Merge branch 'develop' into feature/TaskThread

# Conflicts:
#	Assets/AddressableAssetsData/AssetGroups/configuration.asset
#	Assets/PerfectWorld/Scripts/Addressable/AddressableManager.cs
This commit is contained in:
VDH
2025-12-25 16:50:18 +07:00
12 changed files with 178 additions and 77 deletions
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@@ -15,18 +15,18 @@ MonoBehaviour:
m_GroupName: configuration
m_GUID: 402389c9c8797a8489a1d8188e497c23
m_SerializeEntries:
- m_GUID: 1d3ff15805e2a8548ac19cce5f6d4e09
m_Address: Assets/PerfectWorld/Data/tasks.bytes
- m_GUID: 4e7b437eecb43c64b87ab9700f5850c9
m_Address: Assets/Addressable/elements.txt
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 26ddd95c5aad09441ad4f582e1fde148
m_Address: Assets/PerfectWorld/Data/dyn_tasks.bytes
- m_GUID: 6e02334765e10654e874714298f4eef1
m_Address: Assets/Addressable/gshop.txt
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 97ca8e0d62d124346a82d5a441c55cf8
m_Address: Assets/PerfectWorld/Data/task_npc.bytes
- m_GUID: 98b87a70ddccda2459742976c2b90262
m_Address: Assets/Addressable/gshop1.txt
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.AddressableAssets;
@@ -43,7 +44,8 @@ namespace BrewMonster.Scripts
}
/// <summary>
/// Load a text asset asynchronously. The address should look like this: "elements.data"
/// Load a text asset asynchronously.
/// NOTE: The key must match the Addressables "Address" (or another valid key like a label/GUID).
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="assetPath"></param>
@@ -54,21 +56,119 @@ namespace BrewMonster.Scripts
{
return _loadedTextAssets[assetPath].Result;
}
try
{
var handle = Addressables.LoadAssetAsync<TextAsset>(assetPath);
await handle.Task;
// First, try the key exactly as provided. If it doesn't exist in the catalog,
// fall back to common project conventions (e.g. full Asset path).
foreach (var key in GetCandidateKeys(assetPath))
{
var locationsHandle = Addressables.LoadResourceLocationsAsync(key, typeof(TextAsset));
await locationsHandle.Task;
_loadedTextAssets[assetPath] = handle;
return handle.Result;
if (locationsHandle.Status != AsyncOperationStatus.Succeeded || locationsHandle.Result == null || locationsHandle.Result.Count == 0)
{
Addressables.Release(locationsHandle);
continue;
}
Addressables.Release(locationsHandle);
var handle = Addressables.LoadAssetAsync<TextAsset>(key);
await handle.Task;
if (handle.Status == AsyncOperationStatus.Succeeded && handle.Result != null)
{
_loadedTextAssets[assetPath] = handle;
return handle.Result;
}
// If load failed, release and try next candidate.
if (handle.IsValid())
{
Addressables.Release(handle);
}
}
BMLogger.LogError($"AddressableManager: No Location found for TextAsset key='{assetPath}'. " +
$"Tried: {string.Join(", ", GetCandidateKeys(assetPath).Select(k => $"'{k}'"))}");
LogSimilarKeys(assetPath);
return null;
}
catch (Exception e)
{
BMLogger.LogError(e.StackTrace);
BMLogger.LogError($"AddressableManager: Failed to load TextAsset '{assetPath}': {e}");
return null;
}
}
private static IEnumerable<string> GetCandidateKeys(string assetPath)
{
if (string.IsNullOrWhiteSpace(assetPath))
{
yield break;
}
// Exact key (what caller asked for)
yield return assetPath;
// Common fallback used by this repo's Addressables settings: full asset path address.
// Example in `Assets/AddressableAssetsData/AssetGroups/configuration.asset`:
// m_Address: Assets/Addressable/elements.txt
if (!assetPath.Contains("/") && !assetPath.Contains("\\"))
{
yield return $"Assets/Addressable/{assetPath}";
}
}
private static void LogSimilarKeys(string needle)
{
// Helpful diagnostics in dev builds: show a few keys containing the substring.
try
{
var lower = needle?.ToLowerInvariant();
if (string.IsNullOrEmpty(lower))
{
return;
}
const int max = 20;
var matches = new List<string>(max);
foreach (var locator in Addressables.ResourceLocators)
{
foreach (var keyObj in locator.Keys)
{
if (keyObj is not string keyStr)
{
continue;
}
if (!keyStr.ToLowerInvariant().Contains(lower))
{
continue;
}
matches.Add(keyStr);
if (matches.Count >= max)
{
goto Done;
}
}
}
Done:
if (matches.Count > 0)
{
BMLogger.LogWarning($"AddressableManager: Similar Addressables keys for '{needle}': {string.Join(", ", matches)}");
}
}
catch
{
// ignore diagnostics failures
}
}
/// <summary>
/// Load an asset asynchronously. The address should look like this: "models/npcs/npc/魅灵首领/魅灵首领/魅灵首领.prefab"
/// </summary>
@@ -321,7 +321,15 @@ namespace ModelRenderer.Scripts.GameData
// if (!File.Exists(pathname)) return -1;
var dataFile = await AddressableManager.Instance.LoadTextAssetAsync("elements.data");
// Addressables key must match the configured "Address". This repo currently uses full asset paths
// (see `Assets/AddressableAssetsData/AssetGroups/configuration.asset`).
