Merge branch 'develop' of https://git.brew.monster/Unity/perfect-world-unity into update-in-game

This commit is contained in:
Chomper9981
2026-01-16 13:36:31 +07:00
20 changed files with 13747 additions and 53 deletions
@@ -27,3 +27,5 @@ MonoBehaviour:
prefab: {fileID: 977375840943150650, guid: 51bad2e6d1ec69a4683135ce85288faa, type: 3}
- id: Win_Hpmpxp
prefab: {fileID: 6032603119232429246, guid: 8350aa55906d08448bb47e10a473ca61, type: 3}
- id: Win_Produce
prefab: {fileID: 5750242998044155948, guid: ecf0d8daf08db6f4a8d94a4bb07847ec, type: 3}
@@ -1447,6 +1447,13 @@ namespace CSNetwork.S2CCommand
public int idTask;
}
public struct NPCSevMakeItemCONTENT
{
public int idSkill;
public int idItem;
public uint dwCount;
}
public struct cmd_sevnpc_serve2
{
public int service_type;
@@ -686,6 +686,25 @@ namespace CSNetwork.C2SCommand
return octets;
}
public static Octets CreateNPCSevMakeItemCmd(int idSkill, int idItem, uint dwCount)
{
var cmd = new cmd_sevnpc_serve
{
service_type = NPC_service_type.GP_NPCSEV_MAKEITEM,
len = (uint)Marshal.SizeOf<NPCSevMakeItemCONTENT>()
};
NPCSevMakeItemCONTENT content = new NPCSevMakeItemCONTENT()
{
idSkill = idSkill,
idItem = idItem,
dwCount = dwCount
};
return SerializeCommand(CommandID.SEVNPC_SERVE, cmd, content);
}
public static Octets CreateEmoteActionCmd(int wPose)
{
cmd_emote_action pCmd = new cmd_emote_action()
@@ -1369,6 +1369,30 @@ namespace CSNetwork.GPDataType
public byte byPackage;
public byte bySlot;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct cmd_produce_start
{
public ushort use_time;
public ushort count;
public int type;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct cmd_produce_once
{
public int type;
public uint amount;
public uint slot_amount;
public byte where; // Which package: 0 standard, 2 trash, 1 equip
public byte index; // Which slot in that package
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct cmd_produce_null
{
public int type;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct info_matter
{
@@ -512,7 +512,7 @@ namespace CSNetwork
break;
case CommandID.PICKUP_ITEM:
case CommandID.HOST_OBTAIN_ITEM:
// case CommandID.PRODUCE_ONCE:
case CommandID.PRODUCE_ONCE:
case CommandID.TASK_DELIVER_ITEM:
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_PICKUPITEM, (int)MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf,
pCmdHeader);
@@ -807,6 +807,13 @@ namespace CSNetwork
case CommandID.FLYSWORD_TIME:
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_FLYSWORDTIME, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader);
break;
case CommandID.PRODUCE_START:
case CommandID.PRODUCE_END:
case CommandID.PRODUCE_NULL:
// Post MSG_HST_PRODUCEITEM message with command ID as parameter (matches C++ behavior)
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_PRODUCEITEM, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader);
break;
}
}
@@ -1254,6 +1261,12 @@ namespace CSNetwork
gamedatasend.Data = C2SCommandFactory.CreateNPCSevWaypointCmd(NPC_service_type.GP_NPCSEV_WAYPOINT, 0);
SendProtocol(gamedatasend);
}
public void c2s_SendCmdNPCSevMakeItem(int idSkill, int idItem, uint dwCount)
{
gamedatasend gamedatasend = new gamedatasend();
gamedatasend.Data = C2SCommandFactory.CreateNPCSevMakeItemCmd(idSkill, idItem, dwCount);
SendProtocol(gamedatasend);
}
public void GetRoleBaseInfo(int iNumRole, List<int> aRoleIDs)
{
int iNumLimit = 128;
@@ -292,6 +292,11 @@ namespace BrewMonster.Network
Instance._gameSession.c2s_SendCmdNPCSevWaypoint();
}
public static void c2s_CmdNPCSevMakeItem(int idSkill, int idItem, uint dwCount)
{
Instance._gameSession.c2s_SendCmdNPCSevMakeItem(idSkill, idItem, dwCount);
}
public void GetFactionInfo(int iNumFaction, int[] aFactinoIDs)
{
m_stubbornFactionInfoSender.Add(iNumFaction, aFactinoIDs);
+348 -51
View File
@@ -763,27 +763,245 @@ namespace BrewMonster.UI
else if (DataType == DATA_TYPE.DT_NPC_MAKE_SERVICE)
{
NPC_MAKE_SERVICE pService = (NPC_MAKE_SERVICE)pData;
m_pLst_Main.AddString(strText + Encoding.Unicode.GetString(MemoryMarshal.AsBytes<ushort>(pService.name)));
string serviceName = Encoding.Unicode.GetString(MemoryMarshal.AsBytes<ushort>(pService.name));
m_pLst_Main.AddString(strText + serviceName);
// Log NPC_MAKE_SERVICE data
BMLogger.Log($"NPC_MAKE_SERVICE detected - ServiceID: {a_uiService[i]}, MakeServiceID: {pService.id}, Name: {serviceName}, MakeSkillID: {pService.id_make_skill}, ProduceType: {pService.produce_type}");
// Log pages data
if (pService.pages != null)
{
for (int pageIdx = 0; pageIdx < pService.pages.Length; pageIdx++)
{
var page = pService.pages[pageIdx];
string pageTitle = Encoding.Unicode.GetString(MemoryMarshal.AsBytes<ushort>(page.page_title));
// Trim null characters and whitespace from page title
