Merge pull request 'feature/change-skill-feature' (#252) from feature/change-skill-feature into develop
Reviewed-on: https://git.pthub.vn/Unity/perfect-world-unity/pulls/252
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value: HUDPlayer
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@@ -21490,14 +21899,6 @@ PrefabInstance:
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propertyPath: m_AnchorMax.y
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value: 0
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@@ -49,7 +49,7 @@ TextureImporter:
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteBorder: {x: 4, y: 4, z: 4, w: 2}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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@@ -114,7 +114,7 @@ TextureImporter:
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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internalID: 1537655665
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vertices: []
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indices:
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edges: []
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|
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@@ -65,7 +65,12 @@ namespace BrewMonster
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public CECShortcutSet Clone()
|
||||
{
|
||||
var temp = new CECShortcutSet();
|
||||
temp.m_aShortcuts = new List<CECShortcut>(m_aShortcuts);
|
||||
return temp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Release all shortcuts and clear the set
|
||||
/// </summary>
|
||||
@@ -761,6 +766,7 @@ namespace BrewMonster
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
#region Placeholder Classes
|
||||
|
||||
@@ -7,7 +7,8 @@ using BrewMonster.Scripts.UI;
|
||||
using BrewMonster.UI;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
using System;
|
||||
using TMPro;
|
||||
namespace BrewMonster
|
||||
{
|
||||
/// <summary>
|
||||
@@ -19,6 +20,7 @@ namespace BrewMonster
|
||||
[Header("Tooltip Components")]
|
||||
[SerializeField] private GameObject panelRoot;
|
||||
[SerializeField] private EC_UIUtility.TextOutlet descriptionText;
|
||||
[SerializeField] private Button ActionButton;
|
||||
[SerializeField] private Button closeButton;
|
||||
|
||||
[Header("Positioning Settings")]
|
||||
@@ -79,14 +81,24 @@ namespace BrewMonster
|
||||
/// </summary>
|
||||
/// <param name="hintText">The skill description and information to display</param>
|
||||
/// <param name="buttonRect">The button RectTransform to position near</param>
|
||||
public void ShowTooltip(string hintText, RectTransform buttonRect)
|
||||
public void ShowTooltip(string hintText, RectTransform buttonRect, Action triggerAction = null)
|
||||
{
|
||||
if (string.IsNullOrEmpty(hintText))
|
||||
{
|
||||
Debug.LogWarning("[CDlgSkillTooltip] ShowTooltip called with empty hint text");
|
||||
return;
|
||||
}
|
||||
|
||||
if(triggerAction != null)
|
||||
{
|
||||
ActionButton.onClick.RemoveAllListeners();
|
||||
ActionButton.onClick.AddListener(() => triggerAction());
|
||||
ActionButton.GetComponentInChildren<TMP_Text>().text = "Trang bi";
|
||||
ActionButton.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
ActionButton.gameObject.SetActive(false);
|
||||
}
|
||||
// Set description text
|
||||
if (descriptionText != null)
|
||||
{
|
||||
@@ -158,5 +170,6 @@ namespace BrewMonster
|
||||
{
|
||||
HideTooltip();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,7 +10,9 @@ namespace BrewMonster
|
||||
public class CDlgSkillAction : AUIDialog
|
||||
{
|
||||
[SerializeField] private Button uiSkillButton;
|
||||
[SerializeField] private Button uiAssignSkillButton;
|
||||
[SerializeField] private SkillUI skillUI;
|
||||
[SerializeField] private AssignSkill assignSkill;
|
||||
|
||||
bool m_bOpenAction;
|
||||
bool m_bReceivedNCPGreeting; // �Ƿ��յ���NPC��Greeting
|
||||
@@ -19,24 +21,37 @@ namespace BrewMonster
|
||||
{
|
||||
base.Awake();
|
||||
uiSkillButton.onClick.RemoveAllListeners();
|
||||
uiSkillButton.onClick.AddListener(OnSkillButtonClicked);
|
||||
uiAssignSkillButton.onClick.RemoveAllListeners();
|
||||
|
||||
EventBus.Subscribe<OpenSkillUIEvent>(OnOpenSkillUIEvent);
|
||||
EventBus.Subscribe<OpenAssignSkillUIEvent>(OnOpenAssignSkillUIEvent);
|
||||
uiSkillButton.onClick.AddListener(OnSkillButtonClicked);
|
||||
uiAssignSkillButton.onClick.AddListener(OnAssignSkillButtonClicked);
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
EventBus.Unsubscribe<OpenSkillUIEvent>(OnOpenSkillUIEvent);
|
||||
EventBus.Unsubscribe<OpenAssignSkillUIEvent>(OnOpenAssignSkillUIEvent);
|
||||
}
|
||||
private void OnOpenAssignSkillUIEvent(OpenAssignSkillUIEvent @event)
|
||||
{
|
||||
TryOpenAssignSkillDialog(false);
|
||||
}
|
||||
|
||||
private void OnOpenSkillUIEvent(OpenSkillUIEvent @event)
|
||||
{
|
||||
TryOpenDialog(false);
|
||||
TryOpenSkillDialog(false);
|
||||
}
|
||||
|
||||
private void OnSkillButtonClicked()
|
||||
{
