fix: update logic move on ground.
feat: add btn jump.
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@@ -0,0 +1,272 @@
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@@ -19,27 +19,7 @@ namespace BrewMonster
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}
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if (Input.GetKeyDown(KeyCode.Space))
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{
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//if (bInAutoMode) return;
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if (IsJumpInWater() || IsFlying())
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return;
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if (IsUnderWater())
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{
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if (!CanTakeOffWater())
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return;
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else if (_JumpTime <= 0)
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{
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_JumpTime = Time.realtimeSinceStartup;
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return;
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}
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else if ((Time.realtimeSinceStartup - _JumpTime) < 1f) // logic in c++, _JumpTime is milisecond
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return;
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else
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_JumpTime = -1f;
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}
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m_GndInfo.bOnGround = GroundCheck(out lastGroundHit);
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OnMsgHstJump();
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OnClickBtnJump();
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}
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}
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@@ -208,5 +188,29 @@ namespace BrewMonster
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PlayAction((int)PLAYER_ACTION_TYPE.ACT_JUMP_LOOP, false, 0, true);
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}
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public void OnClickBtnJump()
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{
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//if (bInAutoMode) return;
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if (IsJumpInWater() || IsFlying())
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return;
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if (IsUnderWater())
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{
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if (!CanTakeOffWater())
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return;
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else if (_JumpTime <= 0)
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{
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_JumpTime = Time.realtimeSinceStartup;
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return;
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}
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else if ((Time.realtimeSinceStartup - _JumpTime) < 1f) // logic in c++, _JumpTime is milisecond
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return;
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else
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_JumpTime = -1f;
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}
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m_GndInfo.bOnGround = GroundCheck(out lastGroundHit);
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OnMsgHstJump();
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}
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}
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}
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@@ -124,7 +124,7 @@ namespace BrewMonster
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if ((pEnvTrc.dwCheckFlag & CDR_EVN.CDR_TERRAIN) == CDR_EVN.CDR_TERRAIN)
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{
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float fFractionTerrain = 0f;
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dir = vDelta;
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dir = vDelta;
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if (Physics.Raycast(vTerStart, dir.normalized, out RaycastHit hit, vDelta.magnitude, 1<<6))
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{
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fFractionTerrain = (hit.distance) / vDelta.magnitude;
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@@ -264,7 +264,6 @@ namespace BrewMonster
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//bool hasHit = CollideWithEnv_BoxCast(vStart, vDelta, vExt, mask,
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// out RaycastHit hit, out float fFraction, out Vector3 hitNormal, out bool bStartSolid);
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Vector3 posFoot = vStart - Vector3.up * vExt.y;
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if (Physics.Raycast(vStart, (vStart + Vector3.down).normalized, out RaycastHit hit, vExt.y, mask))
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{
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if (hit.point.y > posFoot.y)
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@@ -272,22 +271,24 @@ namespace BrewMonster
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posFoot.y = hit.point.y;
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}
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}
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//bool bClear = !Physics.Raycast(posFoot, (posFoot + vDelta).normalized, out hit, fDeltaDist, mask);
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trcInfo.vStart = CDRInfo.vCenter;
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trcInfo.vDelta = EC_Utility.ToA3DVECTOR3(vDelta);
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trcInfo.vTerStart = EC_Utility.ToA3DVECTOR3(posFoot);
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//trcInfo.vTerStart.y -= vExt.y; //foot
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bool bClear = !CollideWithEnv(ref trcInfo);
