fix: Update logic normal attack.

This commit is contained in:
Tungdv
2025-10-01 17:42:43 +07:00
parent 4bad286d20
commit 98ff6a50a8
6 changed files with 530 additions and 39 deletions
@@ -62,7 +62,7 @@ public class CECHPWork : CECObjectWork
public CECHPWork(int iWorkID, CECHPWorkMan pWorkMan) : base(iWorkID)
{
m_pWorkMan = pWorkMan;
m_pHost = pWorkMan.GetHostPlayer();
//m_pHost = pWorkMan.GetHostPlayer();
}
// Operations
@@ -361,11 +361,11 @@ public class CECHPWorkMan
if (pWork.GetWorkID() == CECHPWork.Host_work_ID.WORK_MOVETOPOS)
{
CECHPWorkMove pWorkMove = pWork as CECHPWorkMove;
if (pWorkMove)
if (pWorkMove != null)
{
if (pWorkMove.GetAutoMove())
{
pWorkMove.Finish();
//pWorkMove.Finish();
}
else
{
@@ -390,7 +390,7 @@ public class CECHPWorkMan
bool DelayWork(int iPriority, CECHPWork pWork)
{
return false;
}
void StartDelayedWork()
{
@@ -89,26 +89,28 @@ public class CECHPWorkMove : CECHPWork
}
else if (IsAutoPF())
{
m_vCurDir = CECIntelligentRoute::Instance().GetCurDest() - m_pHost->GetPos();
m_vCurDir.y = 0.0f;
m_vCurDir.Normalize();
if (m_bUseAutoMoveDialog)
{
// 此处禁用 m_bUseAutoMoveDialog,见 SetUseAutoMoveDialog 中说明
m_bUseAutoMoveDialog = false;
m_bAutoLand = false;
m_fAutoHeight = -1.0f;
m_bAutoFly = false;
m_bReachedHeight = true;
m_bAutoFlyPending = false;
}
// TO DO: fix later
//m_vCurDir = CECIntelligentRoute::Instance().GetCurDest() - m_pHost->GetPos();
//m_vCurDir.y = 0.0f;
//m_vCurDir.Normalize();
//if (m_bUseAutoMoveDialog)
//{
// // 此处禁用 m_bUseAutoMoveDialog,见 SetUseAutoMoveDialog 中说明
// m_bUseAutoMoveDialog = false;
// m_bAutoLand = false;
// m_fAutoHeight = -1.0f;
// m_bAutoFly = false;
// m_bReachedHeight = true;
// m_bAutoFlyPending = false;
//}
}
if (m_pHost.m_pMoveTargetGFX)
{
if (iDestType != DEST_PUSH)
m_pHost.m_pMoveTargetGFX.Stop();
}
// TO DO: fix later
//if (m_pHost.m_pMoveTargetGFX)
//{
// if (iDestType != DEST_PUSH)
// m_pHost.m_pMoveTargetGFX.Stop();
//}
}
void ResetUseAutoPF()
@@ -117,43 +119,249 @@ public class CECHPWorkMove : CECHPWork
}
// Tick routine
virtual bool Tick(uint dwDeltaTime)
public virtual bool Tick(float dwDeltaTime)
{
//UpdateResetUseAutoPF();
//if (m_bSwitchTo2D)
//{
// SwitchToDest2D();
// m_bSwitchTo2D = false;
// return true;
//}
//if (IsAutoPF())
//{
// if (CECIntelligentRoute::Instance().IsIdle())
// {
// // 智能寻路模式未成功时,等待下个 Tick 切换到 DEST_2D 模式
// return true;
// }
// if (m_pHost.IsFlying())
// {
// // 中途切换到飞行模式时,切换到 DEST_2D 模式
// CECIntelligentRoute::Instance().ResetSearch();
// m_bSwitchTo2D = true;
// return true;
// }
//}
//base.Tick(dwDeltaTime);
//if (m_pHost.IsRooting())
// return true;
//if (m_bUseAutoMoveDialog)
//{
// if (m_pHost.IsFlying())
// {
// m_bAutoFly = false;
// m_bAutoFlyPending = false;
// }
// if (m_bAutoFly && !m_bAutoFlyPending && !m_pHost.IsFlying())
// {
// if (m_pHost.CmdFly())
// {
// m_bAutoFly = false;
// m_bAutoFlyPending = true;
// }
// }
//}
//else
//{
// // Make sure 'Win_AutoPlay' dialog doesn't show up