|
||||
TryOpenDialog(false);
|
||||
TryOpenSkillDialog(false);
|
||||
}
|
||||
public void TryOpenDialog(bool bAction)
|
||||
private void OnAssignSkillButtonClicked()
|
||||
{
|
||||
TryOpenAssignSkillDialog(false);
|
||||
}
|
||||
|
||||
public void TryOpenSkillDialog(bool bAction)
|
||||
{
|
||||
if(skillUI == null)
|
||||
{
|
||||
@@ -58,6 +73,29 @@ namespace BrewMonster
|
||||
SetReceivedNPCGreeting(false);
|
||||
}
|
||||
}
|
||||
public void TryOpenAssignSkillDialog(bool bAction)
|
||||
{
|
||||
if(assignSkill == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var boolll = assignSkill.gameObject.activeInHierarchy;
|
||||
if (boolll)
|
||||
{
|
||||
assignSkill.gameObject.SetActive(!boolll);
|
||||
return;
|
||||
}
|
||||
assignSkill.gameObject.SetActive(!boolll);
|
||||
|
||||
if (assignSkill.gameObject.activeInHierarchy)
|
||||
if (!GetHostPlayer().IsTalkingWithNPC())
|
||||
{
|
||||
m_bOpenAction = bAction;
|
||||
CECHostSkillModel.Instance.SendHelloToSkillLearnNPC();
|
||||
SetReceivedNPCGreeting(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetReceivedNPCGreeting(bool bReceived)
|
||||
{
|
||||
m_bReceivedNCPGreeting = bReceived;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using BrewMonster.UI;
|
||||
using BrewMonster.UI;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
@@ -13,8 +13,9 @@ namespace BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay
|
||||
{
|
||||
public class AUIImagePicture : MonoBehaviour
|
||||
{
|
||||
[Header("AUIImagePicture")]
|
||||
[SerializeField] CECShortcut pSC;
|
||||
[Header("AUIImagePicture(Need Refactor)")]
|
||||
[SerializeField] protected int slotIndex = -1;
|
||||
[SerializeField] protected CECShortcut pSC;
|
||||
[SerializeField] Button skillbutton;
|
||||
[SerializeField] protected Image skillImage;
|
||||
[SerializeField] GameObject borderImage;
|
||||
@@ -31,7 +32,7 @@ namespace BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay
|
||||
// Hint/tooltip data storage
|
||||
private string m_hintText = string.Empty;
|
||||
|
||||
private void Awake()
|
||||
public virtual void Awake()
|
||||
{
|
||||
if (skillbutton == null)
|
||||
{
|
||||
@@ -44,8 +45,7 @@ namespace BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay
|
||||
}
|
||||
public void SetDataPtr(CECShortcut pvData, string strName = null)
|
||||
{
|
||||
pSC = pvData;
|
||||
|
||||
pSC = pvData;
|
||||
}
|
||||
public void SetInteract(bool isInteract)
|
||||
{
|
||||
@@ -74,7 +74,7 @@ namespace BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay
|
||||
}
|
||||
else
|
||||
{
|
||||
EventBus.Publish(new OpenSkillUIEvent());
|
||||
EventBus.Publish(new OpenAssignSkillUIEvent());
|
||||
}
|
||||
|
||||
// Show tooltip if hint exists
|
||||
@@ -84,11 +84,16 @@ namespace BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay
|
||||
if (uiManager != null)
|
||||
{
|
||||
var rectTransform = GetComponent<RectTransform>();
|
||||
uiManager.ShowSkillTooltip(m_hintText, rectTransform);
|
||||
int skillID = int.Parse(this.name.Split('_')[1]);
|
||||
uiManager.ShowSkillTooltip(m_hintText, rectTransform, () => EventBus.Publish(new OpenAssignSkillEvent(skillID)));
|
||||
}
|
||||
}
|
||||
}
|
||||
public void SetImage(Sprite sprite)
|
||||
public void SetSlotIndex(int index)
|
||||
{
|
||||
slotIndex = index;
|
||||
}
|
||||
public virtual void SetImage(Sprite sprite)
|
||||
{
|
||||
if(skillImage == null)
|
||||
{
|
||||
@@ -96,6 +101,7 @@ namespace BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay
|
||||
return;
|
||||
}
|
||||
skillImage.sprite = sprite;
|
||||
skillImage.gameObject.SetActive(true);
|
||||
if(borderImage != null)
|
||||
borderImage.SetActive(true);
|
||||
}
|
||||
@@ -143,7 +149,7 @@ namespace BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay
|
||||
{
|
||||
return m_hintText;
|
||||
}
|
||||
public void Clear()
|
||||
public virtual void Clear()
|
||||
{
|
||||
// BMLogger.Log("Clear AUIImagePicture with name: " + name) ;
|
||||
pSC = null;
|
||||
@@ -155,6 +161,8 @@ namespace BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay
|
||||
}
|
||||
public struct OpenSkillUIEvent
|
||||
{
|
||||
|
||||
}
|
||||
public struct OpenAssignSkillUIEvent
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
using BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace BrewMonster
|
||||
{
|
||||
public class AUIToggle : AUIImagePicture
|
||||
{
|
||||
[Header("SkillToggleUI")]
|
||||
[SerializeField] protected int skillID;
|
||||
[SerializeField] protected Toggle uiToggle;
|
||||
public override void Awake()
|
||||
{
|
||||
return;
|
||||
}
|
||||
public void SetSkillID(int id)
|
||||
{
|
||||
skillID = id;
|
||||
}
|
||||
public override void SetImage(Sprite sprite)
|
||||
{
|
||||
skillImage.sprite = sprite;
|
||||
skillImage.gameObject.SetActive(true);
|
||||
}
|
||||
public override void Clear()
|
||||
{
|
||||
pSC = null;
|
||||
this.SetDataPtr(null);
|
||||
skillImage.gameObject.SetActive(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public struct OpenAssignSkillEvent
