Add c2s_SendCmdSetStatusPts to modify character potential point

This commit is contained in:
HungDK
2026-01-27 17:38:47 +07:00
parent 3ae32cb977
commit c3a925cd6c
4 changed files with 35 additions and 1 deletions
@@ -1583,6 +1583,15 @@ namespace CSNetwork.S2CCommand
public byte byPackage;
public int bySlot;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct cmd_set_status_pt
{
public int vitality;
public int energy;
public int strength;
public int agility;
}
}
// Player and NPC state
@@ -917,5 +917,17 @@ namespace CSNetwork.C2SCommand
pCmd.bySlot = bySlot;
return SerializeCommand(CommandID.QUERY_MAFIA_PVP_INFO, pCmd);
}
public static Octets CreateSetStatusPtCmd(int vitality, int energy, int strength, int agility)
{
var pCmd = new cmd_set_status_pt
{
vitality = vitality,
energy = energy,
strength = strength,
agility = agility
};
return SerializeCommand(CommandID.SET_STATUS_POINT, pCmd);
}
}
}
@@ -1,4 +1,4 @@
using BrewMonster;
using BrewMonster;
using BrewMonster.Common;
using BrewMonster.Managers;
using BrewMonster.Network;
@@ -1764,5 +1764,12 @@ namespace CSNetwork
gamedatasend.Data = C2SCommandFactory.CreateGetItemInfoCmd(byPackage, bySlot);
SendProtocol(gamedatasend);
}
public void c2s_SendCmdSetStatusPts(int vitality, int energy, int strength, int agility)
{
gamedatasend gamedatasend = new gamedatasend();
gamedatasend.Data = C2SCommandFactory.CreateSetStatusPtCmd(vitality, energy, strength, agility);
SendProtocol(gamedatasend);
}
}
}
@@ -438,6 +438,12 @@ namespace BrewMonster.Network
Instance._gameSession.CmdCache.SendCmdExtProps();
}
/// <summary>Send C2S::SET_STATUS_POINT (attribute point allocation).</summary>
public static void c2s_CmdSetStatusPts(int vitality, int energy, int strength, int agility)
{
Instance._gameSession.c2s_SendCmdSetStatusPts(vitality, energy, strength, agility);
}
public static void c2s_SendCmdGivePresent(int roleid, int mail_id, int goods_id, int goods_index, int goods_slot)
{
Instance._gameSession.c2s_SendCmdGivePresent(roleid, mail_id, goods_id, goods_index, goods_slot);