Add slide atlas tool

This commit is contained in:
HungDK
2025-09-24 18:17:49 +07:00
parent ec3a5bdfec
commit b43b1c61c2
10 changed files with 9620 additions and 6 deletions
+656
View File
@@ -0,0 +1,656 @@
#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;
public class DDSAtlasSlicerWindow : EditorWindow
{
[SerializeField] private Texture2D _ddsAtlas;
[SerializeField] private TextAsset _txtAsset; // Reference to the .txt in Project
[SerializeField] private bool _txtIsGB2312 = true;
[SerializeField] private bool _trimEmptyNames = true;
[SerializeField] private bool _padIndexIfMissing = true;
[SerializeField] private int _paddingPixels = 0;
[SerializeField] private float _pixelsPerUnit = 100f;
[SerializeField] private bool _exportAsIndividualPngs = false;
[SerializeField] private string _exportFolder = string.Empty; // Project relative (starts with Assets/)
[SerializeField] private bool _autoFitGridToAtlas = true;
[SerializeField] private int _nameStartIndex = 0;
[SerializeField] private bool _rowMajor = true; // if false => column-major
[SerializeField] private bool _startTop = true; // if false => start bottom
[SerializeField] private bool _startLeft = true; // if false => start right
[SerializeField] private bool _overrideGridFromAtlas = false; // ignore TXT col/row and derive from atlas size
private string _status;
[MenuItem("Tools/Sprites/Slice DDS Atlas From TXT")]
private static void Open()
{
var win = GetWindow<DDSAtlasSlicerWindow>(true, "DDS Atlas Slicer", true);
win.minSize = new Vector2(520, 280);
win.Show();
}
private void OnGUI()
{
EditorGUILayout.LabelField("Input", EditorStyles.boldLabel);
_ddsAtlas = (Texture2D)EditorGUILayout.ObjectField("DDS Atlas", _ddsAtlas, typeof(Texture2D), false);
_txtAsset = (TextAsset)EditorGUILayout.ObjectField("TXT (name list)", _txtAsset, typeof(TextAsset), false);
_txtIsGB2312 = EditorGUILayout.ToggleLeft("Decode TXT with GB2312 (Chinese)", _txtIsGB2312);
_trimEmptyNames = EditorGUILayout.ToggleLeft("Trim empty or whitespace-only names", _trimEmptyNames);
_padIndexIfMissing = EditorGUILayout.ToggleLeft("If name missing, use index as fallback", _padIndexIfMissing);
_paddingPixels = EditorGUILayout.IntField("Sprite Padding (px)", _paddingPixels);
_pixelsPerUnit = EditorGUILayout.FloatField("Pixels Per Unit", _pixelsPerUnit);
GUILayout.Space(6);
_autoFitGridToAtlas = EditorGUILayout.ToggleLeft("Auto-fit columns/rows to atlas size (prevents OOB)", _autoFitGridToAtlas);
_nameStartIndex = EditorGUILayout.IntField("Name Start Index (offset)", _nameStartIndex);
_rowMajor = EditorGUILayout.ToggleLeft("Row-Major order (else Column-Major)", _rowMajor);
_startTop = EditorGUILayout.ToggleLeft("Names start at Top row (else Bottom)", _startTop);
_startLeft = EditorGUILayout.ToggleLeft("Names start at Left col (else Right)", _startLeft);
_overrideGridFromAtlas = EditorGUILayout.ToggleLeft("Override grid from atlas size (ignore TXT col/row)", _overrideGridFromAtlas);
GUILayout.Space(6);
EditorGUILayout.LabelField("Output", EditorStyles.boldLabel);
_exportAsIndividualPngs = EditorGUILayout.ToggleLeft("Export each sprite as an individual PNG file", _exportAsIndividualPngs);
if (_exportAsIndividualPngs)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Export Folder (Project)");