|
||||
{
|
||||
public int skillID;
|
||||
public OpenAssignSkillEvent(int id)
|
||||
{
|
||||
skillID = id;
|
||||
}
|
||||
}
|
||||
public struct CloseAssignSkillEvent
|
||||
{
|
||||
public int skillID;
|
||||
public CloseAssignSkillEvent(int id)
|
||||
{
|
||||
skillID = id;
|
||||
}
|
||||
}
|
||||
public struct OpenAssignSlotEvent
|
||||
{
|
||||
public int slotIndex;
|
||||
public OpenAssignSlotEvent(int index)
|
||||
{
|
||||
slotIndex = index;
|
||||
}
|
||||
}
|
||||
public struct CloseAssignSlotEvent
|
||||
{
|
||||
public int slotIndex;
|
||||
public CloseAssignSlotEvent(int index)
|
||||
{
|
||||
slotIndex = index;
|
||||
}
|
||||
}
|
||||
public struct OnAssignSkillEvent
|
||||
{
|
||||
public int skillID;
|
||||
public int slotIndex;
|
||||
public OnAssignSkillEvent(int skillID, int slotIndex)
|
||||
{
|
||||
this.skillID = skillID;
|
||||
this.slotIndex = slotIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d6bc7886ac27f401f9c37f216148f56d
|
||||
@@ -0,0 +1,51 @@
|
||||
using BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay;
|
||||
using UnityEngine;
|
||||
using BrewMonster.UI;
|
||||
using BrewMonster.Network;
|
||||
namespace BrewMonster
|
||||
{
|
||||
public class AUIToggleAssignSlot : AUIToggle
|
||||
{
|
||||
// [Header("AssignSlotToggleUI")]
|
||||
// [SerializeField] int slotIndex;
|
||||
public override void Awake()
|
||||
{
|
||||
UnSubscribeEvents();
|
||||
SubscribeEvents();
|
||||
return;
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
UnSubscribeEvents();
|
||||
}
|
||||
private void UnSubscribeEvents()
|
||||
{
|
||||
uiToggle.onValueChanged.RemoveAllListeners();
|
||||
EventBus.Unsubscribe<OnAssignSkillEvent>(OnAssignSlotEvent);
|
||||
}
|
||||
private void SubscribeEvents()
|
||||
{
|
||||
Debug.Log($"HoangDev: SubscribeEvents: AssignSlots");
|
||||
uiToggle.onValueChanged.AddListener(OnToggleValueChanged);
|
||||
EventBus.Subscribe<OnAssignSkillEvent>(OnAssignSlotEvent);
|
||||
}
|
||||
private void OnToggleValueChanged(bool isOn)
|
||||
{
|
||||
if (isOn)
|
||||
{
|
||||
EventBus.Publish(new OpenAssignSlotEvent(slotIndex));
|
||||
}else{
|
||||
EventBus.Publish(new CloseAssignSlotEvent(slotIndex));
|
||||
}
|
||||
}
|
||||
private void OnAssignSlotEvent(OnAssignSkillEvent @event)
|
||||
{
|
||||
if(@event.slotIndex == slotIndex)
|
||||
{
|
||||
var processSkill = CECGameRun.Instance.GetHostPlayer().GetPositiveSkillByID(@event.skillID);
|
||||
EC_Game.GetGameRun().GetUIManager().GetInGameUIMan().SetCover(this, processSkill.GetIconFile(), EC_GAMEUI_ICONS.ICONS_SKILL);
|
||||
uiToggle.isOn = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 44860f1468e264a099693e2f221b5e20
|
||||
@@ -0,0 +1,48 @@
|
||||
using BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace BrewMonster
|
||||
{
|
||||
public class AUIToggleSkillAssign : AUIToggle
|
||||
{
|
||||
public override void Awake()
|
||||
{
|
||||
UnSubscribeEvents();
|
||||
SubscribeEvents();
|
||||
return;
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
UnSubscribeEvents();
|
||||
}
|
||||
private void UnSubscribeEvents()
|
||||
{
|
||||
uiToggle.onValueChanged.RemoveAllListeners();
|
||||
EventBus.Unsubscribe<OnAssignSkillEvent>(OnAssignSkillEvent);
|
||||
}
|
||||
private void SubscribeEvents()
|
||||
{
|
||||
Debug.Log($"HoangDev: SubscribeEvents: Slot");
|
||||
uiToggle.onValueChanged.AddListener(OnToggleValueChanged);
|
||||
EventBus.Subscribe<OnAssignSkillEvent>(OnAssignSkillEvent);
|
||||
}
|
||||
private void OnToggleValueChanged(bool isOn)
|
||||
{
|
||||
if (isOn)
|
||||
{
|
||||
EventBus.Publish(new OpenAssignSkillEvent(skillID));
|
||||
}else{
|
||||
EventBus.Publish(new CloseAssignSkillEvent(skillID));
|
||||
}
|
||||
}
|
||||
private void OnAssignSkillEvent(OnAssignSkillEvent @event)
|
||||
{
|
||||
if(@event.skillID != skillID)
|
||||
{
|
||||
return;
|
||||
}
|
||||
uiToggle.isOn = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 83a3bc5f0b00d4d829f597bb59873554
|
||||
@@ -24,6 +24,9 @@ namespace BrewMonster
|
||||
public int m_nCurPanel2 = 1;
|
||||
|
||||
int currentListIndex = 0;
|
||||
int currentOffsetIndex = 0;
|
||||
int currentSelectedSlotIndex = -1;
|
||||
CECSkill assignedSkill = null;
|
||||
/// <summary>
|
||||
/// Apply for a license remove later
|
||||
/// </summary>
|
||||
@@ -43,6 +46,7 @@ namespace BrewMonster
|
||||
currentListIndex += 1;
|
||||
UpdateShortcuts();
|
||||
}
|
||||
|
||||
public bool UpdateShortcuts()
|
||||
{
|
||||
CECShortcut pSC;
|
||||
@@ -66,10 +70,29 @@ namespace BrewMonster
|
||||
{
|
||||
currentListIndex = 0;
|
||||
}
|
||||
currentOffsetIndex = 0;
|
||||
for (int i = 0; i < a_pSCS.Count; i++)
|
||||
{
|
||||
if(i == currentListIndex)
|
||||
{
|
||||
break;
|
||||
}
|
||||
currentOffsetIndex += a_pSCS[i].GetShortcutNum();
|
||||
}
|
||||
// currentOffsetIndex = 0;
|
||||
// for(int i = 0; i < currentListIndex; i++)
|
||||
// {
|
||||
// if(i == currentListIndex)
