarScl = 1.8f;
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// Area parameters (commented out) / 区域参数(已注释)
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// m_bArea = false;
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// m_Shape = (EmitShape)0;
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// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
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// Param (commented out) / 参数(已注释)
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// m_paramType = (GfxSkillValType)1;
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// m_param = new GFX_SKILL_PARAM();
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// m_param.nVal = 0;
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restrict_weapons.Add(0);
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restrict_weapons.Add(1);
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restrict_weapons.Add(182);
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@@ -116,6 +116,32 @@ namespace BrewMonster
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m_szFlyGfxPath = string.Empty;
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m_szHitGrndGfxPath = string.Empty;
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m_szHitGfxPath = "策划联入/人物技能/击中/沙陷击中.gfx";
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// GFX Movement and Behavior Parameters / GFX移动和行为参数
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m_MoveMode = (GfxMoveMode)0;
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m_TargetMode = (GfxTargetMode)0;
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m_AttFlyMode = (GfxAttackMode)0;
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m_AttHitMode = (GfxAttackMode)0;
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m_dwFlyTime = 0;
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m_bTraceTarget = true;
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m_FlyClusterCount = 1;
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m_FlyClusterInterval = 0;
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m_HitClusterCount = 1;
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m_HitClusterInterval = 0;
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m_bOneHit = true;
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m_bFadeOut = false;
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m_bRelScl = true;
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m_fDefTarScl = 1.8f;
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// Area parameters (commented out) / 区域参数(已注释)
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// m_bArea = false;
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// m_Shape = (EmitShape)0;
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// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
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// Param (commented out) / 参数(已注释)
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// m_paramType = (GfxSkillValType)1;
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// m_param = new GFX_SKILL_PARAM();
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// m_param.nVal = 0;
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restrict_weapons.Add(292);
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restrict_weapons.Add(0);
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range = new Range();
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@@ -111,6 +111,32 @@ namespace BrewMonster
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m_szFlyGfxPath = string.Empty;
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m_szHitGrndGfxPath = string.Empty;
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m_szHitGfxPath = "策划联入/人物技能/击中/缩地术.gfx";
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// GFX Movement and Behavior Parameters / GFX移动和行为参数
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m_MoveMode = (GfxMoveMode)0;
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m_TargetMode = (GfxTargetMode)0;
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m_AttFlyMode = (GfxAttackMode)0;
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m_AttHitMode = (GfxAttackMode)0;
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m_dwFlyTime = 0;
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m_bTraceTarget = true;
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m_FlyClusterCount = 1;
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m_FlyClusterInterval = 0;
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m_HitClusterCount = 1;
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m_HitClusterInterval = 0;
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m_bOneHit = true;
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m_bFadeOut = false;
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m_bRelScl = true;
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m_fDefTarScl = 1.8f;
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// Area parameters (commented out) / 区域参数(已注释)
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// m_bArea = false;
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// m_Shape = (EmitShape)0;
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// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
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// Param (commented out) / 参数(已注释)
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// m_paramType = (GfxSkillValType)1;
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// m_param = new GFX_SKILL_PARAM();
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// m_param.nVal = 0;
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restrict_weapons.Add(0);
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restrict_weapons.Add(292);
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range = new Range();
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@@ -114,6 +114,32 @@ namespace BrewMonster
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m_szFlyGfxPath = string.Empty;
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m_szHitGrndGfxPath = string.Empty;
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m_szHitGfxPath = "策划联入/人物技能/击中/疾风霹雳击中.gfx";
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// GFX Movement and Behavior Parameters / GFX移动和行为参数
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m_MoveMode = (GfxMoveMode)0;
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m_TargetMode = (GfxTargetMode)0;
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m_AttFlyMode = (GfxAttackMode)0;
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m_AttHitMode = (GfxAttackMode)0;
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m_dwFlyTime = 200;
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m_bTraceTarget = false;
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m_FlyClusterCount = 1;
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m_FlyClusterInterval = 0;
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m_HitClusterCount = 1;
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m_HitClusterInterval = 0;
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m_bOneHit = true;
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m_bFadeOut = false;
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m_bRelScl = true;
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m_fDefTarScl = 1.8f;
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// Area parameters (commented out) / 区域参数(已注释)
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// m_bArea = false;
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// m_Shape = (EmitShape)0;
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// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
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// Param (commented out) / 参数(已注释)
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// m_paramType = (GfxSkillValType)1;
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// m_param = new GFX_SKILL_PARAM();
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// m_param.nVal = 0;
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restrict_weapons.Add(23749);
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range = new Range();
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range.type = 0;
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@@ -79,6 +79,32 @@ namespace BrewMonster