pageTitle = pageTitle?.TrimEnd('\0', ' ', '\t', '\r', '\n') ?? "";
// Collect all non-zero goods IDs with their names
// Note: id_goods contains RECIPE IDs, not item IDs
List<string> goodsInfo = new List<string>();
if (page.id_goods != null)
{
for (int goodsIdx = 0; goodsIdx < page.id_goods.Length; goodsIdx++)
{
uint recipeId = page.id_goods[goodsIdx];
if (recipeId != 0)
{
// Get recipe data, output item, and materials
string outputItemInfo = "";
List<string> materialInfo = new List<string>();
try
{
var edm = ElementDataManProvider.GetElementDataMan();
if (edm == null)
{
// ElementDataMan is null, skip
}
else
{
// Try recipe space first
DATA_TYPE dt = DATA_TYPE.DT_INVALID;
object recipeData = edm.get_data_ptr(recipeId, ID_SPACE.ID_SPACE_RECIPE, ref dt);
// Check if we got recipe data - sometimes dt is DT_INVALID but data is still RECIPE_ESSENCE
RECIPE_ESSENCE? recipe = null;
if (recipeData != null && recipeData is RECIPE_ESSENCE)
{
recipe = (RECIPE_ESSENCE)recipeData;
}
else if (recipeData != null && dt == DATA_TYPE.DT_RECIPE_ESSENCE)
{
recipe = (RECIPE_ESSENCE)recipeData;
}
if (recipe.HasValue)
{
RECIPE_ESSENCE recipeValue = recipe.Value;
// Get output item from first target (main output)
if (recipeValue.targets != null && recipeValue.targets.Length > 0)
{
if (recipeValue.targets[0].id_to_make != 0)
{
uint outputItemId = recipeValue.targets[0].id_to_make;
try
{
EC_IvtrItem pItem = EC_IvtrItem.CreateItem((int)outputItemId, 0, 1);
if (pItem != null)
{
string outputName = pItem.GetName();
outputItemInfo = $"{outputItemId} ({outputName})";
}
else
{
outputItemInfo = $"{outputItemId} (unknown)";
}
}
catch (Exception ex2)
{
outputItemInfo = $"{outputItemId} (error: {ex2.Message})";
}
}
else
{
BMLogger.LogWarning($" Recipe {recipeId}: First target id_to_make is 0");
}
}
else
{
BMLogger.LogWarning($" Recipe {recipeId}: targets is null or empty");
}
// Get all materials
if (recipeValue.materials != null)
{
for (int matIdx = 0; matIdx < recipeValue.materials.Length; matIdx++)
{
var material = recipeValue.materials[matIdx];
if (material.id != 0 && material.num > 0)
{
string materialName = "";
try
{
EC_IvtrItem matItem = EC_IvtrItem.CreateItem((int)material.id, 0, 1);
if (matItem != null)
{
materialName = matItem.GetName();
}
}
catch (Exception ex2)
{
materialName = $"error: {ex2.Message}";
}
string matEntry = !string.IsNullOrEmpty(materialName)
? $"{material.id} ({materialName}) x{material.num}"
: $"{material.id} (unknown) x{material.num}";
materialInfo.Add(matEntry);
}
}
}
else
{
BMLogger.LogWarning($" Recipe {recipeId}: materials is null");
}
}
}
}
catch (Exception ex)
{
BMLogger.LogWarning($" Failed to get data for recipe ID {recipeId}: {ex.Message}\n{ex.StackTrace}");
}
// Format: "RecipeID -> Output: ID (Name) | Materials: ID (Name) xCount, ..."
string goodsEntry = $"Recipe {recipeId}";
if (!string.IsNullOrEmpty(outputItemInfo))
{
goodsEntry += $" -> Output: {outputItemInfo}";
}
else
{
goodsEntry += " -> Output: (none)";
}
if (materialInfo.Count > 0)
{
goodsEntry += $" | Materials: {string.Join(", ", materialInfo)}";
}
else
{
goodsEntry += " | Materials: (none)";
}
goodsInfo.Add(goodsEntry);
}
}
}
// Log page if it has a title or has goods
if (!string.IsNullOrEmpty(pageTitle) || goodsInfo.Count > 0)
{
string goodsList = goodsInfo.Count > 0 ? string.Join(", ", goodsInfo) : "";
BMLogger.Log($" Page[{pageIdx}]: Title=\"{pageTitle}\", Goods=[{goodsList}], GoodsCount={goodsInfo.Count}");
}
}
}
}
else if (DataType == DATA_TYPE.DT_NPC_DECOMPOSE_SERVICE)
{
//NPC_DECOMPOSE_SERVICE pService = (NPC_DECOMPOSE_SERVICE)pData;
//CECHostPlayer pHost = GetHostPlayer();
//CECSkill pSkill;
//int j = 0;
//for (j = 0; j < pHost.GetPassiveSkillNum(); j++)
//{
// pSkill = pHost.GetPassiveSkillByIndex(j);
// if ((pSkill.GetType() == CECSkill::TYPE_LIVE ||
// pSkill.GetType() == CECSkill::TYPE_PRODUCE) &&
// (int)pService.id_decompose_skill == pSkill.GetSkillID())
// {
// m_pLst_Main.AddString(strText + pService.name);
// break;
// }
//}
//if (j == pHost.GetPassiveSkillNum())
// continue;
NPC_DECOMPOSE_SERVICE pService = (NPC_DECOMPOSE_SERVICE)pData;
string serviceName = Encoding.Unicode.GetString(MemoryMarshal.AsBytes<ushort>(pService.name));
// Log NPC_DECOMPOSE_SERVICE data
BMLogger.Log($"NPC_DECOMPOSE_SERVICE detected - ServiceID: {a_uiService[i]}, DecomposeServiceID: {pService.id}, Name: {serviceName}, DecomposeSkillID: {pService.id_decompose_skill}");
CECHostPlayer hostPlayer = GetHostPlayer();
bool hasRequiredSkill = false;
// TODO: Implement proper skill check when GetPassiveSkillNum() and GetPassiveSkillByIndex() are available
// For now, we'll use reflection to access private GetPassiveSkillByID method or implement a workaround