|
||||
// {
|
||||
// break;
|
||||
// }
|
||||
// currentOffsetIndex += a_pSCS[i].GetShortcutNum();
|
||||
// }
|
||||
int nSlots = Mathf.Min(a_pSCS[currentListIndex].GetShortcutNum(), AUIImagePictureList.Count);
|
||||
for (int j = 0; j < nSlots; j++)
|
||||
{
|
||||
pCell = AUIImagePictureList[j];
|
||||
pCell.SetSlotIndex(currentOffsetIndex + j);
|
||||
if (pCell == null || !pCell.gameObject.activeInHierarchy) continue;
|
||||
pSC = a_pSCS[currentListIndex].GetShortcut(j);
|
||||
pClock = pCell.GetClockIcon();
|
||||
@@ -423,6 +446,8 @@ namespace BrewMonster
|
||||
pszPanel.Add(dlgName);
|
||||
}*/
|
||||
}
|
||||
|
||||
|
||||
public int GetCurPanel1()
|
||||
{
|
||||
return m_nCurPanel1;
|
||||
@@ -431,6 +456,5 @@ namespace BrewMonster
|
||||
{
|
||||
return m_nCurPanel2;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -202,6 +202,10 @@ namespace BrewMonster
|
||||
{
|
||||
BMLogger.LogError("HoangDev: CDlgSkillSubListItem m_skillNameLbl is null for skillID " + skillID);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.name = "Item_"+m_skillID;
|
||||
}
|
||||
m_skillNameLbl.text = skillName;
|
||||
|
||||
UpdateUpgradeBtn();
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace BrewMonster
|
||||
{
|
||||
public class AssignSkill : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Button learnedSkillButton;
|
||||
[SerializeField] private Button actionButton;
|
||||
[SerializeField] private Button itemSkillButton;
|
||||
[SerializeField] private Button buttonClose;
|
||||
[SerializeField] private GameObject learnSkillUIPanel;
|
||||
[SerializeField] private GameObject actionUIPanel;
|
||||
[SerializeField] private GameObject itemUIPanel;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
learnedSkillButton.onClick.RemoveAllListeners();
|
||||
actionButton.onClick.RemoveAllListeners();
|
||||
itemSkillButton.onClick.RemoveAllListeners();
|
||||
learnedSkillButton.onClick.AddListener(OnLearnedSkillButtonClicked);
|
||||
actionButton.onClick.AddListener(OnActionButtonClicked);
|
||||
itemSkillButton.onClick.AddListener(OnItemButtonClicked);
|
||||
buttonClose.onClick.AddListener(OnCloseButtonClicked);
|
||||
itemSkillButton.interactable = false;
|
||||
}
|
||||
void OnEnable()
|
||||
{
|
||||
learnSkillUIPanel.SetActive(true);
|
||||
actionUIPanel.SetActive(false);
|
||||
itemUIPanel.SetActive(false);
|
||||
}
|
||||
|
||||
private void OnLearnedSkillButtonClicked()
|
||||
{
|
||||
learnSkillUIPanel.SetActive(true);
|
||||
actionUIPanel.SetActive(false);
|
||||
itemUIPanel.SetActive(false);
|
||||
}
|
||||
|
||||
private void OnActionButtonClicked()
|
||||
{
|
||||
learnSkillUIPanel.SetActive(false);
|
||||
actionUIPanel.SetActive(true);
|
||||
learnSkillUIPanel.SetActive(false);
|
||||
}
|
||||
|
||||
private void OnItemButtonClicked()
|
||||
{
|
||||
itemUIPanel.SetActive(true);
|
||||
actionUIPanel.SetActive(false);
|
||||
learnSkillUIPanel.SetActive(false);
|
||||
}
|
||||
|
||||
private void OnCloseButtonClicked()
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 58821e719357c4940be20d0af5869b88
|
||||
@@ -0,0 +1,486 @@
|
||||
//#define Applyforalicense
|
||||
|
||||
using BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay;
|
||||
using BrewMonster.Network;
|
||||
using BrewMonster.Scripts;
|
||||
using BrewMonster.Scripts.Managers;
|
||||
using BrewMonster.Scripts.Skills;
|
||||
using BrewMonster.UI;
|
||||
using CSNetwork.GPDataType;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using static BrewMonster.PET_EGG_ESSENCE;
|
||||
|
||||
namespace BrewMonster
|
||||
{
|
||||
public class DlgAssignSlots : AUIDialog
|
||||
{
|
||||
//[SerializeField] List<Image> m_aSkillImage = new List<Image>();
|
||||
//[SerializeField] List<Button> m_aSkillButton = new List<Button>();
|
||||
public const int MAX_SKILL_GROUP = 4;
|
||||
[SerializeField] List<AUIToggle> AUIImagePictureList = new List<AUIToggle>();
|
||||
[SerializeField] Toggle[] toggleGroup = new Toggle[MAX_SKILL_GROUP];
|
||||
[SerializeField] Button acceptButton;
|
||||
public int m_nCurPanel1 = 1;
|
||||
public int m_nCurPanel2 = 1;
|
||||
|
||||
int currentListIndex = 0;
|
||||
int currentOffsetIndex = 0;
|
||||
int currentSelectedSlotIndex = -1;
|
||||
CECSkill assignedSkill = null;
|
||||
private bool _subscribed;
|
||||
/// <summary>
|
||||
/// Apply for a license remove later
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
|
||||
// public int m_nCurPanel1 = 1;
|
||||
// public int m_nCurPanel2 = 1;
|
||||
public bool m_bShowAll1 = false;
|
||||
public bool m_bShowAll2 = false;
|
||||
public int m_nDisplayPanels1 = 0;
|
||||
public int m_nDisplayPanels2 = 0;
|
||||
|
||||
|
||||
[ContextMenu("SwitchShowSkillShortcut")]
|
||||
public void SwitchShowSkillShortcut(int panelIndex)
|
||||
{
|
||||
currentListIndex = panelIndex;
|
||||
UpdateShortcuts();
|
||||
}
|
||||
public override void Awake()
|
||||
{
|
||||
SwitchShowSkillShortcut(0);
|
||||
}
|
||||
public override void OnEnable()
|
||||
{