// CECGameUIMan pGameUI = g_pGame.GetGameRun().GetUIManager().GetInGameUIMan();
// pGameUI.AutoMoveShowDialog(false);
//}
////寻路过程中找到NPC对象转为WorkTrace状态
//if ((m_vMoveDest - m_pHost.GetPos()).MagnitudeH() <= 5.0f)
//{
// if (m_iNPCTempleId)
// {
// CECNPC pNPC = g_pGame.GetGameRun().GetWorld().GetNPCMan().FindNPCByTempleID(m_iNPCTempleId);
// if (pNPC && m_pHost.SelectTarget(pNPC->GetNPCID()))
// {
// CECHPWorkTrace pWork = m_pWorkMan.CreateNPCTraceWork(pNPC, m_iTaskId);
// if (pWork)
// {
// m_bAutoLand = false; //防止飞行状态寻路结束,转到worktrace之前自动着陆,进入workfall。
// Finish();
// m_pWorkMan.SetPostTickCommand(new CECHPWorkPostTickRunWorkCommand(pWork, true));
// return true;
// }
// }
// }
//}
//float fDeltaTime = dwDeltaTime;
//if (m_pHost.m_iMoveEnv == CECPlayer::MOVEENV_GROUND ||
// m_pHost.m_iMoveEnv == CECPlayer::MOVEENV_WATER && m_pHost.IsJumping() && (m_pHost.m_CDRInfo.vAbsVelocity.y > 0 || m_pHost.m_CDRInfo.fYVel > 0))
//{
// // Play appropriate actions
// if (!m_pHost.IsJumping() && !m_pHost.IsPlayingAction(CECPlayer::ACT_TRICK_RUN) &&
// m_pHost.m_iMoveMode != CECPlayer::MOVE_SLIDE && !m_bMeetSlide)
// {
// int iAction = m_pHost->GetMoveStandAction(true);
// m_pHost.PlayAction(iAction, false);
// }
// Tick_Walk(fDeltaTime);
//}
//else // (m_pHost->m_iMoveEnv == CECPlayer::MOVEENV_AIR || m_pHost->m_iMoveEnv == CECPlayer::MOVEENV_WATER)
//{
// m_pHost->ResetJump();
// // Play appropriate actions
// if (!m_bGliding)
// {
// int iAction = m_pHost.GetMoveStandAction(true);
// m_pHost.PlayAction(iAction, false);
// }
// Tick_FlySwim(fDeltaTime);
//}
return true;
}
// Reset work
public virtual void Reset()
{
}
// Reset work
virtual void Reset();
// Work is cancel
virtual void Cancel();
public virtual void Cancel()
{
}
// This work is do player moving ?
virtual bool IsMoving() { return true; }
public virtual bool IsMoving() { return true; }
// Copy work data
virtual bool CopyData(CECHPWork* pWork);
public virtual bool CopyData(CECHPWork pWork)
{
return true;
}
// Play move target effect
void PlayMoveTargetGFX(const A3DVECTOR3& vPos, const A3DVECTOR3& vNormal);
public void PlayMoveTargetGFX(A3DVECTOR3 vPos, A3DVECTOR3 vNormal)
{
}
// User press cancel button
void PressCancel() { m_bReadyCancel = true; }
public void PressCancel() { m_bReadyCancel = true; }
void SetUseAutoMoveDialog(bool bUseAutoMoveDialog);
bool GetUseAutoMoveDialog() { return m_bUseAutoMoveDialog; }
bool GetAutoMove();
public void SetUseAutoMoveDialog(bool bUseAutoMoveDialog)
{
}
public bool GetUseAutoMoveDialog() { return m_bUseAutoMoveDialog; }
public bool GetAutoMove()
{
return true;
}
void SetAutoLand(bool bAutoLand) { m_bAutoLand = bAutoLand; }
bool GetAutoLand() { return m_bAutoLand; }
void SetAutoHeight(float fHeight) { m_fAutoHeight = fHeight; m_bAutoFly = true; m_bReachedHeight = false; }
float GetAutoHeight() { return m_fAutoHeight; }
bool IsAutoFly() const { return m_bAutoFly;}
bool IsAutoFly() { return m_bAutoFly;}
