get world target data.
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using System.Collections.Generic;
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using UnityEngine;
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namespace BrewMonster.Scripts.Common.DataProcess.ScriptableObjects
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{
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[CreateAssetMenu(fileName = "WorldTargetSO", menuName = "BrewMonster/WorldTargetSO")]
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public class WorldTargetSO : ScriptableObject
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{
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public List<TRANS_TARGET> worldTargets;
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}
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}
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fileFormatVersion: 2
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guid: f04e4cee6b3592d46866e3d631e4d4e0
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