EditorGUILayout.SelectableLabel(string.IsNullOrEmpty(_exportFolder) ? "(auto: <atlasDir>/<atlasName>_slices)" : _exportFolder, GUILayout.Height(16));
if (GUILayout.Button("Change...", GUILayout.Width(90)))
{
string start = string.IsNullOrEmpty(_exportFolder) ? Application.dataPath : ProjectPathToAbsolute(_exportFolder);
string chosen = EditorUtility.OpenFolderPanel("Choose export folder (inside Assets)", start, "");
if (!string.IsNullOrEmpty(chosen))
{
string projRel = AbsoluteToProjectPath(chosen);
if (!string.IsNullOrEmpty(projRel))
{
_exportFolder = projRel;
}
else
{
EditorUtility.DisplayDialog("Export Folder", "Please choose a folder inside the project's Assets/ directory.", "OK");
}
}
}
EditorGUILayout.EndHorizontal();
}
GUILayout.Space(8);
if (GUILayout.Button("Slice Atlas From TXT", GUILayout.Height(32)))
{
TrySlice();
}
if (!string.IsNullOrEmpty(_status))
{
EditorGUILayout.HelpBox(_status, MessageType.Info);
}
}
private void TrySlice()
{
_status = string.Empty;
if (_ddsAtlas == null)
{
_status = "Please assign a DDS atlas Texture2D asset.";
Repaint();
return;
}
if (_txtAsset == null)
{
_status = "Please assign the TXT definition asset.";
Repaint();
return;
}
string txtPath = AssetDatabase.GetAssetPath(_txtAsset);
string atlasPath = AssetDatabase.GetAssetPath(_ddsAtlas);
if (string.IsNullOrEmpty(txtPath) || string.IsNullOrEmpty(atlasPath))
{
_status = "Invalid asset references.";
Repaint();
return;
}
try
{
var parsed = ParseTxt(txtPath, _txtIsGB2312);
if (parsed == null)
{
_status = "Failed to parse TXT (null).";
Repaint();
return;
}
if (_exportAsIndividualPngs)
{
ExportSpritesAsPNGs(atlasPath, parsed.SpriteWidth, parsed.SpriteHeight, parsed.Columns, parsed.Rows, parsed.Names);
_status = $"Exported {parsed.Columns * parsed.Rows} PNG sprites.";
}
else
{
ApplySlicing(atlasPath, parsed.SpriteWidth, parsed.SpriteHeight, parsed.Columns, parsed.Rows, parsed.Names);
_status = $"Sliced {_ddsAtlas.name} into {parsed.Columns * parsed.Rows} sprites.";
}
}
catch (Exception ex)
{
Debug.LogError($"[DDSAtlasSlicer] Error: {ex}");
_status = "Error. See Console.";
}
finally
{
Repaint();
}
}
private class TxtDefinition
{
public int SpriteWidth;
public int SpriteHeight;
public int Columns;
public int Rows;
public List<string> Names;
}
private TxtDefinition ParseTxt(string path, bool gb2312)
{
Encoding GetEncoding()
{
#if NET_STANDARD_2_1 || NET_6_0_OR_GREATER
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
#endif
return Encoding.GetEncoding("GB2312");
}
string[] lines;
if (gb2312)
{
var enc = GetEncoding();
lines = File.ReadAllLines(path, enc);
}
else
{
lines = File.ReadAllLines(path, Encoding.UTF8);
}
if (lines.Length < 4)
throw new InvalidDataException("TXT must have at least 4 lines: width, height, columns, rows.");
int ReadInt(string s)
{
if (int.TryParse(s.Trim(), NumberStyles.Integer, CultureInfo.InvariantCulture, out int v)) return v;
if (int.TryParse(s.Trim(), out v)) return v;
throw new InvalidDataException($"Cannot parse integer: '{s}'");
}
int spriteWidth = ReadInt(lines[0]);
int spriteHeight = ReadInt(lines[1]);
int columns = ReadInt(lines[2]);
int rows = ReadInt(lines[3]);
var names = new List<string>();
for (int i = 4; i < lines.Length; i++)
{
string raw = lines[i];
string name = _trimEmptyNames ? raw.Trim() : raw;
if (string.IsNullOrEmpty(name))
{
if (_padIndexIfMissing)
{