// The C++ code checks if player has the required decompose skill (TYPE_LIVE or TYPE_PRODUCE)
try
{
// Try using reflection to access private GetPassiveSkillByID method
var method = typeof(CECHostPlayer).GetMethod("GetPassiveSkillByID",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
if (method != null)
{
var pSkill = method.Invoke(hostPlayer, new object[] { (int)pService.id_decompose_skill, false }) as CECSkill;
if (pSkill != null)
{
int skillType = pSkill.GetType();
int skillID = pSkill.GetSkillID();
BMLogger.Log($" Found skill by ID (via reflection): ID={skillID}, Type={skillType}");
// Check if this is the required decompose skill with correct type
if ((skillType == (int)CECSkill.SkillType.TYPE_LIVE ||
skillType == (int)CECSkill.SkillType.TYPE_PRODUCE) &&
(int)pService.id_decompose_skill == skillID)
{
hasRequiredSkill = true;
BMLogger.Log($" Skill check PASSED - Player has required decompose skill (ID: {pService.id_decompose_skill}, Type: {skillType})");
m_pLst_Main.AddString(strText + serviceName);
m_pLst_Main.SetItemData(m_pLst_Main.GetCount() - 1, a_uiService[i]);
m_pLst_Main.SetItemDataPtr(m_pLst_Main.GetCount() - 1, pData);
}
else
{
BMLogger.Log($" Skill found but type mismatch - Expected TYPE_LIVE or TYPE_PRODUCE, got {skillType}");
}
}
else
{
BMLogger.Log($" Skill check FAILED - Player does not have required decompose skill (ID: {pService.id_decompose_skill})");
}
}
else
{
BMLogger.LogWarning($" GetPassiveSkillByID method not found via reflection - skill check cannot be performed");
// For now, show the service anyway for logging/debugging purposes
// TODO: Remove this when proper skill check is implemented
hasRequiredSkill = true;
m_pLst_Main.AddString(strText + serviceName);
m_pLst_Main.SetItemData(m_pLst_Main.GetCount() - 1, a_uiService[i]);
m_pLst_Main.SetItemDataPtr(m_pLst_Main.GetCount() - 1, pData);
}
}
catch (Exception ex)
{
BMLogger.LogError($"Error checking decompose skill: {ex.Message}");
BMLogger.LogError($"Stack trace: {ex.StackTrace}");
// For debugging: show service anyway
hasRequiredSkill = true;
m_pLst_Main.AddString(strText + serviceName);
m_pLst_Main.SetItemData(m_pLst_Main.GetCount() - 1, a_uiService[i]);
m_pLst_Main.SetItemDataPtr(m_pLst_Main.GetCount() - 1, pData);
}
if (!hasRequiredSkill)
continue;
}
else if (DataType == DATA_TYPE.DT_NPC_IDENTIFY_SERVICE)
{
@@ -3024,11 +3242,22 @@ namespace BrewMonster.UI
else if (DataType == DATA_TYPE.DT_NPC_MAKE_SERVICE)
{
NPC_MAKE_SERVICE pService = (NPC_MAKE_SERVICE)pData;
string serviceName = Encoding.Unicode.GetString(MemoryMarshal.AsBytes<ushort>(pService.name));
// Log NPC_MAKE_SERVICE data when selected
BMLogger.Log($"SelectListItem - NPC_MAKE_SERVICE selected - ServiceID: {iService}, MakeServiceID: {pService.id}, Name: {serviceName}, MakeSkillID: {pService.id_make_skill}, ProduceType: {pService.produce_type}");
idFunction = (int)SERVICE_TYPE.NPC_MAKE;
}
else if (DataType == DATA_TYPE.DT_NPC_DECOMPOSE_SERVICE)
{
NPC_DECOMPOSE_SERVICE pService = (NPC_DECOMPOSE_SERVICE)pData;
string serviceName = Encoding.Unicode.GetString(MemoryMarshal.AsBytes<ushort>(pService.name));
// Log NPC_DECOMPOSE_SERVICE data when selected
BMLogger.Log($"SelectListItem - NPC_DECOMPOSE_SERVICE selected - ServiceID: {iService}, DecomposeServiceID: {pService.id}, Name: {serviceName}, DecomposeSkillID: {pService.id_decompose_skill}");
BMLogger.Log($" Note: This decompose service is being treated as idFunction={SERVICE_TYPE.NPC_DECOMPOSE}");
idFunction = (int)SERVICE_TYPE.NPC_DECOMPOSE;
}
else if (DataType == DATA_TYPE.DT_NPC_IDENTIFY_SERVICE)
@@ -3215,38 +3444,106 @@ namespace BrewMonster.UI
}
else if (idFunction == (int)SERVICE_TYPE.NPC_MAKE)
{
// C++
//NPC_MAKE_SERVICE pMake = (NPC_MAKE_SERVICE)pData;
//if (pMake.produce_type == 2)
// pShow1 = m_pAUIManager.GetDialog("Win_Produce1");
//else
// pShow1 = m_pAUIManager.GetDialog("Win_Produce");
//GetGameUIMan().m_pDlgProduce = (CDlgProduce*)pShow1;
//GetHostPlayer().PrepareNPCService(iService);
//pShow1.SetDataPtr(pMake, "ptr_NPC_MAKE_SERVICE");
//if (pMake.produce_type == 1 ||
// pMake.produce_type == 3 ||
// pMake.produce_type == 4 ||
// pMake.produce_type == 5)
// GetGameUIMan().m_pDlgProduce.ClearMaterial();
//pShow2 = m_pAUIManager.GetDialog("Win_Inventory");
//GetGameUIMan().m_pDlgProduce.UpdateProduce(1, 0);
NPC_MAKE_SERVICE pMake = (NPC_MAKE_SERVICE)pData;
// NPC_MAKE_SERVICE pMake = (NPC_MAKE_SERVICE)pData;
// if (pMake.produce_type == 2)
// pShow1 = m_pAUIManager.GetDialog("Win_Produce1");
// else
// pShow1 = m_pAUIManager.GetDialog("Win_Produce");
// GetGameUIMan().m_pDlgProduce = (CDlgProduce*)pShow1;
// GetHostPlayer().PrepareNPCService(iService);
// pShow1.SetDataPtr(pMake, "ptr_NPC_MAKE_SERVICE");
// if (pMake.produce_type == 1 ||
