Merge branch 'develop' into feature/quest_sytem
# Conflicts: # Assets/NetworkLib/Debug/netstandard2.1/CSNetwork.dll # Assets/Scripts/CECHostPlayer.cs
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License notice for ASP.NET
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-------------------------------
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Available at
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https://github.com/dotnet/aspnetcore/blob/main/LICENSE.txt
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License notice for Slicing-by-8
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http://sourceforge.net/projects/slicing-by-8/
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Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved
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This software program is licensed subject to the BSD License, available at
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License notice for Unicode data
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-------------------------------
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Copyright © 1991-2020 Unicode, Inc. All rights reserved.
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License notice for Zlib
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-----------------------
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||||
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https://github.com/madler/zlib
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http://zlib.net/zlib_license.html
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/* zlib.h -- interface of the 'zlib' general purpose compression library
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version 1.2.11, January 15th, 2017
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Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler
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This software is provided 'as-is', without any express or implied
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Permission is granted to anyone to use this software for any purpose,
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3. This notice may not be removed or altered from any source distribution.
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|
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Jean-loup Gailly Mark Adler
|
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jloup@gzip.org madler@alumni.caltech.edu
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*/
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License notice for Mono
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-------------------------------
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http://www.mono-project.com/docs/about-mono/
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Copyright (c) .NET Foundation Contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy
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License notice for International Organization for Standardization
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-----------------------------------------------------------------
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Portions (C) International Organization for Standardization 1986:
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Permission to copy in any form is granted for use with
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License notice for Intel
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||||
------------------------
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Redistribution and use in source and binary forms, with or without
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License notice for Xamarin and Novell
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-------------------------------------
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Copyright (c) 2015 Xamarin, Inc (http://www.xamarin.com)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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|
||||
Copyright (c) 2011 Novell, Inc (http://www.novell.com)
|
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|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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||||
--------------------------------------
|
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|
||||
Bit Twiddling Hacks
|
||||
|
||||
By Sean Eron Anderson
|
||||
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|
||||
|
||||
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|
||||
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|
||||
-------------------------------
|
||||
|
||||
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|
||||
|
||||
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|
||||
|
||||
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||||
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||||
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|
||||
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|
||||
--------------------------------------------------------
|
||||
|
||||
Copyright (c) 2005-2007, Nick Galbreath
|
||||
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|
||||
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|
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|
||||
|
||||
License notice for RFC 3492
|
||||
---------------------------
|
||||
|
||||
The punycode implementation is based on the sample code in RFC 3492
|
||||
|
||||
Copyright (C) The Internet Society (2003). All Rights Reserved.
|
||||
|
||||
This document and translations of it may be copied and furnished to
|
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|
||||
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||||
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|
||||
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|
||||
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|
||||
TASK FORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING
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||||
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|
||||
HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED WARRANTIES OF
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||||
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|
||||
|
||||
License notice for Algorithm from Internet Draft document "UUIDs and GUIDs"
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 1990- 1993, 1996 Open Software Foundation, Inc.
|
||||
Copyright (c) 1989 by Hewlett-Packard Company, Palo Alto, Ca. &
|
||||
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|
||||
To anyone who acknowledges that this file is provided "AS IS"
|
||||
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this notice appears in all source code copies, and that none of
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||||
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|
||||
Corporation makes any representations about the suitability of
|
||||
this software for any purpose.
|
||||
|
||||
Copyright(C) The Internet Society 1997. All Rights Reserved.
|
||||
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||||
This document and translations of it may be copied and furnished to others,
|
||||
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||||
its implementation may be prepared, copied, published and distributed, in
|
||||
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|
||||
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||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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||||
|
||||
The limited permissions granted above are perpetual and will not be revoked
|
||||
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||||
|
||||
This document and the information contained herein is provided on an "AS IS"
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|
||||
DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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||||
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|
||||
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|
||||
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|
||||
|
||||
License notice for Algorithm from RFC 4122 -
|
||||
A Universally Unique IDentifier (UUID) URN Namespace
|
||||
----------------------------------------------------
|
||||
|
||||
Copyright (c) 1990- 1993, 1996 Open Software Foundation, Inc.
|
||||
Copyright (c) 1989 by Hewlett-Packard Company, Palo Alto, Ca. &
|
||||
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|
||||
Copyright (c) 1998 Microsoft.
|
||||
To anyone who acknowledges that this file is provided "AS IS"
|
||||
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||||
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||||
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|
||||
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||||
|
||||
License notice for The LLVM Compiler Infrastructure
|
||||
---------------------------------------------------
|
||||
|
||||
Developed by:
|
||||
|
||||
LLVM Team
|
||||
|
||||
University of Illinois at Urbana-Champaign
|
||||
|
||||
http://llvm.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
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||||
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||||
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|
||||
|
||||
License notice for Bob Jenkins
|
||||
------------------------------
|
||||
|
||||
By Bob Jenkins, 1996. bob_jenkins@burtleburtle.net. You may use this
|
||||
code any way you wish, private, educational, or commercial. It's free.
|
||||
|
||||
License notice for Greg Parker
|
||||
------------------------------
|
||||
|
||||
Greg Parker gparker@cs.stanford.edu December 2000
|
||||
This code is in the public domain and may be copied or modified without
|
||||
permission.
|
||||
|
||||
License notice for libunwind based code
|
||||
----------------------------------------
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
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||||
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||||
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
|
||||
License notice for Printing Floating-Point Numbers (Dragon4)
|
||||
------------------------------------------------------------
|
||||
|
||||
/******************************************************************************
|
||||
Copyright (c) 2014 Ryan Juckett
|
||||
http://www.ryanjuckett.com/
|
||||
|
||||
This software is provided 'as-is', without any express or implied
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||||
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||||
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||||
Permission is granted to anyone to use this software for any purpose,
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||||
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||||
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|
||||
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|
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||||
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||||
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||||
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||||
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||||
|
||||
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||||
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|
||||
******************************************************************************/
|
||||
|
||||
License notice for Printing Floating-point Numbers (Grisu3)
|
||||
-----------------------------------------------------------
|
||||
|
||||
Copyright 2012 the V8 project authors. All rights reserved.