names.Add((i - 4 + _nameStartIndex).ToString());
}
else
{
names.Add(string.Empty);
}
}
else
{
// Usually the list contains ".dds" suffix; strip it
if (name.EndsWith(".dds", StringComparison.OrdinalIgnoreCase))
{
name = name.Substring(0, name.Length - 4);
}
names.Add(name);
}
}
return new TxtDefinition
{
SpriteWidth = spriteWidth,
SpriteHeight = spriteHeight,
Columns = columns,
Rows = rows,
Names = names
};
}
private void ApplySlicing(string atlasAssetPath, int spriteWidth, int spriteHeight, int columns, int rows, List<string> names)
{
var importer = AssetImporter.GetAtPath(atlasAssetPath) as TextureImporter;
if (importer == null)
{
// Fallback path for formats like DDS that don't use TextureImporter for sprite slicing
CreateSpritesAsSubAssets(atlasAssetPath, spriteWidth, spriteHeight, columns, rows, names);
return;
}
// Ensure Readable settings and Multiple sprite mode
importer.textureType = TextureImporterType.Sprite;
importer.spriteImportMode = SpriteImportMode.Multiple;
importer.isReadable = true;
importer.mipmapEnabled = false;
importer.alphaIsTransparency = true;
Texture2D tex = AssetDatabase.LoadAssetAtPath<Texture2D>(atlasAssetPath);
if (tex == null)
throw new InvalidOperationException("Failed to load Texture2D from path.");
int atlasWidth = tex.width;
int atlasHeight = tex.height;
if (_overrideGridFromAtlas)
{
columns = Mathf.Max(1, atlasWidth / spriteWidth);
rows = Mathf.Max(1, atlasHeight / spriteHeight);
}
else if (_autoFitGridToAtlas)
{
int maxCols = Mathf.Max(1, atlasWidth / spriteWidth);
int maxRows = Mathf.Max(1, atlasHeight / spriteHeight);
columns = Mathf.Min(columns, maxCols);
rows = Mathf.Min(rows, maxRows);
}
if (spriteWidth <= 0 || spriteHeight <= 0)
throw new InvalidDataException("Sprite width/height must be > 0.");
if (columns <= 0 || rows <= 0)
throw new InvalidDataException("Columns/Rows must be > 0.");
int expected = columns * rows;
var metas = new List<SpriteMetaData>(expected);
for (int r = 0; r < rows; r++)
{
for (int c = 0; c < columns; c++)
{
int rr = _startTop ? r : (rows - 1 - r);
int cc = _startLeft ? c : (columns - 1 - c);
int index = _rowMajor ? (rr * columns + cc) : (cc * rows + rr);
int x = c * spriteWidth;
int yFromBottom = (rows - 1 - r) * spriteHeight; // Unity rect y starts from bottom
var rect = new Rect(x, yFromBottom, spriteWidth, spriteHeight);
if (rect.x < 0 || rect.y < 0 || rect.xMax > atlasWidth || rect.yMax > atlasHeight)
{
if (_autoFitGridToAtlas)
{
float nx = Mathf.Clamp(rect.x, 0, Mathf.Max(0, atlasWidth - 1));
float ny = Mathf.Clamp(rect.y, 0, Mathf.Max(0, atlasHeight - 1));
float nw = Mathf.Clamp(rect.width, 0, atlasWidth - nx);
float nh = Mathf.Clamp(rect.height, 0, atlasHeight - ny);
rect = new Rect(nx, ny, nw, nh);
if (rect.width <= 0 || rect.height <= 0) continue;
}
else
{
continue;
}
}
string rawName = GetNameForIndex(names, index);
var meta = new SpriteMetaData
{
name = SafeSpriteName(rawName, index),
rect = rect,
alignment = (int)SpriteAlignment.Center,
border = Vector4.zero,
pivot = new Vector2(0.5f, 0.5f)
};
metas.Add(meta);
}
}
if (_paddingPixels > 0)
{
for (int i = 0; i < metas.Count; i++)
metas[i] = ApplyPadding(metas[i], _paddingPixels, atlasWidth, atlasHeight);
}
importer.spritesheet = metas.ToArray();
EditorUtility.SetDirty(importer);
importer.SaveAndReimport();
AssetDatabase.Refresh();
