get world target data.

This commit is contained in:
Le Duc Anh
2026-04-30 16:29:22 +07:00
parent a60057af16
commit aaf421d345
12 changed files with 205 additions and 5 deletions
@@ -0,0 +1,51 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f04e4cee6b3592d46866e3d631e4d4e0, type: 3}
m_Name: WorldTargetSO
m_EditorClassIdentifier:
worldTargets:
- id: 9047
name:
Name: "\u4E5D\u5195\u5C18\u5BF0\u53F0"
world_id: 161
vecPos:
x: -799.016
y: 45
z: -282.283
domain_id: -1
- id: 9048
name:
Name: "\u841D\u4F1A\u57CE"
world_id: 161
vecPos:
x: -162.798
y: 36
z: 299.386
domain_id: -1
- id: 9049
name:
Name: "\u5D06\u5CD2\u53E4\u9547"
world_id: 161
vecPos:
x: 876.326
y: 51
z: 369.481
domain_id: -1
- id: 9050
name:
Name: "\u6A2A\u5929\u9619"
world_id: 161
vecPos:
x: 887.151
y: 154
z: -295.974
domain_id: -1
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3e25bab2c9ca9714ea2d7d5f094ddd5b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 33958689dea439040976b900bc6494d5
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,11 @@
using System.Collections.Generic;
using UnityEngine;
namespace BrewMonster.Scripts.Common.DataProcess.ScriptableObjects
{
[CreateAssetMenu(fileName = "WorldTargetSO", menuName = "BrewMonster/WorldTargetSO")]
public class WorldTargetSO : ScriptableObject
{
public List<TRANS_TARGET> worldTargets;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: f04e4cee6b3592d46866e3d631e4d4e0
@@ -2,6 +2,8 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using BrewMonster;
using BrewMonster.Scripts.Common.DataProcess.ScriptableObjects;
using CSNetwork.GPDataType;
using UnityEngine;
@@ -12,6 +14,7 @@ public struct TRANS_TARGET
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
public ushort[] name;
public string Name;
public int world_id;
public A3DVECTOR3 vecPos;
public int domain_id;
@@ -98,9 +101,40 @@ public static class BinaryReaderExtensions
}
}
public class GlobalDataManager
{
public static void globaldata_load()
{
// read world target data
var worldTargetSO = Resources.Load<WorldTargetSO>("WorldTargetSO");
if(worldTargetSO == null)
{
BMLogger.LogError("GlobalDataManager: world target data not found");
#if UNITY_EDITOR
// show a dialouge for the error
UnityEditor.EditorUtility.DisplayDialog("GlobalDataManager", "World target data not found", "OK");
#endif
return;
}
GlobalTransmitData.global_trans_targets = worldTargetSO.worldTargets;
//TODO: Load the domain info file. It's a binary file.
// now load domain info file
// AFileImage domainFile = new AFileImage();
// if( !domainFile.Open("Data\\domain.data", AFILE_OPENEXIST | AFILE_BINARY) )
// {
// a_LogOutput(1, "GlobalData_Load(), Failed to open domain data file");
// return false;
// }
}
}
public class GlobalTransmitData
{
private static List<TRANS_TARGET> global_trans_targets = new();
public static List<TRANS_TARGET> global_trans_targets = new();
private static List<TRANS_TARGET_SERV> global_trans_targets_server = new();
public static List<TRANS_TARGET> globaldata_gettranstargets => global_trans_targets;
@@ -138,6 +138,8 @@ namespace BrewMonster.Network
// 加载 coord_data.txtC++Configs/Coord_data.txt)用于任务可点击链接的自动移动。
LoadObjectCoord();
LoadPetAutoSkill();
GlobalDataManager.globaldata_load();
return true;
}
public static CECConfigs GetConfigs() { return m_pConfigs; }
@@ -1018,6 +1018,7 @@ namespace CSNetwork.GPDataType
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
[System.Serializable]
public struct A3DVECTOR3
{
public float x;
@@ -2303,6 +2304,60 @@ namespace CSNetwork.GPDataType
{
public ushort waypoint;
};
public struct cmd_waypoint_list
{
public uint count;
public ushort[] list;
public bool FromBytes(byte[] data)
{
const int CountSize = sizeof(uint);
const int ItemSize = sizeof(ushort);
if (data == null || data.Length < CountSize)
{
count = 0;
list = Array.Empty<ushort>();
return false;
}
ReadOnlySpan<byte> buffer = data;
uint parsedCount = BinaryPrimitives.ReadUInt32LittleEndian(buffer.Slice(0, CountSize));
uint maxCount = (uint)((data.Length - CountSize) / ItemSize);
if (parsedCount > maxCount || parsedCount > int.MaxValue)
{
count = 0;
list = Array.Empty<ushort>();
return false;
}
int itemCount = (int)parsedCount;
if (itemCount == 0)
{
count = parsedCount;
list = Array.Empty<ushort>();
return true;
}
ushort[] parsedList = list;
if (parsedList == null || parsedList.Length != itemCount)
parsedList = new ushort[itemCount];
int offset = CountSize;
for (int i = 0; i < itemCount; i++)
{
parsedList[i] = BinaryPrimitives.ReadUInt16LittleEndian(buffer.Slice(offset, ItemSize));
offset += ItemSize;
}
count = parsedCount;
list = parsedList;
return true;
}
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public static class GNETRoles
{
@@ -37,6 +37,14 @@ namespace BrewMonster.UI
public CDlgMiniMap m_pDlgMiniMap;
//TODO: There're some managers here. We probably need to implement them in the future.