|
||||
Redistribution and use in source and binary forms, with or without
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||||
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||||
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||||
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||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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||||
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||||
|
||||
License notice for xxHash
|
||||
-------------------------
|
||||
|
||||
xxHash Library
|
||||
Copyright (c) 2012-2014, Yann Collet
|
||||
All rights reserved.
|
||||
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||||
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
License notice for Berkeley SoftFloat Release 3e
|
||||
------------------------------------------------
|
||||
|
||||
https://github.com/ucb-bar/berkeley-softfloat-3
|
||||
https://github.com/ucb-bar/berkeley-softfloat-3/blob/master/COPYING.txt
|
||||
|
||||
License for Berkeley SoftFloat Release 3e
|
||||
|
||||
John R. Hauser
|
||||
2018 January 20
|
||||
|
||||
The following applies to the whole of SoftFloat Release 3e as well as to
|
||||
each source file individually.
|
||||
|
||||
Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 The Regents of the
|
||||
University of California. All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions, and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions, and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the University nor the names of its contributors
|
||||
may be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY
|
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
License notice for xoshiro RNGs
|
||||
--------------------------------
|
||||
|
||||
Written in 2018 by David Blackman and Sebastiano Vigna (vigna@acm.org)
|
||||
|
||||
To the extent possible under law, the author has dedicated all copyright
|
||||
and related and neighboring rights to this software to the public domain
|
||||
worldwide. This software is distributed without any warranty.
|
||||
|
||||
See <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
License for fastmod (https://github.com/lemire/fastmod) and ibm-fpgen (https://github.com/nigeltao/parse-number-fxx-test-data)
|
||||
--------------------------------------
|
||||
|
||||
Copyright 2018 Daniel Lemire
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
License notice for The C++ REST SDK
|
||||
-----------------------------------
|
||||
|
||||
C++ REST SDK
|
||||
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) Microsoft Corporation
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
License notice for MessagePack-CSharp
|
||||
-------------------------------------
|
||||
|
||||
MessagePack for C#
|
||||
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2017 Yoshifumi Kawai
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
License notice for lz4net
|
||||
-------------------------------------
|
||||
|
||||
lz4net
|
||||
|
||||
Copyright (c) 2013-2017, Milosz Krajewski
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
|
||||
|
||||
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
|
||||
|
||||
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
License notice for Nerdbank.Streams
|
||||
-----------------------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) Andrew Arnott
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
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|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
License notice for RapidJSON
|
||||
----------------------------
|
||||
|
||||
Tencent is pleased to support the open source community by making RapidJSON available.
|
||||
|
||||
Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All rights reserved.
|
||||
|
||||
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|
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|
||||
|
||||
http://opensource.org/licenses/MIT
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
|
||||
CONDITIONS OF ANY KIND, either express or implied. See the License for the
|
||||
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|
||||
|
||||
License notice for DirectX Math Library
|
||||
---------------------------------------
|
||||
|
||||
https://github.com/microsoft/DirectXMath/blob/master/LICENSE
|
||||
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2011-2020 Microsoft Corp
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
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|
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|
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|
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|
||||
conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
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HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
|
||||
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
|
||||
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
License notice for ldap4net
|
||||
---------------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2018 Alexander Chermyanin
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
License notice for vectorized sorting code
|
||||
------------------------------------------
|
||||
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Dan Shechter
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
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in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
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|
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|
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
License notice for musl
|
||||
-----------------------
|
||||
|
||||
musl as a whole is licensed under the following standard MIT license:
|
||||
|
||||
Copyright © 2005-2020 Rich Felker, et al.
|
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|
||||
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|
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|
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|
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|
||||
|
||||
The above copyright notice and this permission notice shall be
|
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included in all copies or substantial portions of the Software.
|
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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|
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|
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|
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License notice for "Faster Unsigned Division by Constants"
|
||||
------------------------------
|
||||
|
||||
Reference implementations of computing and using the "magic number" approach to dividing
|
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|
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|
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|
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|
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|
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License notice for mimalloc
|
||||
-----------------------------------
|
||||
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2019 Microsoft Corporation, Daan Leijen
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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The MIT License (MIT)
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Copyright (c) .NET Foundation and Contributors
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All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
|
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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## About
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`System.Text.Encoding.CodePages` enable creating single and double bytes encodings for code pages that otherwise are available only in the desktop .NET Framework.
|
||||
|
||||
## Key Features
|
||||
|
||||
* Support single and double byte encodings for code pages that are not available in .NET Core.
|
||||
|
||||
## How to Use
|
||||
|
||||
```C#
|
||||
using System.Text;
|
||||
|
||||
// Register the CodePages encoding provider at application startup to enable using single and double byte encodings.
|
||||
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
|
||||
|
||||
// Now can create single and double byte encodings for code pages that are not available in .NET Core.
|
||||
Encoding windows1252Encoding = Encoding.GetEncoding(1252); // Western European (Windows)
|
||||
byte[] encodedBytes = windows1252Encoding.GetBytes("String to encode");
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|
||||
```
|
||||
|
||||
## Main Types
|
||||
|
||||
The main types provided by this library are:
|
||||
|
||||
* `CodePagesEncodingProvider`
|
||||
|
||||
## Additional Documentation
|
||||
|
||||
* [API documentation](https://learn.microsoft.com/dotnet/api/system.text.codepagesencodingprovider)
|
||||
|
||||
## Related Packages
|
||||
|
||||
* [System.Text.Encodings.Web](https://www.nuget.org/packages/System.Text.Encodings.Web)
|
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|
||||
## Feedback & Contributing
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|
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System.Text.Encoding.CodePages is released as open source under the [MIT license](https://licenses.nuget.org/MIT). Bug reports and contributions are welcome at [the GitHub repository](https://github.com/dotnet/runtime).