// pMake.produce_type == 3 ||
// pMake.produce_type == 4 ||
// pMake.produce_type == 5)
// GetGameUIMan().m_pDlgProduce.ClearMaterial();
// pShow2 = m_pAUIManager.GetDialog("Win_Inventory");
// GetGameUIMan().m_pDlgProduce.UpdateProduce(1, 0);
BMLogger.Log($"PopupCorrespondingServiceDialog - NPC_MAKE: produce_type={pMake.produce_type}, MakeSkillID={pMake.id_make_skill}");
// Dialog loading commented out - Win_Produce dialog not yet implemented
// Determine which dialog to use based on produce_type
//string dialogName = (pMake.produce_type == 2) ? "Win_Produce1" : "Win_Produce";
//pShow1 = m_pAUIManager.GetDialog(dialogName);
//if (pShow1 == null)
//{
// BMLogger.LogError($"NPC_MAKE: Dialog '{dialogName}' not found! Service may not work correctly.");
// // Try alternative dialog name or create placeholder
// // For now, just log the error and continue
//}
//else
//{
// // Get or set DlgProduce reference (if it exists)
// // GetGameUIMan().m_pDlgProduce = (CDlgProduce*)pShow1;
//
// // Prepare NPC service
// try
// {
// GetHostPlayer().PrepareNPCService(iService);
// }
// catch (Exception ex)
// {
// BMLogger.LogError($"NPC_MAKE: Error calling PrepareNPCService: {ex.Message}");
// }
//
// // Set data pointer
// try
// {
// pShow1.SetDataPtr(pMake, "ptr_NPC_MAKE_SERVICE");
// }
// catch (Exception ex)
// {
// BMLogger.LogError($"NPC_MAKE: Error setting data pointer: {ex.Message}");
// }
//
// // Clear material for certain produce types
// if (pMake.produce_type == 1 ||
// pMake.produce_type == 3 ||
// pMake.produce_type == 4 ||
// pMake.produce_type == 5)
// {
// try
// {
// // GetGameUIMan().m_pDlgProduce.ClearMaterial();
// // Note: ClearMaterial() will be called when DlgProduce is implemented
// BMLogger.Log($"NPC_MAKE: Should clear material for produce_type={pMake.produce_type}");
// }
// catch (Exception ex)
// {
// BMLogger.LogError($"NPC_MAKE: Error clearing material: {ex.Message}");
// }
// }
//
// // Get inventory dialog
// pShow2 = m_pAUIManager.GetDialog("Win_Inventory");
//
// // Update produce dialog
// try
// {
// // GetGameUIMan().m_pDlgProduce.UpdateProduce(1, 0);
// // Note: UpdateProduce() will be called when DlgProduce is implemented
// BMLogger.Log($"NPC_MAKE: Should call UpdateProduce(1, 0)");
// }
// catch (Exception ex)
// {
// BMLogger.LogError($"NPC_MAKE: Error updating produce: {ex.Message}");
// }
//}
uint npcID = pCurNPCEssence.HasValue ? pCurNPCEssence.Value.id : 0;
AUIDialog dlg = m_pAUIManager.GetDialog("Win_Produce");
DlgProduce dlgProduce = dlg as DlgProduce;
if (dlgProduce == null)
{
CECGameUIMan gameUIMan = GetGameUIMan();
DialogScriptTableObject dialogResource = gameUIMan.GetDialogResource();
Canvas canvas = gameUIMan.GetCanvas();
if(dlgProduce != null && canvas != null)
{
GameObject ob = dialogResource.GetPrefabDialog("Win_Produce");
if (ob != null)
{
dlgProduce = GameObject.Instantiate(ob, canvas.transform).GetComponent<DlgProduce>();
}
}
}
if(dlgProduce != null)
{
dlgProduce.Show(true);
dlgProduce.OpenProduce(npcID);
}
}
else if (idFunction == (int)SERVICE_TYPE.NPC_DECOMPOSE)
{
@@ -3534,10 +3831,10 @@ namespace BrewMonster.UI
else
{
EC_IvtrItem pItem = EC_IvtrItem.CreateItem((int)pService.storage_open_item, 0, 1);
string szMsg;
// cannot open storage task
m_pLst_Main.ResetContent();
//m_pTxt_Content.SetText(bTaskNPC ? pCurNPCEssence.Value.hello_msg : szMsg.Format(GetStringFromTable(984), pItem.GetName()));
//string szMsg = string.Format(GetStringFromTable(984), pItem.GetName());
//m_pTxt_Content.SetText(bTaskNPC ? Encoding.Unicode.GetString(MemoryMarshal.AsBytes<ushort>(pCurNPCEssence.Value.hello_msg)) : szMsg);
//SetData(NPC_DIALOG.NPC_DIALOG_TASK_LIST, "");
}
}
@@ -0,0 +1,609 @@
using BrewMonster.Network;
using BrewMonster.Scripts.Managers;
using BrewMonster.Scripts.Task;
using BrewMonster.UI;
using ModelRenderer.Scripts.Common;
using PerfectWorld.Scripts.Managers;
using PerfectWorld.Scripts.Task;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using CSNetwork;
using System.Text;
using TMPro;
namespace BrewMonster
{
public class DlgProduce : AUIDialog
{
[Header("Produce Tabs")]
[SerializeField] private Transform tabBtnContainer;
[SerializeField] private GameObject tabBtnPb;
[SerializeField] private string tabButtonTextComponentName = "Text";
[Header("Produce Detail")]
[SerializeField] private Transform itemContainer;
[SerializeField] private GameObject itemPb;
[Header("Material Slots")]
[SerializeField] private List<Transform> materialSlots = new List<Transform>();
[Header("Result Slot")]
[SerializeField] private Transform itemResult;
[Header("Item Info Panel")]
public Transform itemInfoRoot;
public TMPro.TextMeshProUGUI infoNameText;
public TMPro.TextMeshProUGUI infoDescText;
