fix mnini map npc process
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@@ -148,11 +148,11 @@ namespace PerfectWorld.UI.MiniMap
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UniTask.RunOnThreadPool(async () =>
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{
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await WatchNPCMiniMapData(npcMan, token);
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await UpdateNPCMiniMapDataTask(npcMan, token);
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}, false, cancellationToken: token).Forget();
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}
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private async UniTask WatchNPCMiniMapData(CECNPCMan npcMan, CancellationToken token)
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private async UniTask UpdateNPCMiniMapDataTask(CECNPCMan npcMan, CancellationToken token)
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{
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List<CECNPCMan.NPCMiniMapData> lastNPCData = new();
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@@ -168,7 +168,8 @@ namespace PerfectWorld.UI.MiniMap
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_pendingNPCMiniMapData = currentNPCData;
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}
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lastNPCData = currentNPCData;
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lastNPCData.Clear();
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lastNPCData.AddRange(currentNPCData);
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_needRenderNPCMiniMap = true;
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}
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@@ -207,6 +208,10 @@ namespace PerfectWorld.UI.MiniMap
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return true;
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}
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/// <summary>
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/// Render the following objects on the minimap: <br/>
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/// - NPC_ESSENCE <br/>
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/// </summary>
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private void RenderNPCMiniMap()
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{
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List<CECNPCMan.NPCMiniMapData> npcData;
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