|
||||
UnSubscribeEvents();
|
||||
SubscribeEvents();
|
||||
currentListIndex = 0;
|
||||
CreateCacheData();
|
||||
UpdateShortcuts();
|
||||
}
|
||||
public override void OnDisable()
|
||||
{
|
||||
UnSubscribeEvents();
|
||||
}
|
||||
public void OnDestroy()
|
||||
{
|
||||
UnSubscribeEvents();
|
||||
}
|
||||
private List<CECShortcutSet> a_pSCS = new List<CECShortcutSet>();
|
||||
public bool CreateCacheData()
|
||||
{
|
||||
int nCurPanel9 = GetCurPanel1();
|
||||
int nCurPanel8 = GetCurPanel2();
|
||||
CECHostPlayer pHost = EC_Game.GetGameRun().GetHostPlayer();
|
||||
if (pHost == null)
|
||||
return false;
|
||||
a_pSCS = new List<CECShortcutSet>();
|
||||
var a_pSCSTemp = new List<CECShortcutSet>();
|
||||
var a_pszPanel = new List<string>();
|
||||
GetQuickBarNameAndSC(pHost, a_pszPanel, a_pSCSTemp, nCurPanel9, nCurPanel8);
|
||||
foreach (var item in a_pSCSTemp)
|
||||
{
|
||||
var temp = item.Clone();
|
||||
a_pSCS.Add(temp);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
public void CreateSkillShortcut()
|
||||
{
|
||||
// Debug.Log("HoangDev: CreateSkillShortcut: " + currentSelectedSlotIndex + " : " + assignedSkill.GetSkillID());
|
||||
//CECShortcutSet pSCS = CECGameRun.Instance.GetHostPlayer().GetShortcutSet1(0);
|
||||
|
||||
a_pSCS[currentListIndex].CreateSkillShortcut(currentSelectedSlotIndex, assignedSkill);
|
||||
EventBus.Publish(new OnAssignSkillEvent(assignedSkill.GetSkillID(), currentSelectedSlotIndex));
|
||||
currentSelectedSlotIndex = -1;
|
||||
assignedSkill = null;
|
||||
}
|
||||
public bool UpdateShortcuts()
|
||||
{
|
||||
CECShortcut pSC;
|
||||
CECSCSkill pSCSkill;
|
||||
AUIImagePicture pCell;
|
||||
CECSkill pSkill = new CECSkill(-1, -1);
|
||||
|
||||
if (a_pSCS == null || a_pSCS.Count < 2)
|
||||
return false;
|
||||
|
||||
if(currentListIndex >= a_pSCS.Count )
|
||||
{
|
||||
currentListIndex = 0;
|
||||
}
|
||||
|
||||
// currentOffsetIndex = 0;
|
||||
// for(int i = 0; i < currentListIndex; i++)
|
||||
// {
|
||||
// if(i == currentListIndex)
|
||||
// {
|
||||
// break;
|
||||
// }
|
||||
// currentOffsetIndex += a_pSCS[i].GetShortcutNum();
|
||||
// }
|
||||
int nSlots = Mathf.Min(a_pSCS[currentListIndex].GetShortcutNum(), AUIImagePictureList.Count);
|
||||
for (int j = 0; j < nSlots; j++)
|
||||
{
|
||||
pCell = AUIImagePictureList[j];
|
||||
pCell.SetSlotIndex(j);
|
||||
if (pCell == null || !pCell.gameObject.activeInHierarchy)
|
||||
continue;
|
||||
pSC = a_pSCS[currentListIndex].GetShortcut(j);
|
||||
if (pSC != null)
|
||||
{
|
||||
|
||||
if (pSC.GetType() == (int)CECShortcut.ShortcutType.SCT_SKILL)
|
||||
{
|
||||
pSCSkill = (CECSCSkill)pSC;
|
||||
pSkill = pSCSkill.GetSkill();
|
||||
if (false/*m_bDelGoblinSkillSC && GNET::ElementSkill::IsGoblinSkill(pSkill->GetSkillID())*/)
|
||||
{
|
||||
/* a_pSCS[i]->SetShortcut(j, NULL);
|
||||
pSC = NULL;*/
|
||||
}
|
||||
}
|
||||
|
||||
/*else if (pSC->GetType() == CECShortcut::SCT_ITEM)
|
||||
{
|
||||
iIconFile = CECGameUIMan::ICONS_INVENTORY;
|
||||
pCell->SetColor(A3DCOLORRGB(255, 255, 255));
|
||||
pSCItem = (CECSCItem*)pSC;
|
||||
pIvtr = GetHostPlayer()->GetPack(pSCItem->GetInventory());
|
||||
pItem = pIvtr->GetItem(pSCItem->GetIvtrSlot());
|
||||
if (pItem && pItem->GetCoolTime(&nMax) > 0)
|
||||
{
|
||||
pClock->SetProgressRange(0, nMax);
|
||||
pClock->SetProgressPos(nMax - pItem->GetCoolTime());
|
||||
pClock->SetColor(A3DCOLORRGBA(0, 0, 0, 128));
|
||||
}
|
||||
if (pSCItem->GetInventory() == IVTRTYPE_EQUIPPACK)
|
||||
pCell->SetColor(A3DCOLORRGBA(128, 128, 255, 128));
|
||||
}
|
||||
else if (pSC->GetType() == CECShortcut::SCT_PET)
|
||||
{
|
||||
pSCPet = (CECSCPet*)pSC;
|
||||
CECPetData* pPet = pPetCorral->GetPetData(pSCPet->GetPetIndex());
|
||||
iIconFile = CECGameUIMan::ICONS_INVENTORY;
|
||||
pCell->SetColor(A3DCOLORRGB(255, 255, 255));
|
||||
if (pPet)
|
||||
{
|
||||
// dead combat pet
|
||||
if ((pPet->GetClass() == GP_PET_CLASS_COMBAT || pPet->GetClass() == GP_PET_CLASS_EVOLUTION) && pPet->GetHPFactor() == 0.0f)
|
||||
{
|
||||
pCell->SetColor(A3DCOLORRGB(128, 128, 128));
|
||||
}
|
||||
// current active pet
|
||||
else if (pSCPet->IsActivePet())
|
||||
{
|
||||
pCell->SetColor(A3DCOLORRGB(255, 255, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (pSC->GetType() == CECShortcut::SCT_AUTOFASHION)
|
||||
{
|
||||
iIconFile = CECGameUIMan::ICONS_SUITE;
|
||||
fashionCoolTime = pHost->GetCoolTime(GP_CT_EQUIP_FASHION_ITEM, &fashionCoolTimeMax);
|
||||
pCell->SetColor(A3DCOLORRGB(255, 255, 255));
|
||||
if (fashionCoolTimeMax > 0)
|
||||
{
|
||||
pClock->SetProgressRange(0, fashionCoolTimeMax);
|
||||
pClock->SetProgressPos(fashionCoolTimeMax - fashionCoolTime);
|
||||
pClock->SetColor(A3DCOLORRGBA(0, 0, 0, 175));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
iIconFile = CECGameUIMan::ICONS_ACTION;
|
||||
if (pSC->GetType() == CECShortcut::SCT_COMMAND)
|
||||
{
|
||||
CECSCCommand* pCommandSC = (CECSCCommand*)pSC;
|
||||
if (GetHostPlayer()->IsInvisible())
|
||||
{
|
