Merge branch 'develop' into feature/update-ui

This commit is contained in:
HungDK
2026-04-06 19:07:35 +07:00
7 changed files with 225 additions and 73 deletions
@@ -321,52 +321,6 @@ namespace CSNetwork
return sb.ToString();
}
/// <summary>
/// Chuyển đổi định dạng printf (C-style: %s, %d) sang string.Format (C#-style: {0}, {1})
/// </summary>
public static string ConvertPrintfToCSharpFormat(string format)
{
if (string.IsNullOrEmpty(format)) return "";
StringBuilder sb = new StringBuilder();
int argIndex = 0;
for (int i = 0; i < format.Length; i++)
{
if (format[i] == '%' && i + 1 < format.Length)
{
char next = format[i + 1];
if (next == '%') // Trường hợp %% -> %
{
sb.Append('%');
i++;
}
else
{
sb.Append('{').Append(argIndex++).Append('}');
i++;
// Nhảy qua các ký tự định dạng (ví dụ: %02d, %ls, %f)
while (i < format.Length && (char.IsDigit(format[i]) || format[i] == '.' || format[i] == 'l' || format[i] == 'u' || format[i] == 'd' || format[i] == 's' || format[i] == 'f' || format[i] == 'x'))
{
// Nếu gặp ký tự kết thúc định dạng (s, d, f, ...) thì dừng lại sau ký tự đó
char c = format[i];
if (c == 's' || c == 'd' || c == 'f' || c == 'u' || c == 'x' || c == 'g')
{
// i++; // Đã ở đúng vị trí để vòng lặp cha thực hiện i++ tiếp theo
break;
}
i++;
}
}
}
else
{
sb.Append(format[i]);
}
}
return sb.ToString();
}
/// <summary>
/// [Port] CECGameUIMan::FilterInvalidTags (EC_GameUIMan.cpp:6424)
/// Lọc bỏ các tag đặc biệt không hợp lệ trong nội dung chat nhận từ server.
@@ -1962,7 +1962,8 @@ namespace CSNetwork
string szName = pHost.GetName();
char[] szText = new char[80];
AUICommon.AUI_ConvertChatString(ref szName, ref szText, false);
string fmt = AUICommon.ConvertPrintfToCSharpFormat(pStrTab.GetWideString((int)FixedMsg.FIXMSG_CHAT));
Debug.Log($"[Cuong] {szText}");
string fmt = AUIDialog.FormatPrintf(pStrTab.GetWideString((int)FixedMsg.FIXMSG_CHAT));
string str;
try {
str = string.Format(fmt, szName, szMsg);
@@ -2057,8 +2058,8 @@ namespace CSNetwork
string strMsg = Encoding.Unicode.GetString(p.Msg.ToArray());
string strSrcName = Encoding.Unicode.GetString(p.Name.ToArray());
string fmt = AUICommon.ConvertPrintfToCSharpFormat(pStrTab.GetWideString((int)FixedMsg.FIXMSG_CHAT));
Debug.Log($"[Cuong] {strMsg}");
string fmt = AUIDialog.FormatPrintf(pStrTab.GetWideString((int)FixedMsg.FIXMSG_CHAT));
string formatted;
try {
formatted = string.Format(fmt, strSrcName, strMsg);
@@ -2208,13 +2209,14 @@ namespace CSNetwork
{
char[] szText = new char[80];
AUICommon.AUI_ConvertChatString(ref szName,ref szText, false);
string fmt = AUICommon.ConvertPrintfToCSharpFormat(pStrTab.GetWideString((int)FixedMsg.FIXMSG_CHAT));
Debug.Log($"[Cuong] {szText}");
string fmt = AUIDialog.FormatPrintf(pStrTab.GetWideString((int)FixedMsg.FIXMSG_CHAT), szText);
string str = string.Format(
fmt,
szName,
szMsg
);
Debug.Log($"[Cuong] {str} {fmt}");
// [Port] Gọi AddChatMessage để hiển thị lên UI Chat Box.
