fix: update logic auto move to target of HP.

This commit is contained in:
Tungdv
2025-10-29 19:14:52 +07:00
parent 028a650879
commit 94b6927422
4 changed files with 11 additions and 7 deletions
@@ -601,8 +601,8 @@ public class CECHPWorkTrace : CECHPWork
{
if (IsGoodTimeToTouch())
{
OnTouchTarget();
return true;
//OnTouchTarget();
//return true;
if (m_pTraceObject.CanTouchFrom(m_pHost.GetPos() + new A3DVECTOR3(0f, m_pHost.m_CDRInfo.vExtent.y, 0f)))
{
OnTouchTarget();
@@ -612,7 +612,7 @@ public class CECHPWorkTrace : CECHPWork
}
m_bCheckTouch = true;
return true; // TO DO: remove later
//return true; // TO DO: remove later
if (!m_pHost.IsRooting())
{
// Continue tracing object
@@ -863,6 +863,7 @@ public class CECHPWorkTrace : CECHPWork
// Ajust direction only when player on ground
A3DVECTOR3 vDirH = vTargetPos - vCurPos;
Debug.DrawLine(EC_Utility.ToVector3(vCurPos), EC_Utility.ToVector3(vTargetPos), Color.blue, 10f);
A3DVECTOR3 v = A3DFuncs.a3d_Normalize(vDirH);
if (Math.Abs(v.y) > 0.9848f)
{
@@ -806,7 +806,7 @@ public abstract class CECPlayer : CECObject
}
}
return pFashionConfig.Value;
return pFashionConfig == null ? default : pFashionConfig.Value;
}
public int GetSelectedTarget()
+1 -1
View File
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:1e7b86c2516571fa81812b77127ba2caeef08f280d26b69313c1e21a52fa43b0
oid sha256:af7af722085e0e9e436ab6c89964912b66531b0e6fbec6f79267e992beb20687
size 532497061
+5 -2
View File
@@ -73,7 +73,7 @@ public class CECHostPlayer : CECPlayer
private float radiusEpsilon = 0.005f;
[Tooltip("Layer mặt đất")] [SerializeField]
private LayerMask groundMask;
private LayerMask groundMask = 1<<6;
[Tooltip("Layer mặt đất")] [SerializeField]
private float slopeToleranceDeg = 2f;
@@ -240,7 +240,7 @@ public class CECHostPlayer : CECPlayer
{
// 1) Kiểm tra grounded bằng SphereCast ngắn dựa trên radius + skinWidth
isGrounded = GroundCheck(out lastGroundHit);
m_GndInfo.bOnGround = isGrounded;
// 2) Input tạm thời: giữ nguyên như bạn
if (UnityEngine.Input.GetKeyDown(KeyCode.LeftShift)) SetStatusRun(true);
if (UnityEngine.Input.GetKeyUp(KeyCode.LeftShift)) SetStatusRun(false);
@@ -1296,6 +1296,9 @@ public class CECHostPlayer : CECPlayer
else
fRange = m_ExtProps.ak.AttackRange * 0.7f;
fRange = 2.31f;
Debug.LogError("fDist - fTargetRad = " + (fDist - fTargetRad));
if (fDist - fTargetRad <= fRange)
return true;