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m_szFlyGfxPath = string.Empty;
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m_szHitGrndGfxPath = string.Empty;
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m_szHitGfxPath = "策划联入/人物技能/击中/凌波微步击中.gfx";
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// GFX Movement and Behavior Parameters / GFX移动和行为参数
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m_MoveMode = (GfxMoveMode)0;
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m_TargetMode = (GfxTargetMode)0;
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m_AttFlyMode = (GfxAttackMode)0;
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m_AttHitMode = (GfxAttackMode)0;
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m_dwFlyTime = 1000;
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m_bTraceTarget = true;
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m_FlyClusterCount = 1;
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m_FlyClusterInterval = 0;
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m_HitClusterCount = 1;
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m_HitClusterInterval = 0;
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m_bOneHit = true;
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m_bFadeOut = false;
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m_bRelScl = true;
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m_fDefTarScl = 1.8f;
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// Area parameters (commented out) / 区域参数(已注释)
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// m_bArea = false;
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// m_Shape = (EmitShape)0;
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// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
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// Param (commented out) / 参数(已注释)
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// m_paramType = (GfxSkillValType)1;
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// m_param = new GFX_SKILL_PARAM();
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// m_param.nVal = 0;
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restrict_weapons.Add(0);
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restrict_weapons.Add(1);
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restrict_weapons.Add(182);
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|
||||
@@ -79,6 +79,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/易筋经.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -79,6 +79,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/易髓经.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -79,6 +79,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/金刚经击中.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = string.Empty;
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)7;
|
||||
m_TargetMode = (GfxTargetMode)7;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 3000;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = true;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -114,6 +114,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/法师_法之奥义_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = true;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(292);
|
||||
range = new Range();
|
||||
|
||||
@@ -115,6 +115,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/法师_静谧之术_飞行.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/静谧之术_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 2000;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = true;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(292);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -114,6 +114,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/法师_灸焰_飞行.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/法师_灸焰_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 2000;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = true;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(292);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -114,6 +114,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/法师_沙暴_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = true;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(292);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -114,6 +114,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/巫师_复仇雷霆_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(5);
|
||||
|
||||
@@ -115,6 +115,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/武侠_狂风.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = true;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(5);
|
||||
restrict_weapons.Add(9);
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/武侠_碎颅.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = true;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(5);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(9);
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/武侠_回旋击.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/武侠_回旋击.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)1;
|
||||
m_AttHitMode = (GfxAttackMode)1;
|
||||
m_dwFlyTime = 2000;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = true;
|
||||
m_bRelScl = false;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(9);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(5);
|
||||
|
||||
@@ -114,6 +114,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/龙爪手_飞行.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = string.Empty;
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)8;
|
||||
m_TargetMode = (GfxTargetMode)9;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 1100;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(182);
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
|
||||
@@ -116,6 +116,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/冰雹飞行.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = string.Empty;
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)7;
|
||||
m_TargetMode = (GfxTargetMode)6;
|
||||
m_AttFlyMode = (GfxAttackMode)1;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 4000;
|
||||
m_bTraceTarget = true;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = true;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(292);
|
||||
range = new Range();
|
||||
|
||||
@@ -78,6 +78,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/般若心经.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = string.Empty;
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)7;
|
||||
m_TargetMode = (GfxTargetMode)7;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 2000;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = true;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(292);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -113,6 +113,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/石破天惊飞行.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/石破天惊击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 2000;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(292);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -58,6 +58,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/法师_冰晶世界_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
range = new Range();
|
||||
range.type = 0;
|
||||
pre_skills = new Dictionary<uint, int>();
|
||||
|
||||
@@ -115,6 +115,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/法师_静谧之术2_飞行.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/静谧之术2_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 2000;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = true;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(292);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -58,6 +58,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/武侠_狂风.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = true;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
range = new Range();
|
||||
range.type = 0;
|
||||
pre_skills = new Dictionary<uint, int>();
|
||||
|
||||
@@ -114,6 +114,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/武侠_狂风.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = true;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(5);
|
||||
restrict_weapons.Add(9);
|
||||
|
||||
@@ -58,6 +58,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/武侠_狂风.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = true;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
range = new Range();
|
||||
range.type = 0;
|
||||
pre_skills = new Dictionary<uint, int>();