||||
if (pCommandSC->GetCommandID() == CECSCCommand::CMD_STARTTRADE ||
|
||||
pCommandSC->GetCommandID() == CECSCCommand::CMD_SELLBOOTH ||
|
||||
pCommandSC->GetCommandID() == CECSCCommand::CMD_BINDBUDDY)
|
||||
{
|
||||
pCell->SetColor(A3DCOLORRGB(128, 128, 128));
|
||||
}
|
||||
else
|
||||
{
|
||||
pCell->SetColor(A3DCOLORRGB(255, 255, 255));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pCell->SetColor(A3DCOLORRGB(255, 255, 255));
|
||||
}
|
||||
}
|
||||
|
||||
if (pSC->GetCoolTime(&nMax) > 0)
|
||||
{
|
||||
pClock->SetProgressRange(0, nMax);
|
||||
pClock->SetProgressPos(nMax - pSC->GetCoolTime());
|
||||
pClock->SetColor(A3DCOLORRGBA(0, 0, 0, 128));
|
||||
}
|
||||
}*/
|
||||
else if (pSC.GetType() == (int)CECShortcut.ShortcutType.SCT_ITEM)
|
||||
{
|
||||
pCell.SetColor(new Color(1f, 1f, 1f));
|
||||
CECSCItem pSCItem = (CECSCItem)pSC;
|
||||
EC_Inventory pIvtr = EC_Game.GetGameRun().GetHostPlayer().GetPack(pSCItem.GetInventory());
|
||||
EC_IvtrItem pItem = pIvtr?.GetItem(pSCItem.GetIvtrSlot());
|
||||
|
||||
//if (pSCItem.GetInventory == InventoryConst.IVTRTYPE_EQUIPPACK)
|
||||
//{
|
||||
// pCell.SetColor(new Color(128, 128, 255, 128));
|
||||
//}
|
||||
|
||||
if (pItem != null)
|
||||
{
|
||||
string itemIcon = pItem.GetIconFile();
|
||||
GetGameUIMan().SetCover(pCell, itemIcon, EC_GAMEUI_ICONS.ICONS_INVENTORY);
|
||||
}
|
||||
}
|
||||
else if (pSC.GetType() == (int)CECShortcut.ShortcutType.SCT_AUTOFASHION)
|
||||
{
|
||||
pCell.SetColor(new Color(1f, 1f, 1f));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pSC.GetType() == (int)CECShortcut.ShortcutType.SCT_COMMAND)
|
||||
{
|
||||
CECSCCommand pCommandSC = (CECSCCommand)pSC;
|
||||
if (EC_Game.GetGameRun().GetHostPlayer().IsInvisible())
|
||||
{
|
||||
if (pCommandSC.GetCommandID() == (int)CECSCCommand.CommandID.CMD_STARTTRADE ||
|
||||
pCommandSC.GetCommandID() == (int)CECSCCommand.CommandID.CMD_SELLBOOTH ||
|
||||
pCommandSC.GetCommandID() == (int)CECSCCommand.CommandID.CMD_BINDBUDDY)
|
||||
{
|
||||
pCell.SetColor(new Color(128, 128, 128, 255));
|
||||
}
|
||||
else
|
||||
{
|
||||
pCell.SetColor(new Color(1f, 1f, 1f));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pCell.SetColor(new Color(1f, 1f, 1f));
|
||||
}
|
||||
}
|
||||
|
||||
string cmdIcon = pSC.GetIconFile();
|
||||
GetGameUIMan().SetCover(pCell, cmdIcon, EC_GAMEUI_ICONS.ICONS_ACTION);
|
||||
}
|
||||
|
||||
|
||||
if (pSC != null)
|
||||
{
|
||||
if (pCell.GetDataPtr() == pSC)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
pCell.SetDataPtr(pSC);
|
||||
if (pSC.GetType() == (int)CECShortcut.ShortcutType.SCT_SKILLGRP)
|
||||
{
|
||||
EC_VIDEO_SETTING setting = EC_Game.GetConfigs().GetVideoSettings();
|
||||
/* pCell.SetCover(GetGameUIMan()->m_pA2DSpriteIcons[CECGameUIMan::ICONS_SKILLGRP],
|
||||
setting.comboSkill[((CECSCSkillGrp)pSC).GetGroupIndex()].nIcon + 1);
|
||||
setting.comboSkill[((CECSCSkillGrp)pSC).GetGroupIndex()].nIcon + 1;*/
|
||||
// fix later now haven't skill group icon yet
|
||||
GetGameUIMan().SetCover(pCell, "unknown", EC_GAMEUI_ICONS.ICONS_SKILL);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pSkill != null)
|
||||
{
|
||||
pCell.gameObject.SetActive(true);
|
||||
//BMLogger.Log("HoangDev: QuickBar Set Skill Icon: " + (uint)pSkill.GetSkillID() + " : " + ElementSkill.GetIcon((uint)pSkill.GetSkillID()));
|
||||
var nameskill = ElementSkill.GetIcon((uint)pSkill.GetSkillID());
|
||||
GetGameUIMan().SetCover(pCell, nameskill, EC_GAMEUI_ICONS.ICONS_SKILL);
|
||||
}
|
||||
/* af_GetFileTitle(pSC->GetIconFile(), strFile);
|
||||
strFile.MakeLower();
|
||||
pCell->SetCover(GetGameUIMan()->m_pA2DSpriteIcons[iIconFile],
|
||||
GetGameUIMan()->m_IconMap[iIconFile][strFile]); */
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pCell.Clear();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
private void GetQuickBarNameAndSC(CECHostPlayer pHost, List<string> pszPanel, List<CECShortcutSet> pSCS, int panel9, int panel8)
|
||||
{
|
||||
string dlgName;
|
||||
|
||||
dlgName = $"Win_Quickbar{Shortcut.SIZE_HOSTSCSET1}Ha";
|
||||
pszPanel.Add(dlgName);
|
||||
|
||||
for (int i = 0; i < (int)Shortcut.NUM_HOSTSCSETS1; i++)
|
||||
{
|
||||
dlgName = $"Win_Quickbar{(int)Shortcut.SIZE_HOSTSCSET1}Hb_{i + 1}";
|
||||
pSCS?.Add(pHost.GetShortcutSet1(i));
|
||||
pszPanel.Add(dlgName);
|
||||
}
|
||||
|
||||
/*// ----- Quickbar 1 Vertical A -----
|
||||
dlgName = $"Win_Quickbar{(int)Shortcut.SIZE_HOSTSCSET1}Va";
|
||||
pszPanel.Add(dlgName);
|
||||
|
||||
for (int i = 0; i < (int)Shortcut.NUM_HOSTSCSETS1; i++)
|
||||
{
|
||||
dlgName = $"Win_Quickbar{(int)Shortcut.SIZE_HOSTSCSET1}Vb_{i + 1}";
|
||||
pSCS?.Add(pHost.GetShortcutSet1(i));
|
||||
pszPanel.Add(dlgName);
|
||||
}*/
|
||||
|
||||
// ----- Quickbar 2 Horizontal A -----
|
||||
dlgName = $"Win_Quickbar{(int)Shortcut.SIZE_HOSTSCSET2}Ha";
|
||||
pszPanel.Add(dlgName);
|
||||
|
||||
for (int i = 0; i < (int)Shortcut.NUM_HOSTSCSETS2; i++)
|
||||
{
|
||||
