npc get animation wound and text damage
This commit is contained in:
@@ -1,4 +1,7 @@
|
||||
using BrewMonster;
|
||||
using CSNetwork.GPDataType;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
@@ -6,23 +9,20 @@ using static CECAttacksMan;
|
||||
|
||||
public class CECAttacksMan : MonoSingleton<CECAttacksMan>
|
||||
{
|
||||
private readonly List<CECAttackEvent> m_AttackList = new List<CECAttackEvent>();
|
||||
private readonly LinkedList<CECAttackEvent> m_AttackLinkedList = new LinkedList<CECAttackEvent>();
|
||||
|
||||
|
||||
|
||||
private void Update()
|
||||
{
|
||||
for (int i = 0; i < m_AttackList.Count; i++)
|
||||
var node = m_AttackLinkedList.First;
|
||||
while (node != null)
|
||||
{
|
||||
var attack = m_AttackList[i];
|
||||
if (attack.m_bFinished)
|
||||
{
|
||||
m_AttackList.RemoveAt(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
var next = node.Next;
|
||||
if (node.Value.m_bFinished)
|
||||
m_AttackLinkedList.Remove(node);
|
||||
else node.Value.Tick((uint)(Time.deltaTime * 1000));
|
||||
node = next;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ public class CECAttacksMan : MonoSingleton<CECAttacksMan>
|
||||
{
|
||||
CECAttackerEvents result = new CECAttackerEvents();
|
||||
|
||||
foreach (var attack in m_AttackList)
|
||||
foreach (var attack in m_AttackLinkedList)
|
||||
{
|
||||
if (attack.m_idHost == idHost)
|
||||
{
|
||||
@@ -56,10 +56,10 @@ public class CECAttacksMan : MonoSingleton<CECAttacksMan>
|
||||
200, // timeToBeFired
|
||||
nTimeFly // timeToDoDamage
|
||||
);
|
||||
m_AttackList.Add(newEvent);
|
||||
m_AttackLinkedList.AddLast(newEvent);
|
||||
|
||||
newEvent.UpdateTargetFlag();
|
||||
return m_AttackList[m_AttackList.Count - 1];
|
||||
return m_AttackLinkedList.Last.Value;
|
||||
}
|
||||
|
||||
public CECAttackEvent AddSkillAttack(int idHost, int idCastTarget, int idTarget, int idWeapon, int idSkill, int nSkillLevel, uint dwModifier, int nDamage)
|
||||
@@ -77,16 +77,16 @@ public class CECAttacksMan : MonoSingleton<CECAttacksMan>
|
||||
200, // timeToBeFired
|
||||
1000 // timeToDoDamage
|
||||
);
|
||||
m_AttackList.Add(newEvent);
|
||||
m_AttackLinkedList.AddLast(newEvent);
|
||||
|
||||
newEvent.UpdateTargetFlag();
|
||||
return m_AttackList[m_AttackList.Count - 1];
|
||||
return m_AttackLinkedList.Last.Value;
|
||||
}
|
||||
|
||||
// === thêm tạm để code có thể compile ===
|
||||
public void AddAttack(CECAttackEvent evt)
|
||||
{
|
||||
m_AttackList.Add(evt);
|
||||
m_AttackLinkedList.AddLast(evt);
|
||||
}
|
||||
public class TARGET_DATA
|
||||
{
|
||||
@@ -136,6 +136,126 @@ public class CECAttackEvent
|
||||
|
||||
AddTarget(idTarget, dwModifier, nDamage);
|
||||
}
|
||||
public bool Tick(uint dwDeltaTime)
|
||||
{
|
||||
m_timeLived += dwDeltaTime;
|
||||
|
||||
if (!m_bSignaled)
|
||||
{
|
||||
if (m_timeLived > 3500)
|
||||
{
|
||||
// too long time, this event will be deleted now
|
||||
m_bFinished = true;
|
||||
//DoFire();
|
||||
DoDamage();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_timeToBeFired != 0)
|
||||
{
|
||||
if (m_timeToBeFired <= dwDeltaTime)