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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--- !u!1 &591506935
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GameObject:
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m_ObjectHideFlags: 0
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@@ -272,3 +585,4 @@ SceneRoots:
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- {fileID: 506356661}
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|
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@@ -94,7 +94,7 @@ namespace BrewMonster
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError($"AutoInitializer: Failed to initialize {type.FullName}: {ex}");
|
||||
Debug.LogError($"AutoInitializer: Failed to initialize {type.FullName}: {ex} {ex.StackTrace}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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@@ -22,8 +22,13 @@ namespace ModelRenderer.Scripts.GameData
|
||||
}
|
||||
|
||||
public Dictionary<uint, DATA_TYPE> essence_id_data_type_map = new Dictionary<uint, DATA_TYPE>();
|
||||
public Dictionary<int, uint> essence_index_id_map = new Dictionary<int, uint>();
|
||||
public Dictionary<uint, object> essence_id_data_map = new Dictionary<uint, object>();
|
||||
|
||||
public Dictionary<uint, DATA_TYPE> config_id_data_type_map = new Dictionary<uint, DATA_TYPE>();
|
||||
public Dictionary<int, uint> config_index_id_map = new Dictionary<int, uint>();
|
||||
public Dictionary<uint, object> config_id_data_map = new Dictionary<uint, object>();
|
||||
|
||||
public EQUIPMENT_ADDON[] equipment_addon_array = new EQUIPMENT_ADDON[0];
|
||||
public WEAPON_MAJOR_TYPE[] weapon_major_type_array = new WEAPON_MAJOR_TYPE[0];
|
||||
public WEAPON_SUB_TYPE[] weapon_sub_type_array = new WEAPON_SUB_TYPE[0];
|
||||
@@ -591,6 +596,14 @@ namespace ModelRenderer.Scripts.GameData
|
||||
add_id_index(ID_SPACE.ID_SPACE_ESSENCE, item.id, DATA_TYPE.DT_UNIONSCROLL_ESSENCE);
|
||||
add_id_data(ID_SPACE.ID_SPACE_ESSENCE, item.id, item);
|
||||
}*/
|
||||
|
||||
|
||||
|
||||
foreach (var item in player_action_info_config_array)
|
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{
|
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add_id_index(ID_SPACE.ID_SPACE_CONFIG, item.id, DATA_TYPE.DT_PLAYER_ACTION_INFO_CONFIG);
|
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add_id_data(ID_SPACE.ID_SPACE_CONFIG, item.id, item);
|
||||
}
|
||||
}
|
||||
|
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public void SaveDataToTextFile()
|
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@@ -665,17 +678,47 @@ namespace ModelRenderer.Scripts.GameData
|
||||
essence_id_data_type_map[id] = type;
|
||||
break;
|
||||
|
||||
case ID_SPACE.ID_SPACE_CONFIG:
|
||||
config_id_data_type_map[id] = type;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public uint get_data_id(ID_SPACE idSpace, int index, ref DATA_TYPE dataType)
|
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{
|
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uint id = 0;
|
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switch (idSpace)
|
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{
|
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case ID_SPACE.ID_SPACE_ESSENCE:
|
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id = essence_index_id_map[index];
|
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dataType = essence_id_data_type_map[id];
|
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break;
|
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case ID_SPACE.ID_SPACE_CONFIG:
|
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id = config_index_id_map[index];
|
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dataType = config_id_data_type_map[id];
|
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break;
|
||||
|
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default:
|
||||
break;
|
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}
|
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return id;
|
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}
|
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|
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void add_id_data(ID_SPACE idSpace, uint id, object data)
|
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{
|
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switch (idSpace)
|
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{
|
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case ID_SPACE.ID_SPACE_ESSENCE:
|
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essence_id_data_map[id] = data;
|
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essence_index_id_map[essence_index_id_map.Count] = id;
|
||||
break;
|
||||
|
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case ID_SPACE.ID_SPACE_CONFIG:
|
||||
config_id_data_map[id] = data;
|
||||
config_index_id_map[config_index_id_map.Count] = id;
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -683,33 +726,78 @@ namespace ModelRenderer.Scripts.GameData
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Get the number of data in a given ID space. (For example: Number of essence data, number of config data, etc.)</summary>
|
||||
public int get_data_num(ID_SPACE idSpace)
|
||||
{
|
||||
switch(idSpace)
|
||||
{
|
||||
case ID_SPACE.ID_SPACE_ESSENCE:
|
||||
return essence_id_data_type_map.Count;
|
||||
|
||||
// case ID_SPACE.ID_SPACE_ADDON:
|
||||
// return addon_id_data_type_map.Count;
|
||||
|
||||
// case ID_SPACE.ID_SPACE_TALK:
|
||||
// return talk_id_index_map.Count;
|
||||
|
||||
// case ID_SPACE.ID_SPACE_FACE:
|
||||
// return face_id_index_map.Count;
|
||||
|
||||
// case ID_SPACE.ID_SPACE_RECIPE:
|
||||
// return recipe_id_index_map.Count;
|
||||
|
||||
case ID_SPACE.ID_SPACE_CONFIG:
|
||||
