refactor game run and fix game flow
This commit is contained in:
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m_Name: GameRunConfig
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@@ -153,23 +152,3 @@ MonoBehaviour:
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rotateSpeedX: 300
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rotateSpeedY: 2
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:f2f84021795e4a19e8f6abeb4f2329aff81db3f188790486d5f6df4735ea760d
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size 68126
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@@ -0,0 +1,19 @@
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using Unity.Cinemachine;
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using UnityEngine;
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namespace BrewMonster
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{
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public class CameraController : MonoBehaviour
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{
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[SerializeField]private CinemachineCamera _cinemachineCamera;
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private void Update()
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{
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//todo: should not always update
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if (_cinemachineCamera.Follow == null && CECGameRun.Instance.GetHostPlayer() != null)
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{
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_cinemachineCamera.Follow = CECGameRun.Instance.GetHostPlayer().transform;
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_cinemachineCamera.ForceCameraPosition(CECGameRun.Instance.GetHostPlayer().transform.position, Quaternion.identity);
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}
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}
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}
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}
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@@ -0,0 +1,2 @@
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guid: cbda204e0e5552e4692f0f5e234f062d
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@@ -0,0 +1,21 @@
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace BrewMonster
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{
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[CreateAssetMenu(fileName = "GameRunConfig", menuName = "BrewMonster/Game Run Config")]
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public class GameRunConfig : ScriptableObject
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{
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[FormerlySerializedAs("characterPrefab")]
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[Header("Prefabs")]
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[SerializeField] private GameObject playerPrefab;
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[SerializeField] private GameObject monsterPrefab;
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[SerializeField] private GameObject npcServerPrefab;
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[SerializeField] private GameObject testVfxPrefab;
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public GameObject PlayerPrefab => playerPrefab;
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public GameObject MonsterPrefab => monsterPrefab;
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public GameObject NpcServerPrefab => npcServerPrefab.gameObject;
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public GameObject TestVfxPrefab => testVfxPrefab;
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}
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}
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fileFormatVersion: 2
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guid: 913f99a0553e9ec438c859c044d5c04b
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@@ -102,13 +102,6 @@ namespace BrewMonster.Network
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return false;
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}
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m_pGameRun = CECGameRun.Instance;
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if (m_pGameRun == null)
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{
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BMLogger.LogError("CECGame::Init");
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return false;
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}
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// Create GFX caster
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if (m_pGFXCaster == null)
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{
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@@ -118,9 +111,14 @@ namespace BrewMonster.Network
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// Initialize string tables
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InitializeStringTables();
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m_pGameRun = new CECGameRun();
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m_pGameRun.Init();
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return true;
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}
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//todo release?
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/// <summary>
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/// Initialize all string tables with their respective data files
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@@ -127,7 +127,7 @@ namespace PerfectWorld.Scripts.Managers
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{
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info_player_1 info_Player_1 = GPDataTypeHelper.FromBytes<info_player_1>((byte[])Msg.dwParam1);
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ElsePlayerEnter(info_Player_1, commandID);
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CECGameRun.Instance.Log("ElsePlayer has join");
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BMLogger.Log("ElsePlayer has join");
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}
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break;
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}
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@@ -46,6 +46,7 @@ namespace BrewMonster.Managers
