fix bug
This commit is contained in:
@@ -9,11 +9,16 @@ using PerfectWorld.Scripts.Player;
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using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public abstract class CECPlayer : CECObject
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{
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[SerializeField] protected Transform parentModel;
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[SerializeField] protected TextMeshProUGUI txtName;
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private static PLAYER_ACTION[] _default_actions;
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private static PLAYER_ACTION[] _turning_actions;
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PLAYER_ACTION[] m_PlayerActions;
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@@ -128,7 +133,18 @@ public abstract class CECPlayer : CECObject
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m_aEquips = new int[(int)IndexOfIteminEquipmentInventory.SIZE_ALL_EQUIPIVTR];
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queueActionEvent = new QueueActionEvent("", null, false, null);
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}
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public void SetModelHostPlayer()
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{
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parentModel = transform.GetChild(0);
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txtName = parentModel.GetComponentInChildren<TextMeshProUGUI>();
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_pPlayerModel = NPCManager.Instance.GetModelPlayer();
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Scene scene = SceneManager.GetSceneByName("a61");
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SceneManager.MoveGameObjectToScene(_pPlayerModel, scene);
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_pPlayerModel.transform.SetParent(parentModel);
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_pPlayerModel.transform.localPosition = Vector3.zero;
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_pPlayerModel.SetActive(true);
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}
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public virtual void SetUpPlayer()
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{
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m_dwResFlags = 0;
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@@ -592,9 +608,10 @@ public abstract class CECPlayer : CECObject
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if (GetMoveEnv() == (int)MoveEnvironment.MOVEENV_GROUND)
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{
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// “起” 动作(挥起)
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szAct = EC_Utility.BuildActionName(action, 0, "Æð");
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szAct = EC_Utility.BuildActionName(action, weapon_type, "Æð");
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BMLogger.LogError("PlayAttackAction PlayActionEvent: " + szAct);
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EventBus.PublishChannel(m_PlayerInfo.cid, new PlayActionEvent(szAct));
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szAct = EC_Utility.BuildActionName(action, 0, "Âä");
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szAct = EC_Utility.BuildActionName(action, weapon_type, "Âä");
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queueActionEvent.SetData(szAct, SetApplyDamage, true, attackEvent);
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EventBus.PublishChannelClass(m_PlayerInfo.cid, queueActionEvent);
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//PlayNonSkillActionWithName(iAction, szAct, true, 200, true, ref pActFlag, COMACT_FLAG_MODE_ONCE_MULTIIGNOREGFX);gagága
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@@ -37,6 +37,7 @@ public class CECMonster : CECNPC
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// If NPC doesn't have specific name, use the name in database
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if ((info.state & (int)PlayerNPCState.GP_STATE_NPC_NAME) == 0)
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{
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//m_strName = Encoding.Unicode.GetString(MemoryMarshal.AsBytes<ushort>(m_pDBEssence.name));
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m_strName = Encoding.Unicode.GetString(MemoryMarshal.AsBytes<ushort>(m_pDBEssence.name));
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m_npcUI.SetName(m_strName);
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}
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@@ -1,11 +1,13 @@
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using BrewMonster;
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using BrewMonster.Managers;
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using BrewMonster.Network;
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using BrewMonster.Scripts;
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using CSNetwork;
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using CSNetwork.GPDataType;
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using CSNetwork.Protocols.RPCData;
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using System;
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using System.Data;
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using System.Text;
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using UnityEngine;
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using static CECNPC;
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@@ -45,6 +47,10 @@ namespace PerfectWorld.Scripts.Player
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SetServerPos(Info.pos);
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SetPos(Info.pos);
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SetModelHostPlayer();
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string roleName = Encoding.Unicode.GetString(UnityGameSession.Instance.GetRoleInfo().name.ByteArray);
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if (txtName != null) txtName.text = roleName;
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m_cdr.fStepHeight = m_MoveConst.fStepHei;
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m_cdr.vExts = m_aabbServer.Extents;
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m_cdr.vVelocity.Clear();
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@@ -103,7 +103,7 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3356314488807061436}
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m_LocalRotation: {x: -0.002627404, y: 0.9181325, z: 0.3962182, w: 0.0060883234}
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m_LocalRotation: {x: 8.102368e-16, y: 1, z: 0.000000046460137, w: -0.000000017439397}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -283,7 +283,7 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6417286913550183034}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0.015501263, y: 0.89470863, z: -0.031145941, w: -0.4452933}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -418,7 +418,6 @@ GameObject:
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m_Component:
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- component: {fileID: 5695237227048099898}
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- component: {fileID: 2967440448469171042}
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- component: {fileID: 2038764726549499828}
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- component: {fileID: 6892195500068497589}
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m_Layer: 3
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m_Name: HostPlayer
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@@ -469,42 +468,6 @@ CharacterController:
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m_SkinWidth: 0.02
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m_MinMoveDistance: 0.001
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m_Center: {x: 0, y: 0.9, z: 0}
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--- !u!114 &2038764726549499828
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6513559496054861882}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c0911af06fee458459c86236ea21b716, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_PlayerInfo:
