Merge remote-tracking branch 'origin/develop' into feature/HostAttack_Hoang

# Conflicts:
#	Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
#	Assets/Scenes/a61.unity
#	Assets/Scripts/CECHostPlayer.cs
This commit is contained in:
NguyenVanDat
2025-10-29 17:01:15 +07:00
9 changed files with 338 additions and 273 deletions
@@ -413,7 +413,7 @@ namespace BrewMonster.Scripts
{
if (pWorkMove.GetAutoMove())
{
//pWorkMove.Finish();
pWorkMove.Finish();
}
else
{
@@ -606,6 +606,67 @@ namespace BrewMonster.Scripts
StartAwaitingWorks();
}
}
public bool IsFollowing()
{
return IsWorkRunning(CECHPWork.Host_work_ID.WORK_FOLLOW);
}
public bool IsMovingToPosition()
{
return IsWorkRunning(CECHPWork.Host_work_ID.WORK_MOVETOPOS);
}
public bool IsTracing()
{
return IsWorkRunning(CECHPWork.Host_work_ID.WORK_TRACEOBJECT);
}
bool IsWorkRunning(int iWorkID)
{
bool result = false;
if (ValidatePriority(m_iCurPriority))
{
WorkList workList = m_WorkStack[m_iCurPriority];
if(workList != null)
{
for (int i = 0; i < workList.Count; ++i)
{
if (iWorkID == workList[i].GetWorkID())
{
result = true;
break;
}
}
}
}
return result;
}
public void FinishRunningWork(int idWork)
{
if (!IsWorkRunning(idWork))
{
return;
}
WorkList workList = m_WorkStack[m_iCurPriority];
if(workList != null)
{
for (int i = 0; i < workList.Count;)
{
if (workList[i].GetWorkID() != idWork)
{
++i;
continue;
}
KillWork(m_iCurPriority, i);
}
if (workList == null)
{
StartAwaitingWorks();
}
}
}
}
public abstract class CECHPWorkPostTickCommand
@@ -62,7 +62,7 @@ namespace BrewMonster.Scripts
m_vMoveDest = vMoveDest;
m_bHaveDest = true;
m_bGliding = false;
//m_pHost->SetAdjustOrient(false); // 2014-9-10 徐文彬:在 CECHPWorkMove 创建的时候都会调用此函数,会导致其它时机通过 SetDestDirAndUp 调用对人物的朝向调整失效。
//m_pHost.SetAdjustOrient(false); // 2014-9-10 徐文彬:在 CECHPWorkMove 创建的时候都会调用此函数,会导致其它时机通过 SetDestDirAndUp 调用对人物的朝向调整失效。
// 重现方法为:月仙“望月咏”技能释放后、马上按住'A'或'D'等移动键并摁住不放,将导致人物施法方向偏离目标而朝向移动方向(需多次尝试)
//清空任务信息
@@ -92,7 +92,7 @@ namespace BrewMonster.Scripts
else if (IsAutoPF())
{
// TO DO: fix later
//m_vCurDir = CECIntelligentRoute::Instance().GetCurDest() - m_pHost->GetPos();
//m_vCurDir = CECIntelligentRoute::Instance().GetCurDest() - m_pHost.GetPos();
//m_vCurDir.y = 0.0f;
//m_vCurDir.Normalize();
//if (m_bUseAutoMoveDialog)
@@ -181,7 +181,7 @@ namespace BrewMonster.Scripts
// if (m_iNPCTempleId)
// {
// CECNPC pNPC = g_pGame.GetGameRun().GetWorld().GetNPCMan().FindNPCByTempleID(m_iNPCTempleId);
// if (pNPC && m_pHost.SelectTarget(pNPC->GetNPCID()))
// if (pNPC && m_pHost.SelectTarget(pNPC.GetNPCID()))
// {
// CECHPWorkTrace pWork = m_pWorkMan.CreateNPCTraceWork(pNPC, m_iTaskId);
// if (pWork)
@@ -203,15 +203,15 @@ namespace BrewMonster.Scripts
// if (!m_pHost.IsJumping() && !m_pHost.IsPlayingAction(CECPlayer::ACT_TRICK_RUN) &&
// m_pHost.m_iMoveMode != CECPlayer::MOVE_SLIDE && !m_bMeetSlide)
// {
// int iAction = m_pHost->GetMoveStandAction(true);
// int iAction = m_pHost.GetMoveStandAction(true);
// m_pHost.PlayAction(iAction, false);
// }
// Tick_Walk(fDeltaTime);
//}
//else // (m_pHost->m_iMoveEnv == CECPlayer::MOVEENV_AIR || m_pHost->m_iMoveEnv == CECPlayer::MOVEENV_WATER)
//else // (m_pHost.m_iMoveEnv == CECPlayer::MOVEENV_AIR || m_pHost.m_iMoveEnv == CECPlayer::MOVEENV_WATER)
//{
// m_pHost->ResetJump();
// m_pHost.ResetJump();
// // Play appropriate actions
// if (!m_bGliding)
@@ -273,9 +273,33 @@ namespace BrewMonster.Scripts
bool IsAutoPF() { return m_iDestType == Types.DEST_AUTOPF; }
// Finish work
void Finish()
public void Finish()
{
m_bFinished = true;
Cancel();
// Close 'Win_AutoPlay' dialog if it exists
//CECGameUIMan* pGameUI = g_pGame.GetGameRun().GetUIManager().GetInGameUIMan();