|
||||
|
||||
@@ -114,6 +114,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/法师_静谧之术_飞行.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/静谧之术_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 2000;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = true;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(292);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -114,6 +114,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/法师_静谧之术2_飞行.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/静谧之术2_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 2000;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = true;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(292);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -116,6 +116,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/寸力击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/武侠_凌风改_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/武侠_凌风改_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/武侠_横扫千军改_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/武侠_横扫千军改_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/武侠_凌风改_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(5);
|
||||
restrict_weapons.Add(9);
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/武侠_凌风改_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(5);
|
||||
restrict_weapons.Add(9);
|
||||
|
||||
@@ -115,6 +115,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/磐石护甲_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(292);
|
||||
range = new Range();
|
||||
|
||||
@@ -115,6 +115,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/磐石护甲_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(292);
|
||||
range = new Range();
|
||||
|
||||
@@ -115,6 +115,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/烈焰护甲_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(292);
|
||||
range = new Range();
|
||||
|
||||
@@ -115,6 +115,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/烈焰护甲_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(292);
|
||||
range = new Range();
|
||||
|
||||
@@ -115,6 +115,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/寒冰护甲_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(292);
|
||||
range = new Range();
|
||||
|
||||
@@ -115,6 +115,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/寒冰护甲_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(292);
|
||||
range = new Range();
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/法师_业火符_飞行.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/法师_业火符_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 3000;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = true;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(292);
|
||||
range = new Range();
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/法师_业火符_飞行.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/法师_业火符_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 3000;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = true;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(292);
|
||||
range = new Range();
|
||||
|
||||
@@ -115,6 +115,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/寒霜_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(292);
|
||||
range = new Range();
|
||||
|
||||
@@ -115,6 +115,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/寒霜_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(292);
|
||||
range = new Range();
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/法师_沙石咒_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = true;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(292);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/法师_沙石咒_击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = true;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(292);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/回马枪击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = false;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(5);
|
||||
range = new Range();
|
||||
range.type = 0;
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/回马枪击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = false;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(5);
|
||||
range = new Range();
|
||||
range.type = 0;
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/追魂诀击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(1);
|
||||
range = new Range();
|
||||
range.type = 0;
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/追魂诀击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(1);
|
||||
range = new Range();
|
||||
range.type = 0;
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/流星赶月击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 200;
|
||||
m_bTraceTarget = true;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(5);
|
||||
restrict_weapons.Add(1);
|
||||
range = new Range();
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/流星赶月击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 200;
|
||||
m_bTraceTarget = true;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(5);
|
||||
restrict_weapons.Add(1);
|
||||
range = new Range();
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/霸王断岳击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(9);
|
||||
range = new Range();
|
||||
range.type = 2;
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/霸王断岳击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(9);
|
||||
range = new Range();
|
||||
range.type = 2;
|
||||
|
||||
@@ -119,6 +119,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/霸王龙飞击中.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = string.Empty;
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)7;
|
||||
m_TargetMode = (GfxTargetMode)6;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 2000;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(9);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(5);
|
||||
|
||||
@@ -119,6 +119,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/霸王龙飞击中.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = string.Empty;
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)7;
|
||||
m_TargetMode = (GfxTargetMode)6;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 2000;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(9);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(5);
|
||||
|
||||
@@ -157,6 +157,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/凌杀飞行.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/凌杀击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)2;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 1000;
|
||||
m_bTraceTarget = true;
|
||||
m_FlyClusterCount = 3;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = true;
|
||||
// m_Shape = (EmitShape)1;
|
||||
// m_vSize = new Vector3(1.0f, 1.0f, 1.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(292);
|
||||
range = new Range();
|
||||
|
||||
@@ -157,6 +157,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/凌杀飞行.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/凌杀击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)2;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 1000;
|
||||
m_bTraceTarget = true;
|
||||
m_FlyClusterCount = 3;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = true;
|
||||
// m_Shape = (EmitShape)1;
|
||||
// m_vSize = new Vector3(1.0f, 1.0f, 1.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(292);
|
||||
range = new Range();
|
||||
|
||||
@@ -116,6 +116,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/凌风击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)7;
|
||||
m_TargetMode = (GfxTargetMode)6;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = false;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(5);
|
||||
restrict_weapons.Add(9);
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/虎击击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = false;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/虎击击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = false;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/寸力击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/寸力击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/流水击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = true;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/流水击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = true;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/凌风击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)7;
|
||||
