ui skill for tesst
This commit is contained in:
@@ -8,6 +8,7 @@
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* Copyright (c) 2004 Archosaur Studio, All Rights Reserved.
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*/
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using BrewMonster.Network;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@@ -1078,30 +1079,30 @@ namespace BrewMonster
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if (dwVer < 15)
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{
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DefaultUserConfigData();
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return true;
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goto End;
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}
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else if (dwVer > EC_ConfigConstants.EC_CONFIG_VERSION)
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{
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Debug.LogError("CECConfigs::LoadUserConfigData, version mismatch");
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DefaultUserConfigData();
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return false;
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throw new Exception("CECConfigs::LoadUserConfigData, version mismatch");
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}
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m_vs.Read(reader, dwVer);
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m_gs.Read(reader, dwVer);
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m_bs.Read(reader, dwVer);
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m_cas.Read(reader, dwVer);
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}
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ApplyUserSetting();
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return true;
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}
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catch (Exception e)
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{
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Debug.LogError($"CECConfigs::LoadUserConfigData, data read error: {e.Message}");
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DefaultUserConfigData();
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return false;
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}
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End:
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/*if (CECCrossServer::Instance().IsOnSpecialServer())
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memset(m_bs.idPlayer, 0, sizeof(m_bs.idPlayer));*/
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ApplyUserSetting();
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return true;
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}
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public void ApplyUserSetting()
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@@ -1113,6 +1114,10 @@ namespace BrewMonster
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m_fCurPVRadius = CalcPlayerVisRadius(m_vs.nDistance);
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// Note: Would need EC_Game reference
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// g_pGame->GetA3DGFXExMan()->SetPriority(m_vs.nEffect);
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// Send force attack to server
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/* byte forceAttack = glb_BuildPVPMask(false);
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byte refuseBless = glb_BuildRefuseBLSMask();
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UnityGameSession.Instance.c2s_CmdNotifyForceAttack(forceAttack, refuseBless);*/
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}
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public void SetSceneLoadRadius(float fRadius)
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@@ -145,6 +145,8 @@ namespace BrewMonster.Managers
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@@ -2,6 +2,7 @@
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using BrewMonster.Managers;
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using BrewMonster.Network;
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using BrewMonster.Scripts.Skills;
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using BrewMonster.UI;
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using CSNetwork.C2SCommand;
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using CSNetwork.GPDataType;
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using CSNetwork.Protocols;
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@@ -358,6 +359,7 @@ namespace CSNetwork
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OnPrtcPlayerBaseInfoRe(protocol);
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break;
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case ProtocolType.PROTOCOL_GETUICONFIG_RE: OnPrtcGetConfigRe(protocol); break;
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case ProtocolType.PROTOCOL_AUTOTEAMSETGOAL_RE:
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{
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// CECAutoTeam pAutoTeam = CECGameRun.Instance.GetHostPlayer().GetAutoTeam();
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@@ -1116,11 +1118,11 @@ namespace CSNetwork
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BMLogger.LogError("CECGameSession::OnPrtcGetConfigRe, link return error code of " + p.Result);
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else
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{
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if (!EC_Game.GetGameRun().LoadConfigsFromServer(p.UiConfig.RawBuffer, p.UiConfig.Size))
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if (!CECGameRun.Instance.LoadConfigsFromServer(p.UiConfig.RawBuffer, p.UiConfig.Size))
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{
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// if load failed then use current setting directly
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//TODO : fix later
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//g_pGame.GetConfigs().ApplyUserSetting();
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EC_Game.GetConfigs().ApplyUserSetting();
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}
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// Now, Get config data request is sent after all host initial data ready.
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@@ -1128,47 +1130,31 @@ namespace CSNetwork
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// really starts. Maybe it's not the best place to do these work, but
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// now we do it here.
