Add gfx when chane skill
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||||
m_AllowLocking: 1
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 45a63d0bb9112ed45802dca4835b63c0
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,21 @@
|
||||
fileFormatVersion: 2
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||||
guid: f296ce99babd3364ea800e15e7efa080
|
||||
IHVImageFormatImporter:
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||||
externalObjects: {}
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||||
textureSettings:
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||||
serializedVersion: 2
|
||||
filterMode: 0
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
isReadable: 0
|
||||
sRGBTexture: 1
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
ignoreMipmapLimit: 0
|
||||
mipmapLimitGroupName:
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
Binary file not shown.
@@ -0,0 +1,21 @@
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||||
fileFormatVersion: 2
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||||
guid: af21047088feebe46972adf29984e3cc
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||||
IHVImageFormatImporter:
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||||
externalObjects: {}
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||||
textureSettings:
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||||
serializedVersion: 2
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||||
filterMode: 1
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||||
aniso: 1
|
||||
mipBias: 0
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||||
wrapU: 0
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wrapV: 0
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wrapW: 0
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isReadable: 0
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sRGBTexture: 1
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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ignoreMipmapLimit: 0
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mipmapLimitGroupName:
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userData:
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||||
assetBundleName:
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assetBundleVariant:
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||||
@@ -16,6 +16,7 @@ using BrewMonster;
|
||||
using BrewMonster.Scripts.ECModel;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Unity.VisualScripting.FullSerializer;
|
||||
using Unity.VisualScripting;
|
||||
public enum ECMScript
|
||||
{
|
||||
enumECMScriptStartAction = 0,
|
||||
@@ -94,6 +95,7 @@ public class A3DCombActDynData
|
||||
|
||||
public List<string> m_ActionNames = new List<string>();
|
||||
public List<string> m_SFXNames = new List<string>();
|
||||
public List<GameObject> m_GFXObjects = new List<GameObject>();
|
||||
public bool IsActionStopped() { return m_ActionNames.Count == 0; }
|
||||
/// <summary>True when there is no attack or damage has been applied. / 无攻击事件或已造成伤害则为 true</summary>
|
||||
public bool IsAllEventFinished() { return (ActiveAttackEvent == null || ActiveAttackEvent.m_bDoDamaged); }
|
||||
@@ -208,7 +210,7 @@ public class A3DCombActDynData
|
||||
/// <summary>
|
||||
/// Sound events embedded in combined action; skip gfx paths. / 组合动作内嵌音效事件;跳过 gfx 路径。
|
||||
/// </summary>
|
||||
void TriggerSFxFromEventList()
|
||||
async void TriggerSFxFromEventList()
|
||||
{
|
||||
if (m_bNoFx || m_pAct == null)
|
||||
return;
|
||||
@@ -242,19 +244,54 @@ public class A3DCombActDynData
|
||||
goto END;
|
||||
GFX:
|
||||
{
|
||||
var gfxLogPath = Path.Combine(Application.dataPath, "PerfectWorld", "Scripts", "NPC", "GFXLOG.txt");
|
||||
var lines = new List<string>();
|
||||
if (File.Exists(gfxLogPath))
|
||||
path = "gfx/" + path;
|
||||
GameObject prefab = await AddressableManager.Instance.LoadPrefabAsync(path);
|
||||
GameObject fx = null;
|
||||
if(prefab != null && m_pECModel != null)
|
||||
{
|
||||
foreach (var line in File.ReadAllLines(gfxLogPath))
|
||||
// LoadPrefabAsync returns the prefab asset; must Instantiate before modifying transform.
