Merge branch 'feature/gfx-action' into feature/add-SO-to-Prefab

This commit is contained in:
vuong dinh hoang
2026-05-28 14:18:28 +07:00
76 changed files with 448386 additions and 57 deletions
@@ -100,6 +100,11 @@ MonoBehaviour:
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+53 -37
View File
@@ -1,53 +1,54 @@
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
using System.Collections.Generic;
using System.IO;
using System.Linq;
public class QuickSceneWindow : EditorWindow
static class QuickSceneWindowHelper
{
[MenuItem("GameObject/Quick Open Adaptive Scene", false, 1)]
public static void ShowWindow()
const float WindowWidth = 250f;
const float WindowHeight = 300f;
public static void ShowCentered<T>(string title) where T : EditorWindow
{
var window = GetWindow<QuickSceneWindow>("Quick Scene");
// Kích thước cửa sổ
float width = 250;
float height = 300;
// Lấy kích thước màn hình Unity Editor
float screenWidth = EditorGUIUtility.GetMainWindowPosition().width;
float screenHeight = EditorGUIUtility.GetMainWindowPosition().height;
// Tính toán vị trí để căn giữa
float x = (screenWidth - width) / 2;
float y = (screenHeight - height) / 2;
// Đặt vị trí và kích thước cho cửa sổ
window.position = new Rect(x, y, width, height);
var window = EditorWindow.GetWindow<T>(title);
var mainWindow = EditorGUIUtility.GetMainWindowPosition();
window.position = new Rect(
(mainWindow.width - WindowWidth) / 2,
(mainWindow.height - WindowHeight) / 2,
WindowWidth,
WindowHeight);
window.Show();
}
void OnGUI()
public static IEnumerable<EditorBuildSettingsScene> GetAvailableScenes()
{
string currentScenePath = EditorSceneManager.GetActiveScene().path;
return EditorBuildSettings.scenes.Where(scene =>
!string.Equals(scene.path, currentScenePath, System.StringComparison.OrdinalIgnoreCase));
}
public static string GetSceneDisplayName(EditorBuildSettingsScene scene)
{
string sceneName = Path.GetFileNameWithoutExtension(scene.path);
return scene.enabled ? sceneName : $"{sceneName} (not in build)";
}
public static void DrawSceneList(OpenSceneMode mode)
{
EditorGUILayout.LabelField("Available Scenes:", EditorStyles.boldLabel);
EditorGUILayout.Space();
var scenes = EditorBuildSettings.scenes;
string currentScenePath = EditorSceneManager.GetActiveScene().path;
if (scenes.Length == 0)
{
EditorGUILayout.HelpBox("No Scenes in Build Settings", MessageType.Warning);
return;
}
// Lọc ra các scene không phải scene hiện tại
var availableScenes = scenes.Where(scene =>
scene.enabled &&
!string.Equals(scene.path, currentScenePath, System.StringComparison.OrdinalIgnoreCase)
);
if (!availableScenes.Any())
var availableScenes = GetAvailableScenes().ToList();
if (availableScenes.Count == 0)
{
EditorGUILayout.HelpBox("No other scenes available", MessageType.Info);
return;
@@ -55,21 +56,36 @@ public class QuickSceneWindow : EditorWindow
foreach (var scene in availableScenes)
{
string sceneName = Path.GetFileNameWithoutExtension(scene.path);
if (GUILayout.Button(sceneName, GUILayout.Height(30)))
if (GUILayout.Button(GetSceneDisplayName(scene), GUILayout.Height(30)))
{
OpenSceneAdditively(scene.path);
OpenScene(scene.path, mode);
}
}
}
private void OpenSceneAdditively(string path)
public static void OpenScene(string path, OpenSceneMode mode)
{
if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
return;
EditorSceneManager.OpenScene(path, mode);
Debug.Log($"Opened scene ({mode}): {path}");
EditorWindow.focusedWindow?.Close();
}
}
public class QuickSceneWindow : EditorWindow
{
EditorSceneManager.OpenScene(path, OpenSceneMode.Additive);
Debug.Log($"Opened scene additively: {path}");
this.Close();
}
[MenuItem("GameObject/Quick Open Adaptive Scene", false, 1)]
public static void ShowWindow() => QuickSceneWindowHelper.ShowCentered<QuickSceneWindow>("Quick Scene");
void OnGUI() => QuickSceneWindowHelper.DrawSceneList(OpenSceneMode.Additive);
}
public class QuickSingleSceneWindow : EditorWindow
{
[MenuItem("GameObject/Quick Open Single Scene", false, 2)]
public static void ShowWindow() => QuickSceneWindowHelper.ShowCentered<QuickSingleSceneWindow>("Quick Single Scene");
void OnGUI() => QuickSceneWindowHelper.DrawSceneList(OpenSceneMode.Single);
}
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@@ -951,7 +951,7 @@ namespace BrewMonster
continue;
string strGFXFile = szBasePath + strEffect;
BMLogger.LogError("HoangDevGFXSTATE: strGFXFile: " +strGFXFile);
// [中文] TestProcessPetCureGFX — 宠愈 GFX 系统尚未移植,跳过(等价于始终返回 false)
// [English] TestProcessPetCureGFX — pet-cure GFX system not ported yet; skip (equivalent to always false)
// if (TestProcessPetCureGFX(strGFXFile, dwFlag2 != 0, i + idState * bitSize)) continue;
+2 -2
View File
@@ -5,14 +5,14 @@
"param": 0,
"hasParam": false,
"describe": "Buff rage",
"lastUsedUtcTicks": 639149576985265776
"lastUsedUtcTicks": 639155476650927568
},
{
"header": 8903,
"param": 73125,
"hasParam": true,
"describe": "NoCooldown",
"lastUsedUtcTicks": 639147565037094641
"lastUsedUtcTicks": 639155472056505793
},
{
"header": 2000,