return config_id_data_type_map.Count;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public DATA_TYPE get_data_type(uint id, ID_SPACE idspace)
|
||||
{
|
||||
switch (idspace)
|
||||
{
|
||||
case ID_SPACE.ID_SPACE_ESSENCE:
|
||||
if (essence_id_data_type_map.TryGetValue(id, out DATA_TYPE type))
|
||||
if (essence_id_data_type_map.TryGetValue(id, out DATA_TYPE essenceType))
|
||||
{
|
||||
return type;
|
||||
return essenceType;
|
||||
}
|
||||
break;
|
||||
|
||||
case ID_SPACE.ID_SPACE_CONFIG:
|
||||
if (config_id_data_type_map.TryGetValue(id, out DATA_TYPE configType))
|
||||
{
|
||||
return configType;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return DATA_TYPE.DT_INVALID;
|
||||
}
|
||||
|
||||
public object get_data_ptr(uint id, ID_SPACE idspace)
|
||||
public object get_data_ptr(uint id, ID_SPACE idspace, ref DATA_TYPE dataType)
|
||||
{
|
||||
object data = null;
|
||||
switch (idspace)
|
||||
{
|
||||
case ID_SPACE.ID_SPACE_ESSENCE:
|
||||
if (essence_id_data_map.TryGetValue(id, out object data))
|
||||
{
|
||||
return data;
|
||||
}
|
||||
break;
|
||||
if (essence_id_data_map.TryGetValue(id, out data))
|
||||
{
|
||||
dataType = essence_id_data_type_map[id];
|
||||
return data;
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case ID_SPACE.ID_SPACE_CONFIG:
|
||||
if (config_id_data_map.TryGetValue(id, out data))
|
||||
{
|
||||
dataType = config_id_data_type_map[id];
|
||||
return data;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
return null;
|
||||
|
||||
@@ -26,6 +26,7 @@ namespace BrewMonster
|
||||
protected virtual void Awake()
|
||||
{
|
||||
_instance = this as T;
|
||||
BrewMonster.Logger.Log("HoangDev : " + gameObject.name);
|
||||
Initialize();
|
||||
}
|
||||
|
||||
|
||||
@@ -4615,7 +4615,7 @@ namespace BrewMonster
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
|
||||
public byte[] action_prefix; // action prefix
|
||||
|
||||
public string ActionPrefix => ByteToStringUtils.ByteArrayToUnicodeString(action_prefix);
|
||||
public string ActionPrefix => ByteToStringUtils.ByteArrayToCP936String(action_prefix);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct ActionWeaponSuffix
|
||||
@@ -4623,7 +4623,7 @@ namespace BrewMonster
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
|
||||
public byte[] suffix; // weapon-specific action suffix
|
||||
|
||||
public string Suffix => ByteToStringUtils.ByteArrayToUnicodeString(suffix);
|
||||
public string Suffix => ByteToStringUtils.ByteArrayToCP936String(suffix);
|
||||
}
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 15)]
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
using CSNetwork;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public class CECNPCMan : IMsgHandler
|
||||
{
|
||||
public int HandlerId => (int)MANAGER_INDEX.MAN_NPC;
|
||||
|
||||
public bool ProcessMessage(ECMSG Msg)
|
||||
{
|
||||
if (Msg.iSubID == 0)
|
||||
{
|
||||
switch (Msg.dwMsg)
|
||||
{
|
||||
case long value when value == EC_MsgDef.MSG_NM_NPCINFO: OnMsgNPCInfo(Msg); break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void OnMsgNPCInfo(ECMSG msg)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 459ec023f4481a24c9b82602aef075e8
|
||||
@@ -36,7 +36,8 @@ namespace PerfectWorld.Scripts.Managers
|
||||
var edm = ElementDataManProvider.GetElementDataMan();
|
||||
if (edm == null) return CacheAndReturn(templateId, "");
|
||||
uint id = unchecked((uint)templateId);
|
||||
object data = edm.get_data_ptr(id, ID_SPACE.ID_SPACE_ESSENCE);
|
||||
DATA_TYPE dATA_TYPE = default;
|
||||
object data = edm.get_data_ptr(id, ID_SPACE.ID_SPACE_ESSENCE,ref dATA_TYPE);
|
||||
string name = ExtractNameFromElement(data);
|
||||
if (string.IsNullOrEmpty(name))
|
||||
{
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using BrewMonster.Network;
|
||||
using CSNetwork;
|
||||
using CSNetwork.GPDataType;
|
||||
using CSNetwork.Protocols;
|
||||
using CSNetwork.Protocols.RPCData;
|
||||
using PerfectWorld.Scripts.Player;
|
||||
using System;
|
||||
@@ -25,6 +26,7 @@ namespace PerfectWorld.Scripts.Managers
|
||||
public int HandlerId => (int)MANAGER_INDEX.MAN_PLAYER;
|
||||
public bool ProcessMessage(ECMSG Msg)
|
||||
{
|
||||
Debug.Log("HoangDev: ProcessMessageManPlayer :");
|
||||
if (Msg.iSubID == 0)
|
||||
{
|
||||
if (GameController.Instance == null) return true;
|
||||
@@ -49,6 +51,10 @@ namespace PerfectWorld.Scripts.Managers
|
||||
OnMsgPlayerStopMove(Msg);
|
||||
break;
|
||||
}
|
||||
case int value when value == EC_MsgDef.MSG_PM_FACTION_PVP_MASK_MODIFY:
|
||||
Debug.Log("EC_MsgDef.MSG_PM_FACTION_PVP_MASK_MODIFY");
|
||||
TransmitMessage(Msg);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -403,6 +409,65 @@ namespace PerfectWorld.Scripts.Managers
|
||||
{
|
||||
|
||||
}
|
||||
public bool TransmitMessage(ECMSG msg)
|
||||
{
|
||||
int cid = 0;
|
||||
var host = GameController.Instance.GetHostPlayer();
|
||||
|
||||
switch (msg.dwMsg)
|
||||
{
|
||||
/*case long value when value == EC_MsgDef.MSG_PM_PLAYEREQUIPDATA:
|
||||
if (msg.dwParam2 == S2C.EQUIP_DATA)
|
||||
cid = ((cmd_equip_data)msg.dwParam1).idPlayer;
|
||||
else // EQUIP_DATA_CHANGED
|
||||
cid = ((cmd_equip_data_changed)msg.dwParam1).idPlayer;
|
||||
break;*/
|
||||
|
||||
case long value when value == EC_MsgDef.MSG_PM_PLAYERBASEINFO:
|
||||
cid = (int)((playerbaseinfo_re)msg.dwParam1).Player.id;
|
||||
// Xoá khỏi cache
|
||||
//g_pGame.GetGameSession().GetC2SCmdCache().RemovePlayerBaseInfo(cid);
|
||||
break;
|
||||
|
||||
/*case long value when value == EC_MsgDef.MSG_PM_PLAYERCUSTOM:
|
||||
cid = ((GetCustomData_Re)msg.dwParam1).cus_roleid;
|
||||
break;
|
||||
|
||||
case long value when value == EC_MsgDef.MSG_PM_PLAYERFLY:
|
||||
if (msg.dwParam2 == S2C.OBJECT_TAKEOFF)
|
||||
cid = ((cmd_object_takeoff)msg.dwParam1).object_id;
|
||||
else
|
||||
cid = ((cmd_object_landing)msg.dwParam1).object_id;
|
||||
break;*/
|
||||
|
||||
// ⚠️ Các case khác cũng tương tự, chỉ việc lấy ra đúng trường id / caster / user ...