// AddChatMessage bên trong đã tự publish ChatMessageEvent (cho ChatPanelUI)
// VÀ EventChatMessageOnTopPlayer (cho Head Bubble) nếu channel thuộc nhóm
@@ -2231,8 +2233,7 @@ namespace CSNetwork
if (pNPC != null)
{
string str;
string template = AUICommon.ConvertPrintfToCSharpFormat(pStrTab.GetWideString((int)FixedMsg.FIXMSG_CHAT2));
string template = AUIDialog.FormatPrintf(pStrTab.GetWideString((int)FixedMsg.FIXMSG_CHAT2));
string message = string.Format(
template,
@@ -2275,7 +2276,7 @@ namespace CSNetwork
if (p.Channel == 0 /* CHANNEL_NORMAL */ || p.Channel == 1 /* CHANNEL_NORMALRE */)
{
// Format: "[Name] whispers to [You]: [Message]"
string fmt = AUICommon.ConvertPrintfToCSharpFormat(pStrTab.GetWideString((int)FixedMsg.FIXMSG_PRIVATECHAT1));
string fmt = AUIDialog.FormatPrintf(pStrTab.GetWideString((int)FixedMsg.FIXMSG_PRIVATECHAT1));
BMLogger.Log($"[Cuong] OnPrtcPrivateChat {fmt}");
string formatted;
try {
@@ -19,6 +19,9 @@ using PerfectWorld.Scripts.Managers;
using UnityEngine;
using BrewMonster.Scripts.Managers;
using System.Collections.Generic;
using static BrewMonster.CECHostPlayer;
using TMPro;
using BrewMonster.PerfectWorld.Scripts.UI;
namespace BrewMonster
{
@@ -995,6 +998,7 @@ namespace BrewMonster
m_bBaseInfoReady = true;
SetPlayerName(szName ?? "");
EC_Game.GetGameRun().AddPlayerName(m_PlayerInfo.cid, szName, true);
GetComponentInChildren<UIPlayer>().RefreshName();
}
// Level up
public void LevelUp()
@@ -1,6 +1,7 @@
using System.Collections.Generic;
using BrewMonster.Scripts.Managers;
using CSNetwork.Protocols.RPCData;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace BrewMonster.Scripts
@@ -42,7 +43,10 @@ namespace BrewMonster.Scripts
for (int i = 0; i < roleInfos.Count; i++)
{
RoleInfo role = roleInfos[i];
GameObject model = await NPCManager.Instance.GetModelPlayer(role.occupation, role.gender);
GameObject model = await LoadPlayerModel(role);
if (model == null)
continue;
if (version != _loadVersion)
{
@@ -104,5 +108,202 @@ namespace BrewMonster.Scripts
playerModels.Clear();
playerModelIds.Clear();
}
private async UniTask<GameObject> LoadPlayerModel(RoleInfo role)
{
var elemendataman = BrewMonster.ElementDataManProvider.GetElementDataMan();
GameObject prefab = await NPCManager.Instance.GetModelPlayer(role.occupation, role.gender);
if (prefab == null)
{
return null;
}
GameObject model = Instantiate(prefab);
var playerDefaultEquipments = model.GetComponentInChildren<PlayerDefaultEquipments>();
if (playerDefaultEquipments == null)
{
return null;
}
DATA_TYPE DataType = default;
bool useDefaultUpper = true;
bool useDefaultLower = true;
bool useDefaultWrist = true;
bool useDefaultFoot = true;
GRoleInventory equipment;
for(int i = 0; i < role.equipment.Count; i++)
{
equipment = role.equipment[i];
var equipData = elemendataman.get_data_ptr((uint)equipment.id, ID_SPACE.ID_SPACE_ESSENCE, ref DataType);
switch (DataType)
{
case DATA_TYPE.DT_WEAPON_ESSENCE:
var weaponData = (WEAPON_ESSENCE)equipData;
string fileModelRight = AFile.NormalizePath(weaponData.FileModelRight, true).ToLower();
string fileModelLeft = AFile.NormalizePath(weaponData.FileModelLeft, true).ToLower();
GameObject weaponPrefab = null;
if (!string.IsNullOrEmpty(fileModelRight))
{
weaponPrefab = await AddressableManager.Instance.LoadPrefabAsync(fileModelRight);
var weaponObject = Instantiate(weaponPrefab);
if (weaponObject != null)
{
weaponObject.transform.SetParent(FindChildObjectRecursive(model.transform, CECPlayer._hh_right_hand_weapon).transform);
weaponObject.transform.localPosition = weaponPrefab.transform.localPosition;