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// Enalbe game UI
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//CECGameUIMan* pGameUI = (CECGameUIMan*)g_pGame->GetGameRun()->GetUIManager()->GetInGameUIMan();
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//if (pGameUI)
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//{
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// pGameUI->EnableUI(true);
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CECGameUIMan pGameUI = (CECGameUIMan)EC_Game.GetGameRun().GetUIManager().GetInGameUIMan();
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if (pGameUI != null)
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{
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pGameUI.EnableUI(true);
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// // Get referral name for adding friend or other display
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// RoleInfo info = g_pGame->GetGameRun()->GetSelectedRoleInfo();
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// if (info.referrer_role > 0)
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// GetPlayerBriefInfo(1, &info.referrer_role, 2);
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//}
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// Get referral name for adding friend or other display
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//TODO: a Hung lam phan select role info di
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/* RoleInfo info = EC_Game.GetGameRun().GetSelectedRoleInfo();
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if (info.referrer_role > 0)
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GetPlayerBriefInfo(1, info.referrer_role, 2);*/
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}
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//CECHostPlayer* pHost = g_pGame->GetGameRun()->GetHostPlayer();
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//pHost->OnAllInitDataReady();
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CECHostPlayer pHost = EC_Game.GetGameRun().GetHostPlayer();
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pHost.OnAllInitDataReady();
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//if (pHost->IsGM())
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//{
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// CDlgCountryMap* pDlgCountryMap = (CDlgCountryMap*)pGameUI->GetDialog("Win_CountryMap");
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// pDlgCountryMap->GetConfig();
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//}
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/* if (pHost.IsGM())
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{
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CDlgCountryMap pDlgCountryMap = (CDlgCountryMap)pGameUI.GetDialog("Win_CountryMap");
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pDlgCountryMap.GetConfig();
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}
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//g_pGame->GetConfigs()->ApplyOptimizeSetting();
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g_pGame.GetConfigs().ApplyOptimizeSetting();
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//if (g_pGame->GetConfigs()->IsMiniClient())
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// CECMCDownload::GetInstance().SendGetDownloadOK();
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// if (g_pGame->GetConfigs()->IsSendLogicCheckInfo()){
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// // Ïò·þÎñÆ÷·¢ËÍ»úÆ÷ʶ±ðÂë
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// LogicHelp::LogicCheck logicChecker;
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// unsigned char buffer[1024] = {0};
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// int actualSize = logicChecker.ReceiveMessage(buffer, sizeof(buffer)/sizeof(buffer[0]));
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// if (actualSize <= 0){
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//#ifdef LOG_PROTOCOL
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// a_LogOutput(1, "LogicHelp::LogicCheck ReceiveMessage returns %d", actualSize);
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//#endif
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// }else{
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//#ifdef LOG_PROTOCOL
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// a_LogOutput(1, "LogicHelp::LogicCheck ReceiveMessage returns %d bytes:%s", actualSize, glb_FormatOctets(Octets(buffer, actualSize)));
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//#endif
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// sendClientMachineInfo(buffer, actualSize);
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// }
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// }
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if (g_pGame.GetConfigs().IsMiniClient())
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CECMCDownload::GetInstance().SendGetDownloadOK();*/
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}
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}
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private void OnPrtcPlayerBaseInfoRe(Protocol pProtocol)
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@@ -177,3 +177,5 @@ namespace BrewMonster
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@@ -175,3 +175,5 @@ namespace BrewMonster
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@@ -114,3 +114,5 @@ namespace BrewMonster
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@@ -44,6 +44,8 @@ namespace BrewMonster
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/*CDlgQuickBar* pQuickBar = dynamic_cast<CDlgQuickBar*>(GetGameUIMan()->GetDialog(a_pszPanel[i]));
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if (!pQuickBar || !pQuickBar->IsShow()) continue;*/
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for (int j = 0; j < AUIImagePictureList.Count; j++)
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{
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pCell = AUIImagePictureList[j];
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@@ -192,6 +194,7 @@ namespace BrewMonster
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{
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if (pSkill != null)
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{
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pCell.gameObject.SetActive(true);
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//BMLogger.Log("HoangDev: QuickBar Set Skill Icon: " + (uint)pSkill.GetSkillID() + " : " + ElementSkill.GetIcon((uint)pSkill.GetSkillID()));
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var nameskill = ElementSkill.GetIcon((uint)pSkill.GetSkillID());
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Sprite[] sprites = Resources.LoadAll<Sprite>("iconlist_skill_multisprite");
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@@ -206,10 +209,10 @@ namespace BrewMonster
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}
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else
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{