|
||||
{
|
||||
m_timeToBeFired = 0;
|
||||
|
||||
// Fire here
|
||||
//DoFire();
|
||||
}
|
||||
else
|
||||
m_timeToBeFired -= dwDeltaTime;
|
||||
}
|
||||
else if (m_timeToDoDamage != 0)
|
||||
{
|
||||
if (m_timeToDoDamage <= dwDeltaTime)
|
||||
{
|
||||
m_timeToDoDamage = 0;
|
||||
|
||||
// Do damage here
|
||||
DoDamage();
|
||||
}
|
||||
else
|
||||
m_timeToDoDamage -= dwDeltaTime;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool DoDamage()
|
||||
{
|
||||
m_bDoDamaged = true;
|
||||
m_bFinished = true;
|
||||
|
||||
/* CECGameRun pGameRun = g_pGame-GetGameRun();
|
||||
int idHostPlayer = pGameRun->GetHostPlayer()->GetCharacterID();*/
|
||||
|
||||
// Get host name
|
||||
/* ACString strHostName;
|
||||
CECObject* pHostObject = pGameRun->GetWorld()->GetObject(m_idHost, 0);
|
||||
if (pHostObject)
|
||||
{
|
||||
if (ISNPCID(m_idHost))
|
||||
strHostName = ((CECNPC*)pHostObject)->GetName();
|
||||
else if (ISPLAYERID(m_idHost))
|
||||
strHostName = GetPlayerName((CECPlayer*)pHostObject);
|
||||
}*/
|
||||
|
||||
int nNumTargets = m_targets.Count;
|
||||
for (int i = 0; i < nNumTargets; i++)
|
||||
{
|
||||
TARGET_DATA data = m_targets[i];
|
||||
int idTarget = data.idTarget;
|
||||
string strName;
|
||||
|
||||
if (GPDataTypeHelper.ISNPCID(idTarget))
|
||||
{
|
||||
CECNPC pNPC = null;
|
||||
if ((data.dwModifier & (uint)MOD.MOD_SUCCESS) != 0)
|
||||
pNPC = EC_ManMessageMono.Instance._CECNPCMan.GetNPCFromAll(idTarget);
|
||||
else
|
||||
{
|
||||
pNPC = EC_ManMessageMono.Instance._CECNPCMan.GetNPCFromAll(idTarget);
|
||||
if (!pNPC)
|
||||
return true;
|
||||
|
||||
//strName = pNPC->GetNameToShow();
|
||||
}
|
||||
|
||||
if (!pNPC)
|
||||
return true;
|
||||
|
||||
pNPC.Damaged(data.nDamage, data.dwModifier);
|
||||
}
|
||||
else if (GPDataTypeHelper.ISPLAYERID(idTarget))
|
||||
{
|
||||
/* CECPlayer* pPlayer = pGameRun->GetWorld()->GetPlayerMan()->GetPlayer(idTarget);
|
||||
if (!pPlayer)
|
||||
return true;
|
||||
|
||||
strName = GetPlayerName(pPlayer);
|
||||
|
||||
pPlayer->Damaged(data.nDamage, data.dwModifier, m_idSkill);*/
|
||||
}
|
||||
|
||||
/* if (data.nDamage > 0)
|
||||
{
|
||||
if (m_idHost == idHostPlayer)
|
||||
{
|
||||
if (!strName.IsEmpty())
|
||||
pGameRun->AddFixedChannelMsg(FIXMSG_DODAMAGE, GP_CHAT_DAMAGE, strName, data.nDamage);
|
||||
}
|
||||
else if (data.idTarget == idHostPlayer)
|
||||
{
|
||||
if (!strHostName.IsEmpty())
|
||||
pGameRun->AddFixedChannelMsg(FIXMSG_BEDAMAGED, GP_CHAT_DAMAGE, strHostName, data.nDamage);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool AddTarget(int idTarget, uint dwModifier, int nDamage)
|
||||
{
|
||||
|
||||
@@ -6,6 +6,7 @@ using System;
|
||||
using System.Buffers.Binary;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public class CECNPCMan : CECObject, IMsgHandler
|
||||
@@ -203,6 +204,22 @@ public class CECNPCMan : CECObject, IMsgHandler
|
||||
|
||||
return npc;
|
||||
}
|
||||
public CECNPC GetNPCFromAll(int nid)
|
||||
{
|
||||
CECNPC pNPC = GetNPC(nid);
|
||||
if (pNPC)
|
||||
return pNPC;
|
||||
|
||||
// Search from disappear array ?