|
||||
// LoadPrefabAsync 返回的是预制体资源,必须先 Instantiate 再改 Transform。
|
||||
fx = GameObject.Instantiate(prefab, m_pECModel.transform);
|
||||
fx.SetActive(true);
|
||||
fx.transform.localPosition = Vector3.zero;
|
||||
fx.transform.localRotation = Quaternion.identity;
|
||||
fx.transform.localScale = Vector3.one;
|
||||
ParticleSystem ps = fx.GetComponent<ParticleSystem>();
|
||||
if (ps != null)
|
||||
ps.Play();
|
||||
}
|
||||
else if (prefab == null)
|
||||
{
|
||||
GameObject prefab2 = Resources.Load<GameObject>("GFX/" + "PlaceHolder");
|
||||
if(prefab2 != null && m_pECModel != null)
|
||||
{
|
||||
if (string.Equals(line.Trim(), path, StringComparison.OrdinalIgnoreCase))
|
||||
continue;
|
||||
lines.Add(line);
|
||||
fx = GameObject.Instantiate(prefab2, m_pECModel.transform);
|
||||
fx.SetActive(true);
|
||||
fx.transform.localPosition = Vector3.zero;
|
||||
fx.transform.localRotation = Quaternion.identity;
|
||||
fx.transform.localScale = Vector3.one;
|
||||
ParticleSystem ps2 = fx.GetComponent<ParticleSystem>();
|
||||
if (ps2 != null)
|
||||
ps2.Play();
|
||||
}
|
||||
}
|
||||
lines.Add(path);
|
||||
File.WriteAllLines(gfxLogPath, lines);
|
||||
if(fx != null)
|
||||
{
|
||||
m_GFXObjects.Add(fx);
|
||||
}
|
||||
// var gfxLogPath = Path.Combine(Application.dataPath, "PerfectWorld", "Scripts", "NPC", "GFXLOG.txt");
|
||||
// var lines = new List<string>();
|
||||
// if (File.Exists(gfxLogPath))
|
||||
// {
|
||||
// foreach (var line in File.ReadAllLines(gfxLogPath))
|
||||
// {
|
||||
// if (string.Equals(line.Trim(), path, StringComparison.OrdinalIgnoreCase))
|
||||
// continue;
|
||||
// lines.Add(line);
|
||||
// }
|
||||
// }
|
||||
// lines.Add(path);
|
||||
// File.WriteAllLines(gfxLogPath, lines);
|
||||
}
|
||||
END:
|
||||
continue;
|
||||
@@ -264,6 +301,7 @@ public class A3DCombActDynData
|
||||
}
|
||||
public void Stop(bool bStopAct, bool bForceStopFx = false )
|
||||
{
|
||||
RemoveAllActiveFx();
|
||||
// FlushDamageInfo();
|
||||
|
||||
// ClearParentInfo();
|
||||
@@ -295,7 +333,24 @@ public class A3DCombActDynData
|
||||
// if (pChannel)
|
||||
// pChannel->StopAction(m_pAct->GetRank(m_nChannel));
|
||||
}
|
||||
|
||||
public void UpdateAct(uint dwUpdateTime)
|
||||
{
|
||||
if(IsActionStopped())
|
||||
{
|
||||
RemoveAllActiveFx();
|
||||
}
|
||||
}
|
||||
public void RemoveAllActiveFx()
|
||||
{
|
||||
foreach(var fx in m_GFXObjects)
|
||||
{
|
||||
if(fx != null)
|
||||
{
|
||||
GameObject.Destroy(fx);
|
||||
}
|
||||
}
|
||||
m_GFXObjects.Clear();
|
||||
}
|
||||
public void SetUserData(int dwUserData) { m_dwUserData = dwUserData; }
|
||||
public void SetTransTime(int nTransTime) { m_nTransTime = nTransTime; }
|
||||
public void SetStopPrevAct(bool bStopPrevAct) { m_bStopPrevAct = bStopPrevAct; }
|
||||
@@ -329,12 +384,13 @@ public class ChannelActNode
|
||||
}
|
||||
public void RemoveQueuedActs()
|
||||
{
|
||||
m_pActive.RemoveAllActiveFx();
|
||||
m_QueuedActs.Clear();
|
||||
}
|
||||
}
|
||||
public class ChannelAct
|
||||
{
|
||||
public List<ChannelActNode> m_RankNodes;
|
||||
public List<ChannelActNode> m_RankNodes = new List<ChannelActNode>();
|
||||
|
||||
public ChannelAct()
|
||||
{
|
||||
@@ -347,6 +403,16 @@ public class ChannelAct