|
||||
// Do quá dài nên bạn có thể copy dần từng case từ C++ sang.
|
||||
|
||||
default:
|
||||
System.Diagnostics.Debug.Assert(false, "Unknown message");
|
||||
return false;
|
||||
}
|
||||
|
||||
/* if (cid == 0)
|
||||
{
|
||||
System.Diagnostics.Debug.Assert(false, "cid = 0");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (host != null && cid == host.GetCharacterID())
|
||||
{
|
||||
host.ProcessMessage(msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
var elsePlayer = SeekOutElsePlayer(cid);
|
||||
if (elsePlayer != null)
|
||||
elsePlayer.ProcessMessage(msg);
|
||||
}*/
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,6 +7,7 @@ using ModelRenderer.Scripts.Common;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
@@ -26,6 +27,11 @@ namespace BrewMonster.Network
|
||||
private string _username = "";
|
||||
private string _password = "";
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
|
||||
base.Awake();
|
||||
}
|
||||
/// <summary>
|
||||
/// Send a
|
||||
/// </summary>
|
||||
|
||||
@@ -7,7 +7,7 @@ using UnityEngine;
|
||||
|
||||
namespace PerfectWorld.Scripts.Player
|
||||
{
|
||||
public class EC_ElsePlayer : MonoBehaviour
|
||||
public class EC_ElsePlayer : EC_Player
|
||||
{
|
||||
A3DVECTOR3 m_vMoveDir; // Player's velocity
|
||||
A3DVECTOR3 m_vServerPos; // Player's real position on server
|
||||
@@ -119,6 +119,11 @@ namespace PerfectWorld.Scripts.Player
|
||||
m_aabb.CompleteMinsMaxs();
|
||||
m_aabbServer.Center = vPos + new A3DVECTOR3(0.0f, m_aabbServer.Extents.y, 0.0f);
|
||||
m_aabbServer.CompleteMinsMaxs();
|
||||
|
||||
if (TryGetComponent<PlayerVisual>(out var visual))
|
||||
{
|
||||
visual.InitHostPlayerEventDoneHandler();
|
||||
}
|
||||
}
|
||||
|
||||
void CalcPlayerAABB()
|
||||
@@ -132,6 +137,8 @@ namespace PerfectWorld.Scripts.Player
|
||||
|
||||
public void MoveTo(cmd_object_move Cmd)
|
||||
{
|
||||
BrewMonster.Logger.Log("HoangDev : MoveToMoveTo");
|
||||
|
||||
if (Cmd.use_time == 0)
|
||||
return;
|
||||
SetServerPos(Cmd.dest);
|
||||
@@ -143,6 +150,7 @@ namespace PerfectWorld.Scripts.Player
|
||||
// to that position.
|
||||
if (fDist >= MAX_LAGDIST)
|
||||
{
|
||||
BrewMonster.Logger.Log("HoangDev : fDist >= MAX_LAGDIST");
|
||||
SetPos(Cmd.dest);
|
||||
//m_pEPWorkMan->FinishWork(CECEPWork::WORK_MOVE);
|
||||
return;
|
||||
@@ -160,6 +168,9 @@ namespace PerfectWorld.Scripts.Player
|
||||
m_fMoveSpeed = fDist / (dwDeltaTime * 0.001f);
|
||||
Mathf.Clamp(m_fMoveSpeed, 0.0f, fSpeed * 1.2f);
|
||||
|
||||
//if (!m_pPlayerModel) return;
|
||||
//if (!IsValidAction(iCurAction)) return;
|
||||
PlayAction((int)PLAYER_ACTION_TYPE.ACT_RUN, true, 1, false);
|
||||
}
|
||||
|
||||
public bool MovingTo(float dwDeltaTime)
|
||||
@@ -173,16 +184,30 @@ namespace PerfectWorld.Scripts.Player
|
||||
{
|
||||
A3DVECTOR3 vDir = m_vServerPos - vCurPos;
|
||||
float fDist = vDir.Normalize();
|
||||
if (vDir.IsZero()) return false;
|
||||
|
||||
Quaternion targetRotation = Quaternion.LookRotation(EC_Utility.ToVector3(vDir));
|
||||
if (Quaternion.Angle(transform.rotation, targetRotation) < 0.5f)
|
||||
transform.rotation = targetRotation;
|
||||
else
|
||||
transform.rotation = Quaternion.Slerp(
|
||||
transform.rotation,
|
||||
targetRotation,
|
||||
rotationSpeed * Time.deltaTime
|
||||
);
|
||||
|
||||
vPos = MoveStep(vDir, m_fMoveSpeed, fDeltaTime);
|
||||
|
||||
float fMoveDelta = A3d_Magnitude(vPos - vCurPos);
|
||||
if (Math.Abs(fMoveDelta - 0f) <= float.Epsilon || fMoveDelta >= fDist) //!fMoveDelta <=> (Math.Abs(fMoveDelta - 0f) <= float.Epsilon) Compare with 0
|
||||
{
|
||||
BrewMonster.Logger.Log($"HoangDev : SetPosServer({m_vServerPos}) 1;");
|
||||
SetPos(m_vServerPos);
|
||||
bRet = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
BrewMonster.Logger.Log($"HoangDev : SetPos({vPos}) 1;");
|
||||
SetPos(vPos);
|
||||
}
|
||||
}
|
||||
@@ -191,17 +216,30 @@ namespace PerfectWorld.Scripts.Player
|
||||
// If we have move so far from destination and still don't
|
||||
// receive new 'move' or 'stop move' command, it's better to
|
||||
// stop moving and goto last destination at once
|
||||
if (m_vMoveDir.IsZero()) return false;
|
||||
A3DVECTOR3 vDir = m_vMoveDir;
|
||||
vDir.Normalize();
|
||||
|
||||
Quaternion targetRotation = Quaternion.LookRotation(EC_Utility.ToVector3(vDir));
|
||||
if (Quaternion.Angle(transform.rotation, targetRotation) < 0.5f)
|
||||
transform.rotation = targetRotation;
|
||||
else
|
||||
transform.rotation = Quaternion.Slerp(
|
||||
transform.rotation,
|
||||
targetRotation,
|
||||
rotationSpeed * Time.deltaTime
|
||||
);
|
||||
vPos = MoveStep(vDir, m_fMoveSpeed, fDeltaTime);
|
||||
SetPos(vPos);
|
||||
BrewMonster.Logger.Log("HoangDev : SetPos(vPos) 1;");
|
||||
float fDist = A3d_Magnitude(m_vServerPos - vCurPos);
|
||||
if (fDist >= MAX_LAGDIST)
|
||||
{
|
||||
BrewMonster.Logger.Log("HoangDev : SetPos(m_vServerPos) 2;");
|
||||
SetPos(m_vServerPos);
|
||||
return true;
|
||||
}
|
||||
|
||||
A3DVECTOR3 vDir = m_vMoveDir;
|
||||
vDir.Normalize();
|
||||
vPos = MoveStep(vDir, m_fMoveSpeed, fDeltaTime);
|
||||
SetPos(vPos);
|
||||
|
||||
}
|
||||
|
||||
return bRet;
|
||||
@@ -217,15 +255,18 @@ namespace PerfectWorld.Scripts.Player
|
||||
SetServerPos(Cmd.dest);
|
||||
|
||||
float fDist = m_vMoveDir.Normalize();
|
||||
BrewMonster.Logger.Log($"HoangDev : {fDist} : {MAX_LAGDIST} || {m_fMoveSpeed}");
|
||||
|
||||
