Merge remote-tracking branch 'origin/develop' into feature/HP_move_when_load_terrain_lit
This commit is contained in:
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- {fileID: 445184971459596056}
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@@ -575,7 +575,7 @@ namespace BrewMonster
|
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m_szHitGfx = string.IsNullOrEmpty(hitGfxName) ? null : await AddressableManager.Instance.LoadPrefabAsync("gfx/" + hitGfxName);
|
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m_szHitGrndGfx = string.IsNullOrEmpty(hitGrdGfxName) ? null : await AddressableManager.Instance.LoadPrefabAsync("gfx/" + hitGrdGfxName);
|
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|
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BMLogger.LogError("HoangDev: Load A3DSkillGfxComposer GFX name: " + hitGfxName);
|
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// BMLogger.LogError("HoangDev: Load A3DSkillGfxComposer GFX name: " + hitGfxName);
|
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if (m_szFlyGfx == null && !string.IsNullOrEmpty(flyGfxName))
|
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{
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m_szFlyGfx = Resources.Load<GameObject>("GFX/" + "PlaceHolder");
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@@ -830,11 +830,8 @@ namespace CSNetwork
|
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// a_LogOutput(1, "CECGameSession::OnPrtcPlayerLogout, LogoutFlag=1 replaced by 2.");
|
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// g_pGame->GetGameRun()->SetLogoutFlag(2);
|
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// }
|
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if (!IsConnected && EC_Game.GetGameRun().GetLogoutFlag() == 1)
|
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{
|
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// _logger.Log(LogType.Log, "CECGameSession::OnPrtcPlayerLogout, LogoutFlag=1 replaced by 2.");
|
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EC_Game.GetGameRun().SetLogoutFlag(2);
|
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}
|
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// Keep half logout as role-select even if the server closes the socket.
|
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// LoginScene will reconnect with saved credentials if needed.
|
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}
|
||||
|
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/// <summary>Format parsed PLAYER_EQUIP_DETAIL with real game data: slot names and item names from element data.</summary>
|
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@@ -264,8 +264,11 @@ namespace BrewMonster.Network
|
||||
// Force the login UI to refresh to the correct entry state immediately.
|
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ApplyLoginEntryToUI(entryTarget);
|
||||
|
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// now we have to logout from Tech3C SDK
|
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Tech3CSDKWrapper.Instance.Logout();
|
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if (entryTarget == LogoutFlowState.LoginEntryTarget.LoginUI)
|
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{
|
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// Account logout only; half logout keeps SDK credentials so LoginScene can reopen role select.
|
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Tech3CSDKWrapper.Instance.Logout();
|
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}
|
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}
|
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|
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private static void ApplyLoginEntryToUI(LogoutFlowState.LoginEntryTarget entryTarget)
|
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@@ -17,6 +17,7 @@ namespace BrewMonster
|
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[SerializeField]private Toggle _btnTaskTrace;
|
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[SerializeField]private Transform _taskTraceParent;
|
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[SerializeField]private Button _btnTeamList;
|
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[SerializeField]private Button _btnPetBags;
|
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|
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public const int AUIPROGRESS_MAX = 100;
|
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private DlgWinPrgs2 _dlgWinPrgs;
|
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@@ -32,6 +33,7 @@ namespace BrewMonster
|
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_btnTeam.onValueChanged.AddListener(OnTeamClicked);
|
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_btnTaskTrace.onValueChanged.AddListener(OnTaskTraceClicked);
|
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_btnTeamList.onClick.AddListener(OnTeamListClicked);
|
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_btnPetBags.onClick.AddListener(OnCallPetBagsClicked);
|
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EventBus.Unsubscribe<UIEvent>(OnUIEvent);
|
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EventBus.Subscribe<UIEvent>(OnUIEvent);
|
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}
|
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@@ -44,6 +46,7 @@ namespace BrewMonster
|
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_btnTeam.onValueChanged.RemoveListener(OnTeamClicked);
|
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_btnTaskTrace.onValueChanged.RemoveListener(OnTaskTraceClicked);
|
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_btnTeamList.onClick.RemoveListener(OnTeamListClicked);
|
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_btnPetBags.onClick.RemoveListener(OnCallPetBagsClicked);
|
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EventBus.Unsubscribe<UIEvent>(OnUIEvent);