weaponObject.transform.localRotation = weaponPrefab.transform.localRotation;
weaponObject.transform.localScale = Vector3.one;
weaponObject.SetActive(true);
}
}
if (!string.IsNullOrEmpty(fileModelLeft))
{
weaponPrefab = await AddressableManager.Instance.LoadPrefabAsync(fileModelLeft);
var weaponObject = Instantiate(weaponPrefab);
if (weaponObject != null)
{
weaponObject.transform.SetParent(FindChildObjectRecursive(model.transform, CECPlayer._hh_left_hand_weapon).transform);
weaponObject.transform.localPosition = weaponPrefab.transform.localPosition;
weaponObject.transform.localRotation = weaponPrefab.transform.localRotation;
weaponObject.transform.localScale = Vector3.one;
weaponObject.SetActive(true);
}
}
break;
case DATA_TYPE.DT_ARMOR_ESSENCE:
var pArmor = (ARMOR_ESSENCE)equipData;
var nLocation = pArmor.equip_location;
// BMLogger.Log($"ShowEquipments():: Armor Essence: {pArmor.RealName}");
var armorSkinPath = CECPlayer._GenEquipmentSkinPath(role.occupation, role.gender, pArmor.RealName);
if (!armorSkinPath.EndsWith(".ecm"))
{
armorSkinPath += ".ecm";
}
var armorPrefab = await AddressableManager.Instance.LoadPrefabAsync(armorSkinPath);
if (armorPrefab != null)
{
var armorObject = Instantiate(armorPrefab);
armorObject.transform.SetParent(GetSkeletonBuilder(model)?.transform);
armorObject.transform.localPosition = Vector3.zero;
armorObject.transform.localRotation = Quaternion.identity;
armorObject.transform.localScale = Vector3.one;
var skinnedMeshRenderer = armorObject.GetComponent<SkinnedMeshRenderer>();
var skinnedMeshRenderereFromDataList = armorObject.GetComponentsInChildren<SkinnedMeshRenderFromData>();
foreach (var skinnedMeshRenderereFromData in skinnedMeshRenderereFromDataList)
{
if (skinnedMeshRenderereFromData != null)
{
skinnedMeshRenderereFromData._skinnedMeshRenderer.bones = GetSkeletonBuilder(model).GetBones(skinnedMeshRenderereFromData.BoneNames);
skinnedMeshRenderereFromData._skinnedMeshRenderer.rootBone = skinnedMeshRenderereFromData._skinnedMeshRenderer.bones[^1];
}
}
// disable/enable the default equipment
switch (nLocation)
{
case (uint)CECPlayer.SkinIndex.SKIN_UPPER_BODY_INDEX:
useDefaultUpper = false;
break;
case (uint)CECPlayer.SkinIndex.SKIN_LOWER_INDEX:
useDefaultLower = false;
break;
case (uint)CECPlayer.SkinIndex.SKIN_WRIST_INDEX:
useDefaultWrist = false;
break;
case (uint)CECPlayer.SkinIndex.SKIN_FOOT_INDEX:
useDefaultFoot = false;
break;
}
}
break;
//TODO: Handle Wings later
// case DATA_TYPE.DT_WINGMANWING_ESSENCE:
// m_wingType = enumWingType.WINGTYPE_WING;
// //ChangeWing(pResult, static_cast<const WINGMANWING_ESSENCE*>(pEquip)->file_model);
// var pWingData = (WINGMANWING_ESSENCE)equipData;
// //string path1 = "models/players/通用装备/翅膀/天鹅之翼/天鹅之翼_Test.ecm";
// //var pWingPrefab = await AddressableManager.Instance.LoadPrefabAsync(path1);
// var pWingPrefab = await AddressableManager.Instance.LoadPrefabAsync(pWingData.FileModel.ToLower().Replace('\\', '/'));
// //Transform parentWing = FindChildRecursive(_pPlayerModel.transform, "HH_chibang");
// if(pWingPrefab != null)
// {
// var pflySwordObject = Instantiate(pWingPrefab).transform;
// pflySwordObject.parent = m_pPlayerCECModel.m_skeletonBuilder.GetHook("HH_chibang").transform;
// pflySwordObject.localPosition = Vector3.zero;
// pflySwordObject.localRotation = Quaternion.identity;
// pflySwordObject.localScale = Vector3.one;
// m_Wing = pflySwordObject.transform;
// m_Wing.gameObject.SetActive(false);
// }
// BMLogger.Log($"ShowEquipments():: Wingman Wing Essence: {pWingData.id} {pWingData.Name} -- {pWingData.FileModel}");
