complete convert raw properties of FixedData
This commit is contained in:
@@ -12,6 +12,8 @@
|
||||
/[Uu]ser[Ss]ettings/
|
||||
*.log
|
||||
|
||||
.DS_Store
|
||||
|
||||
# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
|
||||
*.blend1
|
||||
*.blend1.meta
|
||||
|
||||
@@ -0,0 +1,170 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!29 &1
|
||||
OcclusionCullingSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_OcclusionBakeSettings:
|
||||
smallestOccluder: 5
|
||||
smallestHole: 0.25
|
||||
backfaceThreshold: 100
|
||||
m_SceneGUID: 00000000000000000000000000000000
|
||||
m_OcclusionCullingData: {fileID: 0}
|
||||
--- !u!104 &2
|
||||
RenderSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 10
|
||||
m_Fog: 0
|
||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
m_FogMode: 3
|
||||
m_FogDensity: 0.01
|
||||
m_LinearFogStart: 0
|
||||
m_LinearFogEnd: 300
|
||||
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||
m_AmbientIntensity: 1
|
||||
m_AmbientMode: 0
|
||||
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_HaloStrength: 0.5
|
||||
m_FlareStrength: 1
|
||||
m_FlareFadeSpeed: 3
|
||||
m_HaloTexture: {fileID: 0}
|
||||
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_DefaultReflectionMode: 0
|
||||
m_DefaultReflectionResolution: 128
|
||||
m_ReflectionBounces: 1
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 13
|
||||
m_BakeOnSceneLoad: 0
|
||||
m_GISettings:
|
||||
serializedVersion: 2
|
||||
m_BounceScale: 1
|
||||
m_IndirectOutputScale: 1
|
||||
m_AlbedoBoost: 1
|
||||
m_EnvironmentLightingMode: 0
|
||||
m_EnableBakedLightmaps: 1
|
||||
m_EnableRealtimeLightmaps: 0
|
||||
m_LightmapEditorSettings:
|
||||
serializedVersion: 12
|
||||
m_Resolution: 2
|
||||
m_BakeResolution: 40
|
||||
m_AtlasSize: 1024
|
||||
m_AO: 0
|
||||
m_AOMaxDistance: 1
|
||||
m_CompAOExponent: 1
|
||||
m_CompAOExponentDirect: 0
|
||||
m_ExtractAmbientOcclusion: 0
|
||||
m_Padding: 2
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_LightmapsBakeMode: 1
|
||||
m_TextureCompression: 1
|
||||
m_ReflectionCompression: 2
|
||||
m_MixedBakeMode: 2
|
||||
m_BakeBackend: 1
|
||||
m_PVRSampling: 1
|
||||
m_PVRDirectSampleCount: 32
|
||||
m_PVRSampleCount: 512
|
||||
m_PVRBounces: 2
|
||||
m_PVREnvironmentSampleCount: 256
|
||||
m_PVREnvironmentReferencePointCount: 2048
|
||||
m_PVRFilteringMode: 1
|
||||
m_PVRDenoiserTypeDirect: 1
|
||||
m_PVRDenoiserTypeIndirect: 1
|
||||
m_PVRDenoiserTypeAO: 1
|
||||
m_PVRFilterTypeDirect: 0
|
||||
m_PVRFilterTypeIndirect: 0
|
||||
m_PVRFilterTypeAO: 0
|
||||
m_PVREnvironmentMIS: 1
|
||||
m_PVRCulling: 1
|
||||
m_PVRFilteringGaussRadiusDirect: 1
|
||||
m_PVRFilteringGaussRadiusIndirect: 1
|
||||
m_PVRFilteringGaussRadiusAO: 1
|
||||
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||
m_ExportTrainingData: 0
|
||||
m_TrainingDataDestination: TrainingData
|
||||
m_LightProbeSampleCountMultiplier: 4
|
||||
m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_LightingSettings: {fileID: 0}
|
||||
--- !u!196 &4
|
||||
NavMeshSettings:
|
||||
serializedVersion: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_BuildSettings:
|
||||
serializedVersion: 3
|
||||
agentTypeID: 0
|
||||
agentRadius: 0.5
|
||||
agentHeight: 2
|
||||
agentSlope: 45
|
||||
agentClimb: 0.4
|
||||
ledgeDropHeight: 0
|
||||
maxJumpAcrossDistance: 0
|
||||
minRegionArea: 2
|
||||
manualCellSize: 0
|
||||
cellSize: 0.16666667
|
||||
manualTileSize: 0
|
||||
tileSize: 256
|
||||
buildHeightMesh: 0
|
||||
maxJobWorkers: 0
|
||||
preserveTilesOutsideBounds: 0
|
||||
debug:
|
||||
m_Flags: 0
|
||||
m_NavMeshData: {fileID: 0}
|
||||
--- !u!1 &1956623781
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1956623783}
|
||||
- component: {fileID: 1956623782}
|
||||
m_Layer: 0
|
||||
m_Name: TaskTest
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &1956623782
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1956623781}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 561ff33122f704147a67d91c42fde5a4, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!4 &1956623783
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1956623781}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Roots:
|
||||
- {fileID: 1956623783}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 768ce4fda26964eca987fc64bf5bab70
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,550 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace PerfectWorld.Scripts.Task
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct ATaskTemplFixedData
|
||||
{
|
||||
// 任务id // Task ID
|
||||
public uint m_ID;
|
||||
|
||||
// 任务名称 // Task name
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = TaskTemplConstants.MAX_TASK_NAME_LEN)]
|
||||
public ushort[] m_szName;
|
||||
|
||||
// 任务署名 // Task signature
|
||||
public bool m_bHasSign;
|
||||
|
||||
// 署名字符串 // Signature string
|
||||
// skip 4 bytes
|
||||
public ushort[] m_pszSignature;
|
||||
|
||||
// 任务类型 // Task type
|
||||
public uint m_ulType;
|
||||
|
||||
// 时间限制 // Time limit
|
||||
public uint m_ulTimeLimit;
|
||||
|
||||
// 下线任务失败 // Task fails when offline
|
||||
public bool m_bOfflineFail;
|
||||
|
||||
// 任务失败时间 // Task failure time
|
||||
public bool m_bAbsFail;
|
||||
public task_tm m_tmAbsFailTime;
|
||||
|
||||
// 任务开启物品检验不收取 // Don't take items when validating task start
|
||||
public bool m_bItemNotTakeOff;
|
||||
|
||||
// 是否绝对时间 // Whether absolute time
|
||||
public bool m_bAbsTime;
|
||||
|
||||
// 时间段个数 // Number of time periods
|
||||
public uint m_ulTimetable;
|
||||
|
||||
// 时间方式 // Time method
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = TaskTemplConstants.MAX_TIMETABLE_SIZE)]
|
||||
public byte[] m_tmType;
|
||||
|
||||
// 发放起始时间 // Distribution start time
|
||||
// [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0)]
|
||||
[NonSerialized]
|
||||
public task_tm[] m_tmStart;
|
||||
|
||||
// 发放终止时间 // Distribution end time