public TMPro.TextMeshProUGUI infoExtraText;
private NPC_MAKE_SERVICE? cachedMakeService = null;
private int currentTabIndex = 0;
private uint selectedRecipeId = 0; // Track the currently selected recipe
static readonly Color COLOR_NOT_ENOUGH = new Color32(145, 145, 145, 255);
static readonly Color COLOR_ENOUGH = Color.white;
[SerializeField] private Button startProduceBtn;
[SerializeField] private Button cancelProduceBtn;
public void OpenProduce(uint npcId)
{
if (!LoadMakeService(npcId))
{
Debug.LogError("[DlgProduce] LoadMakeService failed");
return;
}
selectedRecipeId = 0; // Reset selected recipe
SetupButtonHandlers();
CreateTabs();
OnTabSelected(0);
}
void SetupButtonHandlers()
{
if (startProduceBtn != null)
{
startProduceBtn.onClick.RemoveAllListeners();
startProduceBtn.onClick.AddListener(OnStartProduceClicked);
}
if (cancelProduceBtn != null)
{
cancelProduceBtn.onClick.RemoveAllListeners();
cancelProduceBtn.onClick.AddListener(OnCancelProduceClicked);
}
}
bool LoadMakeService(uint npcId)
{
var edm = ElementDataManProvider.GetElementDataMan();
if (edm == null)
return false;
DATA_TYPE dt = DATA_TYPE.DT_INVALID;
object npcData = edm.get_data_ptr(npcId, ID_SPACE.ID_SPACE_ESSENCE, ref dt);
if (dt != DATA_TYPE.DT_NPC_ESSENCE || npcData == null)
return false;
NPC_ESSENCE npc = (NPC_ESSENCE)npcData;
if (npc.id_make_service == 0)
return false;
DATA_TYPE serviceDt = DATA_TYPE.DT_INVALID;
object serviceData = edm.get_data_ptr(
npc.id_make_service,
ID_SPACE.ID_SPACE_ESSENCE,
ref serviceDt
);
if (serviceDt != DATA_TYPE.DT_NPC_MAKE_SERVICE || serviceData == null)
return false;
cachedMakeService = (NPC_MAKE_SERVICE)serviceData;
return true;
}
void CreateTabs()
{
ClearContainer(tabBtnContainer);
if (!cachedMakeService.HasValue || cachedMakeService.Value.pages == null)
return;
var makeService = cachedMakeService.Value;
for (int pageIndex = 0; pageIndex < makeService.pages.Length; pageIndex++)
{
var page = makeService.pages[pageIndex];
bool hasRecipes = false;
if (page.id_goods != null)
{
foreach (uint recipeId in page.id_goods)
{
if (recipeId != 0)
{
hasRecipes = true;
break;
}
}
}
if (!hasRecipes)
continue;
GameObject tabObj = Instantiate(tabBtnPb, tabBtnContainer);
tabObj.name = $"ProduceTab_Page_{pageIndex}";
tabObj.SetActive(true);
string pageTitle = ByteToStringUtils.UshortArrayToUnicodeString(page.page_title);
if (string.IsNullOrWhiteSpace(pageTitle))
pageTitle = $"Page {pageIndex + 1}";
TMPro.TextMeshProUGUI tabTMP = null;
TextMeshProUGUI tabText = null;
Transform textTf = tabObj.transform.Find(tabButtonTextComponentName);
if (textTf != null)
{
tabTMP = textTf.GetComponent<TMPro.TextMeshProUGUI>();
if (tabTMP == null)
{
tabText = textTf.GetComponent<TextMeshProUGUI>();
}
}
if (tabTMP == null && tabText == null)
{
tabTMP = tabObj.GetComponentInChildren<TMPro.TextMeshProUGUI>();
if(tabTMP == null)
{
tabText = tabObj.GetComponentInChildren<TextMeshProUGUI>();
}
}
if(tabTMP != null)
tabTMP.text = pageTitle;
else if(tabText != null)
tabText.text = pageTitle;
Button btn = tabObj.GetComponent<Button>();
if(btn == null)
btn = tabObj.GetComponentInChildren<Button>();
if(btn != null)
{
int capturedIndex = pageIndex;
btn.onClick.AddListener(() => OnTabSelected(capturedIndex));
}
}
}
void OnTabSelected(int index)
{
currentTabIndex = index;
RefreshSubItemList();
}
void RefreshSubItemList()
{
ClearContainer(itemContainer);
if (!cachedMakeService.HasValue)
return;
var service = cachedMakeService.Value;
if (service.pages == null || currentTabIndex >= service.pages.Length)
return;
var page = service.pages[currentTabIndex];
if (page.id_goods == null)
return;
foreach (uint recipeId in page.id_goods)
{
if (recipeId == 0)
continue;
CreateSubItem(recipeId);
}
}
void CreateSubItem(uint recipeId)
{
if (itemPb == null || itemContainer == null)
return;
GameObject item = Instantiate(itemPb, itemContainer);
item.name = $"Recipe_{recipeId}";
item.SetActive(true);
Debug.Log("[DlgProduce] Creating produce item for recipe ID: " + item.name);
ProduceItemPanel panel = item.GetComponent<ProduceItemPanel>();
if(panel != null)
{
panel.Setup(recipeId,this);
}
else
{
Debug.LogWarning("[DlgProduce] ProduceItemPanel component not found on item prefab");
}
var trigger = item.AddComponent<UnityEngine.EventSystems.EventTrigger>();
var entryEnter = new UnityEngine.EventSystems.EventTrigger.Entry
{
eventID = UnityEngine.EventSystems.EventTriggerType.PointerEnter
};
entryEnter.callback.AddListener((_) =>
{
ShowItemInfoByRecipe(recipeId);
});
trigger.triggers.Add(entryEnter);
var entryExit = new UnityEngine.EventSystems.EventTrigger.Entry
{
eventID = UnityEngine.EventSystems.EventTriggerType.PointerExit
};
entryExit.callback.AddListener((_) =>
{
HideItemInfo();
});
trigger.triggers.Add(entryExit);
