Merge branch 'develop' into hotfix/Can't-Learn-and-Upgrade-Skill
This commit is contained in:
@@ -108,6 +108,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 5894713033154134856}
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- {fileID: 7010171758726483440}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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@@ -218,3 +219,79 @@ MonoBehaviour:
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isNotCastSkill: 1
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learnedSkillbutton: {fileID: 4789154704751094606}
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wButton: {fileID: 0}
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_focusFrame: {fileID: 3735974242253812118}
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--- !u!1 &3735974242253812118
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GameObject:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 4662885311539014781}
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- component: {fileID: 8528282813373230782}
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m_Layer: 5
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m_Name: FocusFrame
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3735974242253812118}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1.25, y: 1.25, z: 1.25}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 379109581026898739}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4662885311539014781
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3735974242253812118}
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m_CullTransparentMesh: 1
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--- !u!114 &8528282813373230782
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3735974242253812118}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: cc0b56a3332764c4189bd141023055fa, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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@@ -17,6 +17,23 @@ namespace BrewMonster
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public bool isPressMoveUp = false;
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public bool isPressMoveDown = false;
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void CancelAutoRouteIfManualControl()
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{
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if (m_pWorkMan == null)
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return;
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// When player provides manual control, any auto-route/auto-move must be cancelled immediately.
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// Otherwise the move work continues to drive movement and can "stick" forward in air.
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CECHPWorkMove moveWork = m_pWorkMan.GetRunningWork(Host_work_ID.WORK_MOVETOPOS) as CECHPWorkMove;
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if (moveWork != null && moveWork.GetAutoMove())
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{
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m_pWorkMan.FinishRunningWork(Host_work_ID.WORK_MOVETOPOS);
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}
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// Also reset AutoPF state so it doesn't keep feeding waypoints after a cancel.
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global::BrewMonster.Scripts.CECIntelligentRoute.Instance().ResetSearch();
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}
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public void OnKeyDown()
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{
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if (Input.GetMouseButtonDown(0) && mainCam != null)
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@@ -48,6 +65,7 @@ namespace BrewMonster
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}
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if (Input.GetKeyDown(KeyCode.F4))
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{
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CancelAutoRouteIfManualControl();
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CmdFly(true);
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}
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if (Input.GetKeyDown(KeyCode.Escape))
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@@ -727,6 +745,13 @@ namespace BrewMonster
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{
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m_dwMoveRelDir |= (uint)(MOVE_DIR.MD_ABSDOWN);
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}
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// Manual movement input should cancel any active auto-route (including in air).
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if ((m_dwMoveRelDir & (uint)(MOVE_DIR.MD_FORWARD | MOVE_DIR.MD_BACK | MOVE_DIR.MD_LEFT | MOVE_DIR.MD_RIGHT | MOVE_DIR.MD_ABSUP | MOVE_DIR.MD_ABSDOWN)) != 0)
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{
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CancelAutoRouteIfManualControl();
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}
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bool bPushMove = true;
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if (isPressMoveUp || isPressMoveDown)
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{
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@@ -985,6 +985,18 @@ namespace BrewMonster
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// 如果骑乘要飞行,则这些 action switcher,否则 CmdFly
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// If riding wants to fly, then these action switcher, otherwise CmdFly
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// Call CmdFly(true) to match F4 key behavior
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// Manual fly toggle should also cancel any active auto-route/AutoPF move.
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// Use same behavior as local input (F4) so the player regains control immediately.
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var wm = pHost.GetWorkMan();
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if (wm != null)
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{
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var mw = wm.GetRunningWork(CECHPWork.Host_work_ID.WORK_MOVETOPOS) as CECHPWorkMove;
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if (mw != null && mw.GetAutoMove())
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{
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wm.FinishRunningWork(CECHPWork.Host_work_ID.WORK_MOVETOPOS);
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}
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}
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CECIntelligentRoute.Instance().ResetSearch();
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pHost.CmdFly(true);
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break;
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}
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@@ -10,6 +10,7 @@ namespace BrewMonster
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[Header("LearnedSkillUI")]
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[SerializeField] Button learnedSkillbutton;
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[SerializeField] private DoubleTapButton wButton;
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[SerializeField] private GameObject _focusFrame;
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public event Action<AUIImagePicture> OnClickedSkill;
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private void Awake()
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@@ -30,6 +31,16 @@ namespace BrewMonster
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{
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}
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public void SetFocusFrame(bool isFocus)
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{
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if (_focusFrame == null)
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{
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return;
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}
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_focusFrame.SetActive(isFocus);
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}
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}
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/*public struct OpenSetShortCutSkillUIEvent
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{
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@@ -45,6 +45,11 @@ namespace BrewMonster
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public override void OnDisable()
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{
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if (_currentSelectSkill is LearnedSkillUI learnedOnClose)
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{
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learnedOnClose.SetFocusFrame(false);
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}
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base.OnDisable();
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_skillSetUpComboWidget.OnClickedSkillSlot -= OnClickedSkillSlot;
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_skillSetUpComboWidget.OnClickedAssignSkill -= OnClickedAssignSkill;
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@@ -61,6 +66,11 @@ namespace BrewMonster
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private void OnClickedSpecialAction()
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{
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if (_currentSelectSkill is LearnedSkillUI learned)
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{
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learned.SetFocusFrame(false);
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}
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_currentSelectSkill = null;
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}
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@@ -94,7 +104,18 @@ namespace BrewMonster
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private void OnClickedSkill(AUIImagePicture imagePicture)
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{
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if (_currentSelectSkill is LearnedSkillUI previousLearned)
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{
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previousLearned.SetFocusFrame(false);
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}
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_currentSelectSkill = imagePicture;
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if (_currentSelectSkill is LearnedSkillUI currentLearned)
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{
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currentLearned.SetFocusFrame(true);
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}
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if (_skillSetUpComboWidget.CurrentSkillToAssign != null)
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{
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_skillSetUpComboWidget.CurrentSkillToAssign.SetFocusFrame(false);
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