|
||||
// [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0)]
|
||||
[NonSerialized]
|
||||
public task_tm[] m_tmEnd;
|
||||
|
||||
// 发放频率 // Distribution frequency
|
||||
public int m_lAvailFrequency;
|
||||
public int m_lPeriodLimit;
|
||||
|
||||
// 选择单个子任务执行 // Execute single subtask
|
||||
public bool m_bChooseOne;
|
||||
|
||||
// 随机旋转单个子任务执行 // Randomly rotate single subtask execution
|
||||
public bool m_bRandOne;
|
||||
|
||||
// 子任务是否有顺序 // Whether subtasks have order
|
||||
public bool m_bExeChildInOrder;
|
||||
|
||||
// 失败后是否认为父任务也失败 // Whether parent task fails when subtask fails
|
||||
public bool m_bParentAlsoFail;
|
||||
|
||||
// 子任务成功后父任务成功 // Parent task succeeds when subtask succeeds
|
||||
public bool m_bParentAlsoSucc;
|
||||
|
||||
// 能否放弃此任务 // Whether task can be abandoned
|
||||
public bool m_bCanGiveUp;
|
||||
|
||||
// 是否可重复完成 // Whether task can be repeated
|
||||
public bool m_bCanRedo;
|
||||
|
||||
// 失败后是否可重新完成 // Whether task can be redone after failure
|
||||
public bool m_bCanRedoAfterFailure;
|
||||
|
||||
// 放弃清空任务 // Clear task when abandoned
|
||||
public bool m_bClearAsGiveUp;
|
||||
|
||||
// 是否需要记录 // Whether recording is needed
|
||||
public bool m_bNeedRecord;
|
||||
|
||||
// 玩家被杀死是否认为失败 // Whether task fails when player dies
|
||||
public bool m_bFailAsPlayerDie;
|
||||
|
||||
// 接受者上限 // Maximum number of receivers
|
||||
public uint m_ulMaxReceiver;
|
||||
|
||||
// 发放区域 // Distribution area
|
||||
public bool m_bDelvInZone;
|
||||
public uint m_ulDelvWorld;
|
||||
public uint m_ulDelvRegionCnt;
|
||||
// [MarshalAs(UnmanagedType.ByValArray, SizeConst = TaskTemplConstants.MAX_TASKREGION)]
|
||||
[NonSerialized]
|
||||
public Task_Region[] m_pDelvRegion;
|
||||
|
||||
// 进入区域任务失败 // Task fails when entering region
|
||||
public bool m_bEnterRegionFail;
|
||||
public uint m_ulEnterRegionWorld;
|
||||
public uint m_ulEnterRegionCnt;
|
||||
// [MarshalAs(UnmanagedType.ByValArray, SizeConst = TaskTemplConstants.MAX_TASKREGION)]
|
||||
[NonSerialized]
|
||||
public Task_Region[] m_pEnterRegion;
|
||||
|
||||
// 离开区域任务失败 // Task fails when leaving region
|
||||
public bool m_bLeaveRegionFail;
|
||||
public uint m_ulLeaveRegionWorld;
|
||||
public uint m_ulLeaveRegionCnt;
|
||||
// [MarshalAs(UnmanagedType.ByValArray, SizeConst = TaskTemplConstants.MAX_TASKREGION)]
|
||||
[NonSerialized]
|
||||
public Task_Region[] m_pLeaveRegion;
|
||||
|
||||
// 离开阵营失败 // Fails when leaving force
|
||||
public bool m_bLeaveForceFail;
|
||||
|
||||
// 传送到特定点 // Teleport to specific point
|
||||
public bool m_bTransTo;
|
||||
public uint m_ulTransWldId;
|
||||
public ZONE_VERT m_TransPt;
|
||||
|
||||
// Monster controller
|
||||
public long m_lMonsCtrl;
|
||||
public bool m_bTrigCtrl;
|
||||
|
||||
// Auto trigger when conditions are met
|
||||
public bool m_bAutoDeliver;
|
||||
|
||||
// Whether to display in exclusive UI
|
||||
public bool m_bDisplayInExclusiveUI;
|
||||
public bool m_bReadyToNotifyServer;
|
||||
|
||||
// Whether used in token shop
|
||||
public bool m_bUsedInTokenShop;
|
||||
|
||||
// Death trigger
|
||||
public bool m_bDeathTrig;
|
||||
|
||||
// Whether clear all acquired items
|
||||
public bool m_bClearAcquired;
|
||||
|
||||
// Recommended level
|
||||
public uint m_ulSuitableLevel;
|
||||
|
||||
// Whether to show prompt
|
||||
public bool m_bShowPrompt;
|
||||
|
||||
// Whether it is a key task
|
||||
public bool m_bKeyTask;
|
||||
|
||||
// Delivery NPC
|
||||
public uint m_ulDelvNPC;
|
||||
|
||||
// Award NPC
|
||||
public uint m_ulAwardNPC;
|
||||
|
||||
// Whether it is a skill task
|
||||
public bool m_bSkillTask;
|
||||
|
||||
// Whether can be searched
|
||||
public bool m_bCanSeekOut;
|
||||
|
||||
// Whether show direction
|
||||
public bool m_bShowDirection;
|
||||
|
||||
// Marriage
|
||||
public bool m_bMarriage;
|
||||
|
||||
// Change global key/value
|
||||
public uint m_ulChangeKeyCnt;
|
||||
// [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0)]
|
||||
[NonSerialized]
|
||||
public int[] m_plChangeKey; // [TASK_AWARD_MAX_CHANGE_VALUE]
|
||||
// [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0)]
|
||||
[NonSerialized]
|
||||
public int[] m_plChangeKeyValue;
|
||||
// [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0)]
|
||||
[NonSerialized]
|
||||
public bool[] m_pbChangeType;
|
||||
|
||||
// Fail on scene switch
|
||||
public bool m_bSwitchSceneFail;
|
||||
|
||||
// Hidden task
|
||||
public bool m_bHidden;
|
||||
|
||||
// Whether deliver skill
|
||||
public bool m_bDeliverySkill;
|
||||
public int m_iDeliveredSkillID;
|
||||
public int m_iDeliveredSkillLevel;
|
||||
|
||||
// Whether show task completion effect
|
||||
public bool m_bShowGfxFinished;
|
||||
|
||||
// Whether change player ranking in PQ
|
||||
public bool m_bChangePQRanking;
|
||||
|
||||
// Compare delivery items with player inventory slots
|
||||
public bool m_bCompareItemAndInventory;
|
||||
public uint m_ulInventorySlotNum;
|
||||
|
||||
// PQ Task related // PQ任务相关
|
||||
public bool m_bPQTask; // Whether it is a PQ task // 是否是PQ任务
|
||||
public uint m_ulPQExpCnt; // PQ task global variable display // PQ任务全局变量显示
|
||||
// [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0)]
|
||||
[NonSerialized]
|
||||
public byte[,] m_pszPQExp; // PQ expressions
|
||||
// [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0)]
|
||||
[NonSerialized]
|
||||
public TASK_EXPRESSION[,] m_pPQExpArr; // PQ expression arrays
|
||||
|
||||
public bool m_bPQSubTask; // Whether it is a PQ subtask // 是否PQ子任务
|
||||
public bool m_bClearContrib; // Clear contribution when task starts // 任务开始时清空贡献度
|
||||
public uint m_ulMonsterContribCnt; // Number of monster types // 怪物种类数量
|
||||
// [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0)]
|
||||
[NonSerialized]
|
||||
public MONSTERS_CONTRIB[] m_MonstersContrib; // Monster contribution settings // 怪物贡献度设定