if (fDist >= MAX_LAGDIST || m_fMoveSpeed < 0.01f)
|
||||
{
|
||||
m_bStopMove = false;
|
||||
SetPos(Cmd.dest);
|
||||
PlayAction((int)PLAYER_ACTION_TYPE.ACT_RUN, true, 1, false);
|
||||
return;
|
||||
}
|
||||
|
||||
int iMoveMode = Cmd.move_mode;
|
||||
m_cdr.bTraceGround = true;
|
||||
PlayAction((int)PLAYER_ACTION_TYPE.ACT_STAND, true, 1, false);
|
||||
}
|
||||
|
||||
// Decompress horizontal direction
|
||||
@@ -266,7 +307,7 @@ namespace PerfectWorld.Scripts.Player
|
||||
// SetGroundNormal(m_cdr.vecGroundNormal);
|
||||
//else
|
||||
// SetGroundNormal(g_vAxisY);
|
||||
|
||||
|
||||
return m_cdr.vCenter - g_vAxisY * m_cdr.vExts.y;
|
||||
}
|
||||
|
||||
@@ -314,7 +355,8 @@ namespace PerfectWorld.Scripts.Player
|
||||
// Set server position
|
||||
public void SetServerPos(A3DVECTOR3 vPos)
|
||||
{
|
||||
m_vServerPos = vPos;
|
||||
BrewMonster.Logger.Log("SetServerPos ");
|
||||
m_vServerPos = vPos;
|
||||
// If this player is a mule, change it's rider's server pos too.
|
||||
if (m_iBuddyId != 0 && !m_bHangerOn)
|
||||
{
|
||||
@@ -341,7 +383,7 @@ namespace PerfectWorld.Scripts.Player
|
||||
m_aabb.CompleteMinsMaxs();
|
||||
m_aabbServer.Center = vPos + new A3DVECTOR3(0.0f, m_aabbServer.Extents.y, 0.0f);
|
||||
m_aabbServer.CompleteMinsMaxs();
|
||||
}
|
||||
}
|
||||
|
||||
private A3DVECTOR3 GetPos()
|
||||
{
|
||||
@@ -350,7 +392,7 @@ namespace PerfectWorld.Scripts.Player
|
||||
result.y = transform.position.y;
|
||||
result.z = transform.position.z;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Player appear flag
|
||||
|
||||
@@ -129,10 +129,8 @@ namespace BrewMonster.UI
|
||||
|
||||
private async void OnEnterWorldComplete()
|
||||
{
|
||||
Debug.Log("OnEnterWorldDelay");
|
||||
|
||||
await Task.Delay(2000);
|
||||
Logger.Log("Entered world successfully.");
|
||||
// Request all known packages: 0=Inventory,1=Equipment,2=Task
|
||||
UnityGameSession.RequestAllInventoriesAsync(() => { Logger.Log("Sent Inventory Detail Requests (all packs)"); }, 0, 1, 2);
|
||||
UnityGameSession.c2s_CmdGetAllData(true, true, false);
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3c57523b63ddb094b835b6613da12763
|
||||
folderAsset: yes
|
||||
timeCreated: 1596819199
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3d7d7a61a5341904eb3c65af025b1d86
|
||||
folderAsset: yes
|
||||
timeCreated: 1510075633
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,55 @@
|
||||
#if (UNITY_EDITOR || UNITY_ANDROID) && UNITY_ANDROID_JNI
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
// Credit: https://stackoverflow.com/a/41018028/2373034
|
||||
namespace IngameDebugConsole
|
||||
{
|
||||
public class DebugLogLogcatListener : AndroidJavaProxy
|
||||
{
|
||||
private Queue<string> queuedLogs;
|
||||
private AndroidJavaObject nativeObject;
|
||||
|
||||
public DebugLogLogcatListener() : base( "com.yasirkula.unity.DebugConsoleLogcatLogReceiver" )
|
||||
{
|
||||
queuedLogs = new Queue<string>( 16 );
|
||||
}
|
||||
|
||||
~DebugLogLogcatListener()
|
||||
{
|
||||
Stop();
|
||||
|
||||
if( nativeObject != null )
|
||||
nativeObject.Dispose();
|
||||
}
|
||||
|
||||
public void Start( string arguments )
|
||||
{
|
||||
if( nativeObject == null )
|
||||
nativeObject = new AndroidJavaObject( "com.yasirkula.unity.DebugConsoleLogcatLogger" );
|
||||
|
||||
nativeObject.Call( "Start", this, arguments );
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
if( nativeObject != null )
|
||||
nativeObject.Call( "Stop" );
|
||||
}
|
||||
|
||||
[UnityEngine.Scripting.Preserve]
|
||||
public void OnLogReceived( string log )
|
||||
{
|
||||
queuedLogs.Enqueue( log );
|
||||
}
|
||||
|
||||
public string GetLog()
|
||||
{
|
||||
if( queuedLogs.Count > 0 )
|
||||
return queuedLogs.Dequeue();
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
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|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace IngameDebugConsole
|
||||
{
|
||||
[CustomEditor( typeof( DebugLogManager ) )]
|
||||
public class DebugLogManagerEditor : Editor
|
||||
{
|
||||
private SerializedProperty singleton;
|
||||
private SerializedProperty minimumHeight;
|
||||
private SerializedProperty enableHorizontalResizing;
|
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private SerializedProperty resizeFromRight;
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private SerializedProperty minimumWidth;
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private SerializedProperty logWindowOpacity;
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||||
private SerializedProperty popupOpacity;
|
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private SerializedProperty popupVisibility;
|
||||
private SerializedProperty popupVisibilityLogFilter;
|
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private SerializedProperty startMinimized;
|
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private SerializedProperty toggleWithKey;
|
||||
private SerializedProperty toggleKey;
|
||||
private SerializedProperty enableSearchbar;
|
||||
private SerializedProperty topSearchbarMinWidth;
|
||||
private SerializedProperty copyAllLogsOnResizeButtonClick;
|
||||
private SerializedProperty receiveLogsWhileInactive;
|
||||
private SerializedProperty receiveInfoLogs;
|
||||
private SerializedProperty receiveWarningLogs;
|
||||
private SerializedProperty receiveErrorLogs;
|
||||
private SerializedProperty receiveExceptionLogs;
|
||||