}
private void CreateSpritesAsSubAssets(string atlasAssetPath, int spriteWidth, int spriteHeight, int columns, int rows, List<string> names)
{
Texture2D tex = AssetDatabase.LoadAssetAtPath<Texture2D>(atlasAssetPath);
if (tex == null)
throw new InvalidOperationException($"Failed to load Texture2D from path: {atlasAssetPath}");
int atlasWidth = tex.width;
int atlasHeight = tex.height;
if (_overrideGridFromAtlas)
{
columns = Mathf.Max(1, atlasWidth / spriteWidth);
rows = Mathf.Max(1, atlasHeight / spriteHeight);
}
else if (_autoFitGridToAtlas)
{
int maxCols = Mathf.Max(1, atlasWidth / spriteWidth);
int maxRows = Mathf.Max(1, atlasHeight / spriteHeight);
columns = Mathf.Min(columns, maxCols);
rows = Mathf.Min(rows, maxRows);
}
if (spriteWidth <= 0 || spriteHeight <= 0)
throw new InvalidDataException("Sprite width/height must be > 0.");
if (columns <= 0 || rows <= 0)
throw new InvalidDataException("Columns/Rows must be > 0.");
if (columns * spriteWidth > atlasWidth || rows * spriteHeight > atlasHeight)
Debug.LogWarning($"[DDSAtlasSlicer] Grid exceeds atlas bounds: grid={columns}x{rows} cell={spriteWidth}x{spriteHeight} atlas={atlasWidth}x{atlasHeight}");
int expected = columns * rows;
// Clear previous Sprite sub-assets under this texture
var all = AssetDatabase.LoadAllAssetsAtPath(atlasAssetPath);
foreach (var obj in all)
{
if (obj is Sprite)
{
UnityEngine.Object.DestroyImmediate(obj, true);
}
}
for (int r = 0; r < rows; r++)
{
for (int c = 0; c < columns; c++)
{
int rr = _startTop ? r : (rows - 1 - r);
int cc = _startLeft ? c : (columns - 1 - c);
int index = _rowMajor ? (rr * columns + cc) : (cc * rows + rr);
int x = c * spriteWidth;
int yFromBottom = (rows - 1 - r) * spriteHeight; // bottom-left origin
var rect = new Rect(x, yFromBottom, spriteWidth, spriteHeight);
if (rect.x < 0 || rect.y < 0 || rect.xMax > atlasWidth || rect.yMax > atlasHeight)
{
if (_autoFitGridToAtlas)
{
float nx = Mathf.Clamp(rect.x, 0, Mathf.Max(0, atlasWidth - 1));
float ny = Mathf.Clamp(rect.y, 0, Mathf.Max(0, atlasHeight - 1));
float nw = Mathf.Clamp(rect.width, 0, atlasWidth - nx);
float nh = Mathf.Clamp(rect.height, 0, atlasHeight - ny);
rect = new Rect(nx, ny, nw, nh);
if (rect.width <= 0 || rect.height <= 0) continue;
}
else
{
continue;
}
}
if (_paddingPixels > 0)
{
float nx = Mathf.Max(0, rect.x - _paddingPixels);
float ny = Mathf.Max(0, rect.y - _paddingPixels);
float nw = Mathf.Min(atlasWidth - nx, rect.width + 2 * _paddingPixels);
float nh = Mathf.Min(atlasHeight - ny, rect.height + 2 * _paddingPixels);
rect = new Rect(nx, ny, nw, nh);
}
string sprName = SafeSpriteName(GetNameForIndex(names, index), index);
var sprite = Sprite.Create(tex, rect, new Vector2(0.5f, 0.5f), Mathf.Max(1f, _pixelsPerUnit));
sprite.name = sprName;
AssetDatabase.AddObjectToAsset(sprite, tex);
}
}
EditorUtility.SetDirty(tex);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
private void ExportSpritesAsPNGs(string atlasAssetPath, int spriteWidth, int spriteHeight, int columns, int rows, List<string> names)
{
Texture2D atlasTex = AssetDatabase.LoadAssetAtPath<Texture2D>(atlasAssetPath);
if (atlasTex == null)
throw new InvalidOperationException($"Failed to load Texture2D from path: {atlasAssetPath}");
int atlasWidth = atlasTex.width;
int atlasHeight = atlasTex.height;
if (_overrideGridFromAtlas)