|
||||
|
||||
// Account Task related // 账号任务相关
|
||||
public int m_iPremNeedRecordTasksNum; // Number of completed record tasks // 记录完成结果任务完成个数
|
||||
public bool m_bShowByNeedRecordTasksNum; // Show by number of needed record tasks
|
||||
public int m_iPremiseFactionContrib; // Faction contribution // 帮派贡献度
|
||||
public bool m_bShowByFactionContrib; // Show by faction contribution
|
||||
public bool m_bAccountTaskLimit; // Whether account limits completion times // 是否账号限制完成次数
|
||||
public bool m_bRoleTaskLimit; // Whether role limits completion times // 是否角色限制完成次数
|
||||
public uint m_ulAccountTaskLimitCnt; // Account task limit count (deprecated) // 账号限制完成次数,废弃使用了
|
||||
public bool m_bLeaveFactionFail; // Fail when leaving faction
|
||||
public bool m_bNotIncCntWhenFailed; // Don't increase count when failed // 是否失败时不增加完成次数
|
||||
public bool m_bNotClearItemWhenFailed; // Don't clear items when failed // 任务失败时不收取任务要求的物品
|
||||
public bool m_bDisplayInTitleTaskUI; // Show in title task UI // 是否显示在称号任务界面里
|
||||
|
||||
/* 开启条件 */ /* Opening conditions */
|
||||
|
||||
// 变身状态 // Transformation state
|
||||
public byte m_ucPremiseTransformedForm;
|
||||
public bool m_bShowByTransformed;
|
||||
// 等级条件 // Level conditions
|
||||
public uint m_ulPremise_Lev_Min;
|
||||
public uint m_ulPremise_Lev_Max;
|
||||
public uint m_bPremCheckMaxHistoryLevel;
|
||||
public bool m_bShowByLev;
|
||||
// 转生次数 // Reincarnation times
|
||||
public bool m_bPremCheckReincarnation;
|
||||
public uint m_ulPremReincarnationMin;
|
||||
public uint m_ulPremReincarnationMax;
|
||||
public bool m_bShowByReincarnation;
|
||||
// 境界 // Realm level
|
||||
public bool m_bPremCheckRealmLevel;
|
||||
public uint m_ulPremRealmLevelMin;
|
||||
public uint m_ulPremRealmLevelMax;
|
||||
public bool m_bPremCheckRealmExpFull;
|
||||
public bool m_bShowByRealmLevel;
|
||||
// 所需道具 // Required items
|
||||
public uint m_ulPremItems;
|
||||
// [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0)]
|
||||
[NonSerialized]
|
||||
public ITEM_WANTED[] m_PremItems; //[MAX_ITEM_WANTED];
|
||||
public bool m_bShowByItems;
|
||||
public bool m_bPremItemsAnyOne;
|
||||
// 发放道具 // Given items
|
||||
public uint m_ulGivenItems;
|
||||
public uint m_ulGivenCmnCount;
|
||||
public uint m_ulGivenTskCount;
|
||||
// [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0)]
|
||||
[NonSerialized]
|
||||
public ITEM_WANTED[] m_GivenItems; //[MAX_ITEM_WANTED];
|
||||
// 押金 // Deposit
|
||||
public uint m_ulPremise_Deposit;
|
||||
public bool m_bShowByDeposit;
|
||||
// 声望 // Reputation
|
||||
public long m_lPremise_Reputation;
|
||||
public long m_lPremise_RepuMax;
|
||||
public bool m_bShowByRepu;
|
||||
// 完成特定任务(成功?失败?),Task ID最高位1表示条件为失败,0为成功 // Complete specific tasks (success? failure?), Task ID highest bit 1 means failure condition, 0 means success condition
|
||||
public uint m_ulPremise_Task_Count;
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = TaskTemplConstants.MAX_PREM_TASK_COUNT)]
|
||||
public uint[] m_ulPremise_Tasks;
|
||||
public bool m_bShowByPreTask;
|
||||
public uint m_ulPremise_Task_Least_Num; // 多个前提任务需要完成若干个 // Multiple prerequisite tasks need to complete a certain number
|
||||
// 达到特定时期 // Reach specific period
|
||||
public uint m_ulPremise_Period;
|
||||
public bool m_bShowByPeriod;
|
||||
// 帮派 // Faction
|
||||
public uint m_ulPremise_Faction;
|
||||
public int m_iPremise_FactionRole;
|
||||
public bool m_bShowByFaction;
|
||||
|
||||
// 性别 // Gender
|
||||
public uint m_ulGender;
|
||||
public bool m_bShowByGender;
|
||||
// 职业限制 // Occupation restrictions
|
||||
public uint m_ulOccupations;
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = TaskTemplConstants.MAX_OCCUPATIONS)]
|
||||
public uint[] m_Occupations;
|
||||
public bool m_bShowByOccup;
|
||||
// 夫妻 // Spouse
|
||||
public bool m_bPremise_Spouse;
|
||||
public bool m_bShowBySpouse;
|
||||
public bool m_bPremiseWeddingOwner;
|
||||
public bool m_bShowByWeddingOwner;
|
||||
// GM
|
||||
public bool m_bGM;
|
||||
// 完美神盾用户 // Perfect Shield user
|
||||
public bool m_bShieldUser;
|
||||
|
||||
// 账号累计充值金额(下限&上限) // Account accumulated recharge amount (lower & upper limit)
|
||||
public bool m_bShowByRMB;
|
||||
public uint m_ulPremRMBMin;
|
||||
public uint m_ulPremRMBMax;
|
||||
|
||||
// 角色相关时间 // Character-related time
|
||||
public bool m_bCharTime;
|
||||
public bool m_bShowByCharTime;
|
||||
public int m_iCharStartTime;
|
||||
public int m_iCharEndTime; // 为0则为当前时间;为1则为m_tmCharEndTime指定时间; // 0 means current time; 1 means the time specified by m_tmCharEndTime;
|
||||
public task_tm m_tmCharEndTime;
|
||||
public uint m_ulCharTimeGreaterThan;
|
||||
|
||||
// 关联任务 // Related tasks
|
||||
public uint m_ulPremise_Cotask;
|
||||
public uint m_ulCoTaskCond;
|
||||
// 互斥任务 // Mutually exclusive tasks
|
||||
public uint m_ulMutexTaskCount;
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = TaskTemplConstants.MAX_MUTEX_TASK_COUNT)]
|
||||
public uint[] m_ulMutexTasks;
|
||||
// 生活技能级别 // Life skill levels
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = TaskTemplConstants.MAX_LIVING_SKILLS)]
|
||||
public long[] m_lSkillLev;
|
||||
// 动态任务类型 // Dynamic task type
|
||||
public byte m_DynTaskType;
|
||||
// 特殊奖励号,用于运营的活动 // Special award number, used for operational activities
|
||||
public uint m_ulSpecialAward;
|
||||
|
||||
// 组队信息 // Team information
|
||||
public bool m_bTeamwork; // 组队任务 // Team task
|
||||
public bool m_bRcvByTeam; // 必须组队接收 // Must be in team to receive
|
||||
public bool m_bSharedTask; // 新队员分享任务 // New team members share tasks
|
||||
public bool m_bSharedAchieved; // 分享杀怪、物品数量 // Share kill counts and item counts
|
||||
public bool m_bCheckTeammate; // 检查队友位置 // Check teammate positions
|
||||
public float m_fTeammateDist; // 队友距离平方值 // Square of teammate distance
|
||||
public bool m_bAllFail; // 任意队员失败则全部失败 // Any member fails, all fail
