Merge pull request 'feature/skill-data' (#101) from feature/skill-data into develop
Reviewed-on: https://git.brew.monster/Unity/perfect-world-unity/pulls/101
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:bb8091c80f707db4967ed52b1a07499bc0012b25ce0ea5aa537c095698219ca9
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size 200762507
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oid sha256:107cb05c7bf60ae1c799ecf263afb7aaa491784495f6dafc9daf900f23396195
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size 200763028
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@@ -2293,10 +2293,6 @@ namespace BrewMonster
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//m_pWorkMan.StartWork_p0(pWork);
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EventBus.PublishChannel(GetCharacterID(), new ClearComActFlagAllRankNodesEvent(true));
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PlayAction((int)PLAYER_ACTION_TYPE.ACT_GROUNDDIE);
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if (PopupManager.Instance != null)
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{
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PopupManager.Instance.OnPlayerDied();
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}
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}
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else
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{
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@@ -4250,9 +4246,9 @@ namespace BrewMonster
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{
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if (IsDead())
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{
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// TODO: A Hung lam survive dialog
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/* CECGameUIMan* pGameUI = g_pGame->GetGameRun()->GetUIManager()->GetInGameUIMan();
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/* CECGameUIMan pGameUI = g_pGame->GetGameRun()->GetUIManager()->GetInGameUIMan();
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pGameUI->PopupReviveDialog(true);*/
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PopupManager.Instance.OnPlayerDied();
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}
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m_bEnterGame = true;
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}
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+9
-63
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