Merge pull request 'fix move when load terrain and lit resource' (#416) from feature/HP_move_when_load_terrain_lit into develop

Reviewed-on: https://git.pthub.vn/Unity/perfect-world-unity/pulls/416
Reviewed-by: anhld <ptitducanh@gmail.com>
This commit is contained in:
anhld
2026-05-08 04:23:25 +00:00
5 changed files with 66 additions and 6 deletions
@@ -1,6 +1,8 @@
using BrewMonster.Scripts;
using Cysharp.Threading.Tasks;
using UnityEngine;
using System;
#if UNITY_EDITOR
using UnityEditor;
@@ -35,7 +37,7 @@ namespace BrewMonster
}
public async UniTask LoadAsset()
public async UniTask LoadAsset(Action actDone = null)
{
if (string.IsNullOrEmpty(assetPath))
{
@@ -50,7 +52,7 @@ namespace BrewMonster
_isLoading = true;
int requestId = ++_loadRequestId;
var model = await AddressableManager.Instance.LoadPrefabAsync(assetPath);
actDone?.Invoke();
// Object might have been destroyed while awaiting.
if (this == null || gameObject == null)
{
@@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
@@ -288,10 +289,12 @@ public class LitModelHolder : MonoSingleton<LitModelHolder>
private void ProcessLoadAndUnloadObjects()
{
_currentIdxAsset = 0;
_maxIdxAsset = _candidatesForLoading.Count;
// load the objects that are in the loading range long enough. (_candidateWaitTimeSeconds)
foreach (var kvp in _candidatesForLoading)
{
kvp.Key.LoadAsset().Forget();
kvp.Key.LoadAsset(CallBackAssetLoadingDone).Forget();
_loadedObjects.Add(kvp.Key);
}
_candidatesForLoading.Clear();
@@ -307,6 +310,28 @@ public class LitModelHolder : MonoSingleton<LitModelHolder>
_objectsToUnload.Clear();
}
int _currentIdxAsset = 0; // The current counter for loaded assets.
int _maxIdxAsset = 0; // Limit the number of assets that have finished loading.
/// <summary>
/// isLitToReady is a condition used by _hostPlayer to wait until the Lit assets have finished loading.
/// This function counts the number of assets successfully loaded from the Addressable system,
/// and once the required number is reached, it sets _hostPlayer.isLitToReady = true.
/// </summary>
private void CallBackAssetLoadingDone()
{
_currentIdxAsset++;
if (_currentIdxAsset >= _maxIdxAsset)
{
if (_hostPlayer != null)
{
_hostPlayer.isLitToReady = true;
}
_currentIdxAsset = -1;
_maxIdxAsset = 0;
}
}
/// <summary>
/// Get the Host Player instance.
/// </summary>
@@ -444,4 +469,4 @@ public class LitModelHolder : MonoSingleton<LitModelHolder>
$"- anchorsWithMoreThanOneChild={multiChildCount}");
}
#endif
}
}
@@ -174,6 +174,11 @@ namespace BrewMonster
}
_needToProcessLoadAndUnload = true;
//if (_hostPlayer != null)
//{
// Debug.LogError("ProcessLoadAndUnload Terain _hostPlayer.isTerrainToReady = false");
// _hostPlayer.isTerrainToReady = false;
//}
}
}
@@ -183,9 +188,11 @@ namespace BrewMonster
/// </summary>
private void ProcessLoadAndUnload()
{
_currentIdxAsset = 0;
_maxIdxAsset = _candidatesForLoading.Count;
for (int i = 0; i < _candidatesForLoading.Count; i++)
{
_candidatesForLoading[i].LoadAsset().Forget();
_candidatesForLoading[i].LoadAsset(CallBackAssetLoadingDone).Forget();
}
_candidatesForLoading.Clear();
@@ -196,6 +203,28 @@ namespace BrewMonster
_objectsToUnload.Clear();
}
int _currentIdxAsset = 0; // The current counter for loaded assets.
int _maxIdxAsset = 0; // Limit the number of assets that have finished loading.
/// <summary>
/// isLitToReady is a condition used by _hostPlayer to wait until the Terrain assets have finished loading.
/// This function counts the number of assets successfully loaded from the Addressable system,
/// and once the required number is reached, it sets _hostPlayer.isLitToReady = true.
/// </summary>
private void CallBackAssetLoadingDone()
{
_currentIdxAsset++;
if (_currentIdxAsset >= _maxIdxAsset)
{
if (_hostPlayer != null)
{
_hostPlayer.isTerrainToReady = true;
}
_currentIdxAsset = -1;
_maxIdxAsset = 0;
}
}
/// <summary>
/// Main-thread anchor for terrain streaming: host position, or navigate clone when force-navigate is active (same idea as LitModelHolder).
/// 地形流式锚点:普通用宿主;强制导航用导航克隆(与 LitModelHolder 一致)。
+2
View File
@@ -230,6 +230,8 @@ namespace BrewMonster
m_MoveCtrl.SetHostLastPos(EC_Utility.ToA3DVECTOR3(vPos));
m_MoveCtrl.SetLastSevPos(EC_Utility.ToA3DVECTOR3(vPos));
isLitToReady = false;
isTerrainToReady = false;
// Update camera if available
// 如果可用则更新相机
// UpdateFollowCamera(false, 10); // Uncomment if UpdateFollowCamera method exists
+3 -1
View File
@@ -169,6 +169,8 @@ namespace BrewMonster
Ray ray;
RaycastHit[] hits = new RaycastHit[5];
bool isDataAwaitToReady = false;
public bool isTerrainToReady = false;
public bool isLitToReady = false;
private BaseVfxObject m_pSelectedGFX;
private BaseVfxObject m_pHoverGFX;
@@ -395,7 +397,7 @@ namespace BrewMonster
{
base.Update();
if (!isDataAwaitToReady)
if (!isDataAwaitToReady || !isTerrainToReady || !isLitToReady)
{
return;
}