disable default equipments
This commit is contained in:
@@ -3,63 +3,63 @@ namespace BrewMonster.Scripts
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public class InventoryConst
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{
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// Index of item in equipment inventory
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public static int EQUIPIVTR_WEAPON = 0;
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public static int EQUIPIVTR_HEAD = 1;
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public static int EQUIPIVTR_NECK = 2;
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public static int EQUIPIVTR_SHOULDER = 3;
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public static int EQUIPIVTR_BODY = 4;
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public static int EQUIPIVTR_WAIST = 5;
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public static int EQUIPIVTR_LEG = 6;
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public static int EQUIPIVTR_FOOT = 7;
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public static int EQUIPIVTR_WRIST = 8;
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public static int EQUIPIVTR_FINGER1 = 9;
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public static int EQUIPIVTR_FINGER2 = 10;
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public static int EQUIPIVTR_PROJECTILE = 11;
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public static int EQUIPIVTR_FLYSWORD = 12;
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public static int EQUIPIVTR_FASHION_BODY = 13;
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public static int EQUIPIVTR_FASHION_LEG = 14;
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public static int EQUIPIVTR_FASHION_FOOT = 15;
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public static int EQUIPIVTR_FASHION_WRIST = 16;
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public static int EQUIPIVTR_RUNE = 17;
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public static int EQUIPIVTR_BIBLE = 18;
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public static int EQUIPIVTR_SPEAKER = 19;
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public static int EQUIPIVTR_AUTOHP = 20;
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public static int EQUIPIVTR_AUTOMP = 21;
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public static int EQUIPIVTR_POCKET = 22;
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public static int EQUIPIVTR_GOBLIN = 23;
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public static int EQUIPIVTR_CERTIFICATE = 24;
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public static int EQUIPIVTR_FASHION_HEAD = 25;
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public static int EQUIPIVTR_FORCE_TOKEN = 26;
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public static int EQUIPIVTR_DYNSKILLEQUIP1 = 27;
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public static int EQUIPIVTR_DYNSKILLEQUIP2 = 28;
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public static int EQUIPIVTR_FASHION_WEAPON = 29;
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public static int SIZE_EQUIPIVTR = 30;
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public static int EQUIPIVTR_UNUSED1 = 30;
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public static int EQUIPIVTR_UNUSED2 = 31;
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public static int EQUIPIVTR_GENERALCARD1 = 32;
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public static int EQUIPIVTR_GENERALCARD2 = 33;
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public static int EQUIPIVTR_GENERALCARD3 = 34;
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public static int EQUIPIVTR_GENERALCARD4 = 35;
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public static int EQUIPIVTR_GENERALCARD5 = 36;
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public static int EQUIPIVTR_GENERALCARD6 = 37;
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public static int SIZE_ALL_EQUIPIVTR = 38;
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public static int SIZE_GENERALCARD_EQUIPIVTR = 6; // SIZE_ALL_EQUIPIVTR - EQUIPIVTR_GENERALCARD1
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public const int EQUIPIVTR_WEAPON = 0;
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public const int EQUIPIVTR_HEAD = 1;
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public const int EQUIPIVTR_NECK = 2;
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public const int EQUIPIVTR_SHOULDER = 3;
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public const int EQUIPIVTR_BODY = 4;
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public const int EQUIPIVTR_WAIST = 5;
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public const int EQUIPIVTR_LEG = 6;
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public const int EQUIPIVTR_FOOT = 7;
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public const int EQUIPIVTR_WRIST = 8;
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public const int EQUIPIVTR_FINGER1 = 9;
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public const int EQUIPIVTR_FINGER2 = 10;
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public const int EQUIPIVTR_PROJECTILE = 11;
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public const int EQUIPIVTR_FLYSWORD = 12;
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public const int EQUIPIVTR_FASHION_BODY = 13;
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public const int EQUIPIVTR_FASHION_LEG = 14;
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public const int EQUIPIVTR_FASHION_FOOT = 15;
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public const int EQUIPIVTR_FASHION_WRIST = 16;
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public const int EQUIPIVTR_RUNE = 17;
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public const int EQUIPIVTR_BIBLE = 18;
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public const int EQUIPIVTR_SPEAKER = 19;
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public const int EQUIPIVTR_AUTOHP = 20;
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public const int EQUIPIVTR_AUTOMP = 21;
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public const int EQUIPIVTR_POCKET = 22;
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public const int EQUIPIVTR_GOBLIN = 23;
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public const int EQUIPIVTR_CERTIFICATE = 24;
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public const int EQUIPIVTR_FASHION_HEAD = 25;
