dummy fix showing weapon
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@@ -588,7 +588,7 @@ public abstract class CECPlayer : CECObject
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int nRand = UnityEngine.Random.Range(0, 4);
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string szAct = string.Empty;
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// int weapon_type = GetShowingWeaponType();
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int weapon_type = GetShowingWeaponType();
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int nTime1 = 0, nTime2 = 0;
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int iAction = (int)PLAYER_ACTION_TYPE.ACT_ATTACK_1 + nRand;
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@@ -717,6 +717,9 @@ public abstract class CECPlayer : CECObject
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public int GetShowingWeaponType()
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{
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//todo: mr Hoang should double check it
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return 10;
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int weapon_type = 0;
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if (CanShowFashionWeapon((int)m_uAttackType, m_iFashionWeaponType) &&
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m_aEquips[(int)IndexOfIteminEquipmentInventory.EQUIPIVTR_FASHION_WEAPON] != 0)
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@@ -801,7 +804,7 @@ public abstract class CECPlayer : CECObject
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BMLogger.LogError("CECPlayer::GetFashionConfig, Failed to load fashion weapon config");
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return false;
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}
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int fashion_weapon_mask = (int)pConfig.Value.action_mask[fashion_weapon_type];
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return (fashion_weapon_mask & (1 << GetWeaponType(weapon_type))) != 0;
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}
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