bool IsAutoPF()const{ return m_iDestType == DEST_AUTOPF; }
bool IsAutoPF(){ return m_iDestType == Types.DEST_AUTOPF; }
// Finish work
void Finish();
void Finish()
{
void SetTaskNPCInfo(int tid, int taskid);
}
void SetTaskNPCInfo(int tid, int taskid)
{
}
void SwitchToDest2D()
{
//int tid, taskid;
//tid = m_iNPCTempleId;
//taskid = m_iTaskId;
//CECGameUIMan* pGameUI = g_pGame->GetGameRun()->GetUIManager()->GetInGameUIMan();
//pGameUI->SetAutoMoveShowDialogTarget((int)m_vMoveDest.x, (int)m_vMoveDest.z);
//SetDestination(CECHPWorkMove::DEST_2D, m_vMoveDest);
//SetTaskNPCInfo(tid, taskid);
//SetUseAutoMoveDialog(true);
}
// On first tick
protected virtual void OnFirstTick()
{
}
// Tick routine of walking on ground
protected bool Tick_Walk(float fDeltaTime)
{
return true;
}
// Tick routine of flying or swimming
protected bool Tick_FlySwim(float fDeltaTime)
{
return true;
}
// Start gliding
protected void Glide(float fMoveTime, A3DVECTOR3 vMoveDirH, float fDeltaTime, bool bFly)
{
}
// Calculate vertical speed when fly or swim
protected float CalcFlySwimVertSpeed(float fSpeed1, float fPushDir, float fPushAccel, float fDeltaTime)
{
return 0;
}
protected void ClearResetUseAutoPF()
{
}
protected void UpdateResetUseAutoPF()
{
// if (!m_bResetAutoPF)
// {
// return;
// }
// CECIntelligentRoute::Instance().SetUsage(CECIntelligentRoute::enumUsageWorkMove);
// CECIntelligentRoute::Instance().ResetSearch();
// if (m_iDestType == DEST_2D || m_iDestType == DEST_3D)
// {
//# ifdef SHOW_AUTOMOVE_FOOTPRINTS
// g_AutoPFFollowPoints.clear();
// g_AutoPFPathPoints.clear();
//#endif
// }
// else if (IsAutoPF())
// {
// bool bSwitchTo2D(true);
// while (true)
// {
// if (m_pHost->IsFlying())
// {
// break;
// }
// CECHostBrushTest brushTester(m_pHost->GetPos(), m_pHost->m_CDRInfo.vExtent, m_pHost->m_CDRInfo.fStepHeight);
// if (CECIntelligentRoute::Instance().Search(m_pHost->GetPos(), m_vMoveDest, &brushTester) != CECIntelligentRoute::enumSearchSuccess)
// {
// break;
// }
// bSwitchTo2D = false;
// break;
// }
// if (bSwitchTo2D)
// {
// m_bSwitchTo2D = true;
// }
// }
// ClearResetUseAutoPF();
}
void SwitchToDest2D();
}
@@ -0,0 +1,251 @@
using CSNetwork.GPDataType;
using UnityEditor.Rendering;
///////////////////////////////////////////////////////////////////////////
//
// Class CECHPWorkTrace
//
///////////////////////////////////////////////////////////////////////////
enum TraceObjectType
{
TRACE_NONE = 0,
TRACE_PLAYER,
TRACE_MATTER,
TRACE_NPC,
TRACE_TASKNPC
};
abstract class CECTracedObject
{
//friend CECHPWorkTrace;
protected int m_iTraceType;
protected int m_iObjectId;
protected int m_iReason;
protected bool m_bMoreClose;
protected CECHostPlayer m_pHost;
public CECTracedObject(int type, int id, CECHostPlayer pHost, int ireason)
{
m_iTraceType = type;
m_iObjectId = id;
m_iReason = ireason;
m_pHost = pHost;
m_bMoreClose = false;
}
public CECTracedObject(CECTracedObject rhs)
{
m_iTraceType = rhs.m_iTraceType;
m_iObjectId = rhs.m_iObjectId;