|
||||
public bool m_bCapFail; // 队长失败则全部失败 // Leader fails, all fail
|
||||
public bool m_bCapSucc; // 队长成功则全队成功 // Leader succeeds, all succeed
|
||||
public float m_fSuccDist; // 成功时队员的距离 // Member distance for success
|
||||
public bool m_bDismAsSelfFail; // 队员离队自身失败 // Member leaves team fails itself
|
||||
public bool m_bRcvChckMem; // 接任务时检查队员位置 // Check member positions when receiving task
|
||||
public float m_fRcvMemDist; // 接任务时队员距离平方值 // Square of member distance when receiving task
|
||||
public bool m_bCntByMemPos; // 队员在有效范围内杀怪有效 // Members in valid range for kill counts
|
||||
public float m_fCntMemDist; // 队员有效的范围 // Valid range for members
|
||||
public bool m_bAllSucc; // 任意队员成功则全部成功 // Any member succeeds, all succeed
|
||||
public bool m_bCoupleOnly; // 队长队员必须为夫妻 // Leader and member must be spouses
|
||||
public bool m_bDistinguishedOcc; // 队伍中不允许有相同的职业 // No same occupations allowed in team
|
||||
|
||||
// 队伍成员需求 // Team member requirements
|
||||
public uint m_ulTeamMemsWanted;
|
||||
// [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0)]
|
||||
[NonSerialized]
|
||||
public TEAM_MEM_WANTED[] m_TeamMemsWanted;
|
||||
public bool m_bShowByTeam;
|
||||
|
||||
// 前提全局key/value // Premise global key/value
|
||||
public bool m_bPremNeedComp;
|
||||
public int m_nPremExp1AndOrExp2;
|
||||
public COMPARE_KEY_VALUE m_Prem1KeyValue;
|
||||
public COMPARE_KEY_VALUE m_Prem2KeyValue;
|
||||
|
||||
public bool m_bPremCheckForce;
|
||||
public int m_iPremForce;
|
||||
public bool m_bShowByForce;
|
||||
public int m_iPremForceReputation;
|
||||
public bool m_bShowByForceReputation;
|
||||
public int m_iPremForceContribution; // 扣除战功 // Deduct military merit
|
||||
public bool m_bShowByForceContribution;
|
||||
public int m_iPremForceExp; // 经验兑换 // Experience exchange
|
||||
public bool m_bShowByForceExp;
|
||||
public int m_iPremForceSP; // 元神兑换 // Spirit exchange
|
||||
public bool m_bShowByForceSP;
|
||||
public int m_iPremForceActivityLevel;
|
||||
public bool m_bShowByForceActivityLevel;
|
||||
|
||||
public bool m_bPremIsKing;
|
||||
public bool m_bShowByKing;
|
||||
public bool m_bPremNotInTeam;
|
||||
public bool m_bShowByNotInTeam;
|
||||
public uint m_iPremTitleNumTotal;
|
||||
public uint m_iPremTitleNumRequired;
|
||||
// [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0)]
|
||||
[NonSerialized]
|
||||
public int[] m_PremTitles;
|
||||
public bool m_bShowByTitle;
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)]
|
||||
public int[] m_iPremHistoryStageIndex; // 历史阶段 // Historical stage
|
||||
public bool m_bShowByHistoryStage;
|
||||
|
||||
public uint m_ulPremGeneralCardCount; // 收集的卡牌数量 // Number of collected cards
|
||||
public bool m_bShowByGeneralCard;
|
||||
|
||||
public int m_iPremGeneralCardRank; // 要求某品阶的卡牌数量 // Required number of cards of a certain rank
|
||||
public uint m_ulPremGeneralCardRankCount;
|
||||
public bool m_bShowByGeneralCardRank;
|
||||
|
||||
/* 任务完成的方式及条件 */ /* Task completion methods and conditions */
|
||||
|
||||
public uint m_enumMethod;
|
||||
public uint m_enumFinishType;
|
||||
|
||||
/* 任务方式 */ /* Task methods */
|
||||
|
||||
public uint m_ulPlayerWanted;
|
||||
// [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0)]
|
||||
[NonSerialized]
|
||||
public PLAYER_WANTED[] m_PlayerWanted;
|
||||
public uint m_ulMonsterWanted;
|
||||
// [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0)]
|
||||
[NonSerialized]
|
||||
public MONSTER_WANTED[] m_MonsterWanted;
|
||||
|
||||
public uint m_ulItemsWanted;
|
||||
// [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0)]
|
||||
[NonSerialized]
|
||||
public ITEM_WANTED[] m_ItemsWanted;
|
||||
public uint m_ulGoldWanted;
|
||||
|
||||
public int m_iFactionContribWanted;
|
||||
public int m_iFactionExpContribWanted;
|
||||
|
||||
public uint m_ulNPCToProtect;
|
||||
public uint m_ulProtectTimeLen;
|
||||
|
||||
public uint m_ulNPCMoving;
|
||||
public uint m_ulNPCDestSite;
|
||||
|
||||
//public ZONE_VERT m_ReachSiteMin;
|
||||
//public ZONE_VERT m_ReachSiteMax;
|
||||
// [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0)]
|
||||
[NonSerialized]
|
||||
public Task_Region[] m_pReachSite;
|
||||
public uint m_ulReachSiteCnt;
|
||||
public uint m_ulReachSiteId;
|
||||
public uint m_ulWaitTime;
|
||||
|
||||
//藏宝图 使用已接任务列表中的m_iUsefulData1存储 // Treasure map Use m_iUsefulData1 in the list of accepted tasks
|
||||
public enum TREASURE_DISTANCE_LEVEL
|
||||
{
|
||||
DISTANCE_FAR_FAR_AWAY,
|
||||
DISTANCE_FAR,
|
||||
DISTANCE_MEDIUM,
|
||||
DISTANCE_NEAR,
|
||||
DISTANCE_VERY_NEAR,
|
||||
DISTANCE_NUM,
|
||||
}
|
||||
|
||||
// TREA section
|
||||
public ZONE_VERT m_TreasureStartZone;
|
||||
public byte m_ucZonesNumX;
|
||||
public byte m_ucZonesNumZ;
|
||||
public byte m_ucZoneSide;
|
||||
|
||||
//public ZONE_VERT m_LeaveSiteMin;
|
||||
//public ZONE_VERT m_LeaveSiteMax;
|
||||
// [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0)]
|
||||
[NonSerialized]
|
||||
public Task_Region[] m_pLeaveSite;
|
||||
public uint m_ulLeaveSiteCnt;
|
||||
public uint m_ulLeaveSiteId;
|
||||
|
||||
// 完成全局key/value // Complete global key/value
|
||||
public bool m_bFinNeedComp;
|
||||
public int m_nFinExp1AndOrExp2;
|
||||
public COMPARE_KEY_VALUE m_Fin1KeyValue;
|
||||
public COMPARE_KEY_VALUE m_Fin2KeyValue;
|
||||
|
||||
// 需显示的全局变量表达式 // Global variable expressions to display
|
||||
public uint m_ulExpCnt;
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1)]
|
||||
public byte[,] m_pszExp;
|
||||
// [MarshalAs(UnmanagedType.ByValArray, SizeConst = 1)]
|
||||
[NonSerialized]
|
||||
public TASK_EXPRESSION[,] m_pExpArr;
|
||||
|
||||
// 需显示的全局变量表达式提示字符串 // Global variable expression prompt strings
|
||||
public uint m_ulTaskCharCnt;
|
||||
// [MarshalAs(UnmanagedType.ByValArray, SizeConst = 1)]
|
||||
[NonSerialized]
|
||||
public ushort[,] m_pTaskChar;
|
||||
|
||||