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private void OnDestroy()
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{
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EC_ManMessage.Dispose();
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CECGameRun.Dispose();
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}
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private void Update()
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userData:
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@@ -0,0 +1,21 @@
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||||
using UnityEngine;
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namespace BrewMonster
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{
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public class ObjectSpawner : MonoSingleton<ObjectSpawner>
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||||
{
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||||
public GameObject InstantiateObject(GameObject prefab, Transform parent =null, bool setThisAsParent = true)
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{
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if (setThisAsParent)
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{
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return Instantiate(prefab, transform);
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}
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return Instantiate(prefab, parent);
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}
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||||
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||||
public void DestroyGameObject(GameObject go, float delayTime=0)
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||||
{
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Destroy(go,delayTime);
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||||
}
|
||||
}
|
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 93d437f7912a87a4994ed21237f81e5e
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@@ -39,6 +39,8 @@ namespace BrewMonster.UI
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_usernameInputField.text = PlayerPrefs.GetString("username", "");
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_passwordInputField.text = PlayerPrefs.GetString("password", "");
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EC_Game.Init();
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}
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// Update is called once per frame
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@@ -152,7 +154,6 @@ namespace BrewMonster.UI
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private async void OnEnterWorldComplete()
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{
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EC_Game.Init();
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await Task.Delay(2000);
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// Request all known packages: 0=Inventory,1=Equipment,2=Task
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UnityGameSession.RequestAllInventoriesAsync(() => { /*BMLogger.Log("Sent Inventory Detail Requests (all packs)");*/ }, 0, 1, 2);
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userData:
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@@ -0,0 +1,11 @@
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namespace BrewMonster
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{
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public static class AddressResourceConfig
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{
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//prefab
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public static string PlayerPrefab = "Prefabs/Player/PlayerPrefab";
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public static string MonsterPrefab = "Prefabs/Monster/MonsterPrefab";
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public static string NpcServerPrefab = "Prefabs/NPC/NPCServer";
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public static string TestVfxPrefab = "Prefabs/Vfx/TestVfx";
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}
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||||
}
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||||
@@ -0,0 +1,2 @@
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||||
fileFormatVersion: 2
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guid: f96a6cffc35ef594fa639136541a9539
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@@ -26,7 +26,7 @@ namespace BrewMonster
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//GameController.Instance.SelectingVfxPrefab
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// todo: make pool
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BaseVfxObject pGFX = CECGameRun.Instance.InstantiateObject(loadObj).GetComponent<BaseVfxObject>();
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BaseVfxObject pGFX = ObjectSpawner.Instance.InstantiateObject(loadObj, setThisAsParent:true).GetComponent<BaseVfxObject>();
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if (!pGFX)
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{
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return null;
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:9f45d4e79cbf04b71e1e1bf360f444d945bf41a61fe66c90737387c48b61cf6c
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size 530349871
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oid sha256:cd5bea3232193d14785540c3bc153e23efb8a9edd42745e61b52cd6dd8875bf9
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size 530350301
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||||
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@@ -1,34 +1,58 @@
|
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using BrewMonster;
|
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using BrewMonster.Network;
|
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using BrewMonster.Scripts;
|
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using BrewMonster.Scripts.World;
|
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using BrewMonster.UI;
|
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using CSNetwork;
|
||||
using CSNetwork.GPDataType;
|
||||
using CSNetwork.GPDataType;
|
||||
using CSNetwork.Protocols.RPCData;
|
||||