m_iReason = rhs.m_iReason;
m_bMoreClose = rhs.m_bMoreClose;
m_pHost = rhs.m_pHost;
}
public abstract bool OnTargetMissing();
public abstract A3DVECTOR3 GetTargetPos();
public abstract bool OnTouched();
public abstract CECTracedObject Clone();
// TO DO: fix later
public virtual bool IsTargetMissing()
{
//if (m_iObjectId != 0)
//{
// CECObject pObj = g_pGame->GetGameRun()->GetWorld()->GetObject(m_iObjectId, 0);
// if (pObj)
// {
// return false;
// }
//}
//return true;
return false;
}
// TO DO: fix later
//public virtual A3DVECTOR3 GetMovePos();
public int GetObjectID()
{
return m_iObjectId;
}
public bool CanTouchMoreClose()
{
return m_bMoreClose;
}
public void SetMoveCloseFlag(bool bMoveClode)
{
m_bMoreClose = bMoveClode;
}
public int GetTraceReason()
{
return m_iReason;
}
public bool CanTouchFrom(A3DVECTOR3 vHostPos)
{
while (m_iObjectId != 0)
{
A3DVECTOR3 vTargetPos = new A3DVECTOR3(0f, 0f, 0f);
vTargetPos = GetTargetPos();
int iTouchReason = 0;
if (m_iReason == CECHPWorkTrace.Trace_reason.TRACE_ATTACK)
iTouchReason = 1;
else if (m_iReason == CECHPWorkTrace.Trace_reason.TRACE_SPELL)
iTouchReason = 2;
else if (m_iReason == CECHPWorkTrace.Trace_reason.TRACE_TALK)
iTouchReason = 3;
float fMaxCut = m_bMoreClose ? -1.0f : 1.0f;
CECObject pObject = g_pGame->GetGameRun()->GetWorld()->GetObject(m_iObjectId, 0);
float fTouchRadius = 0.0f;
if (ISPLAYERID(m_iObjectId))
{
if (m_iReason == CECHPWorkTrace.Trace_reason.TRACE_TALK)
{
fTouchRadius = 0.0f;
}
else
{
CECPlayer pPlayer = pObject as CECPlayer;
fTouchRadius = pPlayer.GetTouchRadius();
}
return m_pHost.CanTouchTarget(vHostPos, vTargetPos, fTouchRadius, iTouchReason, fMaxCut);
}
else if (ISNPCID(m_iObjectId))
{
CECNPC pNPC = pObject as CECNPC;
fTouchRadius = pNPC.GetTouchRadius();
return m_pHost.CanTouchTarget(vHostPos, vTargetPos, fTouchRadius, iTouchReason, fMaxCut);
}
else if (ISMATTERID(m_iObjectId))
{
CECMatter pMatter = (pObject) as CECMatter;
return pMatter.CalcDist(vHostPos, true) < pMatter.GetGatherDist();
}
break;
}
return false;
}
public int GetTraceType();
public CECObject GetTargetObject();
};
class CECHPWorkTrace : CECHPWork
{
// Trace reason
public static class Trace_reason
{
public const int TRACE_NONE = -1,
TRACE_ATTACK = 0, // Normal attack
TRACE_PICKUP = 1, // Pickup object
TRACE_TALK = 2, // Go to talk
TRACE_SPELL = 3, // Cast magic
TRACE_GATHER = 4; // Gather object
}
// Constructor and Destructor
public CECHPWorkTrace(CECHPWorkMan pWorkMan)
{
}
public: // Attributes
public: // Operations
// Change trace target
//void ChangeTarget(int idTarget, int iReason, bool bUseAutoPF=false);
// 设定traceobject
public void SetTraceTarget(CECTracedObject pTraceObj, bool bUseAutoPF = false)
{
}
CECTracedObject* CreatTraceTarget(int iTraceObjId, int iReason, bool bForceAttack = false);
// Tick routine
virtual bool Tick(DWORD dwDeltaTime);
// Reset work
virtual void Reset();
// Work is cancel
virtual void Cancel();
// This work is do player moving ?