// 变身状态 // Transformation state
|
||||
public byte m_ucTransformedForm;
|
||||
// 等级 // Level
|
||||
public uint m_ulReachLevel;
|
||||
// 转生次数 // Reincarnation count
|
||||
public uint m_ulReachReincarnationCount;
|
||||
// 境界等级 // Realm level
|
||||
public uint m_ulReachRealmLevel;
|
||||
|
||||
public uint m_uiEmotion; // 表情动作 // Emotion action
|
||||
|
||||
/* 任务结束后的奖励 */ /* Rewards after task completion */
|
||||
public uint m_ulAwardType_S;
|
||||
public uint m_ulAwardType_F;
|
||||
|
||||
/* 普通和按每个方式 */ /* Normal and per-method rewards */
|
||||
// [NonSerialized]
|
||||
// public AWARD_DATA m_Award_S; /* 成功 */ /* Success */
|
||||
public uint m_Award_S_ptr;
|
||||
[NonSerialized]
|
||||
// public AWARD_DATA m_Award_F; /* 失败 */ /* Failure */
|
||||
public uint m_Award_F_ptr;
|
||||
|
||||
|
||||
/* 时间比例方式 */ /* Time ratio method */
|
||||
//TODO: Revert
|
||||
[NonSerialized]
|
||||
// public AWARD_RATIO_SCALE m_AwByRatio_S;
|
||||
public uint m_AwByRatio_S_ptr;
|
||||
[NonSerialized]
|
||||
// public AWARD_RATIO_SCALE m_AwByRatio_F;
|
||||
public uint m_AwByRatio_F_ptr;
|
||||
|
||||
/* 按获得物比例方式 */ /* Item ratio method */
|
||||
//TODO: Revert
|
||||
[NonSerialized]
|
||||
// public AWARD_ITEMS_SCALE m_AwByItems_S;
|
||||
public uint m_AwByItems_S_ptr;
|
||||
[NonSerialized]
|
||||
// public AWARD_ITEMS_SCALE m_AwByItems_F;
|
||||
public uint m_AwByItems_F_ptr;
|
||||
|
||||
/* 层次结构 */ /* Hierarchy structure */
|
||||
public uint m_ulParent;
|
||||
public uint m_ulPrevSibling;
|
||||
public uint m_ulNextSibling;
|
||||
public uint m_ulFirstChild;
|
||||
|
||||
/* 库任务相关 */ /* Library task related */
|
||||
public bool m_bIsLibraryTask;
|
||||
public float m_fLibraryTasksProbability;
|
||||
public bool m_bIsUniqueStorageTask;
|
||||
public int m_iWorldContribution; // 世界贡献度要求 // World contribution requirement
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 98da1f5a890d42488e2ef0b4bce1acef
|
||||
timeCreated: 1761707323
|
||||
@@ -67,12 +67,15 @@ namespace PerfectWorld.Scripts.Task
|
||||
|
||||
|
||||
// fread(pOffs, sizeof(long), tph.item_count, fp);
|
||||
// read File and prepare offset array before loading tasks
|
||||
pOffs = AAssit.ReadArrayFromBinary<uint>(fs, (int)tph.item_count, ref readBytes);
|
||||
|
||||
|
||||
for (int i = 0; i < 1; i++) //TODO: tph.item_count
|
||||
//BMLogger.Log($" [MH] Task File Lenght: {fs.Length}");
|
||||
for (int i = 1; i < 2; i++) //TODO: tph.item_count
|
||||
{
|
||||
// mvoe file pointer to task offset
|
||||
fs.Seek(pOffs[i], SeekOrigin.Begin);
|
||||
BMLogger.Log(" [MH] Loading Task Templ at offset: " + pOffs[i]);
|
||||
|
||||
ATaskTempl pTempl = new ATaskTempl();
|
||||
g_ulNewCount++;
|
||||
|
||||
@@ -0,0 +1,290 @@
|
||||
if(m_ID == 33519UL){
|
||||
// Log all non-pointer properties of ATaskTemplFixedData, one per line
|
||||
a_LogOutput(1, "[MH] m_ID=%lu", m_ID);
|
||||
// m_szName skipped as complex char array; name already converted above
|
||||
a_LogOutput(1, "[MH] m_bHasSign=%d", (int)m_bHasSign);
|
||||
a_LogOutput(1, "[MH] m_ulType=%lu", m_ulType);
|
||||
a_LogOutput(1, "[MH] m_ulTimeLimit=%lu", m_ulTimeLimit);
|
||||
a_LogOutput(1, "[MH] m_bOfflineFail=%d", (int)m_bOfflineFail);
|
||||
a_LogOutput(1, "[MH] m_bAbsFail=%d", (int)m_bAbsFail);
|
||||
a_LogOutput(1, "[MH] m_tmAbsFailTime={year=%ld,month=%ld,day=%ld,hour=%ld,min=%ld,wday=%ld}",
|
||||
(long)m_tmAbsFailTime.year,(long)m_tmAbsFailTime.month,(long)m_tmAbsFailTime.day,(long)m_tmAbsFailTime.hour,(long)m_tmAbsFailTime.min,(long)m_tmAbsFailTime.wday);
|
||||
a_LogOutput(1, "[MH] m_bItemNotTakeOff=%d", (int)m_bItemNotTakeOff);
|
||||
a_LogOutput(1, "[MH] m_bAbsTime=%d", (int)m_bAbsTime);
|
||||
a_LogOutput(1, "[MH] m_ulTimetable=%lu", m_ulTimetable);
|
||||
{
|
||||
char buf[1024];
|
||||
int off = 0;
|
||||
off += snprintf(buf + off, (size_t)(sizeof(buf) - off), "[");
|
||||
for (unsigned long i = 0; i < (unsigned long)MAX_TIMETABLE_SIZE; ++i){
|
||||
off += snprintf(buf + off, (size_t)(sizeof(buf) - off), "%s%d", (i?",":""), (int)m_tmType[i]);
|
||||
if (off < 0 || off >= (int)sizeof(buf)) break;
|
||||
}
|
||||
snprintf(buf + (off<0?0:off), (size_t)((off<0?0:sizeof(buf)-off)), "]");
|
||||
a_LogOutput(1, "[MH] m_tmType=%s", buf);
|
||||
}
|
||||
a_LogOutput(1, "[MH] m_lAvailFrequency=%ld", m_lAvailFrequency);
|
||||
a_LogOutput(1, "[MH] m_lPeriodLimit=%ld", m_lPeriodLimit);
|
||||
a_LogOutput(1, "[MH] m_bChooseOne=%d", (int)m_bChooseOne);
|
||||
a_LogOutput(1, "[MH] m_bRandOne=%d", (int)m_bRandOne);
|
||||
a_LogOutput(1, "[MH] m_bExeChildInOrder=%d", (int)m_bExeChildInOrder);
|
||||
a_LogOutput(1, "[MH] m_bParentAlsoFail=%d", (int)m_bParentAlsoFail);
|
||||
a_LogOutput(1, "[MH] m_bParentAlsoSucc=%d", (int)m_bParentAlsoSucc);
|
||||
a_LogOutput(1, "[MH] m_bCanGiveUp=%d", (int)m_bCanGiveUp);
|
||||
a_LogOutput(1, "[MH] m_bCanRedo=%d", (int)m_bCanRedo);
|
||||
a_LogOutput(1, "[MH] m_bCanRedoAfterFailure=%d", (int)m_bCanRedoAfterFailure);
|
||||
a_LogOutput(1, "[MH] m_bClearAsGiveUp=%d", (int)m_bClearAsGiveUp);
|
||||
a_LogOutput(1, "[MH] m_bNeedRecord=%d", (int)m_bNeedRecord);
|
||||
a_LogOutput(1, "[MH] m_bFailAsPlayerDie=%d", (int)m_bFailAsPlayerDie);
|
||||
a_LogOutput(1, "[MH] m_ulMaxReceiver=%lu", m_ulMaxReceiver);
|
||||
a_LogOutput(1, "[MH] m_bDelvInZone=%d", (int)m_bDelvInZone);
|
||||
a_LogOutput(1, "[MH] m_ulDelvWorld=%lu", m_ulDelvWorld);
|
||||
a_LogOutput(1, "[MH] m_ulDelvRegionCnt=%lu", m_ulDelvRegionCnt);
|
||||
a_LogOutput(1, "[MH] m_bEnterRegionFail=%d", (int)m_bEnterRegionFail);
|
||||
a_LogOutput(1, "[MH] m_ulEnterRegionWorld=%lu", m_ulEnterRegionWorld);
|
||||
a_LogOutput(1, "[MH] m_ulEnterRegionCnt=%lu", m_ulEnterRegionCnt);
|
||||
a_LogOutput(1, "[MH] m_bLeaveRegionFail=%d", (int)m_bLeaveRegionFail);
|
||||
a_LogOutput(1, "[MH] m_ulLeaveRegionWorld=%lu", m_ulLeaveRegionWorld);
|
||||
a_LogOutput(1, "[MH] m_ulLeaveRegionCnt=%lu", m_ulLeaveRegionCnt);
|
||||