// break;
default:
break;
switch (equipment.pos)
{
case InventoryConst.EQUIPIVTR_BODY:
useDefaultUpper = false;
break;
case InventoryConst.EQUIPIVTR_LEG:
useDefaultLower = false;
break;
case InventoryConst.EQUIPIVTR_WRIST:
useDefaultWrist = false;
break;
case InventoryConst.EQUIPIVTR_FOOT:
useDefaultFoot = false;
break;
}
}
}
playerDefaultEquipments.DefaultUpper.SetActive(useDefaultUpper);
playerDefaultEquipments.DefaultLower.SetActive(useDefaultLower);
playerDefaultEquipments.DefaultWirst.SetActive(useDefaultWrist);
playerDefaultEquipments.DefaultFoot.SetActive(useDefaultFoot);
return model;
}
private GameObject FindChildObjectRecursive(Transform parent, string name)
{
foreach (Transform child in parent)
{
if (child.name == name)
{
return child.gameObject;
}
var childObject = FindChildObjectRecursive(child, name);
if (childObject != null)
{
return childObject;
}
}
return null;
}
private SkeletonBuilder GetSkeletonBuilder(GameObject characterModel)
{
if (characterModel == null)
{
return null;
}
SkeletonBuilder skeletonBuilder = null;
if (skeletonBuilder == null)
{
skeletonBuilder = characterModel.GetComponentInChildren<SkeletonBuilder>();
}
return skeletonBuilder;
}
}
}
+1 -1
View File
@@ -649,7 +649,7 @@ namespace BrewMonster
cmd_pickup_money pCmd = GPDataTypeHelper.FromBytes<cmd_pickup_money>(data);
AddMoneyAmount(pCmd.amount);
CECGameRun pGameRun = EC_Game.GetGameRun();
pGameRun.AddFixedMessage((int)FixedMsg.FIXMSG_PICKUPMONEY);
pGameRun.AddFixedMessage((int)FixedMsg.FIXMSG_PICKUPMONEY, pCmd.amount);
BubbleText((int)BubbleTextType.BUBBLE_MONEY, (uint)pCmd.amount);
}
+1 -1
View File
@@ -457,7 +457,7 @@ namespace BrewMonster.Scripts.ChatUI
// Tránh truyền "&target&" vì kết quả sẽ là "&&target&&" → regex chỉ match "target"
// nhưng để lại & dư ở ngoài → UI hiển thị "&target&" thay vì link sạch.
CECStringTab pStrTab = EC_Game.GetFixedMsgs();
string fmt = AUICommon.ConvertPrintfToCSharpFormat(pStrTab.GetWideString((int)FixedMsg.FIXMSG_PRIVATECHAT2));
string fmt = AUIDialog.FormatPrintf(pStrTab.GetWideString((int)FixedMsg.FIXMSG_PRIVATECHAT2));
string localMsg;
try
{
+8 -16
View File
@@ -773,23 +773,19 @@ public partial class CECGameRun : ITickable
return;
}
// Format the message with provided arguments
// fixed_msg.txt uses printf-style (%d, %s); not C# {0} placeholders
string szFormattedMsg;
try
{
if (args != null && args.Length > 0)
{
szFormattedMsg = string.Format(szFixMsg, args);
}
szFormattedMsg = AUIDialog.FormatPrintf(szFixMsg, args);
else
{
szFormattedMsg = szFixMsg;
}
}
catch (System.FormatException ex)
catch (Exception ex)
{
Debug.LogError($"[AddFixedMessage] Format error for message {iMsg}: {ex.Message}");
szFormattedMsg = szFixMsg; // Use unformatted message as fallback
szFormattedMsg = szFixMsg;
}
// Try to add to in-game UI chat
@@ -828,23 +824,19 @@ public partial class CECGameRun : ITickable
return;
}
// Format the message with provided arguments
// fixed_msg.txt uses printf-style (%d, %s); not C# {0} placeholders
string szFormattedMsg;
try
{
if (args != null && args.Length > 0)
{
szFormattedMsg = string.Format(szFixMsg, args);
}
szFormattedMsg = AUIDialog.FormatPrintf(szFixMsg, args);
else
{
szFormattedMsg = szFixMsg;
}
}
catch (System.FormatException ex)
catch (Exception ex)
{
Debug.LogError($"[AddFixedChannelMsg] Format error for message {iMsg}: {ex.Message}");
szFormattedMsg = szFixMsg; // Use unformatted message as fallback
szFormattedMsg = szFixMsg;
}
// Try to add to in-game UI chat with specific channel