virtual bool IsMoving() { return true; }
// Copy work data
virtual bool CopyData(CECHPWork* pWork);
// User press cancel button
void PressCancel();
// Set move close flag
void SetMoveCloseFlag(bool bMoveClose) { m_pTraceObject->SetMoveCloseFlag(bMoveClose); }
// Set / Get force attack flag
void SetForceAttack(bool bTrue) { m_bForceAttack = bTrue; }
bool GetForceAttack() { return m_bForceAttack; }
// Set / Get prepared skill
void SetPrepSkill(CECSkill* pSkill) { m_pPrepSkill = pSkill; }
CECSkill* GetPrepSkill() { return m_pPrepSkill; }
// Get target ID
int GetTarget() { return m_pTraceObject->GetObjectID(); }
// Get trace reason
int GetTraceReason() { return m_pTraceObject->GetTraceReason(); }
// AutoPF
void SetUseAutoPF(bool bUse);
bool GetUseAutoPF()const;
bool IsAutoPF()const;
void SetActionDone(bool bActionDone) { m_bActionDone = bActionDone; }
void OnTargetMissing();
void OnTouchTarget();
bool CanTouch();
protected: // Attributes
bool m_bHaveMoved; // Have moved flag
bool m_bMeetSlide; // true, meet slide
bool m_bCheckTouch; // Check whether touch target in this frame
A3DVECTOR3 m_vCurDirH; // Current move direction
bool m_bReadyCancel; // true, ready to cancel
bool m_bMoreClose; // Move close flag
bool m_bForceAttack; // Force attack flag
CECSkill* m_pPrepSkill; // Skill prepared to be casted
bool m_bActionDone; // 目标行为成功发出
bool m_bShouldResetUseAutoPF;
bool m_bUseAutoPFResetValue;
bool m_bUseAutoPF; // Use CECIntelligentRoute::Search
DWORD m_dwAutoPFNextCheckTime; // 下次检查时间
CECTracedObject* m_pTraceObject; // 定义trace目标对象
protected: // Operations
// On first tick
virtual void OnFirstTick();
// Trace on ground
bool Trace_Walk(float fDeltaTime);
// Trace in air and water
bool Trace_FlySwim(float fDeltaTime);
// Stop move when touch target
void StopMove(bool bFinish);
// Handle the case that target died when host is tracing it
bool OnTargetDied(CECObject* pTarget);
// Is valid time to touch target ?
bool IsGoodTimeToTouch();
// Check prepare skill
void CheckPrepSkill();
bool GetTargetCurPos(A3DVECTOR3 &pos);
A3DVECTOR3 GetCurMovingDest();
void UpdateUseAutoPF();
void ReplaceTarget(CECTracedObject* ptraceobj);
void ResetUseAutoPF(bool bUseAutoPF);
void UpdateResetUseAutoPF();
void ClearResetUseAutoPF();
};
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 8cd5ac42b14a07f459a8c68c35d38af6
@@ -18,7 +18,7 @@ public class CECObjectWork
m_bFinished = true;
}
public virtual bool Tick(uint dwDeltaTime)
public virtual bool Tick(float dwDeltaTime)
{
if (m_bFirstTick)
{
+30
View File
@@ -479,6 +479,36 @@ public class CECHostPlayer : EC_Player
//CECPlayerWrapper* pWrapper = CECAutoPolicy::GetInstance().GetPlayerWrapper();
//if (CECAutoPolicy::GetInstance().IsAutoPolicyEnabled() && pWrapper->GetAttackError() >= 2)
bUseAutoPF = true;
CECHPWorkTrace pWorkTrace = null;
CECHPWork pWork = null;
if (pWork = m_pWorkMan.GetWork(CECHPWork.Host_work_ID.WORK_TRACEOBJECT))
{
pWorkTrace = pWork as CECHPWorkTrace;
}
else if (pWork = m_pWorkMan.GetWork(CECHPWork.Host_work_ID.WORK_HACKOBJECT))
{
if ((pWork as CECHPWorkMelee).GetTarget() == idTarget)
return false; // Host is attacking the target
pWorkTrace = (CECHPWorkTrace)m_pWorkMan.CreateWork(CECHPWork.Host_work_ID.WORK_TRACEOBJECT);
bStartNewWork = true;
}
else if (m_pWorkMan.CanStartWork(CECHPWork.Host_work_ID.WORK_TRACEOBJECT))
{
pWorkTrace = (CECHPWorkTrace)m_pWorkMan.CreateWork(CECHPWork.Host_work_ID.WORK_TRACEOBJECT);
bStartNewWork = true;
}
if (pWorkTrace)
{
pWorkTrace.SetTraceTarget(pWorkTrace.CreatTraceTarget(idTarget, CECHPWorkTrace.Trace_reason.TRACE_ATTACK, bForceAttack), bUseAutoPF);
pWorkTrace.SetMoveCloseFlag(bMoreClose);
if (bStartNewWork)
m_pWorkMan.StartWork_p1(pWorkTrace);
return true;
}
return false;
}
}