|
||||
/*for (int i = 0; i < m_aDisappearNPCs.GetSize(); i++)
|
||||
{
|
||||
CECNPC* pNPC = m_aDisappearNPCs[i];
|
||||
if (pNPC->GetNPCID() == nid)
|
||||
return pNPC;
|
||||
}*/
|
||||
|
||||
return null;
|
||||
}
|
||||
public CECNPC CreateNPC(info_npc Info, bool bBornInSight, ReadOnlySpan<byte> packet, int infoOffset)
|
||||
{
|
||||
CECNPC pNPC = null;
|
||||
|
||||
@@ -0,0 +1,85 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using DG.Tweening; // cần DOTween
|
||||
|
||||
public class DamageTextManager : MonoBehaviour
|
||||
{
|
||||
public static DamageTextManager Instance { get; private set; }
|
||||
|
||||
[Header("Prefab")]
|
||||
[SerializeField] private TextMeshPro damageTextPrefab;
|
||||
|
||||
[Header("Settings")]
|
||||
[SerializeField] private int poolSize = 20;
|
||||
[SerializeField] private Vector3 offset = new Vector3(0, 2f, 0);
|
||||
[SerializeField] private float riseDistance = 1.5f;
|
||||
[SerializeField] private float riseDuration = 0.8f;
|
||||
|
||||
private readonly Queue<TextMeshPro> pool = new();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// Singleton
|
||||
if (Instance != null && Instance != this)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
// Tạo sẵn pool
|
||||
for (int i = 0; i < poolSize; i++)
|
||||
{
|
||||
var textObj = Instantiate(damageTextPrefab, transform);
|
||||
textObj.gameObject.SetActive(false);
|
||||
pool.Enqueue(textObj);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gọi để spawn text damage
|
||||
/// </summary>
|
||||
public void SpawnDamage(Vector3 worldPos, int damage, Color color, float scale = 1f)
|
||||
{
|
||||
var text = GetFromPool();
|
||||
text.text = damage.ToString();
|
||||
text.color = color;
|
||||
text.fontSize = 6;
|
||||
text.transform.localScale = Vector3.one * scale;
|
||||
|
||||
Vector3 startPos = worldPos + offset;
|
||||
text.transform.position = startPos;
|
||||
text.gameObject.SetActive(true);
|
||||
|
||||
// Hiệu ứng bay lên + mờ dần
|
||||
text.transform.DOMoveY(startPos.y + riseDistance, riseDuration).SetEase(Ease.OutQuad);
|
||||
text.DOFade(0f, riseDuration)
|
||||
.SetEase(Ease.InQuad)
|
||||
.OnComplete(() =>
|
||||
{
|
||||
text.alpha = 1f;
|
||||
text.gameObject.SetActive(false);
|
||||
ReturnToPool(text);
|
||||
});
|
||||
}
|
||||
|
||||
private TextMeshPro GetFromPool()
|
||||
{
|
||||
if (pool.Count > 0)
|
||||
{
|
||||
return pool.Dequeue();
|
||||
}
|
||||
|
||||
// Nếu hết pool, tạo thêm
|
||||
var text = Instantiate(damageTextPrefab, transform);
|
||||
text.gameObject.SetActive(false);
|
||||
return text;
|
||||
}
|
||||
|
||||
private void ReturnToPool(TextMeshPro text)
|
||||
{
|
||||
pool.Enqueue(text);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e7981b037b60f4a4989ff59265a308ad
|
||||
@@ -264,6 +264,63 @@ public class CECNPC : CECObject
|
||||
}
|
||||
}
|
||||
}
|
||||
public void Damaged(int iDamage, uint dwModifier/* 0 */)
|
||||
{
|
||||
if (iDamage == -1 || iDamage == -2)
|
||||
{
|
||||
// when else player hit this npc iDamage is -1,
|
||||
// so if iDamage is -1 we will shoud the wounded animation
|
||||
if (iDamage == -1)
|
||||
PlayModelAction((int)NPCActionIndex. ACT_WOUNDED);
|
||||
DamageTextManager.Instance.SpawnDamage(transform.position, iDamage, Color.red, 1.0f);
|
||||
|
||||
/*if ((dwModifier & (uint)MOD.MOD_IMMUNE) != 0 *//* && !IsImmuneDisable()*//*)
|
||||
textma
|
||||
else if (dwModifier & CECAttackEvent::MOD_NULLITY)
|
||||
BubbleText(BUBBLE_INVALIDHIT, 0);
|
||||