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public const int EQUIPIVTR_FORCE_TOKEN = 26;
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public const int EQUIPIVTR_DYNSKILLEQUIP1 = 27;
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public const int EQUIPIVTR_DYNSKILLEQUIP2 = 28;
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public const int EQUIPIVTR_FASHION_WEAPON = 29;
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public const int SIZE_EQUIPIVTR = 30;
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public const int EQUIPIVTR_UNUSED1 = 30;
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public const int EQUIPIVTR_UNUSED2 = 31;
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public const int EQUIPIVTR_GENERALCARD1 = 32;
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public const int EQUIPIVTR_GENERALCARD2 = 33;
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public const int EQUIPIVTR_GENERALCARD3 = 34;
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public const int EQUIPIVTR_GENERALCARD4 = 35;
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public const int EQUIPIVTR_GENERALCARD5 = 36;
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public const int EQUIPIVTR_GENERALCARD6 = 37;
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public const int SIZE_ALL_EQUIPIVTR = 38;
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public const int SIZE_GENERALCARD_EQUIPIVTR = 6; // SIZE_ALL_EQUIPIVTR - EQUIPIVTR_GENERALCARD1
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// Inventory size constants
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public static int IVTRSIZE_EQUIPPACK = 32; // Equipment (SIZE_ALL_EQUIPIVTR)
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public static int IVTRSIZE_TASKPACK = 32; // Task pack
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public static int IVTRSIZE_DEALPACK = 24; // Deal pack
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public static int IVTRSIZE_NPCPACK = 32; // NPC pack
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public static int IVTRSIZE_TRASHBOX = 16; // Trash box
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public static int IVTRSIZE_BUYPACK = 12; // Buy pack
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public static int IVTRSIZE_SELLPACK = 12; // Sell pack
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public static int IVTRSIZE_BOOTHSPACK = 12; // Default booth pack for selling
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public static int IVTRSIZE_BOOTHBPACK = 12; // Default booth pack for buying
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public static int IVTRSIZE_BOOTHSPACK_MAX = 20; // Max booth pack for selling (player may use certificate...)
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public static int IVTRSIZE_BOOTHBPACK_MAX = 20; // Max booth pack for buying
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public const int IVTRSIZE_EQUIPPACK = 32; // Equipment (SIZE_ALL_EQUIPIVTR)
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public const int IVTRSIZE_TASKPACK = 32; // Task pack
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public const int IVTRSIZE_DEALPACK = 24; // Deal pack
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public const int IVTRSIZE_NPCPACK = 32; // NPC pack
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public const int IVTRSIZE_TRASHBOX = 16; // Trash box
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public const int IVTRSIZE_BUYPACK = 12; // Buy pack
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public const int IVTRSIZE_SELLPACK = 12; // Sell pack
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public const int IVTRSIZE_BOOTHSPACK = 12; // Default booth pack for selling
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public const int IVTRSIZE_BOOTHBPACK = 12; // Default booth pack for buying
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public const int IVTRSIZE_BOOTHSPACK_MAX = 20; // Max booth pack for selling (player may use certificate...)
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public const int IVTRSIZE_BOOTHBPACK_MAX = 20; // Max booth pack for buying
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public static int IVTRSIZE_CLIENTCARDPACK = 32; // Client pack for general card collection
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public const int IVTRSIZE_CLIENTCARDPACK = 32; // Client pack for general card collection
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public static int NUM_NPCIVTR = 8; // NPC inventory number
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public const int NUM_NPCIVTR = 8; // NPC inventory number
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}
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}
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: dc1282c835bed1b43bc32a2a09563390
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@@ -121,7 +121,7 @@ public partial class CECPlayer
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{
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if (_playerDefaultEquipments == null)
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{
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_playerDefaultEquipments = GetComponent<PlayerDefaultEquipments>();
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_playerDefaultEquipments = GetComponentInChildren<PlayerDefaultEquipments>();
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}
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return _playerDefaultEquipments;
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}
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@@ -151,6 +151,10 @@ public partial class CECPlayer
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{
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var elemendataman = BrewMonster.ElementDataManProvider.GetElementDataMan();
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DATA_TYPE DataType = default;
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bool useDefaultUpper = false;
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bool useDefaultLower = false;
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bool useDefaultWrist = false;
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bool useDefaultFoot = false;
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for (int i = 0; i < InventoryConst.IVTRSIZE_EQUIPPACK; i++)
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{
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//TODO: The equipment ids store the stone information, we need to extract the stone information from the equipment id.
