show selecting vfx
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@@ -1,6 +1,7 @@
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using CSNetwork.GPDataType;
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using CSNetwork.Protocols.RPCData;
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using System.Data;
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using BrewMonster.PerfectWorld.Scripts.Vfx;
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using Unity.Cinemachine;
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using Unity.VisualScripting;
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using UnityEngine;
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@@ -15,6 +16,7 @@ public class GameController : MonoBehaviour
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[SerializeField] private CECNPCServer npcServerPrefab;
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[SerializeField] private CinemachineCamera cinemachineCamera;
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[SerializeField] private GameObject _testVfxPrefab;
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public GameObject SelectingVfxPrefab;
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//[SerializeField] private Transform ground;
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CECHostPlayer hostPlayer;
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@@ -106,6 +108,10 @@ public class GameController : MonoBehaviour
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{
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instance = null;
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}
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public GameObject InstantiateObject(GameObject prefab)
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{
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return Instantiate(prefab, transform);
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}
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//private void Update()
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//{
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