private SerializedProperty captureLogTimestamps;
|
||||
private SerializedProperty alwaysDisplayTimestamps;
|
||||
private SerializedProperty maxLogCount;
|
||||
private SerializedProperty logsToRemoveAfterMaxLogCount;
|
||||
private SerializedProperty queuedLogLimit;
|
||||
private SerializedProperty clearCommandAfterExecution;
|
||||
private SerializedProperty commandHistorySize;
|
||||
private SerializedProperty showCommandSuggestions;
|
||||
private SerializedProperty receiveLogcatLogsInAndroid;
|
||||
private SerializedProperty logcatArguments;
|
||||
private SerializedProperty avoidScreenCutout;
|
||||
private SerializedProperty popupAvoidsScreenCutout;
|
||||
private SerializedProperty autoFocusOnCommandInputField;
|
||||
|
||||
private readonly GUIContent popupVisibilityLogFilterLabel = new GUIContent( "Log Filter", "Determines which log types will show the popup on screen" );
|
||||
private readonly GUIContent receivedLogTypesLabel = new GUIContent( "Received Log Types", "Only these logs will be received by the console window, other logs will simply be skipped" );
|
||||
private readonly GUIContent receiveInfoLogsLabel = new GUIContent( "Info" );
|
||||
private readonly GUIContent receiveWarningLogsLabel = new GUIContent( "Warning" );
|
||||
private readonly GUIContent receiveErrorLogsLabel = new GUIContent( "Error" );
|
||||
private readonly GUIContent receiveExceptionLogsLabel = new GUIContent( "Exception" );
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
singleton = serializedObject.FindProperty( "singleton" );
|
||||
minimumHeight = serializedObject.FindProperty( "minimumHeight" );
|
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enableHorizontalResizing = serializedObject.FindProperty( "enableHorizontalResizing" );
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resizeFromRight = serializedObject.FindProperty( "resizeFromRight" );
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minimumWidth = serializedObject.FindProperty( "minimumWidth" );
|
||||
logWindowOpacity = serializedObject.FindProperty( "logWindowOpacity" );
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popupOpacity = serializedObject.FindProperty( "popupOpacity" );
|
||||
popupVisibility = serializedObject.FindProperty( "popupVisibility" );
|
||||
popupVisibilityLogFilter = serializedObject.FindProperty( "popupVisibilityLogFilter" );
|
||||
startMinimized = serializedObject.FindProperty( "startMinimized" );
|
||||
toggleWithKey = serializedObject.FindProperty( "toggleWithKey" );
|
||||
#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
|
||||
toggleKey = serializedObject.FindProperty( "toggleBinding" );
|
||||
#else
|
||||
toggleKey = serializedObject.FindProperty( "toggleKey" );
|
||||
#endif
|
||||
enableSearchbar = serializedObject.FindProperty( "enableSearchbar" );
|
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topSearchbarMinWidth = serializedObject.FindProperty( "topSearchbarMinWidth" );
|
||||
receiveLogsWhileInactive = serializedObject.FindProperty( "receiveLogsWhileInactive" );
|
||||
receiveInfoLogs = serializedObject.FindProperty( "receiveInfoLogs" );
|
||||
receiveWarningLogs = serializedObject.FindProperty( "receiveWarningLogs" );
|
||||
receiveErrorLogs = serializedObject.FindProperty( "receiveErrorLogs" );
|
||||
receiveExceptionLogs = serializedObject.FindProperty( "receiveExceptionLogs" );
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||||
captureLogTimestamps = serializedObject.FindProperty( "captureLogTimestamps" );
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}
|
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|
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public override void OnInspectorGUI()
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{
|
||||
serializedObject.Update();
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||||
|
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EditorGUILayout.PropertyField( singleton );
|
||||
|
||||
EditorGUILayout.Space();
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||||
|
||||
EditorGUILayout.PropertyField( minimumHeight );
|
||||
|
||||
EditorGUILayout.PropertyField( enableHorizontalResizing );
|
||||
if( enableHorizontalResizing.boolValue )
|
||||
{
|
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DrawSubProperty( resizeFromRight );
|
||||
DrawSubProperty( minimumWidth );
|
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}
|
||||
|
||||
EditorGUILayout.PropertyField( avoidScreenCutout );
|
||||
DrawSubProperty( popupAvoidsScreenCutout );
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
EditorGUILayout.PropertyField( startMinimized );
|
||||
EditorGUILayout.PropertyField( logWindowOpacity );
|
||||
EditorGUILayout.PropertyField( popupOpacity );
|
||||
|
||||
EditorGUILayout.PropertyField( popupVisibility );
|
||||
if( popupVisibility.intValue == (int) PopupVisibility.WhenLogReceived )
|
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{
|
||||
EditorGUI.indentLevel++;
|
||||
Rect rect = EditorGUILayout.GetControlRect();
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EditorGUI.BeginProperty( rect, GUIContent.none, popupVisibilityLogFilter );
|
||||
popupVisibilityLogFilter.intValue = (int) (DebugLogFilter) EditorGUI.EnumFlagsField( rect, popupVisibilityLogFilterLabel, (DebugLogFilter) popupVisibilityLogFilter.intValue );
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||||