|
||||
{
|
||||
m_RankNodes = new List<ChannelActNode>();
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach(var node in m_RankNodes)
|
||||
{
|
||||
if(node != null)
|
||||
{
|
||||
node.RemoveQueuedActs();
|
||||
}
|
||||
}
|
||||
}
|
||||
m_RankNodes.Clear();
|
||||
}
|
||||
|
||||
@@ -508,7 +574,6 @@ public class CECModelStaticData
|
||||
private string m_strPixelShader = string.Empty;
|
||||
private string m_strShaderTex = string.Empty;
|
||||
private readonly List<object> m_vecPSConsts = new List<object>();
|
||||
|
||||
public CECModelStaticData()
|
||||
{
|
||||
ResetOuterData();
|
||||
@@ -733,6 +798,7 @@ public class CECModel
|
||||
private Dictionary<string, CECModel> m_childModels = new Dictionary<string, CECModel>();
|
||||
private Transform m_transform;
|
||||
private bool m_bAbsTrack = false;
|
||||
private bool m_bFirstActPlayed = false;
|
||||
public bool InheritParentId() => m_bInheritParentId;
|
||||
public void SetId(int nId) => m_nId = nId;
|
||||
public int GetId() => m_nId;
|
||||
@@ -1042,11 +1108,41 @@ public class CECModel
|
||||
{
|
||||
return false;
|
||||
}
|
||||
var pNode = m_ChannelActs[nChannel].GetNodeByRank(0);
|
||||
byte rank = 0;
|
||||
ChannelAct ca = m_ChannelActs[nChannel];
|
||||
ChannelActNode pNode = ca.GetNodeByRank(rank);
|
||||
A3DCombActDynData pActive;
|
||||
|
||||
if (pNode != null)
|
||||
{
|
||||
pActive = pNode.m_pActive;
|
||||
pNode.RemoveQueuedActs();
|
||||
}
|
||||
else
|
||||
{
|
||||
pActive = null;
|
||||
}
|
||||
|
||||
if (!bRestart && pActive != null && pActive.GetComAct().m_strName == szActName)
|
||||
return true;
|
||||
|
||||
// if (m_pBlurInfo != null && m_pBlurInfo.m_bRoot && m_pBlurInfo.m_bStopWhenActChange)
|
||||
// RemoveMotionBlurInfo();
|
||||
if (pActive != null)
|
||||
{
|
||||
pActive.Stop(bForceStop);
|
||||
pActive = null;
|
||||
}
|
||||
else if (!m_bFirstActPlayed)
|
||||
{
|
||||
m_bFirstActPlayed = true;
|
||||
nTransTime = 0;
|
||||
}
|
||||
if (pNode == null)
|
||||
{
|
||||
pNode = new ChannelActNode { m_Rank = 0 };
|
||||
m_ChannelActs[nChannel].m_RankNodes.Add(pNode);
|
||||
pNode = new ChannelActNode();
|
||||
pNode.m_Rank = rank;
|
||||
ca.m_RankNodes.Add(pNode);
|
||||
}
|
||||
pNode.m_pActive = new A3DCombActDynData(combinedAction, this, attackEvent);
|
||||
pNode.m_pActive.SetUserData((int)dwUserData);
|
||||
@@ -1173,7 +1269,6 @@ public class CECModel
|
||||
if (node.m_QueuedActs.Count > 0)
|
||||
{
|
||||
A3DCombActDynData pNext = node.m_QueuedActs[0];
|
||||
node.m_QueuedActs.RemoveAt(0);
|
||||
|
||||
if (pNext.GetStopPrevAct())
|
||||
{
|
||||
@@ -1195,6 +1290,7 @@ public class CECModel
|
||||
node.m_pActive = pNext;
|
||||
node.m_pActive.Play(i, 1f, node.m_pActive.GetTransTime(), 0/**m_EventMasks[i]*/, true, m_bAbsTrack, pNext.GetNoFxFlag());
|
||||
//pNext.UpdateAct(dwUpdateTime);
|
||||
node.m_QueuedActs.RemoveAt(0);
|
||||
m_bAbsTrack = false;
|
||||
}
|
||||
else
|
||||
@@ -1203,8 +1299,10 @@ public class CECModel
|
||||
rankNodes.RemoveAt(n);
|
||||
}
|
||||
}
|
||||
// else
|
||||
// node.m_pActive.UpdateAct(dwUpdateTime);
|
||||
else
|
||||
{
|
||||
node.m_pActive.UpdateAct(dwUpdateTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user