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/* pCell->SetCover(NULL, -1);
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pCell->SetText(_AL(""));
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pCell->SetDataPtr(NULL);
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pCell->SetColor(A3DCOLORRGB(255, 255, 255));*/
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/* pCell->SetCover(NULL, -1);
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pCell->SetText(_AL(""));
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pCell->SetDataPtr(NULL);
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pCell->SetColor(A3DCOLORRGB(255, 255, 255));*/
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}
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}
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}
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@@ -113,7 +113,10 @@ namespace BrewMonster.UI
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{
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return m_canvas;
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}
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public void EnableUI(bool bEnable)
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{
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}
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public override void Init()
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{
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base.Init();
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:3e260ce45e0cd70b25ca5f8b1731c7a776be13d81c9c1b6d1e5a101ef1650b80
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size 200746103
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oid sha256:27cdb98d2531dd977d79cb4295dda14351a24dd1f31593cdf45f5222ff212594
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size 200746624
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@@ -1,6 +1,8 @@
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using BrewMonster;
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using BrewMonster.Network;
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using BrewMonster.Scripts;
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using BrewMonster.Scripts.World;
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using BrewMonster.UI;
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using CSNetwork;
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using CSNetwork.GPDataType;
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using CSNetwork.GPDataType;
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@@ -18,13 +20,13 @@ public partial class CECGameRun
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private GameObject _playerPrefab;
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private GameObject _monsterPrefab;//CECMonster
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private GameObject _npcServerPrefab;//CECNPCServer
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// CECTeamMan* m_pTeamMan; // Team manager
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private CECShortcutSet m_pNormalSCS; // Normal shortcut set
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private CECShortcutSet m_pTeamSCS; // Team shortcut set
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private CECShortcutSet m_pTradeSCS; // Trade shortcut set
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private CECShortcutSet m_pPoseSCS; // Pose shortcut set
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private CECShortcutSet m_pFactionSCS; // Faction shortcut set
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private CECShortcutSet m_pFactionSCS; // Faction shortcut set
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// private GameRunConfig _gameRunConfig;
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//[SerializeField] private Transform ground;
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@@ -42,6 +44,16 @@ public partial class CECGameRun
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public CECShortcutSet GetFactionCmdShortcuts() { return m_pFactionSCS; }
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private static Dictionary<int, CECInstance> m_InstTab = new Dictionary<int, CECInstance>();
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static RoleInfo l_SelRoleInfo; // Selected character's role info.
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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private static void AfterSceneLoad()
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{
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l_SelRoleInfo = null;
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m_InstTab = new Dictionary<int, CECInstance>();
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}
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public void Init()
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{
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Application.targetFrameRate = 60;
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@@ -61,7 +73,7 @@ public partial class CECGameRun
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// glb_ErrorOutput(ECERR_FAILEDTOCALL, "CECGameRun::Init", __LINE__);
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// return false;
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//}
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if(!m_InstTab.ContainsKey(161))
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if (!m_InstTab.ContainsKey(161))
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m_InstTab.Add(161, new CECInstance());
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AddressableManager.Instance.OnDispose += Dispose;
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StartGame(0, Vector3.zero);
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@@ -141,18 +153,25 @@ public partial class CECGameRun
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return ObjectSpawner.Instance.InstantiateObject(_monsterPrefab, setThisAsParent: true)
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.GetComponent<CECMonster>();
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}
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public RoleInfo GetSelectedRoleInfo()
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{
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return l_SelRoleInfo;
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}
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public void SetSelectedRoleInfo(RoleInfo Info)
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{
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l_SelRoleInfo = Info;
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}
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public CECNPCServer GetNPCServer()
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{
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return ObjectSpawner.Instance.InstantiateObject(_npcServerPrefab, setThisAsParent: true).GetComponent<CECNPCServer>();
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}
