fix the render texture issue

This commit is contained in:
Le Duc Anh
2026-02-17 20:33:54 +07:00
parent 21754a63e7
commit ae254dcd7e
2 changed files with 41 additions and 6 deletions
@@ -16,7 +16,7 @@ RenderTexture:
m_Height: 512
m_AntiAliasing: 1
m_MipCount: -1
m_DepthStencilFormat: 0
m_DepthStencilFormat: 90
m_ColorFormat: 12
m_MipMap: 0
m_GenerateMips: 1
@@ -6,7 +6,7 @@ using BrewMonster.Scripts;
using Cysharp.Threading.Tasks;
using UnityEngine;
public class LitModelHolder : MonoBehaviour
public class LitModelHolder : MonoSingleton<LitModelHolder>
{
[SerializeField] private AddressableObject[] addressableObjects;
private CECHostPlayer _hostPlayer;
@@ -23,7 +23,9 @@ public class LitModelHolder : MonoBehaviour
[SerializeField] private int _maxUnloadsPerTick = 16;
private int _scanIndex = 0;
private List<AddressableObject> _objectsToLoad = new List<AddressableObject>();
// this list is only available if we want to wait until all the objects are loaded.
private List<AddressableObject> _objectsToLoad = new List<AddressableObject>();
private List<AddressableObject> _objectsToUnload = new List<AddressableObject>();
private Vector3 _lastHostPos;
@@ -80,7 +82,7 @@ public class LitModelHolder : MonoBehaviour
await UniTask.DelayFrame(1); // wait for the host player to be initialized.
await TickStreaming(_hostPlayer.transform.position, immediateSqr, paddingSqr, destroyToken);
await TickStreaming(_hostPlayer.transform.position, immediateSqr, paddingSqr, true, destroyToken);
}
private async UniTask StreamByDistanceLoop(CancellationToken destroyToken)
@@ -119,13 +121,13 @@ public class LitModelHolder : MonoBehaviour
_hasLastHostPos = true;
_lastHostPos = hostPos;
await TickStreaming(hostPos, immediateSqr, paddingSqr, destroyToken);
await TickStreaming(hostPos, immediateSqr, paddingSqr, false, destroyToken);
await UniTask.Delay(intervalMs, cancellationToken: destroyToken);
}
}
private async UniTask TickStreaming(Vector3 hostPos, float immediateSqr, float paddingSqr, CancellationToken destroyToken)
private async UniTask TickStreaming(Vector3 hostPos, float immediateSqr, float paddingSqr, bool waitUntilFinished, CancellationToken destroyToken)
{
if (addressableObjects == null || addressableObjects.Length == 0)
{
@@ -160,6 +162,7 @@ public class LitModelHolder : MonoBehaviour
if (!_currentObjectToCheck.IsLoaded && !_currentObjectToCheck.IsLoading)
{
_currentObjectToCheck.LoadAsset().Forget();
_objectsToLoad.Add(_currentObjectToCheck);
}
}
else if (distSqr > paddingSqr)
@@ -176,6 +179,14 @@ public class LitModelHolder : MonoBehaviour
{
obj.UnloadAsset();
}
while (!IsFinishedLoadingObjects() && waitUntilFinished)
{
await UniTask.DelayFrame(1, cancellationToken: destroyToken);
}
_objectsToLoad.Clear();
BMLogger.Log("[LitModelHolder] All objects are loaded.");
}
/// <summary>
@@ -186,6 +197,30 @@ public class LitModelHolder : MonoBehaviour
{
return CECGameRun.Instance.GetHostPlayer();
}
/// <summary>
/// Return True if all the objects that are needed to be loaded are loaded.
/// </summary>
/// <returns></returns>
private bool IsFinishedLoadingObjects()
{
AddressableObject obj = null;
for (int i = 0; i < _objectsToLoad.Count; i++)
{
obj = _objectsToLoad[i];
if (obj == null)
{
continue;
}
if (!obj.IsLoaded && !obj.IsLoading)
{
return false;
}
}
return true;
}
private void OnDestroy()
{