// `AddressableManager.LoadTextAssetAsync` also has fallbacks, so "elements.txt" will work too.
var dataFile = await AddressableManager.Instance.LoadTextAssetAsync("Assets/Addressable/elements.txt");
if (dataFile == null)
{
BMLogger.LogError("ElementDataMan: Failed to load Addressable TextAsset for elements data.");
return -1;
}
using (var file = new MemoryStream(dataFile.bytes))
{
@@ -2,108 +2,74 @@ using System;
using System.Collections.Generic;
using System.IO;
using BrewMonster;
using BrewMonster.Scripts;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
public class GShopLoader : MonoBehaviour
{
[Header("File Paths")]
public string gshopDataPath = "gshop.data";
public string gshop1DataPath = "gshop1.data";
// Addressables-only: do NOT load gshop/gshop1 from file system paths.
// These must match the configured Addressables "Address" values in
// `Assets/AddressableAssetsData/AssetGroups/configuration.asset`.
private const string GSHOP_ADDRESS = "Assets/Addressable/gshop.txt";
private const string GSHOP1_ADDRESS = "Assets/Addressable/gshop1.txt";
[Header("Loaded Data")]
public GShopData primaryShop = new GShopData();
public GShopData secondaryShop = new GShopData();
async void Start()
{
#if UNITY_ANDROID && !UNITY_EDITOR
bool result = await MoveShopDataToPersistentPath();
if (!result)
// Wait for AddressableManager to be initialized
while (!AddressableManager.Instance.IsInitialized())
{
BMLogger.LogError($"ElementDataMan: Failed to move element file to persistent path");
return;
await UniTask.DelayFrame(1);
}
#endif
LoadGShopData();
}
public async UniTask<bool> MoveShopDataToPersistentPath()
{
var destinationPath = Path.Combine(UnityEngine.Application.persistentDataPath, gshopDataPath);
var sourcePath = Path.Combine(UnityEngine.Application.streamingAssetsPath, gshopDataPath);
if (!File.Exists(destinationPath))
{
UnityWebRequest request = UnityWebRequest.Get(sourcePath);
await request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
BMLogger.LogError($"ElementDataMan: Failed to move element file to persistent path: {request.error}");
return false;
}
File.WriteAllBytes(destinationPath, request.downloadHandler.data);
}
BMLogger.Log($"ElementDataMan: Successfully moved element file to persistent path: {destinationPath}");
destinationPath = Path.Combine(UnityEngine.Application.persistentDataPath, gshop1DataPath);
sourcePath = Path.Combine(UnityEngine.Application.streamingAssetsPath, gshop1DataPath);
if (!File.Exists(destinationPath))
{
var request = UnityWebRequest.Get(sourcePath);
await request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
BMLogger.LogError($"ElementDataMan: Failed to move element file to persistent path: {request.error}");
return false;
}
File.WriteAllBytes(destinationPath, request.downloadHandler.data);
}
BMLogger.Log($"ElementDataMan: Successfully moved element file to persistent path: {destinationPath}");
return true;
await LoadGShopData();
}
public void LoadGShopData()
public async UniTask LoadGShopData()
{
Debug.Log("=== Loading GShop Data ===");
// Load primary shop
if (LoadShopData(gshopDataPath, primaryShop))
if (await LoadShopData(GSHOP_ADDRESS, primaryShop))
{
Debug.Log($"Primary shop loaded: {primaryShop.items.Count} items, {primaryShop.mainTypes.Count} categories");
//LogShopData("Primary Shop", primaryShop);
}
// Load secondary shop
if (LoadShopData(gshop1DataPath, secondaryShop))
if (await LoadShopData(GSHOP1_ADDRESS, secondaryShop))
{
Debug.Log($"Secondary shop loaded: {secondaryShop.items.Count} items, {secondaryShop.mainTypes.Count} categories");
//LogShopData("Secondary Shop", secondaryShop);
}
}
private bool LoadShopData(string filePath, GShopData shopData)
private async UniTask<bool> LoadShopData(string filePath, GShopData shopData)
{
try
{
string fullPath = Path.Combine(Application.streamingAssetsPath, filePath);
// Load from Addressables
var textAsset = await AddressableManager.Instance.LoadTextAssetAsync(filePath);
if (!File.Exists(fullPath))
if (textAsset == null)
{
Debug.LogError($"GShop file not found: {fullPath}");
BMLogger.LogError($"GShopLoader: Failed to load {filePath} from Addressables. File not found or load failed.");
return false;
}
using (FileStream fs = new FileStream(fullPath, FileMode.Open, FileAccess.Read))
using (BinaryReader reader = new BinaryReader(fs))
if (textAsset.bytes == null || textAsset.bytes.Length == 0)
{
BMLogger.LogError($"GShopLoader: {filePath} loaded from Addressables but bytes array is null or empty.");
return false;
}
// Read binary data from TextAsset.bytes using MemoryStream
using (MemoryStream ms = new MemoryStream(textAsset.bytes))
using (BinaryReader reader = new BinaryReader(ms))
{
// Read timestamp
shopData.timestamp = reader.ReadUInt32();
@@ -133,7 +99,7 @@ public class GShopLoader : MonoBehaviour
}
catch (Exception e)
{
Debug.LogError($"Error loading GShop data from {filePath}: {e.Message}");
BMLogger.LogError($"GShopLoader: Error loading GShop data from {filePath}: {e.Message}\nStackTrace: {e.StackTrace}");
return false;
}
}
-2
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@@ -5290,8 +5290,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 20694866a3163b342953396044c25a4e, type: 3}
m_Name:
m_EditorClassIdentifier:
gshopDataPath: gshop.data
gshop1DataPath: gshop1.data
--- !u!1 &7409039696840300032
GameObject:
m_ObjectHideFlags: 0