using System.Data;
|
||||
using Unity.Cinemachine;
|
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using UnityEngine;
|
||||
|
||||
public partial class CECGameRun : MonoBehaviour, IMsgHandler
|
||||
public partial class CECGameRun
|
||||
{
|
||||
private static CECGameRun instance;
|
||||
|
||||
[SerializeField] private GameObject characterPrefab;
|
||||
[SerializeField] private CECMonster monsterPrefab;
|
||||
[SerializeField] private CECNPCServer npcServerPrefab;
|
||||
[SerializeField] private CinemachineCamera cinemachineCamera;
|
||||
[SerializeField] private GameObject _testVfxPrefab;
|
||||
private GameObject _playerPrefab;
|
||||
private GameObject _monsterPrefab;//CECMonster
|
||||
private GameObject _npcServerPrefab;//CECNPCServer
|
||||
private GameObject _testVfxPrefab;
|
||||
|
||||
// private GameRunConfig _gameRunConfig;
|
||||
//[SerializeField] private Transform ground;
|
||||
CECHostPlayer hostPlayer;
|
||||
|
||||
public CinemachineFreeLook freeLookCam;
|
||||
public float rotateSpeedX = 300f; // tốc độ xoay ngang
|
||||
public float rotateSpeedY = 2f; // tốc độ xoay dọc
|
||||
private CECWorld m_pWorld;
|
||||
|
||||
protected CECUIManager m_pUIManager; // UI manager
|
||||
public CECWorld GetWorld() { return m_pWorld; }
|
||||
|
||||
public void Init()
|
||||
{
|
||||
instance = this;
|
||||
// _gameRunConfig = Resources.Load<GameRunConfig>("GameRunConfig");
|
||||
// _playerPrefab = _gameRunConfig.PlayerPrefab;
|
||||
// _monsterPrefab = _gameRunConfig.MonsterPrefab;
|
||||
// _npcServerPrefab = _gameRunConfig.NpcServerPrefab;
|
||||
// _testVfxPrefab = _gameRunConfig.TestVfxPrefab;
|
||||
LoadPrefabs();
|
||||
|
||||
// LoadPrefabs();
|
||||
EC_ManMessage.RegisterHandler(this);
|
||||
}
|
||||
|
||||
public static void Dispose()
|
||||
{
|
||||
instance = null;
|
||||
AddressableManager.Instance.UnloadAsset(AddressResourceConfig.PlayerPrefab);
|
||||
AddressableManager.Instance.UnloadAsset(AddressResourceConfig.MonsterPrefab);
|
||||
AddressableManager.Instance.UnloadAsset(AddressResourceConfig.NpcServerPrefab);
|
||||
AddressableManager.Instance.UnloadAsset(AddressResourceConfig.TestVfxPrefab);
|
||||
}
|
||||
|
||||
private async void LoadPrefabs()
|
||||
{
|
||||
_playerPrefab = await AddressableManager.Instance.LoadPrefabAsync(AddressResourceConfig.PlayerPrefab);
|
||||
_monsterPrefab = await AddressableManager.Instance.LoadPrefabAsync(AddressResourceConfig.MonsterPrefab);
|
||||
_npcServerPrefab = await AddressableManager.Instance.LoadPrefabAsync(AddressResourceConfig.NpcServerPrefab);
|
||||
_testVfxPrefab = await AddressableManager.Instance.LoadPrefabAsync(AddressResourceConfig.TestVfxPrefab);
|
||||
}
|
||||
public bool StartGame(int idInst, Vector3 vHostPos)
|
||||
{
|
||||
if (!JumpToInstance(idInst, vHostPos))
|
||||
@@ -50,90 +74,57 @@ public partial class CECGameRun : MonoBehaviour, IMsgHandler
|
||||
{
|
||||
if (instance == null)
|
||||
{
|
||||
instance = FindAnyObjectByType<CECGameRun>();
|
||||
instance = new CECGameRun();
|
||||
instance.Init();
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
private void Awake()
|
||||
{
|
||||
if (instance == null)
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
EC_ManMessage.RegisterHandler(this);
|
||||
}
|
||||
|
||||
public void Log(string s)
|
||||
{
|
||||
Debug.LogError(s);
|
||||
}
|
||||
|
||||
public CECHostPlayer GetHostPlayer()
|
||||
{
|
||||
if (hostPlayer == null)
|
||||
{
|
||||
hostPlayer = FindAnyObjectByType<CECHostPlayer>();
|
||||
}
|
||||
return hostPlayer;
|
||||
}
|
||||
public void InitCharacter(cmd_self_info_1 info)
|
||||
{
|
||||
if (characterPrefab == null)
|
||||
if (_playerPrefab == null)
|
||||
{
|
||||
Debug.LogError("null prefab");
|
||||
BMLogger.LogError("null _playerPrefab");
|
||||
return;
|
||||
}
|
||||
CECPlayer.InitStaticRes();
|
||||
hostPlayer = Instantiate(characterPrefab, transform).AddComponent<CECHostPlayer>();
|
||||
hostPlayer = ObjectSpawner.Instance.InstantiateObject(_playerPrefab, setThisAsParent:true).AddComponent<CECHostPlayer>();
|
||||
hostPlayer.InitCharacter(info);
|
||||
cinemachineCamera.Follow = hostPlayer.transform;
|
||||
cinemachineCamera.ForceCameraPosition(hostPlayer.transform.position, Quaternion.identity);
|
||||
//Vector3 pos = new Vector3(info.pos.x, info.pos.y, info.pos.z);
|
||||
//Vector3 posCam = pos;
|
||||
//posCam.z -= 10f;
|
||||
//camera.transform.position = posCam;
|
||||
//Vector3 posGround = pos;
|
||||
//posGround.y -= 2f;
|
||||
//ground.transform.position = posGround;
|
||||
}
|
||||
public CECMonster GetMonster()
|
||||
{
|
||||
return Instantiate(monsterPrefab, transform);
|
||||
return ObjectSpawner.Instance.InstantiateObject(_monsterPrefab, setThisAsParent: true)
|
||||
.GetComponent<CECMonster>();
|
||||
}
|
||||
|
||||
public CECNPCServer GetNPCServer()
|
||||
{
|
||||
return Instantiate(npcServerPrefab, transform);
|
||||
return ObjectSpawner.Instance.InstantiateObject(_npcServerPrefab, setThisAsParent:true).GetComponent<CECNPCServer>();
|
||||
}
|
||||
public GameObject GetTestVfx()
|
||||
{
|
||||
return Instantiate(_testVfxPrefab, transform);
|
||||
return ObjectSpawner.Instance.InstantiateObject(_testVfxPrefab, setThisAsParent: true);
|
||||
}
|
||||
public void DestroyTestVfx(GameObject go, float delayTime)
|
||||
{
|
||||
Destroy(go,delayTime);
|
||||
ObjectSpawner.Instance.DestroyGameObject(go, delayTime);
|
||||
}
|
||||
|
||||
public GameObject InitCharacter(info_player_1 info)
|
||||
{
|
||||
if (characterPrefab == null)
|
||||
if (_playerPrefab == null)
|
||||
{
|
||||
Debug.LogError("null prefab");
|
||||
return null;
|
||||
}
|
||||
GameObject character = Instantiate(characterPrefab, transform);
|
||||
GameObject character = ObjectSpawner.Instance.InstantiateObject(_playerPrefab, setThisAsParent: true);
|
||||
return character.gameObject;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
instance = null;
|
||||
}
|
||||
public GameObject InstantiateObject(GameObject prefab)
|
||||
{
|
||||
return Instantiate(prefab, transform);
|
||||
}
|
||||
|
||||
//private void Update()
|
||||
//{
|
||||
|
||||
@@ -12,7 +12,6 @@ namespace BrewMonster.Managers
|
||||
[SerializeField] private ScreenLogin screenLogin;
|
||||
[SerializeField] private SelecScreenCharacter screenCharacter;
|
||||
[SerializeField] private GameObject bgr;
|
||||
[SerializeField] private CECGameRun gameController;
|
||||
|
||||
GameObject screenLoginOb;
|
||||
GameObject screenCharacterOb;
|
||||
|
||||
Reference in New Issue
Block a user