|
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}
|
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|
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@@ -145,9 +148,14 @@ namespace BrewMonster
|
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}
|
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}
|
||||
|
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private void OnCallPetBagsClicked()
|
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{
|
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EC_Game.GetGameRun().GetUIManager().GetInGameUIMan().PopupPetListDialog();
|
||||
}
|
||||
|
||||
#region Progress Bar
|
||||
|
||||
public void RefreshStatusBar()
|
||||
public void RefreshStatusBar()
|
||||
{
|
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bool bActive = true;
|
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// if( GetGameUIMan()->GetActiveDialog() &&
|
||||
|
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@@ -74,6 +74,7 @@ namespace BrewMonster
|
||||
|
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private readonly List<Material> _portraitMaterialInstances = new();
|
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private readonly List<RendererSharedMaterialsSnapshot> _previewMaterialRestore = new();
|
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private readonly List<TransformLayerSnapshot> _previewLayerRestore = new();
|
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|
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// Stored while waiting for async model load; -1 means no pending request
|
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private int _pendingRoleId = -1;
|
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@@ -84,6 +85,12 @@ namespace BrewMonster
|
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public Material[] SharedMaterials;
|
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}
|
||||
|
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private struct TransformLayerSnapshot
|
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{
|
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public Transform Transform;
|
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public int Layer;
|
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}
|
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public RenderTexture OutputTexture => outputTexture;
|
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|
||||
// ──────────────────────────────────────────────────────────────────────────────
|
||||
@@ -122,6 +129,7 @@ namespace BrewMonster
|
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{
|
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UnsubscribeModelReady();
|
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RestorePreviewMaterials();
|
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RestorePreviewLayers();
|
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DetachCamera();
|
||||
|
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if (PlayerModelPreview.Instance == null)
|
||||
@@ -144,6 +152,7 @@ namespace BrewMonster
|
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public void SetHostPlayer(Transform hostPlayerRoot)
|
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{
|
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RestorePreviewMaterials();
|
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RestorePreviewLayers();
|
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DetachCamera();
|
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if (hostPlayerRoot == null) return;
|
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_modelTransform = hostPlayerRoot;
|
||||
@@ -158,6 +167,7 @@ namespace BrewMonster
|
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{
|
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UnsubscribeModelReady();
|
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RestorePreviewMaterials();
|
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RestorePreviewLayers();
|
||||
DetachCamera();
|
||||
_modelTransform = null;
|
||||
_headBone = null;
|
||||
@@ -258,6 +268,7 @@ namespace BrewMonster
|
||||
}
|
||||
|
||||
// Move model to portrait layer so the dedicated camera can render it
|
||||
CaptureLayersForRestore(_modelTransform.gameObject);
|
||||
PortraitCaptureUtils.SetLayerRecursive(_modelTransform.gameObject, portraitLayer);
|
||||
|
||||
// Find head bone — primary target for camera attachment
|
||||
@@ -312,6 +323,30 @@ namespace BrewMonster
|
||||
}
|
||||
}
|
||||
|
||||
private void CaptureLayersForRestore(GameObject root)
|
||||
{
|
||||
if (root == null) return;
|
||||
|
||||
var transforms = root.GetComponentsInChildren<Transform>(true);
|
||||
for (int i = 0; i < transforms.Length; i++)
|
||||
{
|
||||
var t = transforms[i];
|
||||
if (t == null) continue;
|
||||
_previewLayerRestore.Add(new TransformLayerSnapshot { Transform = t, Layer = t.gameObject.layer });
|
||||
}
|
||||
}
|
||||
|
||||
private void RestorePreviewLayers()
|
||||
{
|
||||
for (int i = 0; i < _previewLayerRestore.Count; i++)
|
||||
{
|
||||
var snap = _previewLayerRestore[i];
|
||||
if (snap.Transform != null)
|
||||
snap.Transform.gameObject.layer = snap.Layer;
|
||||
}
|
||||
_previewLayerRestore.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Parents the portrait camera to "Bip01 Head" and sets its initial position
|
||||
/// directly in front of the face.
|
||||
|
||||
@@ -56,6 +56,7 @@ namespace BrewMonster.UI
|
||||
{
|
||||
Tech3CSDKWrapper.Instance.SetLoginCallback(OnLoginCallback);
|
||||
Tech3CSDKWrapper.Instance.SetLogoutCallback(OnLogoutCallback);
|
||||
HostPlayerPortraitCapture.Instance?.ClearPortrait();
|
||||
|
||||
if(PlayerModelPreview.Instance != null)
|
||||
{
|
||||
@@ -84,11 +85,8 @@ namespace BrewMonster.UI
|
||||
_passwordInputField.text = PlayerPrefs.GetString("password", "");
|
||||
#endif
|
||||
|
||||
// Default: login UI first, select-role hidden until login succeeds.