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public async void ShowVfx(string assetAddress,Vector3 position, Transform parent ,float timeLife)
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public async void ShowVfx(string assetAddress, Vector3 position, Transform parent, float timeLife)
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{
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var prefab = await AddressableManager.Instance.LoadPrefabAsync(assetAddress);
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if (prefab == null)
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{
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BMLogger.LogError("Failed to load prefab: "+assetAddress);
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BMLogger.LogError("Failed to load prefab: " + assetAddress);
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return;
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}
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if (parent == null)
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@@ -307,29 +326,29 @@ public partial class CECGameRun
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// TODO: Uncomment when UI manager is available
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// Load UI configs / 加载UI配置
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//CECGameUIMan pGameUI = m_pUIManager.GetInGameUIMan();
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// if (pGameUI != null)
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// {
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// int iSize = dr.ReadInt();
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// byte[] uiConfigData = dr.ReadData(iSize);
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// if (!pGameUI.SetUserLayout(uiConfigData, iSize))
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// {
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// BMLogger.LogError("CECGameRun::LoadConfigsFromServer, Failed to set user layout");
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// return false;
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// }
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// }
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CECGameUIMan pGameUI = m_pUIManager.GetInGameUIMan();
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/* if (pGameUI != null)
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{
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int iSize = dr.ReadInt();
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byte[] uiConfigData = dr.ReadData(iSize);
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if (!pGameUI.SetUserLayout(uiConfigData, iSize))
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{
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BMLogger.LogError("CECGameRun::LoadConfigsFromServer, Failed to set user layout");
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return false;
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}
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}*/
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// Load user settings / 加载用户设置
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if (dwVer >= 2)
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{
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// TODO: Uncomment when game configs are available
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// int iSize = dr.ReadInt();
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// byte[] settingsData = dr.ReadData(iSize);
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// if (!g_pGame.GetConfigs().LoadUserConfigData(settingsData, iSize))
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// {
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// BMLogger.LogError("CECGameRun::LoadConfigsFromServer, Failed to load user config data");
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// return false;
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// }
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int iSize = dr.ReadInt();
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byte[] settingsData = dr.ReadData(iSize);
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if (!EC_Game.GetConfigs().LoadUserConfigData(settingsData, iSize))
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{
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BMLogger.LogError("CECGameRun::LoadConfigsFromServer, Failed to load user config data");
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return false;
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}
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}
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}
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catch (System.Exception e)
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@@ -353,21 +372,21 @@ public partial class CECGameRun
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// }
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return -1;
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}
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// Create shortcuts
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// Create shortcuts
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public bool CreateShortcuts()
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{
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// // Normal command shortcut set
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m_pNormalSCS = new CECShortcutSet();
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m_pNormalSCS.Init(8);
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CECSCCommand pSC = new CECSCCommand((int)CECSCCommand.CommandID.CMD_SITDOWN);
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m_pNormalSCS.SetShortcut(0, pSC);
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pSC = new CECSCCommand((int)CECSCCommand.CommandID.CMD_WALKRUN);
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m_pNormalSCS.SetShortcut(1, pSC);
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pSC = new CECSCCommand((int)CECSCCommand.CommandID.CMD_NORMALATTACK);
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m_pNormalSCS.SetShortcut(2, pSC);
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pSC = new CECSCCommand((int)CECSCCommand.CommandID.CMD_FINDTARGET);
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m_pNormalSCS.SetShortcut(3, pSC);
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pSC = new CECSCCommand((int)CECSCCommand.CommandID.CMD_FINDTARGET);
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m_pNormalSCS.SetShortcut(3, pSC);
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pSC = new CECSCCommand((int)CECSCCommand.CommandID.CMD_ASSISTATTACK);
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m_pNormalSCS.SetShortcut(3, pSC);
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pSC = new CECSCCommand((int)CECSCCommand.CommandID.CMD_FLY);
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+740
-723
File diff suppressed because it is too large
Load Diff
+63
-9
File diff suppressed because one or more lines are too long
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