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cid: 0
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crc_c: 0
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crc_e: 0
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m_iMoveEnv: 0
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m_bWalkRun: 0
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m_iProfession: 0
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m_fScaleBySkill: 0
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m_iGender: 0
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m_bShowWeapon: 0
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txtName: {fileID: 810521971385613747}
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controller: {fileID: 2967440448469171042}
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joystick: {fileID: 0}
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btnJump: {fileID: 0}
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btnRun: {fileID: 0}
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parentModel: {fileID: 78581589932911603}
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m_bPrepareFight: 0
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m_fVertSpeed: 0
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extraGroundDistance: 0.05
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radiusEpsilon: 0.005
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groundMask:
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serializedVersion: 2
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m_Bits: 0
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slopeToleranceDeg: 2
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--- !u!114 &6892195500068497589
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -523,6 +486,7 @@ MonoBehaviour:
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crc_c: 0
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crc_e: 0
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isHit: 0
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id: 0
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--- !u!1 &7854944069823046156
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GameObject:
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m_ObjectHideFlags: 0
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@@ -476,7 +476,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6780952369966265306}
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serializedVersion: 2
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m_LocalRotation: {x: -0.03277403, y: -0.4452644, z: 0.016311517, w: -0.8946505}
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m_LocalRotation: {x: 0.017608283, y: 0.65204406, z: -0.015150423, w: 0.75782526}
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m_LocalPosition: {x: 0, y: 1, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -497,6 +497,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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_nameText: {fileID: 1823123278494198886}
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_healthText: {fileID: 1023145116209524756}
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_healthImage: {fileID: 3715353156977051930}
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--- !u!114 &775994425462537197
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MonoBehaviour:
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:68ca9467e615cbe49f5a293c85be002ab71745181674fe8395cb9e65d1a57b84
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size 32996450
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oid sha256:a2f2874de75b6144fd921c9dd6aebe4328a5014a23ca4d2f40e2ae722233aa4c
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size 33045353
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:08670fd2509244913ee54a514ac6d22c869766f810574cdc8bff9ab24f244a63
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size 532484940
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oid sha256:6bd12aa2ef944f5b258d55990cbd00b45cf412147f5ac0fd569065972fb65936
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size 532484918
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@@ -27,13 +27,11 @@ using Scene = UnityEngine.SceneManagement.Scene;
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public class CECHostPlayer : CECPlayer
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{
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[SerializeField] private TextMeshProUGUI txtName;
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[SerializeField] private CharacterController controller;
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[SerializeField] private Joystick joystick;
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[SerializeField] private Button btnJump;
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[SerializeField] private Button btnRun;
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[SerializeField] private Transform parentModel;
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PlayerStateMachine _playerStateMachine;
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PlayerMoveState _moveState;
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@@ -104,16 +102,6 @@ public class CECHostPlayer : CECPlayer
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RoleInfo RoleInfo = UnityGameSession.Instance.GetRoleInfo();
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}
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public void SetModelHostPlayer()
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{
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_pPlayerModel = NPCManager.Instance.GetModelPlayer();
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Scene scene = SceneManager.GetSceneByName("a61");
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SceneManager.MoveGameObjectToScene(_pPlayerModel, scene);
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_pPlayerModel.transform.SetParent(parentModel);
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_pPlayerModel.transform.localPosition = Vector3.zero;
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_pPlayerModel.SetActive(true);
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}
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private void Start()
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{
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mainCam = Camera.main;
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@@ -905,15 +893,14 @@ public class CECHostPlayer : CECPlayer
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{
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BMLogger.LogError("HostPlayer InitCharacter no CharacterController");
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}
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parentModel = transform.GetChild(0);
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txtName = parentModel.GetComponentInChildren<TextMeshProUGUI>();
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string roleName = Encoding.Unicode.GetString(UnityGameSession.Instance.GetRoleInfo().name.ByteArray);
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//if (role.name != null && role.name.ByteArray != null)
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//{
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// roleName = Encoding.UTF8.GetString(role.name.ByteArray, 0, role.name.Length);
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//}
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SetPlayerInfor(new INFO(role.cid, role.crc_e, role.crc_c));
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Vector3 pos = new Vector3(role.pos.x, role.pos.y, role.pos.z);
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string roleName = Encoding.Unicode.GetString(UnityGameSession.Instance.GetRoleInfo().name.ByteArray);
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if (txtName != null) txtName.text = roleName;
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EventBus.Publish(new InfoHostPlayer(roleName));
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transform.position = pos;
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+457
-10
File diff suppressed because one or more lines are too long
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