add dialogue type
This commit is contained in:
@@ -30,7 +30,9 @@ namespace BrewMonster
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[SerializeField] private Button okButton;
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[SerializeField] private Button _noButton;
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[SerializeField] private Button _closeButton;
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public override DialogueType DialogueType => DialogueType.MessageBox;
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private MessageBoxData _messageData;
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public override void OnEnable()
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@@ -6,6 +6,11 @@ using UnityEngine.UI;
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namespace BrewMonster.UI
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{
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public enum DialogueType
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{
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Window,
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MessageBox
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}
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public class AUIDialog : MonoBehaviour
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{
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protected Dictionary<int, string> m_StringTable = new Dictionary<int, string>();
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@@ -20,6 +25,8 @@ namespace BrewMonster.UI
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private bool m_bUpdateRenderTarget = false;
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[SerializeField] TextMeshProUGUI skillNameText;
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[SerializeField] Image imageProgress;
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public virtual DialogueType DialogueType => DialogueType.Window;
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public virtual void Show(bool value)
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{
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@@ -12,6 +12,8 @@ using TMPro;
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public class CECUIManager : MonoSingleton<CECUIManager>
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{
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[SerializeField] private GameObject _windowContainer;
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[SerializeField] private GameObject _messageBoxContainer;
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[SerializeField] private TMP_Text _fpsText;
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[SerializeField] private List<GameObject> uiPrefabs; // drag các prefab UI vào đây
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@@ -150,16 +152,6 @@ public class CECUIManager : MonoSingleton<CECUIManager>
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}
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GetInGameUIMan().GetDialog(componentName).Show(true);
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return;
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var type = FindTypeByName(componentName);
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if (TryShowCachedUI(type)) return;
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if (FindUIByName(componentName, type)) return;
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if (FindUIByType(type)) return;
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Debug.LogWarning($"Không tìm thấy UI {componentName} đã spawn trong canvasDlg. Type found: {(type != null ? type.FullName : "null")}");
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}
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public CDlgMessageBox ShowMessageBox(MessageBoxData messageBoxData)
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{
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@@ -330,86 +322,86 @@ public class CECUIManager : MonoSingleton<CECUIManager>
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return true;
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}
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private System.Type FindTypeByName(string componentName)
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{
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string[] namespacePrefixes = {
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"", // No namespace
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"BrewMonster.Scripts.Task.UI.",
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"BrewMonster.UI.",
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"BrewMonster.Scripts.UI.",
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"BrewMonster."
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};
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// Try with common namespace prefixes
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foreach (var prefix in namespacePrefixes)
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{
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string fullTypeName = string.IsNullOrEmpty(prefix) ? componentName : prefix + componentName;
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var type = System.Type.GetType(fullTypeName);
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if (type != null) return type;
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}
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// Search in all assemblies
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foreach (var assembly in System.AppDomain.CurrentDomain.GetAssemblies())
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{
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var type = assembly.GetType(componentName);
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if (type != null) return type;
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foreach (var prefix in namespacePrefixes)
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{
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if (string.IsNullOrEmpty(prefix)) continue;
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type = assembly.GetType(prefix + componentName);
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if (type != null) return type;
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}
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}
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return null;
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}
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private bool TryShowCachedUI(System.Type type)
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{
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if (type != null && _spawnedUIs.TryGetValue(type, out var uiGo))
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{
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uiGo.SetActive(true);
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return true;
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}
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return false;
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}
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private bool FindUIByName(string componentName, System.Type type)
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{
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for (int i = 0; i < canvasDlg.transform.childCount; i++)
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{
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var child = canvasDlg.transform.GetChild(i);
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if (!child.name.Contains(componentName) && child.name != componentName) continue;
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if (type != null)
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{
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var foundComponent = child.GetComponentInChildren(type, true);
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if (foundComponent != null)
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{
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ActivateAndCacheUI(foundComponent.gameObject, type);
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return true;
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}
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}
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ActivateAndCacheUI(child.gameObject, type);
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return true;
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}
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return false;
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}
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private bool FindUIByType(System.Type type)
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{
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if (type == null) return false;
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var foundComponent = canvasDlg.GetComponentInChildren(type, true);
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if (foundComponent != null)
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{
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ActivateAndCacheUI(foundComponent.gameObject, type);
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return true;
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}
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return false;
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}
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// private System.Type FindTypeByName(string componentName)
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// {
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// string[] namespacePrefixes = {
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// "", // No namespace
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// "BrewMonster.Scripts.Task.UI.",
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// "BrewMonster.UI.",
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// "BrewMonster.Scripts.UI.",
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// "BrewMonster."
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// };
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//
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// // Try with common namespace prefixes
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// foreach (var prefix in namespacePrefixes)
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// {
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// string fullTypeName = string.IsNullOrEmpty(prefix) ? componentName : prefix + componentName;
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// var type = System.Type.GetType(fullTypeName);
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// if (type != null) return type;
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// }
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//
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// // Search in all assemblies
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// foreach (var assembly in System.AppDomain.CurrentDomain.GetAssemblies())
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// {
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// var type = assembly.GetType(componentName);
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// if (type != null) return type;
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//
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// foreach (var prefix in namespacePrefixes)
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// {
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// if (string.IsNullOrEmpty(prefix)) continue;
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// type = assembly.GetType(prefix + componentName);
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// if (type != null) return type;
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// }
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// }
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//
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// return null;
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// }
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//
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// private bool TryShowCachedUI(System.Type type)
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// {
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// if (type != null && _spawnedUIs.TryGetValue(type, out var uiGo))
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// {
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// uiGo.SetActive(true);
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// return true;
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// }
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// return false;
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// }
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//
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// private bool FindUIByName(string componentName, System.Type type)
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// {
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// for (int i = 0; i < canvasDlg.transform.childCount; i++)
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// {
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// var child = canvasDlg.transform.GetChild(i);
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// if (!child.name.Contains(componentName) && child.name != componentName) continue;
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//
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// if (type != null)
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// {
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// var foundComponent = child.GetComponentInChildren(type, true);
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// if (foundComponent != null)
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// {
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// ActivateAndCacheUI(foundComponent.gameObject, type);
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// return true;
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// }
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// }
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//
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// ActivateAndCacheUI(child.gameObject, type);
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// return true;
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// }
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// return false;
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// }
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//
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// private bool FindUIByType(System.Type type)
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// {
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// if (type == null) return false;
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//
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// var foundComponent = canvasDlg.GetComponentInChildren(type, true);
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// if (foundComponent != null)
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// {
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// ActivateAndCacheUI(foundComponent.gameObject, type);
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// return true;
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// }
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// return false;
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// }
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private void ActivateAndCacheUI(GameObject uiGameObject, System.Type type)
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{
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@@ -421,14 +413,14 @@ public class CECUIManager : MonoSingleton<CECUIManager>
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/// <summary>
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/// Ẩn UI (disable thay vì destroy)
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/// </summary>
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public void HideUI<T>() where T : Component
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{
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var type = typeof(T);
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if (_spawnedUIs.TryGetValue(type, out var uiGo))
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{
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uiGo.SetActive(false);
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}
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}
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// public void HideUI<T>() where T : Component
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// {
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// var type = typeof(T);
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// if (_spawnedUIs.TryGetValue(type, out var uiGo))
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// {
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// uiGo.SetActive(false);
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// }
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// }
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/// <summary>
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/// Kiểm tra UI có đang active không
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