dlgName = $"Win_Quickbar{(int)Shortcut.SIZE_HOSTSCSET2}Hb_{i + 1}";
|
||||
pSCS?.Add(pHost.GetShortcutSet2(i));
|
||||
pszPanel.Add(dlgName);
|
||||
}
|
||||
|
||||
/* // ----- Quickbar 2 Vertical A -----
|
||||
dlgName = $"Win_Quickbar{(int)Shortcut.SIZE_HOSTSCSET2}Va";
|
||||
pszPanel.Add(dlgName);
|
||||
|
||||
for (int i = 0; i < (int)Shortcut.NUM_HOSTSCSETS2; i++)
|
||||
{
|
||||
dlgName = $"Win_Quickbar{(int)Shortcut.SIZE_HOSTSCSET2}Vb_{i + 1}";
|
||||
pSCS?.Add(pHost.GetShortcutSet2(i));
|
||||
pszPanel.Add(dlgName);
|
||||
}*/
|
||||
}
|
||||
|
||||
public int GetCurPanel1()
|
||||
{
|
||||
return m_nCurPanel1;
|
||||
}
|
||||
public int GetCurPanel2()
|
||||
{
|
||||
return m_nCurPanel2;
|
||||
}
|
||||
public void OnOpenAssignSlotEvent(OpenAssignSlotEvent obj)
|
||||
{
|
||||
currentSelectedSlotIndex = obj.slotIndex;
|
||||
Debug.Log($"HoangDev: OnOpenAssignSlotEvent: assignedSkillIsNull={(assignedSkill == null)} slotIndex={currentSelectedSlotIndex}");
|
||||
if (assignedSkill != null)
|
||||
{
|
||||
CreateSkillShortcut();
|
||||
Debug.Log($"HoangDev: OnOpenAssignSlotEvent: After CreateSkillShortcut: assignedSkillIsNull={(assignedSkill == null)} slotIndex={currentSelectedSlotIndex}");
|
||||
}
|
||||
}
|
||||
public void OnOpenAssignSkillEvent(OpenAssignSkillEvent obj)
|
||||
{
|
||||
assignedSkill = CECGameRun.Instance.GetHostPlayer().GetPositiveSkillByID(obj.skillID);
|
||||
Debug.Log($"HoangDev: OnOpenAssignSkillEvent: skillID={obj.skillID} currentSelectedSlotIndex={currentSelectedSlotIndex}");
|
||||
if (currentSelectedSlotIndex != -1)
|
||||
{
|
||||
CreateSkillShortcut();
|
||||
Debug.Log($"HoangDev: OnOpenAssignSkillEvent: AfterCreateSkillShortcut: assignedSkillIsNull={(assignedSkill == null)} slotIndex={currentSelectedSlotIndex}");
|
||||
}
|
||||
}
|
||||
public void OnCloseAssignSlotEvent(CloseAssignSlotEvent obj)
|
||||
{
|
||||
currentSelectedSlotIndex = -1;
|
||||
}
|
||||
public void OnCloseAssignSkillEvent(CloseAssignSkillEvent obj)
|
||||
{
|
||||
assignedSkill = null;
|
||||
}
|
||||
private void UnSubscribeEvents()
|
||||
{
|
||||
acceptButton.onClick.RemoveListener(AcceptSkillChange);
|
||||
EventBus.Unsubscribe<OpenAssignSlotEvent>(OnOpenAssignSlotEvent);
|
||||
EventBus.Unsubscribe<OpenAssignSkillEvent>(OnOpenAssignSkillEvent);
|
||||
EventBus.Unsubscribe<CloseAssignSlotEvent>(OnCloseAssignSlotEvent);
|
||||
EventBus.Unsubscribe<CloseAssignSkillEvent>(OnCloseAssignSkillEvent);
|
||||
for(int i = 0; i < MAX_SKILL_GROUP; i++)
|
||||
{
|
||||
toggleGroup[i].onValueChanged.RemoveAllListeners();
|
||||
}
|
||||
}
|
||||
private void SubscribeEvents()
|
||||
{
|
||||
acceptButton.onClick.AddListener(AcceptSkillChange);
|
||||
EventBus.Subscribe<OpenAssignSlotEvent>(OnOpenAssignSlotEvent);
|
||||
EventBus.Subscribe<OpenAssignSkillEvent>(OnOpenAssignSkillEvent);
|
||||
EventBus.Subscribe<CloseAssignSlotEvent>(OnCloseAssignSlotEvent);
|
||||
EventBus.Subscribe<CloseAssignSkillEvent>(OnCloseAssignSkillEvent);
|
||||
for(int i = 0; i < MAX_SKILL_GROUP; i++)
|
||||
{
|
||||
int capturedIndex = i; // avoid closure capturing loop variable
|
||||
if (toggleGroup[capturedIndex] == null) continue;
|
||||
toggleGroup[capturedIndex].onValueChanged.AddListener((bool value) => OnToggleValueChanged(capturedIndex, value));
|
||||
}
|
||||
}
|
||||
private void OnToggleValueChanged(int index, bool value)
|
||||
{
|
||||
if (index < 0 || index >= MAX_SKILL_GROUP) return;
|
||||
if(value)
|
||||
{
|
||||
SwitchShowSkillShortcut(index);
|
||||
}
|
||||
}
|
||||
public void AcceptSkillChange()
|
||||
{
|
||||
int nCurPanel9 = GetCurPanel1();
|
||||
int nCurPanel8 = GetCurPanel2();
|
||||
CECHostPlayer pHost = EC_Game.GetGameRun().GetHostPlayer();
|
||||
if (pHost == null) return;
|
||||
var real_pSCS = new List<CECShortcutSet>();
|
||||
var a_pszPanel = new List<string>();
|
||||
GetQuickBarNameAndSC(pHost, a_pszPanel, real_pSCS, nCurPanel9, nCurPanel8);
|
||||
if (a_pSCS == null || a_pSCS.Count == 0 || real_pSCS == null || real_pSCS.Count == 0)
|
||||
return;
|
||||
|
||||
int setCount = Mathf.Min(a_pSCS.Count, real_pSCS.Count);
|
||||
for (int i = 0; i < setCount; i++)
|
||||
{
|
||||
CECShortcutSet cachedSet = a_pSCS[i];
|
||||
CECShortcutSet realSet = real_pSCS[i];
|
||||
if (cachedSet == null || realSet == null)
|
||||
continue;
|
||||
|
||||
int slotCount = Mathf.Min(cachedSet.GetShortcutNum(), realSet.GetShortcutNum());
|
||||
for (int j = 0; j < slotCount; j++)
|
||||
{
|
||||
CECShortcut cachedSC = cachedSet.GetShortcut(j);
|
||||
if (cachedSC == null)
|
||||
{
|
||||
realSet.SetShortcut(j, null);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (cachedSC.GetType() == (int)CECShortcut.ShortcutType.SCT_SKILL)
|
||||
{
|
||||
CECSkill skill = (cachedSC as CECSCSkill)?.GetSkill();
|
||||
if (skill != null)
|
||||
realSet.CreateSkillShortcut(j, skill);
|
||||
else
|
||||
realSet.SetShortcut(j, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Mirror cached shortcut as-is (including null), for non-skill types.