{
columns = Mathf.Max(1, atlasWidth / spriteWidth);
rows = Mathf.Max(1, atlasHeight / spriteHeight);
}
else if (_autoFitGridToAtlas)
{
int maxCols = Mathf.Max(1, atlasWidth / spriteWidth);
int maxRows = Mathf.Max(1, atlasHeight / spriteHeight);
columns = Mathf.Min(columns, maxCols);
rows = Mathf.Min(rows, maxRows);
}
if (spriteWidth <= 0 || spriteHeight <= 0)
throw new InvalidDataException("Sprite width/height must be > 0.");
if (columns <= 0 || rows <= 0)
throw new InvalidDataException("Columns/Rows must be > 0.");
int expected = columns * rows;
// Resolve export folder
string targetFolderProject = _exportFolder;
if (string.IsNullOrEmpty(targetFolderProject))
{
string atlasDir = Path.GetDirectoryName(atlasAssetPath).Replace('\\', '/');
string atlasName = Path.GetFileNameWithoutExtension(atlasAssetPath);
targetFolderProject = $"{atlasDir}/{atlasName}_slices";
}
EnsureFolder(targetFolderProject);
string targetFolderAbs = ProjectPathToAbsolute(targetFolderProject);
var rt = new RenderTexture(atlasWidth, atlasHeight, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.sRGB);
var prevActive = RenderTexture.active;
Graphics.Blit(atlasTex, rt);
RenderTexture.active = rt;
try
{
for (int r = 0; r < rows; r++)
{
for (int c = 0; c < columns; c++)
{
int rr = _startTop ? r : (rows - 1 - r);
int cc = _startLeft ? c : (columns - 1 - c);
int index = _rowMajor ? (rr * columns + cc) : (cc * rows + rr);
int x = c * spriteWidth;
int yFromBottom = (rows - 1 - r) * spriteHeight;
var rect = new Rect(x, yFromBottom, spriteWidth, spriteHeight);
if (rect.x < 0 || rect.y < 0 || rect.xMax > atlasWidth || rect.yMax > atlasHeight)
{
if (_autoFitGridToAtlas)
{
float nx = Mathf.Clamp(rect.x, 0, Mathf.Max(0, atlasWidth - 1));
float ny = Mathf.Clamp(rect.y, 0, Mathf.Max(0, atlasHeight - 1));
float nw = Mathf.Clamp(rect.width, 0, atlasWidth - nx);
float nh = Mathf.Clamp(rect.height, 0, atlasHeight - ny);
rect = new Rect(nx, ny, nw, nh);
if (rect.width <= 0 || rect.height <= 0) continue;
}
else
{
continue;
}
}
if (_paddingPixels > 0)
{
float nx = Mathf.Max(0, rect.x - _paddingPixels);
float ny = Mathf.Max(0, rect.y - _paddingPixels);
float nw = Mathf.Min(atlasWidth - nx, rect.width + 2 * _paddingPixels);
float nh = Mathf.Min(atlasHeight - ny, rect.height + 2 * _paddingPixels);
rect = new Rect(nx, ny, nw, nh);
}
int w = Mathf.RoundToInt(rect.width);
int h = Mathf.RoundToInt(rect.height);
if (w <= 0 || h <= 0) continue;
var slice = new Texture2D(w, h, TextureFormat.RGBA32, false, false);
slice.ReadPixels(rect, 0, 0);
slice.Apply(false, false);
string sprName = SafeSpriteName(GetNameForIndex(names, index), index);
if (string.IsNullOrWhiteSpace(sprName)) sprName = $"sprite_{index:0000}";
string fileAbs = Path.Combine(targetFolderAbs, sprName + ".png");
fileAbs = GetUniqueFilePath(fileAbs);
var png = ImageConversion.EncodeToPNG(slice);
File.WriteAllBytes(fileAbs, png);
UnityEngine.Object.DestroyImmediate(slice);
string fileProject = AbsoluteToProjectPath(fileAbs).Replace('\\', '/');
if (!string.IsNullOrEmpty(fileProject))
{
AssetDatabase.ImportAsset(fileProject);
var pngImporter = AssetImporter.GetAtPath(fileProject) as TextureImporter;
if (pngImporter != null)
{
pngImporter.textureType = TextureImporterType.Sprite;
pngImporter.spriteImportMode = SpriteImportMode.Single;