m_TargetMode = (GfxTargetMode)6;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = false;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(5);
|
||||
restrict_weapons.Add(9);
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/凌风击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)7;
|
||||
m_TargetMode = (GfxTargetMode)6;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = false;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(5);
|
||||
restrict_weapons.Add(9);
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/龙现飞行.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/龙现击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 3000;
|
||||
m_bTraceTarget = true;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/龙现飞行.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/龙现击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 3000;
|
||||
m_bTraceTarget = true;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/断岩斩击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/断岩斩击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/狂龙斩击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = true;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/狂龙斩击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = true;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/横扫千军击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/横扫千军击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/劈空掌飞行.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/劈空掌击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)6;
|
||||
m_AttFlyMode = (GfxAttackMode)1;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 3000;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 1;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = false;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)2;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.fVal = 6.0f;
|
||||
restrict_weapons.Add(182);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/劈空掌飞行.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/劈空掌击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)6;
|
||||
m_AttFlyMode = (GfxAttackMode)1;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 3000;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 1;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = false;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)2;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.fVal = 6.0f;
|
||||
restrict_weapons.Add(182);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/无影脚击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = true;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(182);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/无影脚击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = true;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(182);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/风卷残云击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(182);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/风卷残云击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(182);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/云龙九现击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 200;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = true;
|
||||
// m_Shape = (EmitShape)1;
|
||||
// m_vSize = new Vector3(1.0f, 1.0f, 1.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(182);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/云龙九现击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 200;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = true;
|
||||
// m_Shape = (EmitShape)1;
|
||||
// m_vSize = new Vector3(1.0f, 1.0f, 1.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(182);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/疾风霹雳击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 200;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(5);
|
||||
range = new Range();
|
||||
range.type = 1;
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/疾风霹雳击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 200;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(5);
|
||||
range = new Range();
|
||||
range.type = 1;
|
||||
|
||||
@@ -113,6 +113,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/狮子吼击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = true;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.8f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/回马枪击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = false;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(5);
|
||||
range = new Range();
|
||||
range.type = 0;
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/回马枪击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = false;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(5);
|
||||
range = new Range();
|
||||
range.type = 0;
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/流星赶月击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 200;
|
||||
m_bTraceTarget = true;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(5);
|
||||
range = new Range();
|
||||
range.type = 1;
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/流星赶月击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 200;
|
||||
m_bTraceTarget = true;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(5);
|
||||
range = new Range();
|
||||
range.type = 1;
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/刃域击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)2;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = true;
|
||||
m_FlyClusterCount = 5;
|
||||
m_FlyClusterInterval = 30;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = false;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(5);
|
||||
range = new Range();
|
||||
range.type = 2;
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/刃域击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)2;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = true;
|
||||
m_FlyClusterCount = 5;
|
||||
m_FlyClusterInterval = 30;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = false;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(5);
|
||||
range = new Range();
|
||||
range.type = 2;
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/霸王龙飞击中.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = string.Empty;
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)7;
|
||||
m_TargetMode = (GfxTargetMode)6;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 2000;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(9);
|
||||
range = new Range();
|
||||
range.type = 0;
|
||||
|
||||
@@ -118,6 +118,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/霸王龙飞击中.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = string.Empty;
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)7;
|
||||
m_TargetMode = (GfxTargetMode)6;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 2000;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(9);
|
||||
range = new Range();
|
||||
range.type = 0;
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/霸王断岳击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(9);
|
||||
range = new Range();
|
||||
range.type = 2;
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/霸王断岳击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(9);
|
||||
range = new Range();
|
||||
range.type = 2;
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/霸王暴怒击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(9);
|
||||
range = new Range();
|
||||
range.type = 2;
|
||||
|
||||
@@ -117,6 +117,32 @@ namespace BrewMonster
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/霸王暴怒击中.gfx";
|
||||
|
||||
// GFX Movement and Behavior Parameters / GFX移动和行为参数
|
||||
m_MoveMode = (GfxMoveMode)0;
|
||||
m_TargetMode = (GfxTargetMode)0;
|
||||
m_AttFlyMode = (GfxAttackMode)0;
|
||||
m_AttHitMode = (GfxAttackMode)0;
|
||||
m_dwFlyTime = 0;
|
||||
m_bTraceTarget = false;
|
||||
m_FlyClusterCount = 1;
|
||||
m_FlyClusterInterval = 0;
|
||||
m_HitClusterCount = 1;
|
||||
m_HitClusterInterval = 0;
|
||||
m_bOneHit = true;
|
||||
m_bFadeOut = false;
|
||||
m_bRelScl = true;
|
||||
m_fDefTarScl = 1.5f;
|
||||
|
||||
// Area parameters (commented out) / 区域参数(已注释)
|
||||
// m_bArea = false;
|
||||
// m_Shape = (EmitShape)0;
|
||||
// m_vSize = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Param (commented out) / 参数(已注释)
|
||||
// m_paramType = (GfxSkillValType)1;
|
||||
// m_param = new GFX_SKILL_PARAM();
|
||||
// m_param.nVal = 0;
|
||||
restrict_weapons.Add(9);
|
||||
range = new Range();
|
||||
range.type = 2;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user