a_LogOutput(1, "[MH] m_bLeaveForceFail=%d", (int)m_bLeaveForceFail);
|
||||
a_LogOutput(1, "[MH] m_bTransTo=%d", (int)m_bTransTo);
|
||||
a_LogOutput(1, "[MH] m_ulTransWldId=%lu", m_ulTransWldId);
|
||||
a_LogOutput(1, "[MH] m_TransPt={x=%f,y=%f,z=%f}", m_TransPt.x, m_TransPt.y, m_TransPt.z);
|
||||
a_LogOutput(1, "[MH] m_lMonsCtrl=%ld", m_lMonsCtrl);
|
||||
a_LogOutput(1, "[MH] m_bTrigCtrl=%d", (int)m_bTrigCtrl);
|
||||
a_LogOutput(1, "[MH] m_bAutoDeliver=%d", (int)m_bAutoDeliver);
|
||||
a_LogOutput(1, "[MH] m_bDisplayInExclusiveUI=%d", (int)m_bDisplayInExclusiveUI);
|
||||
a_LogOutput(1, "[MH] m_bReadyToNotifyServer=%d", (int)m_bReadyToNotifyServer);
|
||||
a_LogOutput(1, "[MH] m_bUsedInTokenShop=%d", (int)m_bUsedInTokenShop);
|
||||
a_LogOutput(1, "[MH] m_bDeathTrig=%d", (int)m_bDeathTrig);
|
||||
a_LogOutput(1, "[MH] m_bClearAcquired=%d", (int)m_bClearAcquired);
|
||||
a_LogOutput(1, "[MH] m_ulSuitableLevel=%lu", m_ulSuitableLevel);
|
||||
a_LogOutput(1, "[MH] m_bShowPrompt=%d", (int)m_bShowPrompt);
|
||||
a_LogOutput(1, "[MH] m_bKeyTask=%d", (int)m_bKeyTask);
|
||||
a_LogOutput(1, "[MH] m_ulDelvNPC=%lu", m_ulDelvNPC);
|
||||
a_LogOutput(1, "[MH] m_ulAwardNPC=%lu", m_ulAwardNPC);
|
||||
a_LogOutput(1, "[MH] m_bSkillTask=%d", (int)m_bSkillTask);
|
||||
a_LogOutput(1, "[MH] m_bCanSeekOut=%d", (int)m_bCanSeekOut);
|
||||
a_LogOutput(1, "[MH] m_bShowDirection=%d", (int)m_bShowDirection);
|
||||
a_LogOutput(1, "[MH] m_bMarriage=%d", (int)m_bMarriage);
|
||||
a_LogOutput(1, "[MH] m_ulChangeKeyCnt=%lu", m_ulChangeKeyCnt);
|
||||
a_LogOutput(1, "[MH] m_bSwitchSceneFail=%d", (int)m_bSwitchSceneFail);
|
||||
a_LogOutput(1, "[MH] m_bHidden=%d", (int)m_bHidden);
|
||||
a_LogOutput(1, "[MH] m_bDeliverySkill=%d", (int)m_bDeliverySkill);
|
||||
a_LogOutput(1, "[MH] m_iDeliveredSkillID=%d", m_iDeliveredSkillID);
|
||||
a_LogOutput(1, "[MH] m_iDeliveredSkillLevel=%d", m_iDeliveredSkillLevel);
|
||||
a_LogOutput(1, "[MH] m_bShowGfxFinished=%d", (int)m_bShowGfxFinished);
|
||||
a_LogOutput(1, "[MH] m_bChangePQRanking=%d", (int)m_bChangePQRanking);
|
||||
a_LogOutput(1, "[MH] m_bCompareItemAndInventory=%d", (int)m_bCompareItemAndInventory);
|
||||
a_LogOutput(1, "[MH] m_ulInventorySlotNum=%lu", m_ulInventorySlotNum);
|
||||
a_LogOutput(1, "[MH] m_bPQTask=%d", (int)m_bPQTask);
|
||||
a_LogOutput(1, "[MH] m_ulPQExpCnt=%lu", m_ulPQExpCnt);
|
||||
a_LogOutput(1, "[MH] m_bPQSubTask=%d", (int)m_bPQSubTask);
|
||||
a_LogOutput(1, "[MH] m_bClearContrib=%d", (int)m_bClearContrib);
|
||||
a_LogOutput(1, "[MH] m_ulMonsterContribCnt=%lu", m_ulMonsterContribCnt);
|
||||
a_LogOutput(1, "[MH] m_iPremNeedRecordTasksNum=%d", m_iPremNeedRecordTasksNum);
|
||||
a_LogOutput(1, "[MH] m_bShowByNeedRecordTasksNum=%d", (int)m_bShowByNeedRecordTasksNum);
|
||||
a_LogOutput(1, "[MH] m_iPremiseFactionContrib=%d", m_iPremiseFactionContrib);
|
||||
a_LogOutput(1, "[MH] m_bShowByFactionContrib=%d", (int)m_bShowByFactionContrib);
|
||||
a_LogOutput(1, "[MH] m_bAccountTaskLimit=%d", (int)m_bAccountTaskLimit);
|
||||
a_LogOutput(1, "[MH] m_bRoleTaskLimit=%d", (int)m_bRoleTaskLimit);
|
||||
a_LogOutput(1, "[MH] m_ulAccountTaskLimitCnt=%lu", m_ulAccountTaskLimitCnt);
|
||||
a_LogOutput(1, "[MH] m_bLeaveFactionFail=%d", (int)m_bLeaveFactionFail);
|
||||
a_LogOutput(1, "[MH] m_bNotIncCntWhenFailed=%d", (int)m_bNotIncCntWhenFailed);
|
||||
a_LogOutput(1, "[MH] m_bNotClearItemWhenFailed=%d", (int)m_bNotClearItemWhenFailed);
|
||||
a_LogOutput(1, "[MH] m_bDisplayInTitleTaskUI=%d", (int)m_bDisplayInTitleTaskUI);
|
||||
a_LogOutput(1, "[MH] m_ucPremiseTransformedForm=%u", (unsigned int)m_ucPremiseTransformedForm);
|
||||
a_LogOutput(1, "[MH] m_bShowByTransformed=%d", (int)m_bShowByTransformed);
|
||||
a_LogOutput(1, "[MH] m_ulPremise_Lev_Min=%lu", m_ulPremise_Lev_Min);
|
||||
a_LogOutput(1, "[MH] m_ulPremise_Lev_Max=%lu", m_ulPremise_Lev_Max);
|
||||
a_LogOutput(1, "[MH] m_bPremCheckMaxHistoryLevel=%lu", m_bPremCheckMaxHistoryLevel);
|
||||
a_LogOutput(1, "[MH] m_bShowByLev=%d", (int)m_bShowByLev);
|
||||
a_LogOutput(1, "[MH] m_bPremCheckReincarnation=%d", (int)m_bPremCheckReincarnation);
|
||||
a_LogOutput(1, "[MH] m_ulPremReincarnationMin=%lu", m_ulPremReincarnationMin);
|
||||
a_LogOutput(1, "[MH] m_ulPremReincarnationMax=%lu", m_ulPremReincarnationMax);
|
||||
a_LogOutput(1, "[MH] m_bShowByReincarnation=%d", (int)m_bShowByReincarnation);
|
||||
a_LogOutput(1, "[MH] m_bPremCheckRealmLevel=%d", (int)m_bPremCheckRealmLevel);
|
||||
a_LogOutput(1, "[MH] m_ulPremRealmLevelMin=%lu", m_ulPremRealmLevelMin);
|
||||
a_LogOutput(1, "[MH] m_ulPremRealmLevelMax=%lu", m_ulPremRealmLevelMax);
|
||||
a_LogOutput(1, "[MH] m_bPremCheckRealmExpFull=%d", (int)m_bPremCheckRealmExpFull);
|
||||
a_LogOutput(1, "[MH] m_bShowByRealmLevel=%d", (int)m_bShowByRealmLevel);
|
||||
a_LogOutput(1, "[MH] m_ulPremItems=%lu", m_ulPremItems);
|
||||
a_LogOutput(1, "[MH] m_bShowByItems=%d", (int)m_bShowByItems);
|
||||
a_LogOutput(1, "[MH] m_bPremItemsAnyOne=%d", (int)m_bPremItemsAnyOne);
|
||||
a_LogOutput(1, "[MH] m_ulGivenItems=%lu", m_ulGivenItems);
|
||||
a_LogOutput(1, "[MH] m_ulGivenCmnCount=%lu", m_ulGivenCmnCount);
|
||||
a_LogOutput(1, "[MH] m_ulGivenTskCount=%lu", m_ulGivenTskCount);
|
||||
a_LogOutput(1, "[MH] m_ulPremise_Deposit=%lu", m_ulPremise_Deposit);
|
||||
a_LogOutput(1, "[MH] m_bShowByDeposit=%d", (int)m_bShowByDeposit);
|
||||
a_LogOutput(1, "[MH] m_lPremise_Reputation=%ld", m_lPremise_Reputation);
|
||||
a_LogOutput(1, "[MH] m_lPremise_RepuMax=%ld", m_lPremise_RepuMax);
|
||||
a_LogOutput(1, "[MH] m_bShowByRepu=%d", (int)m_bShowByRepu);
|
||||
a_LogOutput(1, "[MH] m_ulPremise_Task_Count=%lu", m_ulPremise_Task_Count);
|
||||
{
|
||||
char buf[1024];
|
||||
int off = 0;
|
||||
off += snprintf(buf + off, (size_t)(sizeof(buf) - off), "[");
|
||||
for (unsigned long i = 0; i < m_ulPremise_Task_Count && i < (unsigned long)MAX_PREM_TASK_COUNT; ++i){
|
||||
off += snprintf(buf + off, (size_t)(sizeof(buf) - off), "%s%lu", (i?",":""), m_ulPremise_Tasks[i]);
