Merge pull request 'feature/skill-data' (#101) from feature/skill-data into develop

Reviewed-on: https://git.brew.monster/Unity/perfect-world-unity/pulls/101
This commit is contained in:
hoangvd
2025-12-31 03:10:26 +00:00
3 changed files with 13 additions and 71 deletions
+2 -2
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@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:bb8091c80f707db4967ed52b1a07499bc0012b25ce0ea5aa537c095698219ca9
size 200762507
oid sha256:107cb05c7bf60ae1c799ecf263afb7aaa491784495f6dafc9daf900f23396195
size 200763028
+2 -6
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@@ -2293,10 +2293,6 @@ namespace BrewMonster
//m_pWorkMan.StartWork_p0(pWork);
EventBus.PublishChannel(GetCharacterID(), new ClearComActFlagAllRankNodesEvent(true));
PlayAction((int)PLAYER_ACTION_TYPE.ACT_GROUNDDIE);
if (PopupManager.Instance != null)
{
PopupManager.Instance.OnPlayerDied();
}
}
else
{
@@ -4250,9 +4246,9 @@ namespace BrewMonster
{
if (IsDead())
{
// TODO: A Hung lam survive dialog
/* CECGameUIMan* pGameUI = g_pGame->GetGameRun()->GetUIManager()->GetInGameUIMan();
/* CECGameUIMan pGameUI = g_pGame->GetGameRun()->GetUIManager()->GetInGameUIMan();
pGameUI->PopupReviveDialog(true);*/
PopupManager.Instance.OnPlayerDied();
}
m_bEnterGame = true;
}
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