This commit is contained in:
Le Duc Anh
2026-03-09 10:03:29 +07:00
160 changed files with 406251 additions and 37753 deletions
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using UnityEngine;
using System.Collections;
public class DisableChildAfterTime : MonoBehaviour
{
public GameObject targetChild;
public float delay = 2f;
Coroutine routine;
void OnEnable()
{
if (targetChild == null) return;
// reset child khi prefab bật lại
targetChild.SetActive(true);
// start timer
routine = StartCoroutine(DisableAfterDelay());
}
void OnDisable()
{
if (routine != null)
StopCoroutine(routine);
}
IEnumerator DisableAfterDelay()
{
yield return new WaitForSeconds(delay);
targetChild.SetActive(false);
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