else if (dwModifier & CECAttackEvent::MOD_ENCHANT_FAILED)
|
||||
BubbleText(BUBBLE_LOSE, 0);
|
||||
else if (dwModifier & CECAttackEvent::MOD_SUCCESS)
|
||||
BubbleText(BUBBLE_SUCCESS, 0);
|
||||
else if (dwModifier & CECAttackEvent::MOD_DODGE_DEBUFF)
|
||||
BubbleText(BUBBLE_DODGE_DEBUFF, 0);*/
|
||||
}
|
||||
else
|
||||
{
|
||||
// this message is related to the host, so we should show a pop up message
|
||||
// Popup a damage decal
|
||||
/* bool bDeadlyStrike = (dwModifier & CECAttackEvent::MOD_CRITICAL_STRIKE) ? true : false;
|
||||
bool bRetort = (dwModifier & CECAttackEvent::MOD_RETORT) ? true : false;*/
|
||||
|
||||
if (iDamage > 0)
|
||||
{
|
||||
PlayModelAction((int)NPCActionIndex.ACT_WOUNDED);
|
||||
DamageTextManager.Instance.SpawnDamage(transform.position, iDamage, Color.red, 1.0f);
|
||||
/* int p1 = 0;
|
||||
if (bDeadlyStrike)
|
||||
p1 |= 0x0001;
|
||||
else if (bRetort)
|
||||
p1 |= 0x0002;*/
|
||||
|
||||
/* if (dwModifier & CECAttackEvent::MOD_REBOUND)
|
||||
BubbleText(BUBBLE_REBOUND, (DWORD)iDamage);
|
||||
else if (dwModifier & CECAttackEvent::MOD_BEAT_BACK)
|
||||
BubbleText(BUBBLE_BEAT_BACK, (DWORD)iDamage);
|
||||
else
|
||||
BubbleText(BUBBLE_DAMAGE, (DWORD)iDamage, p1);*/
|
||||
}
|
||||
/* else if ((dwModifier & CECAttackEvent::MOD_IMMUNE) && !IsImmuneDisable())
|
||||
BubbleText(BUBBLE_IMMUNE, 0);
|
||||
else if (dwModifier & CECAttackEvent::MOD_NULLITY)
|
||||
BubbleText(BUBBLE_INVALIDHIT, 0);
|
||||
else if (dwModifier & CECAttackEvent::MOD_ENCHANT_FAILED)
|
||||
BubbleText(BUBBLE_LOSE, 0);
|
||||
else if (dwModifier & CECAttackEvent::MOD_SUCCESS)
|
||||
BubbleText(BUBBLE_SUCCESS, 0);
|
||||
else
|
||||
BubbleText(BUBBLE_HITMISSED, 0);*/
|
||||
}
|
||||
}
|
||||
|
||||
public void WorkFinished(int iWorkID)
|
||||
{
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Animancer;
|
||||
using BrewMonster;
|
||||
using UnityEngine;
|
||||
|
||||
public class NPCVisual : MonoBehaviour
|
||||
@@ -6,10 +7,11 @@ public class NPCVisual : MonoBehaviour
|
||||
[SerializeField] NamedAnimancerComponent namedAnimancer;
|
||||
public bool TryPlayAction(string animationName)
|
||||
{
|
||||
BMLogger.LogError("HoangDev: TryPlayAction: " + animationName);
|
||||
if (namedAnimancer == null) return false;
|
||||
if (namedAnimancer.IsPlaying(animationName)) return false;
|
||||
|
||||
return namedAnimancer.TryPlay("慢速移动") == null;
|
||||
return namedAnimancer.TryPlay(animationName) == null;
|
||||
}
|
||||
public void InitNPCEventDoneHandler()
|
||||
{
|
||||
|
||||
@@ -75386,6 +75386,182 @@ Mesh:
|
||||
offset: 0
|
||||
size: 0
|
||||
path:
|
||||
--- !u!1 &927529342
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 927529343}
|
||||
- component: {fileID: 927529345}
|
||||
- component: {fileID: 927529344}
|
||||
m_Layer: 0
|
||||
m_Name: DamageText
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &927529343
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 927529342}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1336646766}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 9000}
|
||||
m_SizeDelta: {x: 20, y: 5}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &927529344
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 927529342}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9541d86e2fd84c1d9990edf0852d74ab, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_text:
|
||||
m_isRightToLeft: 0
|
||||
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
||||
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
||||
