load equipment skin
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@@ -1,6 +1,7 @@
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using Animancer;
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using BrewMonster;
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using BrewMonster.Managers;
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using BrewMonster.Scripts;
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using BrewMonster.Scripts.Managers;
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using CSNetwork.GPDataType;
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using ModelRenderer.Scripts.GameData;
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@@ -8,6 +9,7 @@ using PerfectWorld.Scripts.Managers;
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using PerfectWorld.Scripts.Player;
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using System.Xml.Linq;
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using TMPro;
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using Unity.VisualScripting;
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@@ -173,6 +175,28 @@ public abstract class CECPlayer : CECObject
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m_MoveConst = aMoveConsts[iIndex];
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}
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public static async Task<bool> LoadPlayerSkin(GameObject aSkins, int index, string szFile)
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{
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// these are LOD suffix
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string[] suffix1 = {"一级", "二级", "三级"};
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string[] suffix2 = {"", "二级", "三级"};
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string szSkinFile = "";
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if( index == EC_Player_Skin_Const.SKIN_BODY_INDEX || index == EC_Player_Skin_Const.SKIN_HEAD_INDEX )
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szSkinFile = $"{szFile}{suffix2[0]}";
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else
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szSkinFile = $"{szFile}{suffix1[0]}";
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aSkins = await AddressableManager.Instance.LoadPrefabAsync(szSkinFile);
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if (aSkins == null)
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return false;
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return true;
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}
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public static void InitStaticRes()
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{
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BuildActionList();
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@@ -1206,4 +1230,20 @@ public class Move_Mode
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MOVE_JUMP = 2,
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MOVE_FREEFALL = 3,
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MOVE_SLIDE = 4;
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}
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public class EC_Player_Skin_Const
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{
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// Skin index
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public static byte SKIN_BODY_INDEX = 0;
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public static byte SKIN_UPPER_BODY_INDEX = 1;
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public static byte SKIN_WRIST_INDEX = 2;
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public static byte SKIN_LOWER_INDEX = 3;
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public static byte SKIN_FOOT_INDEX = 4;
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public static byte SKIN_HEAD_INDEX = 5;
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public static byte SKIN_FASHION_UPPER_BODY_INDEX = 6;
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public static byte SKIN_FASHION_WRIST_INDEX = 7;
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public static byte SKIN_FASHION_LOWER_INDEX = 8;
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public static byte SKIN_FASHION_FOOT_INDEX = 9;
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public static byte NUM_SKIN_INDEX = 10;
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}
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