pngImporter.mipmapEnabled = false;
pngImporter.alphaIsTransparency = true;
pngImporter.spritePixelsPerUnit = Mathf.Max(1f, _pixelsPerUnit);
pngImporter.SaveAndReimport();
}
}
}
}
}
finally
{
RenderTexture.active = prevActive;
rt.Release();
UnityEngine.Object.DestroyImmediate(rt);
}
AssetDatabase.Refresh();
}
private static void EnsureFolder(string projectFolderPath)
{
projectFolderPath = projectFolderPath.Replace('\\', '/');
if (string.IsNullOrEmpty(projectFolderPath)) return;
if (!projectFolderPath.StartsWith("Assets"))
throw new InvalidOperationException("Export folder must be inside Assets/.");
if (AssetDatabase.IsValidFolder(projectFolderPath)) return;
string[] parts = projectFolderPath.Split('/');
string current = parts[0]; // "Assets"
for (int i = 1; i < parts.Length; i++)
{
string next = current + "/" + parts[i];
if (!AssetDatabase.IsValidFolder(next))
{
AssetDatabase.CreateFolder(current, parts[i]);
}
current = next;
}
}
private static string ProjectPathToAbsolute(string projectPath)
{
if (string.IsNullOrEmpty(projectPath)) return string.Empty;
string pp = projectPath.Replace('\\', '/');
if (!pp.StartsWith("Assets")) return string.Empty;
string data = Application.dataPath.Replace('\\', '/');
return data + pp.Substring("Assets".Length);
}
private static string AbsoluteToProjectPath(string absolutePath)
{
if (string.IsNullOrEmpty(absolutePath)) return string.Empty;
string abs = absolutePath.Replace('\\', '/');
string data = Application.dataPath.Replace('\\', '/');
if (abs.StartsWith(data, StringComparison.OrdinalIgnoreCase))
{
return "Assets" + abs.Substring(data.Length);
}
return string.Empty;
}
private static string GetUniqueFilePath(string absolutePath)
{
string dir = Path.GetDirectoryName(absolutePath);
string name = Path.GetFileNameWithoutExtension(absolutePath);
string ext = Path.GetExtension(absolutePath);
string candidate = absolutePath;
int suffix = 1;
while (File.Exists(candidate))
{
candidate = Path.Combine(dir, $"{name}_{suffix}{ext}");
suffix++;
}
return candidate;
}
private static SpriteMetaData ApplyPadding(SpriteMetaData meta, int pad, int atlasWidth, int atlasHeight)
{
var r = meta.rect;
float nx = Mathf.Max(0, r.x - pad);
float ny = Mathf.Max(0, r.y - pad);
float nw = Mathf.Min(atlasWidth - nx, r.width + 2 * pad);
float nh = Mathf.Min(atlasHeight - ny, r.height + 2 * pad);
meta.rect = new Rect(nx, ny, nw, nh);
return meta;
}
private static string SafeSpriteName(string raw, int index)
{
string name = raw;
if (string.IsNullOrWhiteSpace(name)) name = index.ToString();
// Unity dislikes slashes and some symbols in asset names
char[] invalid = Path.GetInvalidFileNameChars();
var sb = new StringBuilder(name.Length);
foreach (char ch in name)
{
if (invalid.Contains(ch) || ch == '/' || ch == '\\' || ch == ':' || ch == '*')
{
sb.Append('_');
}
else
{
sb.Append(ch);
}
}
return sb.ToString();
}
private string GetNameForIndex(List<string> names, int gridIndex)
{
int idx = gridIndex;
if (_nameStartIndex != 0)
{
idx = gridIndex + _nameStartIndex;
}
if (idx >= 0 && idx < names.Count)
{
string n = names[idx];
if (!string.IsNullOrWhiteSpace(n)) return n;
}
return gridIndex.ToString();
}
}
#endif
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: f66c1988f2c6e574c84c02a7c552f18f
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6561a7d3c5c2b52439357c35aae55f99