m_fontSharedMaterials: []
|
||||
m_fontMaterial: {fileID: 0}
|
||||
m_fontMaterials: []
|
||||
m_fontColor32:
|
||||
serializedVersion: 2
|
||||
rgba: 4294967295
|
||||
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_enableVertexGradient: 0
|
||||
m_colorMode: 3
|
||||
m_fontColorGradient:
|
||||
topLeft: {r: 1, g: 1, b: 1, a: 1}
|
||||
topRight: {r: 1, g: 1, b: 1, a: 1}
|
||||
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
|
||||
bottomRight: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_fontColorGradientPreset: {fileID: 0}
|
||||
m_spriteAsset: {fileID: 0}
|
||||
m_tintAllSprites: 0
|
||||
m_StyleSheet: {fileID: 0}
|
||||
m_TextStyleHashCode: -1183493901
|
||||
m_overrideHtmlColors: 0
|
||||
m_faceColor:
|
||||
serializedVersion: 2
|
||||
rgba: 4294967295
|
||||
m_fontSize: 2
|
||||
m_fontSizeBase: 2
|
||||
m_fontWeight: 400
|
||||
m_enableAutoSizing: 0
|
||||
m_fontSizeMin: 18
|
||||
m_fontSizeMax: 72
|
||||
m_fontStyle: 0
|
||||
m_HorizontalAlignment: 2
|
||||
m_VerticalAlignment: 512
|
||||
m_textAlignment: 65535
|
||||
m_characterSpacing: 0
|
||||
m_wordSpacing: 0
|
||||
m_lineSpacing: 0
|
||||
m_lineSpacingMax: 0
|
||||
m_paragraphSpacing: 0
|
||||
m_charWidthMaxAdj: 0
|
||||
m_TextWrappingMode: 0
|
||||
m_wordWrappingRatios: 0.4
|
||||
m_overflowMode: 0
|
||||
m_linkedTextComponent: {fileID: 0}
|
||||
parentLinkedComponent: {fileID: 0}
|
||||
m_enableKerning: 0
|
||||
m_ActiveFontFeatures: 6e72656b
|
||||
m_enableExtraPadding: 0
|
||||
checkPaddingRequired: 0
|
||||
m_isRichText: 1
|
||||
m_EmojiFallbackSupport: 1
|
||||
m_parseCtrlCharacters: 1
|
||||
m_isOrthographic: 0
|
||||
m_isCullingEnabled: 0
|
||||
m_horizontalMapping: 0
|
||||
m_verticalMapping: 0
|
||||
m_uvLineOffset: 0
|
||||
m_geometrySortingOrder: 0
|
||||
m_IsTextObjectScaleStatic: 0
|
||||
m_VertexBufferAutoSizeReduction: 0
|
||||
m_useMaxVisibleDescender: 1
|
||||
m_pageToDisplay: 1
|
||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_isUsingLegacyAnimationComponent: 0
|
||||
m_isVolumetricText: 0
|
||||
_SortingLayer: 0
|
||||
_SortingLayerID: 0
|
||||
_SortingOrder: 0
|
||||
m_hasFontAssetChanged: 0
|
||||
m_renderer: {fileID: 927529345}
|
||||
m_maskType: 0
|
||||
--- !u!23 &927529345
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 927529342}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!1 &928368405
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -104211,6 +104387,7 @@ GameObject:
|
||||
m_Component:
|
||||
- component: {fileID: 1336646766}
|
||||
- component: {fileID: 1336646767}
|
||||
- component: {fileID: 1336646768}
|
||||
m_Layer: 0
|
||||
m_Name: NPC Manager
|
||||
m_TagString: Untagged
|
||||
@@ -104230,7 +104407,8 @@ Transform:
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Children:
|
||||
- {fileID: 927529343}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &1336646767
|
||||
@@ -104246,6 +104424,23 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
modelPlayerCharacter: {fileID: 960760103}
|
||||
--- !u!114 &1336646768
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1336646764}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e7981b037b60f4a4989ff59265a308ad, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
damageTextPrefab: {fileID: 927529344}
|
||||
poolSize: 20
|
||||
offset: {x: 0, y: 2, z: 0}
|
||||
riseDistance: 1.5
|
||||
riseDuration: 0.8
|
||||
--- !u!1 &1338403792
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
+9
-217
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user