}
void ClearContainer(Transform container)
{
if (container == null)
return;
for (int i = container.childCount - 1; i >= 0; i--)
{
Destroy(container.GetChild(i).gameObject);
}
}
void ClearMaterialSlots()
{
foreach (var slot in materialSlots)
{
if (slot == null) continue;
slot.gameObject.SetActive(false);
Transform iconTf = slot.Find("item");
if (iconTf != null)
{
Image img = iconTf.GetComponent<Image>();
if (img != null)
img.sprite = null;
}
Transform qtyTf = slot.Find("text_quantity");
if (qtyTf != null)
{
TextMeshProUGUI txt = qtyTf.GetComponent<TextMeshProUGUI>();
if (txt != null)
txt.text = "";
}
}
if (itemResult != null)
{
itemResult.gameObject.SetActive(false);
Transform iconTf = itemResult.Find("item");
if (iconTf != null)
{
Image img = iconTf.GetComponent<Image>();
if (img != null)
img.sprite = null;
}
Transform qtyTf = itemResult.Find("text_quantity");
if (qtyTf != null)
{
TextMeshProUGUI txt = qtyTf.GetComponent<TextMeshProUGUI>();
if (txt != null)
txt.text = "";
}
}
}
public void ShowRecipeMaterials(uint recipeId)
{
selectedRecipeId = recipeId; // Track the selected recipe
ClearMaterialSlots();
var edm = ElementDataManProvider.GetElementDataMan();
if (edm == null)
return;
DATA_TYPE dt = DATA_TYPE.DT_INVALID;
object data = edm.get_data_ptr(recipeId, ID_SPACE.ID_SPACE_RECIPE, ref dt);
if (data is not RECIPE_ESSENCE recipe)
return;
if (itemResult != null &&
recipe.targets != null &&
recipe.targets.Length > 0 &&
recipe.targets[0].id_to_make != 0)
{
uint outputItemId = recipe.targets[0].id_to_make;
itemResult.gameObject.SetActive(true);
Transform iconTf = itemResult.Find("item");
if (iconTf != null)
{
Image img = iconTf.GetComponent<Image>();
if (img != null)
{
Sprite sp = EC_IvtrItemUtils.Instance.ResolveItemIconSprite((int)outputItemId);
if (sp != null)
{
img.sprite = sp;
img.enabled = true;
img.preserveAspect = true;
}
}
}
Transform qtyTf = itemResult.Find("text_quantity");
if (qtyTf != null)
{
TextMeshProUGUI txt = qtyTf.GetComponent<TextMeshProUGUI>();
if (txt != null)
txt.text = "1";
}
}
if (recipe.materials == null)
return;
bool allEnough = true;
int slotIndex = 0;
foreach (var mat in recipe.materials)
{
if (slotIndex >= materialSlots.Count)
break;
if (mat.id == 0 || mat.num <= 0)
continue;
int owned = GetInventoryItemCount(mat.id);
bool enough = owned >= mat.num;
if (!enough)
allEnough = false;
Transform slot = materialSlots[slotIndex];
slot.gameObject.SetActive(true);
Transform iconTf = slot.Find("item");
if (iconTf != null)
{
Image img = iconTf.GetComponent<Image>();
if (img != null)
{
Sprite sp = EC_IvtrItemUtils.Instance.ResolveItemIconSprite((int)mat.id);
img.sprite = sp;
img.enabled = true;
img.preserveAspect = true;
img.color = enough ? COLOR_ENOUGH : COLOR_NOT_ENOUGH;
}
}
Transform qtyTf = slot.Find("text_quantity");
if (qtyTf != null)
{
var tmp = qtyTf.GetComponent<TMPro.TextMeshProUGUI>();
if (tmp != null)
tmp.text = $"{mat.num}";
else
{
TextMeshProUGUI txt = qtyTf.GetComponent<TextMeshProUGUI>();
if (txt != null)
txt.text = $"{mat.num}";
}
}
slotIndex++;
}
if (itemResult != null)
{
Transform iconTf = itemResult.Find("item");
if (iconTf != null)
{
Image img = iconTf.GetComponent<Image>();
if (img != null)
{
img.color = allEnough ? COLOR_ENOUGH : COLOR_NOT_ENOUGH;
}
}
}
if(startProduceBtn != null)
{
startProduceBtn.interactable = allEnough;
}
}
void OnStartProduceClicked()
{
if (selectedRecipeId == 0)
{
Debug.LogWarning("[DlgProduce] No recipe selected");
return;
}
if (!cachedMakeService.HasValue)
{
Debug.LogError("[DlgProduce] No make service cached");
return;
}
// Get skill ID from the service (not from recipe)
// The second parameter is the recipe ID (not the item ID)
int idSkill = (int)cachedMakeService.Value.id_make_skill;
int idRecipe = (int)selectedRecipeId;
uint dwCount = 1; // Default count is 1 (matching C++ code for Win_Produce1)
// Send the command to the server
// Parameters: idSkill (from service), idRecipe (recipe ID), dwCount
UnityGameSession.c2s_CmdNPCSevMakeItem(idSkill, idRecipe, dwCount);
Debug.Log($"[DlgProduce] Sent make item command: skill={idSkill}, recipe={idRecipe}, count={dwCount}");
}
void OnCancelProduceClicked()
{
CloseProduce();
}
public void CloseProduce()
{
gameObject.SetActive(false);
ClearContainer(tabBtnContainer);
ClearContainer(itemContainer);
ClearMaterialSlots();
cachedMakeService = null;
currentTabIndex = 0;
selectedRecipeId = 0;
Debug.Log("[DlgProduce] Produce dialog closed");
}
// Called when production starts (NOTIFY_PRODUCE_START)
public void OnProduceStart(CSNetwork.GPDataType.cmd_produce_start cmd)
{
Debug.Log($"[DlgProduce] OnProduceStart: type={cmd.type}, use_time={cmd.use_time}, count={cmd.count}");
// TODO: Update progress bar, disable start button, etc.