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bool bClear = !Physics.Raycast(posFoot, (posFoot + vDelta).normalized, out hit, fDeltaDist, mask);
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//trcInfo.vStart = CDRInfo.vCenter;
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//trcInfo.vDelta = EC_Utility.ToA3DVECTOR3(vDelta);
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//trcInfo.vTerStart = EC_Utility.ToA3DVECTOR3(posFoot);
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////trcInfo.vTerStart.y -= vExt.y; //foot
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//bool bClear = !CollideWithEnv(ref trcInfo);
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nTry++;
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if (bClear)
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{
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Debug.DrawLine(posFoot, posFoot + vDelta, Color.yellow, 10f);
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//Debug.DrawLine(posFoot, posFoot + vDelta, Color.yellow, 10f);
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vFinalPos = vStart + vDelta;
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CDRInfo.fMoveDist += fDeltaDist;
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break;
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}
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//vStart = hit.point + Vector3.up * vExt.y;
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vStart = vDelta * trcInfo.fFraction + Vector3.up * vExt.y;
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vStart = hit.point + Vector3.up * vExt.y;
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//vStart += vDelta * trcInfo.fFraction + Vector3.up * vExt.y;
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vFinalPos = vStart;
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@@ -297,32 +298,32 @@ namespace BrewMonster
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//float skin = 0.01f;
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posFoot = vStart - Vector3.up * vExt.y + Vector3.up * CDRInfo.fStepHeight;
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Vector3 vStartUp = new Vector3(0f, CDRInfo.fStepHeight, 0f);
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//bPull = !Physics.Raycast(posFoot, (Vector3.up).normalized, out hit, CDRInfo.fStepHeight, mask);
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bPull = !Physics.Raycast(posFoot, (Vector3.up).normalized, out hit, CDRInfo.fStepHeight, mask);
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env_trace_t tmpInfo = new env_trace_t();
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tmpInfo.vStart = EC_Utility.ToA3DVECTOR3(vStart);
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tmpInfo.vDelta = new A3DVECTOR3(0.0f, CDRInfo.fStepHeight, 0.0f);
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tmpInfo.vExt = CDRInfo.vExtent;
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//@note : need check terrain?? By Kuiwu[8/10/2005]
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tmpInfo.dwCheckFlag = CDR_EVN.CDR_BRUSH | CDR_EVN.CDR_TERRAIN;
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tmpInfo.vTerStart = EC_Utility.ToA3DVECTOR3(posFoot);
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//env_trace_t tmpInfo = new env_trace_t();
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//tmpInfo.vStart = EC_Utility.ToA3DVECTOR3(vStart);
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//tmpInfo.vDelta = new A3DVECTOR3(0.0f, CDRInfo.fStepHeight, 0.0f);
|
||||
//tmpInfo.vExt = CDRInfo.vExtent;
|
||||
////@note : need check terrain?? By Kuiwu[8/10/2005]
|
||||
//tmpInfo.dwCheckFlag = CDR_EVN.CDR_BRUSH | CDR_EVN.CDR_TERRAIN;
|
||||
//tmpInfo.vTerStart = EC_Utility.ToA3DVECTOR3(posFoot);
|
||||
//bPull = !CollideWithEnv(ref tmpInfo);
|
||||
|
||||
bPull = !CollideWithEnv(ref tmpInfo);
|
||||
if (bPull)
|
||||
{
|
||||
vStart += Vector3.up * CDRInfo.fStepHeight;
|
||||
posFoot = vStart - Vector3.up * vExt.y;
|
||||
//bool bMove = !Physics.Raycast(posFoot, (posFoot + vVelocity).normalized, out hit, fDeltaDist, mask);
|
||||
bool bMove = !Physics.Raycast(posFoot, (posFoot + vVelocity).normalized, out hit, fDeltaDist, mask);
|
||||
|
||||
tmpInfo.vStart = EC_Utility.ToA3DVECTOR3(vStart);
|
||||
tmpInfo.vDelta = EC_Utility.ToA3DVECTOR3(vDelta);
|
||||
tmpInfo.vTerStart = EC_Utility.ToA3DVECTOR3(posFoot);
|
||||
bool bMove = !CollideWithEnv(ref tmpInfo);
|
||||
//tmpInfo.vStart = EC_Utility.ToA3DVECTOR3(vStart);
|
||||
//tmpInfo.vDelta = EC_Utility.ToA3DVECTOR3(vDelta);
|
||||
//tmpInfo.vTerStart = EC_Utility.ToA3DVECTOR3(posFoot);
|
||||
//bool bMove = !CollideWithEnv(ref tmpInfo);
|
||||
|
||||
if (!bMove)
|
||||
{
|
||||
//vDelta2 *= frac2;
|
||||
vFinalPos = vDelta * tmpInfo.fFraction + Vector3.up * vExt.y;
|
||||
vFinalPos = hit.point + Vector3.up * vExt.y;
|
||||
//vFinalPos = vStart + vDelta * tmpInfo.fFraction + Vector3.up * vExt.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -647,7 +648,7 @@ namespace BrewMonster
|
||||
vFinalPos = new A3DVECTOR3(vStart);
|
||||
int nTry = 0;
|
||||
bool bClear = true;
|
||||
env_trace_t trcInfo;
|
||||
env_trace_t trcInfo = new env_trace_t();
|
||||
trcInfo.bWaterSolid = true;
|
||||
trcInfo.dwCheckFlag = CDR_EVN.CDR_TERRAIN | CDR_EVN.CDR_BRUSH | CDR_EVN.CDR_WATER;
|
||||
trcInfo.vExt = vExt;
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
using BrewMonster.Network;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace BrewMonster.UI
|
||||
{
|
||||
public class JumpBtn : MonoBehaviour
|
||||
{
|
||||
Button jumpBtn;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
if(jumpBtn == null)
|
||||
{
|
||||
jumpBtn = GetComponent<Button>();
|
||||
jumpBtn.onClick.AddListener(OnClickBtnJump);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnClickBtnJump()
|
||||
{
|
||||
if(EC_Game.GetGameRun()?.GetHostPlayer() != null)
|
||||
{
|
||||
EC_Game.GetGameRun()?.GetHostPlayer().OnClickBtnJump();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a6149141837cadc4baae427c4864833e
|
||||
@@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:5f0e60c802cf01eacf4cb214f00e8b7e04dcae61d68d6ed1ce599f2ee0f09db9
|
||||
size 200516379
|
||||
oid sha256:b5fc1f6b6826ba51b15f551fabb6aa4e0e2d1fb53b1d30f22f33341e654470fd
|
||||
size 200520807
|
||||
|
||||
Reference in New Issue
Block a user