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,21 @@
fileFormatVersion: 2
guid: f6ef10a15137cb44481b51ab73c71a98
IHVImageFormatImporter:
externalObjects: {}
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
isReadable: 0
sRGBTexture: 1
streamingMipmaps: 0
streamingMipmapsPriority: 0
ignoreMipmapLimit: 0
mipmapLimitGroupName:
userData:
assetBundleName:
assetBundleVariant:
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: d0079e79add41774e9c860b7d90ba716
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 39f58d06fe920fc46bcba0b2f7d6a98e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -294,17 +294,19 @@ namespace PerfectWorld.Scripts.Managers
var image = button.GetComponent<Image>();
if (image != null)
{
if (hasItem && itemData != null && itemData.State != 0)
// Set icon sprite based on item TemplateId
if (hasItem && itemData != null && itemData.Count > 0)
{
image.color = Color.yellow;
}
else if (!hasItem)
{
image.color = Color.white;
var sprite = EC_IvtrItem.ResolveItemIconSprite(itemData.TemplateId);
image.sprite = sprite;
image.color = sprite != null ? Color.white : Color.white;
image.enabled = true;
}
else
{
image.sprite = null;
image.color = Color.white;
image.enabled = true;
}
}
}
@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.IO;
using BrewMonster;
using ModelRenderer.Scripts.Common;
using ModelRenderer.Scripts.GameData;
@@ -26,6 +27,8 @@ namespace PerfectWorld.Scripts.Managers
{
private static readonly Dictionary<int, string> _tidNameCache = new Dictionary<int, string>();
private static readonly Dictionary<int, int> _pileLimitCache = new Dictionary<int, int>();
private static readonly Dictionary<int, string> _tidIconKeyCache = new Dictionary<int, string>();
private static readonly Dictionary<string, Sprite> _iconSpriteCache = new Dictionary<string, Sprite>(StringComparer.OrdinalIgnoreCase);
private const int MaxContentHexToLog = 64;
public static string ResolveItemName(int templateId)
@@ -52,6 +55,160 @@ namespace PerfectWorld.Scripts.Managers
}
}
/// <summary>
/// Resolve and load the item's icon Sprite from Resources/UI/IconSprites based on its element data file_icon (DDS) name.
/// </summary>
public static Sprite ResolveItemIconSprite(int templateId)
{
if (templateId <= 0) return null;
if (_tidIconKeyCache.TryGetValue(templateId, out var cachedKey))
{
if (string.IsNullOrEmpty(cachedKey)) return null;
if (_iconSpriteCache.TryGetValue(cachedKey, out var cachedSprite) && cachedSprite != null)
return cachedSprite;
var sprite = LoadIconSpriteByKey(cachedKey);
_iconSpriteCache[cachedKey] = sprite;
return sprite;
}
string key = string.Empty;
try
{
var edm = ElementDataManProvider.GetElementDataMan();
if (edm != null)
{
uint id = unchecked((uint)templateId);
object data = edm.get_data_ptr(id, ID_SPACE.ID_SPACE_ESSENCE);
if (data == null)
{
data = TryFindElementByScanningArrays(edm, id);
}
string iconPath = ExtractIconPathFromElement(data);
key = NormalizeIconResourceKeyFromPath(iconPath);
}
}
catch { }
_tidIconKeyCache[templateId] = key ?? string.Empty;
if (string.IsNullOrEmpty(key))
return null;
if (_iconSpriteCache.TryGetValue(key, out var spriteCached) && spriteCached != null)
return spriteCached;
var spriteLoaded = LoadIconSpriteByKey(key);
_iconSpriteCache[key] = spriteLoaded;
return spriteLoaded;
}