// This would typically start a progress bar showing production time
if (startProduceBtn != null)
{
startProduceBtn.interactable = false;
}
}
// Called when one item is produced (NOTIFY_PRODUCE_END_ONE)
public void OnProduceOnce(CSNetwork.GPDataType.cmd_produce_once cmd)
{
Debug.Log($"[DlgProduce] OnProduceOnce: type={cmd.type}, amount={cmd.amount}, where={cmd.where}, index={cmd.index}");
// TODO: Update UI counters, progress, skill ability, etc.
// This would typically update the remaining count and progress
}
// Called when production ends (NOTIFY_PRODUCE_END)
public void OnProduceEnd()
{
Debug.Log("[DlgProduce] OnProduceEnd: Production completed");
// TODO: Re-enable start button, reset progress, etc.
if (startProduceBtn != null)
{
startProduceBtn.interactable = true;
}
}
// Called when production fails (NOTIFY_PRODUCE_NULL)
public void OnProduceNull(CSNetwork.GPDataType.cmd_produce_null cmd)
{
Debug.Log($"[DlgProduce] OnProduceNull: type={cmd.type} - Production failed");
// TODO: Show error message, re-enable start button, etc.
if (startProduceBtn != null)
{
startProduceBtn.interactable = true;
}
}
public void ShowItemInfoByRecipe(uint recipeId)
{
if (itemInfoRoot == null)
return;
var edm = ElementDataManProvider.GetElementDataMan();
if (edm == null)
return;
DATA_TYPE dt = DATA_TYPE.DT_INVALID;
object data = edm.get_data_ptr(recipeId, ID_SPACE.ID_SPACE_RECIPE, ref dt);
if (data is not RECIPE_ESSENCE recipe ||
recipe.targets == null ||
recipe.targets.Length == 0)
return;
uint itemId = recipe.targets[0].id_to_make;
if (itemId == 0)
return;
EC_IvtrItem item = null;
try
{
item = EC_IvtrItem.CreateItem((int)itemId, 0, 1);
item?.GetDetailDataFromLocal();
}
catch { }
if (item == null)
return;
itemInfoRoot.gameObject.SetActive(true);
if (infoNameText != null)
infoNameText.text = EC_Utility.ProcessColorCodes(new StringBuilder (item.GetName()));
if (infoDescText != null)
infoDescText.text = EC_Utility.ProcessColorCodes(new StringBuilder (item.GetDesc()?.Replace("\\r", "\n") ?? ""));
if (infoExtraText != null)
{
infoExtraText.text = $"Item ID: {itemId}";
}
}
public void HideItemInfo()
{
if (itemInfoRoot != null)
itemInfoRoot.gameObject.SetActive(false);
}
// Helper to get total count of an item in player's inventory
int GetInventoryItemCount(uint itemId)
{
var host = CECGameRun.Instance?.GetHostPlayer();
if (host == null)
return 0;
var inv = host.GetInventory(0); // 0 = inventory bag
if (inv == null)
return 0;
int total = 0;
int size = inv.GetSize();
for (int i = 0; i < size; i++)
{
var item = inv.GetItem(i, false);
if (item != null && item.m_tid == itemId)
{
total += item.m_iCount;
}
}
return total;
}
public void OnDestroy()
{
ClearContainer(tabBtnContainer);
ClearContainer(itemContainer);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: c5653f9f523864f47a37bcfad6111bce
@@ -0,0 +1,104 @@
using BrewMonster;
using BrewMonster.Scripts.Managers;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using static CSNetwork.Common.ExpTypes;
public class ProduceItemPanel : MonoBehaviour
{
[Header("UI")]
public Image icon;
private uint recipeId;
private Coroutine loadIconCoroutine;
private DlgProduce ownerDlg;
private Button cachedButton;
public void Setup(uint recipeId, DlgProduce dlg)
{
this.recipeId = recipeId;
this.ownerDlg = dlg;
SetupClickHandler();
LoadOutputIcon();
}
void SetupClickHandler()
{
if (cachedButton == null)
{
cachedButton = GetComponent<Button>();
if (cachedButton == null)
cachedButton = GetComponentInChildren<Button>();
if (cachedButton == null && icon != null)
cachedButton = icon.gameObject.AddComponent<Button>();
}
if (cachedButton != null)
{
cachedButton.onClick.RemoveAllListeners();
cachedButton.onClick.AddListener(OnClicked);
}
}
void OnClicked()
{
Debug.Log($"[ProduceItemPanel] Click recipe {recipeId}");
if (ownerDlg != null)
ownerDlg.ShowRecipeMaterials(recipeId);
}
void LoadOutputIcon()
{
if (icon == null || recipeId == 0)
return;
if (loadIconCoroutine != null)
StopCoroutine(loadIconCoroutine);
loadIconCoroutine = StartCoroutine(LoadIconCoroutine());