|
||||
realSet.SetShortcut(j, cachedSC);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EC_Game.GetGameRun().SaveConfigsToServer();
|
||||
CECUIManager.Instance?.UpdateSkillRelatedUI();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5446895cfdcb1422c8b95ab551bce462
|
||||
@@ -0,0 +1,92 @@
|
||||
using BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay;
|
||||
using BrewMonster.UI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace BrewMonster
|
||||
{
|
||||
public class DlgAssignSub : AUIDialog
|
||||
{
|
||||
private readonly SortedSet<int> m_skills = new();
|
||||
[SerializeField] private Transform ptSkillContainer;
|
||||
[SerializeField] private Transform psSkillContainer;
|
||||
[SerializeField] private List<AUIToggle> psSkillSlotList;
|
||||
[SerializeField] private List<AUIToggle> ptSkillSlotList;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
SetUp();
|
||||
}
|
||||
|
||||
private void SetUp()
|
||||
{
|
||||
LoadChildToList(ptSkillContainer, ptSkillSlotList);
|
||||
LoadChildToList(psSkillContainer, psSkillSlotList);
|
||||
}
|
||||
private void LoadChildToList(Transform parentTF, List<AUIToggle> slotList)
|
||||
{
|
||||
foreach (Transform child in parentTF)
|
||||
{
|
||||
AUIToggle img = child.GetComponent<AUIToggle>();
|
||||
if (img != null)
|
||||
{
|
||||
slotList.Add(img);
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void OnEnable()
|
||||
{
|
||||
UpdateView();
|
||||
}
|
||||
|
||||
private void UpdateView()
|
||||
{
|
||||
m_skills.Clear();
|
||||
|
||||
CECHostPlayer pHost = GetHostPlayer();
|
||||
int i = 0;
|
||||
int activeImgPicIndex = 1;
|
||||
int passiveImgPicIndex = 1;
|
||||
int positiveSkillNum = pHost.GetPositiveSkillNum();
|
||||
int equipSkillNum = pHost.GetEquipSkillNum();
|
||||
int passiveSkillNum = pHost.GetPassiveSkillNum();
|
||||
for (i = 0; i < positiveSkillNum; i++)
|
||||
{
|
||||
var processSkill = pHost.GetPositiveSkillByIndex(i);
|
||||
var processSkillID = processSkill.GetSkillID();
|
||||
if (ptSkillSlotList.Count <= i)
|
||||
{
|
||||
var newSkillSlot = Instantiate(ptSkillSlotList[0], ptSkillContainer);
|
||||
newSkillSlot.name = $"Item_{processSkillID}";
|
||||
ptSkillSlotList.Add(newSkillSlot);
|
||||
}
|
||||
SetImage(processSkill, ptSkillSlotList[i]);
|
||||
ptSkillSlotList[i].transform.GetChild(0).gameObject.SetActive(true);
|
||||
ptSkillSlotList[i].SetSkillID(processSkillID);
|
||||
m_skills.Add(processSkillID);
|
||||
}
|
||||
// for (i = 0; i < passiveSkillNum; i++)
|
||||
// {
|
||||
// if (psSkillSlotList.Count <= i)
|
||||
// {
|
||||
// psSkillSlotList.Add(Instantiate(psSkillSlotList[0], psSkillContainer));
|
||||
// }
|
||||
// psSkillSlotList[i].transform.GetChild(0).gameObject.SetActive(true);
|
||||
// SetImage(pHost.GetPassiveSkillByIndex(i), psSkillSlotList[i]);
|
||||
// m_skills.Add(pHost.GetPassiveSkillByIndex(i).GetSkillID());
|
||||
// }
|
||||
}
|
||||
private void SetImage(CECSkill cECSkill, AUIToggle learnedSkillUI)
|
||||
{
|
||||
if(cECSkill == null)
|
||||
{
|
||||
BMLogger.LogError("CDlgSkillSubPool::SetImage cECSkill is null");
|
||||
return;
|
||||
}
|
||||
BMLogger.Log($"CDlgSkillSubPool::SetImage SkillID={cECSkill.GetSkillID()} SkillName={cECSkill.GetName()} IconFile={cECSkill.GetIconFile()}");
|
||||
GetGameUIMan().SetCover(learnedSkillUI, cECSkill.GetIconFile(), EC_GAMEUI_ICONS.ICONS_SKILL);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 32fde4cff8f9942b19f74ef473055cf8
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c7269974711314d68bdb2103c9ecebbd
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -162,7 +162,7 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
m_HorizontalFit: 0
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||||
m_VerticalFit: 2
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||||
--- !u!1 &4323722196996787684
|
||||
--- !u!1 &1815533276476681116
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
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@@ -170,51 +170,171 @@ GameObject:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7209086543831860202}
|
||||
- component: {fileID: 1207680936664328091}
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||||
- component: {fileID: 8506468441935914785}
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||||
- component: {fileID: 719291941139433997}
|
||||
- component: {fileID: 6850183227855260189}
|
||||
- component: {fileID: 2238935618103710624}
|
||||
- component: {fileID: 5344091153085811692}
|
||||
- component: {fileID: 7422847263649581201}
|
||||
m_Layer: 5
|
||||
m_Name: Text (TMP) (2)
|
||||
m_Name: ActionButton
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &7209086543831860202
|
||||
--- !u!224 &6850183227855260189
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
||||
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@@ -1829,6 +1829,7 @@ namespace BrewMonster
|
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/// Cycles through learned skills by removing all shortcuts and adding 8 new skills to slots 0-7.
|
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/// If m_startingSkillID is set (>0), uses that specific skill ID and the next 7 (ID+1 through ID+7).
|
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/// Otherwise, cycles through all learned skills in groups of 8.
|
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/// Only work with first shortcut set, and not work with combo
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/// </summary>
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#if UNITY_EDITOR
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public void CycleSkillShortcuts()
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@@ -390,7 +390,7 @@ public class CECUIManager : MonoSingleton<CECUIManager>
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/// </summary>
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/// <param name="hintText">The skill description and requirements</param>
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/// <param name="sourceButton">The button RectTransform to position near</param>
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public void ShowSkillTooltip(string hintText, RectTransform sourceButton)
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public void ShowSkillTooltip(string hintText, RectTransform sourceButton, Action triggerAction = null)
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{
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if (string.IsNullOrEmpty(hintText))
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{
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@@ -416,10 +416,9 @@ public class CECUIManager : MonoSingleton<CECUIManager>
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if (m_pDlgSkillTooltip != null)
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{
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m_pDlgSkillTooltip.ShowTooltip(hintText, sourceButton);
|
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m_pDlgSkillTooltip.ShowTooltip(hintText, sourceButton, triggerAction);
|
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}
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}
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/// <summary>
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/// Hide the skill tooltip if it's currently visible.
|
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/// </summary>
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