|
||||
if (off < 0 || off >= (int)sizeof(buf)) break;
|
||||
}
|
||||
snprintf(buf + (off<0?0:off), (size_t)((off<0?0:sizeof(buf)-off)), "]");
|
||||
a_LogOutput(1, "[MH] m_ulPremise_Tasks=%s", buf);
|
||||
}
|
||||
a_LogOutput(1, "[MH] m_bShowByPreTask=%d", (int)m_bShowByPreTask);
|
||||
a_LogOutput(1, "[MH] m_ulPremise_Task_Least_Num=%lu", m_ulPremise_Task_Least_Num);
|
||||
a_LogOutput(1, "[MH] m_ulPremise_Period=%lu", m_ulPremise_Period);
|
||||
a_LogOutput(1, "[MH] m_bShowByPeriod=%d", (int)m_bShowByPeriod);
|
||||
a_LogOutput(1, "[MH] m_ulPremise_Faction=%lu", m_ulPremise_Faction);
|
||||
a_LogOutput(1, "[MH] m_iPremise_FactionRole=%d", m_iPremise_FactionRole);
|
||||
a_LogOutput(1, "[MH] m_bShowByFaction=%d", (int)m_bShowByFaction);
|
||||
a_LogOutput(1, "[MH] m_ulGender=%lu", m_ulGender);
|
||||
a_LogOutput(1, "[MH] m_bShowByGender=%d", (int)m_bShowByGender);
|
||||
a_LogOutput(1, "[MH] m_ulOccupations=%lu", m_ulOccupations);
|
||||
{
|
||||
char buf[1024];
|
||||
int off = 0;
|
||||
off += snprintf(buf + off, (size_t)(sizeof(buf) - off), "[");
|
||||
for (unsigned long i = 0; i < m_ulOccupations && i < (unsigned long)MAX_OCCUPATIONS; ++i){
|
||||
off += snprintf(buf + off, (size_t)(sizeof(buf) - off), "%s%lu", (i?",":""), m_Occupations[i]);
|
||||
if (off < 0 || off >= (int)sizeof(buf)) break;
|
||||
}
|
||||
snprintf(buf + (off<0?0:off), (size_t)((off<0?0:sizeof(buf)-off)), "]");
|
||||
a_LogOutput(1, "[MH] m_Occupations=%s", buf);
|
||||
}
|
||||
a_LogOutput(1, "[MH] m_bShowByOccup=%d", (int)m_bShowByOccup);
|
||||
a_LogOutput(1, "[MH] m_bPremise_Spouse=%d", (int)m_bPremise_Spouse);
|
||||
a_LogOutput(1, "[MH] m_bShowBySpouse=%d", (int)m_bShowBySpouse);
|
||||
a_LogOutput(1, "[MH] m_bPremiseWeddingOwner=%d", (int)m_bPremiseWeddingOwner);
|
||||
a_LogOutput(1, "[MH] m_bShowByWeddingOwner=%d", (int)m_bShowByWeddingOwner);
|
||||
a_LogOutput(1, "[MH] m_bGM=%d", (int)m_bGM);
|
||||
a_LogOutput(1, "[MH] m_bShieldUser=%d", (int)m_bShieldUser);
|
||||
a_LogOutput(1, "[MH] m_bShowByRMB=%d", (int)m_bShowByRMB);
|
||||
a_LogOutput(1, "[MH] m_ulPremRMBMin=%lu", m_ulPremRMBMin);
|
||||
a_LogOutput(1, "[MH] m_ulPremRMBMax=%lu", m_ulPremRMBMax);
|
||||
a_LogOutput(1, "[MH] m_bCharTime=%d", (int)m_bCharTime);
|
||||
a_LogOutput(1, "[MH] m_bShowByCharTime=%d", (int)m_bShowByCharTime);
|
||||
a_LogOutput(1, "[MH] m_iCharStartTime=%d", m_iCharStartTime);
|
||||
a_LogOutput(1, "[MH] m_iCharEndTime=%d", m_iCharEndTime);
|
||||
a_LogOutput(1, "[MH] m_tmCharEndTime={year=%ld,month=%ld,day=%ld,hour=%ld,min=%ld,wday=%ld}",
|
||||
(long)m_tmCharEndTime.year,(long)m_tmCharEndTime.month,(long)m_tmCharEndTime.day,(long)m_tmCharEndTime.hour,(long)m_tmCharEndTime.min,(long)m_tmCharEndTime.wday);
|
||||
a_LogOutput(1, "[MH] m_ulCharTimeGreaterThan=%lu", m_ulCharTimeGreaterThan);
|
||||
a_LogOutput(1, "[MH] m_ulPremise_Cotask=%lu", m_ulPremise_Cotask);
|
||||
a_LogOutput(1, "[MH] m_ulCoTaskCond=%lu", m_ulCoTaskCond);
|
||||
a_LogOutput(1, "[MH] m_ulMutexTaskCount=%lu", m_ulMutexTaskCount);
|
||||
{
|
||||
char buf[512];
|
||||
int off = 0;
|
||||
off += snprintf(buf + off, (size_t)(sizeof(buf) - off), "[");
|
||||
for (unsigned long i = 0; i < m_ulMutexTaskCount && i < (unsigned long)MAX_MUTEX_TASK_COUNT; ++i){
|
||||
off += snprintf(buf + off, (size_t)(sizeof(buf) - off), "%s%lu", (i?",":""), m_ulMutexTasks[i]);
|
||||
if (off < 0 || off >= (int)sizeof(buf)) break;
|
||||
}
|
||||
snprintf(buf + (off<0?0:off), (size_t)((off<0?0:sizeof(buf)-off)), "]");
|
||||
a_LogOutput(1, "[MH] m_ulMutexTasks=%s", buf);
|
||||
}
|
||||
{
|
||||
char buf[256];
|
||||
snprintf(buf, sizeof(buf), "[%ld,%ld,%ld,%ld]", (long)m_lSkillLev[0], (long)m_lSkillLev[1], (long)m_lSkillLev[2], (long)m_lSkillLev[3]);
|
||||
a_LogOutput(1, "[MH] m_lSkillLev=%s", buf);
|
||||
}
|
||||
a_LogOutput(1, "[MH] m_DynTaskType=%d", (int)m_DynTaskType);
|
||||
a_LogOutput(1, "[MH] m_ulSpecialAward=%lu", m_ulSpecialAward);
|
||||
a_LogOutput(1, "[MH] m_bTeamwork=%d", (int)m_bTeamwork);
|
||||
a_LogOutput(1, "[MH] m_bRcvByTeam=%d", (int)m_bRcvByTeam);
|
||||
a_LogOutput(1, "[MH] m_bSharedTask=%d", (int)m_bSharedTask);
|
||||
a_LogOutput(1, "[MH] m_bSharedAchieved=%d", (int)m_bSharedAchieved);
|
||||
a_LogOutput(1, "[MH] m_bCheckTeammate=%d", (int)m_bCheckTeammate);
|
||||
a_LogOutput(1, "[MH] m_fTeammateDist=%f", m_fTeammateDist);
|
||||
a_LogOutput(1, "[MH] m_bAllFail=%d", (int)m_bAllFail);
|
||||
a_LogOutput(1, "[MH] m_bCapFail=%d", (int)m_bCapFail);
|
||||
a_LogOutput(1, "[MH] m_bCapSucc=%d", (int)m_bCapSucc);
|
||||
a_LogOutput(1, "[MH] m_fSuccDist=%f", m_fSuccDist);
|
||||
a_LogOutput(1, "[MH] m_bDismAsSelfFail=%d", (int)m_bDismAsSelfFail);
|
||||
a_LogOutput(1, "[MH] m_bRcvChckMem=%d", (int)m_bRcvChckMem);
|
||||
a_LogOutput(1, "[MH] m_fRcvMemDist=%f", m_fRcvMemDist);
|
||||
a_LogOutput(1, "[MH] m_bCntByMemPos=%d", (int)m_bCntByMemPos);
|
||||
a_LogOutput(1, "[MH] m_fCntMemDist=%f", m_fCntMemDist);
|
||||
a_LogOutput(1, "[MH] m_bAllSucc=%d", (int)m_bAllSucc);
|
||||
a_LogOutput(1, "[MH] m_bCoupleOnly=%d", (int)m_bCoupleOnly);
|
||||
a_LogOutput(1, "[MH] m_bDistinguishedOcc=%d", (int)m_bDistinguishedOcc);
|
||||
a_LogOutput(1, "[MH] m_ulTeamMemsWanted=%lu", m_ulTeamMemsWanted);
|
||||
a_LogOutput(1, "[MH] m_bShowByTeam=%d", (int)m_bShowByTeam);
|
||||
a_LogOutput(1, "[MH] m_bPremNeedComp=%d", (int)m_bPremNeedComp);
|
||||
a_LogOutput(1, "[MH] m_nPremExp1AndOrExp2=%d", m_nPremExp1AndOrExp2);
|
||||
a_LogOutput(1, "[MH] m_Prem1KeyValue={lType=%d,lNum=%ld,op=%d,rType=%d,rNum=%ld}", m_Prem1KeyValue.nLeftType, (long)m_Prem1KeyValue.lLeftNum, m_Prem1KeyValue.nCompOper, m_Prem1KeyValue.nRightType, (long)m_Prem1KeyValue.lRightNum);
|
||||
a_LogOutput(1, "[MH] m_Prem2KeyValue={lType=%d,lNum=%ld,op=%d,rType=%d,rNum=%ld}", m_Prem2KeyValue.nLeftType, (long)m_Prem2KeyValue.lLeftNum, m_Prem2KeyValue.nCompOper, m_Prem2KeyValue.nRightType, (long)m_Prem2KeyValue.lRightNum);