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@@ -239,7 +243,6 @@ public partial class CECPlayer
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case DATA_TYPE.DT_ARMOR_ESSENCE:
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var pArmor = (ARMOR_ESSENCE)equipData;
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var nLocation = pArmor.equip_location;
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bool useDefaultArmor = true;
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// BMLogger.Log($"ShowEquipments():: Armor Essence: {pArmor.RealName}");
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var armorSkinPath = _GenEquipmentSkinPath(UnityGameSession.Instance.GetRoleInfo().occupation, UnityGameSession.Instance.GetRoleInfo().gender, pArmor.RealName);
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@@ -267,31 +270,76 @@ public partial class CECPlayer
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}
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}
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useDefaultArmor = false;
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// disable/enable the default equipment
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switch (nLocation)
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{
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case (uint)SkinIndex.SKIN_UPPER_BODY_INDEX:
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useDefaultUpper = false;
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break;
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case (uint)SkinIndex.SKIN_LOWER_INDEX:
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useDefaultLower = false;
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break;
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case (uint)SkinIndex.SKIN_WRIST_INDEX:
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useDefaultWrist = false;
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break;
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case (uint)SkinIndex.SKIN_FOOT_INDEX:
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useDefaultFoot = false;
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break;
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}
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}
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// disable/enable the default equipment
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switch (nLocation)
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else
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{
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case (uint)SkinIndex.SKIN_UPPER_BODY_INDEX:
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PlayerDefaultEquipments.DefaultUpper.SetActive(useDefaultArmor);
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break;
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case (uint)SkinIndex.SKIN_LOWER_INDEX:
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PlayerDefaultEquipments.DefaultLower.SetActive(useDefaultArmor);
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break;
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case (uint)SkinIndex.SKIN_WRIST_INDEX:
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PlayerDefaultEquipments.DefaultWirst.SetActive(useDefaultArmor);
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break;
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case (uint)SkinIndex.SKIN_FOOT_INDEX:
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PlayerDefaultEquipments.DefaultFoot.SetActive(useDefaultArmor);
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break;
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// disable/enable the default equipment
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switch (nLocation)
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{
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case (uint)SkinIndex.SKIN_UPPER_BODY_INDEX:
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useDefaultUpper = true;
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break;
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case (uint)SkinIndex.SKIN_LOWER_INDEX:
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useDefaultLower = true;
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break;
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case (uint)SkinIndex.SKIN_WRIST_INDEX:
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useDefaultWrist = true;
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break;
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case (uint)SkinIndex.SKIN_FOOT_INDEX:
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useDefaultFoot = true;
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break;
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}
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}
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break;
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default:
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break;
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}
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}
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if (m_aEquips[i] == 0)
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{
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switch (i)
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{
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case InventoryConst.EQUIPIVTR_BODY:
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useDefaultUpper = true;
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break;
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case InventoryConst.EQUIPIVTR_LEG:
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useDefaultLower = true;
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break;
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case InventoryConst.EQUIPIVTR_WRIST:
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useDefaultWrist = true;
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break;
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case InventoryConst.EQUIPIVTR_FOOT:
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useDefaultFoot = true;
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break;
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}
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}
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}
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// enable/disable the default equipment
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PlayerDefaultEquipments.DefaultUpper.SetActive(useDefaultUpper);
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PlayerDefaultEquipments.DefaultLower.SetActive(useDefaultLower);
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PlayerDefaultEquipments.DefaultWirst.SetActive(useDefaultWrist);
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PlayerDefaultEquipments.DefaultFoot.SetActive(useDefaultFoot);
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}
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#region Helper Methods
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 6a8905cc691a49242a2b4519e56cd5bb
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