private static Sprite LoadIconSpriteByKey(string key)
{
if (string.IsNullOrEmpty(key)) return null;
// Resources path without extension
string resPath = $"UI/IconSprites/{key}";
var sprite = Resources.Load<Sprite>(resPath);
if (sprite == null)
{
// Try lowercase/uppercase variants or zero-stripped variants as a fallback
var alt = Resources.Load<Sprite>($"UI/IconSprites/{key.ToLowerInvariant()}");
if (alt != null) return alt;
alt = Resources.Load<Sprite>($"UI/IconSprites/{key.ToUpperInvariant()}");
if (alt != null) return alt;
}
return sprite;
}
private static object TryFindElementByScanningArrays(object edm, uint id)
{
if (edm == null) return null;
try
{
var fields = edm.GetType().GetFields(BindingFlags.Public | BindingFlags.Instance);
foreach (var f in fields)
{
if (!f.FieldType.IsArray) continue;
var arr = f.GetValue(edm) as Array;
if (arr == null || arr.Length == 0) continue;
var elemType = f.FieldType.GetElementType();
var idField = elemType.GetField("id", BindingFlags.Public | BindingFlags.Instance);
if (idField == null || idField.FieldType != typeof(uint)) continue;
for (int i = 0; i < arr.Length; i++)
{
var element = arr.GetValue(i);
if (element == null) continue;
var value = (uint)idField.GetValue(element);
if (value == id)
{
return element;
}
}
}
}
catch { }
return null;
}
private static string ExtractIconPathFromElement(object data)
{
if (data == null) return string.Empty;
var t = data.GetType();
// Common field/property name for icon path in element data is file_icon (byte[128])
var field = t.GetField("file_icon", BindingFlags.Public | BindingFlags.Instance | BindingFlags.IgnoreCase);
if (field != null && typeof(byte[]).IsAssignableFrom(field.FieldType))
{
try
{
var bytes = field.GetValue(data) as byte[];
string s = ByteToStringUtils.ByteArrayToCP936String(bytes);
if (string.IsNullOrEmpty(s)) s = ByteToStringUtils.ByteArrayToUTF8String(bytes);
if (string.IsNullOrEmpty(s)) s = ByteToStringUtils.ByteArrayToUnicodeString(bytes);
return s ?? string.Empty;
}
catch { }
}
var prop = t.GetProperty("file_icon", BindingFlags.Public | BindingFlags.Instance | BindingFlags.IgnoreCase);
if (prop != null)
{
try
{
if (prop.PropertyType == typeof(string))
{
var s = prop.GetValue(data, null) as string;
return s ?? string.Empty;
}
if (prop.PropertyType == typeof(byte[]))
{
var bytes = prop.GetValue(data, null) as byte[];
string s = ByteToStringUtils.ByteArrayToCP936String(bytes);
if (string.IsNullOrEmpty(s)) s = ByteToStringUtils.ByteArrayToUTF8String(bytes);
if (string.IsNullOrEmpty(s)) s = ByteToStringUtils.ByteArrayToUnicodeString(bytes);
return s ?? string.Empty;
}
}
catch { }
}
return string.Empty;
}
private static string NormalizeIconResourceKeyFromPath(string iconPath)
{
if (string.IsNullOrEmpty(iconPath)) return string.Empty;
try
{
string p = iconPath.Replace('\\', '/');
// Some data might contain leading directories; take file name
string fileName = Path.GetFileName(p);
if (string.IsNullOrEmpty(fileName)) fileName = p;
// Remove extension (.dds/.tga/.png)
string name = Path.GetFileNameWithoutExtension(fileName);
if (string.IsNullOrEmpty(name)) name = fileName;
// Many PW icons are numeric (e.g., 8800). Use as-is
return name.Trim();
}
catch { }
return string.Empty;
}
private static string CacheAndReturn(int tid, string name)
{
_tidNameCache[tid] = name ?? "";