|
||||
a_LogOutput(1, "[MH] m_bPremCheckForce=%d", (int)m_bPremCheckForce);
|
||||
a_LogOutput(1, "[MH] m_iPremForce=%d", m_iPremForce);
|
||||
a_LogOutput(1, "[MH] m_bShowByForce=%d", (int)m_bShowByForce);
|
||||
a_LogOutput(1, "[MH] m_iPremForceReputation=%d", m_iPremForceReputation);
|
||||
a_LogOutput(1, "[MH] m_bShowByForceReputation=%d", (int)m_bShowByForceReputation);
|
||||
a_LogOutput(1, "[MH] m_iPremForceContribution=%d", m_iPremForceContribution);
|
||||
a_LogOutput(1, "[MH] m_bShowByForceContribution=%d", (int)m_bShowByForceContribution);
|
||||
a_LogOutput(1, "[MH] m_iPremForceExp=%d", m_iPremForceExp);
|
||||
a_LogOutput(1, "[MH] m_bShowByForceExp=%d", (int)m_bShowByForceExp);
|
||||
a_LogOutput(1, "[MH] m_iPremForceSP=%d", m_iPremForceSP);
|
||||
a_LogOutput(1, "[MH] m_bShowByForceSP=%d", (int)m_bShowByForceSP);
|
||||
a_LogOutput(1, "[MH] m_iPremForceActivityLevel=%d", m_iPremForceActivityLevel);
|
||||
a_LogOutput(1, "[MH] m_bShowByForceActivityLevel=%d", (int)m_bShowByForceActivityLevel);
|
||||
a_LogOutput(1, "[MH] m_bPremIsKing=%d", (int)m_bPremIsKing);
|
||||
a_LogOutput(1, "[MH] m_bShowByKing=%d", (int)m_bShowByKing);
|
||||
a_LogOutput(1, "[MH] m_bPremNotInTeam=%d", (int)m_bPremNotInTeam);
|
||||
a_LogOutput(1, "[MH] m_bShowByNotInTeam=%d", (int)m_bShowByNotInTeam);
|
||||
a_LogOutput(1, "[MH] m_iPremTitleNumTotal=%lu", m_iPremTitleNumTotal);
|
||||
a_LogOutput(1, "[MH] m_iPremTitleNumRequired=%lu", m_iPremTitleNumRequired);
|
||||
a_LogOutput(1, "[MH] m_bShowByTitle=%d", (int)m_bShowByTitle);
|
||||
{
|
||||
char buf[128];
|
||||
snprintf(buf, sizeof(buf), "[%d,%d]", m_iPremHistoryStageIndex[0], m_iPremHistoryStageIndex[1]);
|
||||
a_LogOutput(1, "[MH] m_iPremHistoryStageIndex=%s", buf);
|
||||
}
|
||||
a_LogOutput(1, "[MH] m_bShowByHistoryStage=%d", (int)m_bShowByHistoryStage);
|
||||
a_LogOutput(1, "[MH] m_ulPremGeneralCardCount=%lu", m_ulPremGeneralCardCount);
|
||||
a_LogOutput(1, "[MH] m_bShowByGeneralCard=%d", (int)m_bShowByGeneralCard);
|
||||
a_LogOutput(1, "[MH] m_iPremGeneralCardRank=%d", m_iPremGeneralCardRank);
|
||||
a_LogOutput(1, "[MH] m_ulPremGeneralCardRankCount=%lu", m_ulPremGeneralCardRankCount);
|
||||
a_LogOutput(1, "[MH] m_bShowByGeneralCardRank=%d", (int)m_bShowByGeneralCardRank);
|
||||
a_LogOutput(1, "[MH] m_enumMethod=%lu", m_enumMethod);
|
||||
a_LogOutput(1, "[MH] m_enumFinishType=%lu", m_enumFinishType);
|
||||
a_LogOutput(1, "[MH] m_ulPlayerWanted=%lu", m_ulPlayerWanted);
|
||||
a_LogOutput(1, "[MH] m_ulMonsterWanted=%lu", m_ulMonsterWanted);
|
||||
a_LogOutput(1, "[MH] m_ulItemsWanted=%lu", m_ulItemsWanted);
|
||||
a_LogOutput(1, "[MH] m_ulGoldWanted=%lu", m_ulGoldWanted);
|
||||
a_LogOutput(1, "[MH] m_iFactionContribWanted=%d", m_iFactionContribWanted);
|
||||
a_LogOutput(1, "[MH] m_iFactionExpContribWanted=%d", m_iFactionExpContribWanted);
|
||||
a_LogOutput(1, "[MH] m_ulNPCToProtect=%lu", m_ulNPCToProtect);
|
||||
a_LogOutput(1, "[MH] m_ulProtectTimeLen=%lu", m_ulProtectTimeLen);
|
||||
a_LogOutput(1, "[MH] m_ulNPCMoving=%lu", m_ulNPCMoving);
|
||||
a_LogOutput(1, "[MH] m_ulNPCDestSite=%lu", m_ulNPCDestSite);
|
||||
a_LogOutput(1, "[MH] m_ulReachSiteCnt=%lu", m_ulReachSiteCnt);
|
||||
a_LogOutput(1, "[MH] m_ulReachSiteId=%lu", m_ulReachSiteId);
|
||||
a_LogOutput(1, "[MH] m_ulWaitTime=%lu", m_ulWaitTime);
|
||||
a_LogOutput(1, "[MH] m_TreasureStartZone={x=%f,y=%f,z=%f}", m_TreasureStartZone.x, m_TreasureStartZone.y, m_TreasureStartZone.z);
|
||||
a_LogOutput(1, "[MH] m_ucZonesNumX=%u", (unsigned int)m_ucZonesNumX);
|
||||
a_LogOutput(1, "[MH] m_ucZonesNumZ=%u", (unsigned int)m_ucZonesNumZ);
|
||||
a_LogOutput(1, "[MH] m_ucZoneSide=%u", (unsigned int)m_ucZoneSide);
|
||||
a_LogOutput(1, "[MH] m_ulLeaveSiteCnt=%lu", m_ulLeaveSiteCnt);
|
||||
a_LogOutput(1, "[MH] m_ulLeaveSiteId=%lu", m_ulLeaveSiteId);
|
||||
a_LogOutput(1, "[MH] m_bFinNeedComp=%d", (int)m_bFinNeedComp);
|
||||
a_LogOutput(1, "[MH] m_nFinExp1AndOrExp2=%d", m_nFinExp1AndOrExp2);
|
||||
a_LogOutput(1, "[MH] m_Fin1KeyValue={lType=%d,lNum=%ld,op=%d,rType=%d,rNum=%ld}", m_Fin1KeyValue.nLeftType, (long)m_Fin1KeyValue.lLeftNum, m_Fin1KeyValue.nCompOper, m_Fin1KeyValue.nRightType, (long)m_Fin1KeyValue.lRightNum);
|
||||
a_LogOutput(1, "[MH] m_Fin2KeyValue={lType=%d,lNum=%ld,op=%d,rType=%d,rNum=%ld}", m_Fin2KeyValue.nLeftType, (long)m_Fin2KeyValue.lLeftNum, m_Fin2KeyValue.nCompOper, m_Fin2KeyValue.nRightType, (long)m_Fin2KeyValue.lRightNum);
|
||||
a_LogOutput(1, "[MH] m_ulExpCnt=%lu", m_ulExpCnt);
|
||||
a_LogOutput(1, "[MH] m_ulTaskCharCnt=%lu", m_ulTaskCharCnt);
|
||||
a_LogOutput(1, "[MH] m_ucTransformedForm=%u", (unsigned int)m_ucTransformedForm);
|
||||
a_LogOutput(1, "[MH] m_ulReachLevel=%lu", m_ulReachLevel);
|
||||
a_LogOutput(1, "[MH] m_ulReachReincarnationCount=%lu", m_ulReachReincarnationCount);
|
||||
a_LogOutput(1, "[MH] m_ulReachRealmLevel=%lu", m_ulReachRealmLevel);
|
||||
a_LogOutput(1, "[MH] m_uiEmotion=%u", (unsigned int)m_uiEmotion);
|
||||
a_LogOutput(1, "[MH] m_ulAwardType_S=%lu", m_ulAwardType_S);
|
||||
a_LogOutput(1, "[MH] m_ulAwardType_F=%lu", m_ulAwardType_F);
|
||||
a_LogOutput(1, "[MH] m_ulParent=%lu", m_ulParent);
|
||||
a_LogOutput(1, "[MH] m_ulPrevSibling=%lu", m_ulPrevSibling);
|
||||
a_LogOutput(1, "[MH] m_ulNextSibling=%lu", m_ulNextSibling);
|
||||
a_LogOutput(1, "[MH] m_ulFirstChild=%lu", m_ulFirstChild);
|
||||
a_LogOutput(1, "[MH] m_bIsLibraryTask=%d", (int)m_bIsLibraryTask);
|
||||
a_LogOutput(1, "[MH] m_fLibraryTasksProbability=%f", m_fLibraryTasksProbability);
|
||||
a_LogOutput(1, "[MH] m_bIsUniqueStorageTask=%d", (int)m_bIsUniqueStorageTask);
|
||||
a_LogOutput(1, "[MH] m_iWorldContribution=%d", m_iWorldContribution);
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b430595362eaf4a248b120d46a7dc5e2
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+1088
-583
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user