}
IEnumerator LoadIconCoroutine()
{
yield return null;
var edm = ElementDataManProvider.GetElementDataMan();
if (edm == null)
yield break;
DATA_TYPE dt = DATA_TYPE.DT_INVALID;
object recipeData = edm.get_data_ptr(recipeId, ID_SPACE.ID_SPACE_RECIPE, ref dt);
if (recipeData is not RECIPE_ESSENCE recipe)
yield break;
if (recipe.targets == null || recipe.targets.Length == 0)
yield break;
uint outputItemId = recipe.targets[0].id_to_make;
if (outputItemId == 0)
yield break;
Sprite sp = EC_IvtrItemUtils.Instance.ResolveItemIconSprite((int)outputItemId);
if (sp != null)
{
icon.sprite = sp;
icon.enabled = true;
icon.color = Color.white;
icon.preserveAspect = true;
}
}
void OnDestroy()
{
if (loadIconCoroutine != null)
StopCoroutine(loadIconCoroutine);
if (cachedButton != null)
cachedButton.onClick.RemoveListener(OnClicked);
}
}
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View File
@@ -548,6 +548,9 @@ namespace BrewMonster
case int value when value == EC_MsgDef.MSG_HST_PICKUPITEM:
OnMsgHstPickupItem(Msg);
break;
case int value when value == EC_MsgDef.MSG_HST_PRODUCEITEM:
OnMsgHstProduceItem(Msg);
break;
case int value when value == EC_MsgDef.MSG_HST_SELTARGET:
OnMsgHstSelTarget(Msg); break;
case int value when value == EC_MsgDef.MSG_HST_ATKRESULT: OnMsgHstAttackResult(Msg); break;
@@ -2026,9 +2029,100 @@ namespace BrewMonster
}
break;
case CommandID.PRODUCE_ONCE:
{
// Parse cmd_produce_once struct data
cmd_produce_once produceCmd = GPDataTypeHelper.FromBytes<cmd_produce_once>(data);
int produceItemId = produceCmd.type;
int produceExpireDate = 0;
uint produceAmount = produceCmd.amount;
byte producePack = produceCmd.where;
byte produceSlot = produceCmd.index;
// Create new inventory item data
var produceNewItem = new EC_IvtrItem
{
Package = producePack,
Slot = produceSlot,
m_tid = produceItemId,
m_expire_date = produceExpireDate,
State = 0,
m_iCount = (int)produceAmount,
Crc = 0,
Content = null
};
// TODO: Handle other pickup item commands if necessary
// Add item to inventory
var produce_ivt = GetInventory(producePack);
if (!produce_ivt.MergeItem(produceItemId, produceExpireDate, (int)produceAmount, out var produceLastSlot, out var produceSlotNum) ||
produceLastSlot != produceSlot || produceSlotNum != (int)produceCmd.slot_amount)
{
Debug.LogWarning($"[PRODUCE_ONCE] Failed to merge item {produceItemId} to package {producePack}, slot {produceSlot}");
return;
}
produce_ivt.SetItem(produceSlot, produceNewItem);
Debug.Log($"[PRODUCE_ONCE] Successfully added produced item {produceItemId} to package {producePack}, slot {produceSlot} with count {produceAmount}");
// Trigger UI refresh if an EC_InventoryUI is present in scene
var produce_ui = GameObject.FindFirstObjectByType<EC_InventoryUI>();
if (produce_ui != null)
{
produce_ui.RefreshAll();
}
UpdateEquipSkins();
// Notify DlgProduce about successful produce (NOTIFY_PRODUCE_END_ONE)
var dlgProduce = GameObject.FindFirstObjectByType<DlgProduce>();
if (dlgProduce != null)
{
dlgProduce.OnProduceOnce(produceCmd);
}
}
break;
}
}
public void OnMsgHstProduceItem(in ECMSG Msg)
{
var data = Msg.dwParam1 as byte[];
int cmd = Convert.ToInt32(Msg.dwParam2);
// Get DlgProduce to notify
var dlgProduce = GameObject.FindFirstObjectByType<DlgProduce>();
if (dlgProduce == null)
{
Debug.LogWarning("[OnMsgHstProduceItem] DlgProduce not found");
return;
}
switch (cmd)
{
case CommandID.PRODUCE_START:
{
cmd_produce_start pCmd = GPDataTypeHelper.FromBytes<cmd_produce_start>(data);
Debug.Log($"[PRODUCE_START] type={pCmd.type}, use_time={pCmd.use_time}, count={pCmd.count}");
dlgProduce.OnProduceStart(pCmd);
}
break;
case CommandID.PRODUCE_END:
{
Debug.Log("[PRODUCE_END] Production ended");
dlgProduce.OnProduceEnd();
}
break;
case CommandID.PRODUCE_NULL:
{
cmd_produce_null pCmd = GPDataTypeHelper.FromBytes<cmd_produce_null>(data);
Debug.Log($"[PRODUCE_NULL] type={pCmd.type}");
dlgProduce.OnProduceNull(pCmd);
}
break;
default:
Debug.LogWarning($"[OnMsgHstProduceItem] Unknown command: {cmd}");
break;
}
}