Merge remote-tracking branch 'origin/develop' into feature/convert-task-templ

This commit is contained in:
Le Duc Anh
2025-10-07 10:38:14 +07:00
5 changed files with 7 additions and 7 deletions
@@ -183,7 +183,7 @@ public class CECNPCMan : CECObject, IMsgHandler
npc = CreateNPC(Info, bBornInSight, packet, infoOffset);
if (object.ReferenceEquals(npc, null))
{
BrewMonster.Logger.LogError($"Failed to create NPC ({Info.tid})");
BrewMonster.BMLogger.LogError($"Failed to create NPC ({Info.tid})");
return false;
}
@@ -19,7 +19,7 @@ public class CECMonster : CECNPC
public override bool Init(int tid, in info_npc info, ReadOnlySpan<byte> packet, int infoOffset)
{
base.Init(tid, info, packet, infoOffset);
BrewMonster.Logger.Log("HoangDev: MonsterInit");
BrewMonster.BMLogger.Log("HoangDev: MonsterInit");
var pDB = ElementDataManProvider.GetElementDataMan();
DATA_TYPE DataType = default;
m_pDBEssence = (MONSTER_ESSENCE)pDB.get_data_ptr((uint)tid, ID_SPACE.ID_SPACE_ESSENCE, ref DataType);
+3 -3
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@@ -268,7 +268,7 @@ public class CECNPC : CECObject
{
// Note: below judge can prevent many problems when we attempt to
// finish a work but don't assure we are doing this work
BrewMonster.Logger.Log("HoangDev : WorkFinished :"+ iWorkID);
BrewMonster.BMLogger.Log("HoangDev : WorkFinished :"+ iWorkID);
if (m_iCurWork != iWorkID)
return;
@@ -581,7 +581,7 @@ public class CECNPC : CECObject
public bool IsDirFixed() { return (m_dwStates & PlayerNPCState.GP_STATE_NPC_FIXDIR) != 0 ? true : false; }
public void ReleaseWork(int iWorkType)
{
BrewMonster.Logger.LogError("HoangDev : ReleaseWorkl :"+ iWorkType);
BrewMonster.BMLogger.LogError("HoangDev : ReleaseWorkl :"+ iWorkType);
Debug.Assert(iWorkType >= 0 && iWorkType < (int)WorkType.NUM_WORKTYPE);
switch (m_aWorks[iWorkType])
@@ -801,7 +801,7 @@ public class CECNPC : CECObject
bool IsPetNPC() { return (int)ClassID.OCID_PET == m_iCID; }
public void PlayMoveAction(int iMoveMode)
{
BrewMonster.Logger.LogError($"HoangDev: PlayMoveAction {iMoveMode}");
BrewMonster.BMLogger.LogError($"HoangDev: PlayMoveAction {iMoveMode}");
// Play run or walk aciton
if (iMoveMode == (int)GPMoveMode.GP_MOVE_RUN || iMoveMode == (int)GPMoveMode.GP_MOVE_RETURN)
{
+1 -1
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@@ -16,7 +16,7 @@ public class NPCVisual : MonoBehaviour
namedAnimancer = GetComponentInChildren<NamedAnimancerComponent>();
if (namedAnimancer == null)
{
BrewMonster.Logger.LogError("animancer == null");
BrewMonster.BMLogger.LogError("animancer == null");
return;
}
}
+1 -1
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@@ -11,7 +11,7 @@ public class PlayerVisual : MonoBehaviour
private void PlayActionEventHandler(PlayActionEvent @event)
{
BrewMonster.Logger.Log("PlayActionEventHandler : "+@event.AnimationName);
BrewMonster.BMLogger.Log("PlayActionEventHandler : "+@event.AnimationName);
namedAnimancer.TryPlay(@event.AnimationName);
}