EditorGUI.EndProperty();
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EditorGUI.indentLevel--;
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}
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EditorGUILayout.PropertyField( toggleWithKey );
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if( toggleWithKey.boolValue )
|
||||
DrawSubProperty( toggleKey );
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||||
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||||
EditorGUILayout.Space();
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||||
|
||||
EditorGUILayout.PropertyField( enableSearchbar );
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if( enableSearchbar.boolValue )
|
||||
DrawSubProperty( topSearchbarMinWidth );
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||||
EditorGUILayout.PropertyField(copyAllLogsOnResizeButtonClick);
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
EditorGUILayout.PropertyField( receiveLogsWhileInactive );
|
||||
|
||||
EditorGUILayout.PrefixLabel( receivedLogTypesLabel );
|
||||
EditorGUI.indentLevel++;
|
||||
EditorGUILayout.PropertyField( receiveInfoLogs, receiveInfoLogsLabel );
|
||||
EditorGUILayout.PropertyField( receiveWarningLogs, receiveWarningLogsLabel );
|
||||
EditorGUILayout.PropertyField( receiveErrorLogs, receiveErrorLogsLabel );
|
||||
EditorGUILayout.PropertyField( receiveExceptionLogs, receiveExceptionLogsLabel );
|
||||
EditorGUI.indentLevel--;
|
||||
|
||||
EditorGUILayout.PropertyField( receiveLogcatLogsInAndroid );
|
||||
if( receiveLogcatLogsInAndroid.boolValue )
|
||||
DrawSubProperty( logcatArguments );
|
||||
|
||||
EditorGUILayout.PropertyField( captureLogTimestamps );
|
||||
if( captureLogTimestamps.boolValue )
|
||||
DrawSubProperty( alwaysDisplayTimestamps );
|
||||
|
||||
EditorGUILayout.PropertyField( maxLogCount );
|
||||
DrawSubProperty( logsToRemoveAfterMaxLogCount );
|
||||
|
||||
EditorGUILayout.PropertyField( queuedLogLimit );
|
||||
|
||||
EditorGUILayout.Space();
|
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|
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EditorGUILayout.PropertyField( clearCommandAfterExecution );
|
||||
EditorGUILayout.PropertyField( commandHistorySize );
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EditorGUILayout.PropertyField( showCommandSuggestions );
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EditorGUILayout.PropertyField( autoFocusOnCommandInputField );
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{
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EditorGUILayout.PropertyField( property );
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_text: Debug.Log summary
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@@ -0,0 +1,7 @@
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= In-game Debug Console (v1.8.2) =
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Documentation: https://github.com/yasirkula/UnityIngameDebugConsole
|
||||
FAQ: https://github.com/yasirkula/UnityIngameDebugConsole#faq
|
||||
E-mail: yasirkula@gmail.com
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You can simply place the IngameDebugConsole prefab to your scene. Hovering the cursor over its properties in the Inspector will reveal explanatory tooltips.
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licenseType: Store
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DefaultImporter:
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userData:
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fileFormatVersion: 2
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userData:
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@@ -0,0 +1,21 @@
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using System;
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using System.Reflection;
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namespace IngameDebugConsole
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{
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public abstract class ConsoleAttribute : Attribute
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{
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public MethodInfo Method { get; private set; }
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public abstract int Order { get; }
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public void SetMethod(MethodInfo method)
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{
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if (Method != null)
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throw new Exception("Method was already initialized.");
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Method = method;
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}
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public abstract void Load();
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}
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}
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packageName: In-game Debug Console
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packageVersion: 1.8.2
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assetPath: Assets/Plugins/IngameDebugConsole/Scripts/Attributes/ConsoleAttribute.cs
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uploadId: 764785
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user