Merge pull request 'Change distance to check reach destination' (#361) from fixbug/npc-dialog into develop
Reviewed-on: https://git.pthub.vn/Unity/perfect-world-unity/pulls/361
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@@ -74,10 +74,10 @@ namespace BrewMonster.Scripts
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/// RMap marks deep water as blocked; AutoPF snaps goals to nearest land. If the real mission point
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/// (m_vMoveDest) is still farther horizontally (e.g. in water), continue with DEST_2D after AutoPF ends.
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/// </summary>
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const float AutoPF_WorldDestContinueDistH = 4.0f;
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const float AutoPF_WorldDestContinueDistH = 0.2f;
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/// <summary>Horizontal radius to treat DEST_2D as arrived (swim/fly overshoot logic often never fires).</summary>
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const float Dest2D_ArrivalDistH = 2.5f;
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const float Dest2D_ArrivalDistH = 0.2f;
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public CECHPWorkMove(CECHPWorkMan pWorkMan) : base(Host_work_ID.WORK_MOVETOPOS, pWorkMan)
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{
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