|
||||
if (_selectCharacterScreen != null)
|
||||
_selectCharacterScreen.gameObject.SetActive(false);
|
||||
|
||||
// ApplyLoginEntry(LogoutFlowState.ConsumeNextLoginEntry());
|
||||
// Default is login UI, unless a logout flow asked us to return directly to role select.
|
||||
ApplyLoginEntry(LogoutFlowState.ConsumeNextLoginEntry());
|
||||
}
|
||||
|
||||
private AudioClip PickLoginBGM()
|
||||
@@ -181,8 +179,43 @@ namespace BrewMonster.UI
|
||||
await UnityGameSession.Login(username, password, OnLoginComplete);
|
||||
}
|
||||
|
||||
// NOTE: Previously had an ApplyLoginEntry helper that referenced LogoutFlowState.
|
||||
// It was unused and caused build/lint issues on some platforms, so it's been removed.
|
||||
public async void ApplyLoginEntry(LogoutFlowState.LoginEntryTarget entryTarget)
|
||||
{
|
||||
if (entryTarget != LogoutFlowState.LoginEntryTarget.SelectRole)
|
||||
{
|
||||
if (_selectCharacterScreen != null)
|
||||
_selectCharacterScreen.gameObject.SetActive(false);
|
||||
|
||||
_loginInProgress = false;
|
||||
if (_loginButton != null)
|
||||
_loginButton.interactable = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_selectCharacterScreen != null)
|
||||
_selectCharacterScreen.gameObject.SetActive(true);
|
||||
|
||||
_loginInProgress = true;
|
||||
if (_loginButton != null)
|
||||
_loginButton.interactable = false;
|
||||
|
||||
var session = UnityGameSession.Instance?.GameSession;
|
||||
if (session != null && session.IsConnected)
|
||||
{
|
||||
UnityGameSession.GetRoleListAsync(OnGetRoleListComplete);
|
||||
return;
|
||||
}
|
||||
|
||||
string username = PlayerPrefs.GetString("username", "");
|
||||
string password = PlayerPrefs.GetString("password", "");
|
||||
if (!string.IsNullOrEmpty(username) && !string.IsNullOrEmpty(password))
|
||||
{
|
||||
await BeginGameLoginAsync(username, password);
|
||||
return;
|
||||
}
|
||||
|
||||
OnExitCharacterSelect();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback when the login is complete.
|
||||
|
||||
@@ -1,5 +1,12 @@
|
||||
{
|
||||
"items": [
|
||||
{
|
||||
"header": 8903,
|
||||
"param": 73125,
|
||||
"hasParam": true,
|
||||
"describe": "NoCooldown",
|
||||
"lastUsedUtcTicks": 639137253458330904
|
||||
},
|
||||
{
|
||||
"header": 2000,
|
||||
"param": 0,
|
||||
@@ -14,13 +21,6 @@
|
||||
"describe": "Buff rage",
|
||||
"lastUsedUtcTicks": 639136573213427110
|
||||
},
|
||||
{
|
||||
"header": 8903,
|
||||
"param": 73125,
|
||||
"hasParam": true,
|
||||
"describe": "NoCooldown",
|
||||
"lastUsedUtcTicks": 639136557491801533
|
||||
},
|
||||
{
|
||||
"header": 1988,
|
||||
"param": 0,
|
||||
|
||||
@@ -53,6 +53,13 @@ namespace BrewMonster.UI
|
||||
private void OnDisable()
|
||||
{
|
||||
_btnEnterGame.onClick.RemoveListener(OnClickedEnterGame);
|
||||
if (_showModelReadyCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_showModelReadyCoroutine);
|
||||
_showModelReadyCoroutine = null;
|
||||
}
|
||||
_pendingShowModelRoleId = -1;
|
||||
HostPlayerPortraitCapture.Instance?.ClearPortrait();
|
||||
_selectingCharacterItemUI = null;
|
||||
}
|
||||
|
||||
@@ -242,6 +249,7 @@ namespace BrewMonster.UI
|
||||
|
||||
private void OnClickedExit()
|
||||
{
|
||||
HostPlayerPortraitCapture.Instance?.ClearPortrait();
|
||||
_onExit?.Invoke();
|
||||
gameObject.SetActive(false);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user