// CECCustomizeMgr *m_CustomizeMgr;
// CECHomeDlgsMgr *m_HomeDlgsMgr;
// CECMiniBarMgr *m_pMiniBarMgr;
private CECMapDlgsMgr m_pMapDlgsMgr;
// CECShortcutMgr *m_pShortcutMgr;
// CECIconStateMgr *m_pIconStateMgr;
private readonly ChatEmotionDisplayPipeline _chatEmotionPipeline = new ChatEmotionDisplayPipeline();
/// <summary>
@@ -437,7 +445,15 @@ namespace BrewMonster.UI
m_IconMap[(byte)EC_GAMEUI_ICONS.ICONS_INVENTORY] = (INVENTORY_ICONLIST_NAME, Resources.LoadAll<Sprite>(INVENTORY_ICONLIST_NAME));
m_IconMap[(byte)EC_GAMEUI_ICONS.ICONS_STATE] = (STATE_ICONLIST_NAME, Resources.LoadAll<Sprite>(STATE_ICONLIST_NAME));
m_IconMap[(byte)EC_GAMEUI_ICONS.ICONS_SKILLGRP] = (SKILL_GROUP_ICON_NAME, Resources.LoadAll<Sprite>(SKILL_GROUP_ICON_NAME));
m_pMapDlgsMgr = new CECMapDlgsMgr();
}
public CECMapDlgsMgr GetMapDlgsMgr()
{
return m_pMapDlgsMgr;
}
public AUIImagePictureBase SetCover(AUIImagePictureBase pImgPic, string nameImage, EC_GAMEUI_ICONS iCONS_TYPE)
{
if (pImgPic == null)
@@ -201,7 +201,7 @@ namespace BrewMonster.UI
public Dictionary<int, TRANS_POINT> m_transPoints = new();
// update player way-points
public void UpdateWayPoints(object pData, int iSize, bool bClear)
public void UpdateWayPoints(ushort[] pData, uint iSize, bool bClear)
{
var vecTarget = GlobalTransmitData.globaldata_gettranstargets;
@@ -213,7 +213,7 @@ namespace BrewMonster.UI
// got valid points.
for(int i = 0; i < iSize; i++ )
{
int idThis = *(pData+i);
int idThis = pData[i];//*(pData+i);
for(int j = 0; j < vecTarget.Count; j++ )
{
if( idThis != vecTarget[j].id ) continue;
@@ -221,7 +221,7 @@ namespace BrewMonster.UI
TRANS_POINT tp;
tp.id = idThis;
tp.strName = ByteToStringUtils.UshortArrayToUnicodeString(vecTarget[j].name);
tp.strName = vecTarget[j].Name;
tp.vecPos = vecTarget[j].vecPos;
tp.worldid = vecTarget[j].world_id;
+13 -1
View File
@@ -1,5 +1,6 @@
using BrewMonster.Network;
using BrewMonster.Scripts;
using BrewMonster.UI;
using CSNetwork;
using CSNetwork.GPDataType;
using Cysharp.Threading.Tasks;
@@ -57,7 +58,7 @@ namespace BrewMonster
void OnMsgHstWayPoint(ECMSG Msg)
{
CECGameUIMan pGameUI = EC_Game.GetGameRun().GetUIManager().GetInGameUIMan();
CECGameUIMan pGameUI = CECUIManager.Instance.GetInGameUIMan();
if (Convert.ToInt32(Msg.dwParam2) == CommandID.ACTIVATE_WAYPOINT)
{
@@ -67,6 +68,17 @@ namespace BrewMonster
// add to waypoints array
// pGameUI.GetMapDlgsMgr().UpdateWayPoints(&pCmd.waypoint, 1, false);
}
else if (Convert.ToInt32(Msg.dwParam2) == CommandID.WAYPOINT_LIST)
{
cmd_waypoint_list pCmd = new cmd_waypoint_list();
pCmd.FromBytes((byte[])Msg.dwParam1);
for (int i=0; i < pCmd.count; i++)
m_aWayPoints.Add(pCmd.list[i]);
// update the whole list
pGameUI.GetMapDlgsMgr().UpdateWayPoints(pCmd.list, pCmd.count, true);
}
}
private void OnMsgHstPressCancel(ECMSG Msg)
+1
View File
@@ -49,6 +49,7 @@ public class CECUIManager : MonoSingleton<CECUIManager>
Sprite[] m_iconlistIvtr;
private CDlgInfoTooltip m_pDlgSkillTooltip;
// Task update timer / 任务更新计时器
private float _nextTaskUpdateTime = 0f;
private const float TASK_UPDATE_INTERVAL = .1f;