//pGameUI.AutoMoveShowDialog(false);
if (m_bUseAutoMoveDialog)
{
if (m_bAutoLand)
{
m_bAutoLand = false;
//if (g_pGame.GetGameRun().GetHostPlayer().IsFlying())
// g_pGame.GetGameRun().GetHostPlayer().CmdFly(false);
}
m_bUseAutoMoveDialog = false;
m_fAutoHeight = -1.0f;
m_bAutoFly = false;
m_bReachedHeight = true;
}
//清空任务追踪数据
m_iNPCTempleId = 0;
m_iTaskId = 0;
}
void SetTaskNPCInfo(int tid, int taskid)
@@ -288,8 +312,8 @@ namespace BrewMonster.Scripts
//int tid, taskid;
//tid = m_iNPCTempleId;
//taskid = m_iTaskId;
//CECGameUIMan* pGameUI = g_pGame->GetGameRun()->GetUIManager()->GetInGameUIMan();
//pGameUI->SetAutoMoveShowDialogTarget((int)m_vMoveDest.x, (int)m_vMoveDest.z);
//CECGameUIMan* pGameUI = g_pGame.GetGameRun().GetUIManager().GetInGameUIMan();
//pGameUI.SetAutoMoveShowDialogTarget((int)m_vMoveDest.x, (int)m_vMoveDest.z);
//SetDestination(CECHPWorkMove::DEST_2D, m_vMoveDest);
//SetTaskNPCInfo(tid, taskid);
//SetUseAutoMoveDialog(true);
@@ -346,12 +370,12 @@ namespace BrewMonster.Scripts
// bool bSwitchTo2D(true);
// while (true)
// {
// if (m_pHost->IsFlying())
// if (m_pHost.IsFlying())
// {
// break;
// }
// CECHostBrushTest brushTester(m_pHost->GetPos(), m_pHost->m_CDRInfo.vExtent, m_pHost->m_CDRInfo.fStepHeight);
// if (CECIntelligentRoute::Instance().Search(m_pHost->GetPos(), m_vMoveDest, &brushTester) != CECIntelligentRoute::enumSearchSuccess)
// CECHostBrushTest brushTester(m_pHost.GetPos(), m_pHost.m_CDRInfo.vExtent, m_pHost.m_CDRInfo.fStepHeight);
// if (CECIntelligentRoute::Instance().Search(m_pHost.GetPos(), m_vMoveDest, &brushTester) != CECIntelligentRoute::enumSearchSuccess)
// {
// break;
// }
@@ -152,11 +152,11 @@ public abstract class CECTracedObject
fTouchRadius = pNPC.GetTouchRadius();
return m_pHost.CanTouchTarget(vHostPos, vTargetPos, fTouchRadius, iTouchReason, fMaxCut);
}
//else if (GPDataTypeHelper.ISMATTERID(m_iObjectId))
//{
// CECMatter pMatter = (pObject) as CECMatter;
// return pMatter.CalcDist(vHostPos, true) < pMatter.GetGatherDist();
//}
else if (GPDataTypeHelper.ISMATTERID(m_iObjectId))
{
//CECMatter pMatter = (pObject) as CECMatter;
//return pMatter.CalcDist(vHostPos, true) < pMatter.GetGatherDist();
}
break;
}
return false;
@@ -601,18 +601,18 @@ public class CECHPWorkTrace : CECHPWork
{
if (IsGoodTimeToTouch())
{
OnTouchTarget();
return true;
//if (m_pTraceObject.CanTouchFrom(m_pHost.GetPos()))
//{
// OnTouchTarget();
// return true;
//}
//OnTouchTarget();
//return true;
if (m_pTraceObject.CanTouchFrom(m_pHost.GetPos() + new A3DVECTOR3(0f, m_pHost.m_CDRInfo.vExtent.y, 0f)))
{
OnTouchTarget();
return true;
}
}
}
m_bCheckTouch = true;
return true; // TO DO: remove later
//return true; // TO DO: remove later
if (!m_pHost.IsRooting())
{
// Continue tracing object
@@ -829,6 +829,7 @@ public class CECHPWorkTrace : CECHPWork
vCurPos = m_pHost.m_MoveCtrl.GroundMove(m_vCurDirH, m_pHost.GetGroundSpeed(), fDeltaTime);
if (m_pHost.m_MoveCtrl.MoveBlocked() >= 3)
{
Debug.LogError("SendStopMoveCmd");
m_pHost.m_MoveCtrl.SetSlideLock(true);
m_pHost.m_MoveCtrl.SendStopMoveCmd(EC_Utility.ToVector3(vCurPos), m_pHost.GetGroundSpeed(), (int)GPMoveMode.GP_MOVE_SLIDE);
m_bFinished = true;
@@ -840,6 +841,7 @@ public class CECHPWorkTrace : CECHPWork
//{
// CECIntelligentRoute::Instance().OnPlayerPosChange(vCurPos);
//}
Debug.LogError("SendMoveCmd");
m_pHost.m_MoveCtrl.SendMoveCmd(vCurPos, 2, GPDataTypeHelper.g_vOrigin, EC_Utility.ToA3DVECTOR3(cdr.vAbsVelocity), (int)GPMoveMode.GP_MOVE_SLIDE);
}
}
@@ -875,7 +877,7 @@ public class CECHPWorkTrace : CECHPWork
}
vCurPos = m_pHost.m_MoveCtrl.GroundMove(m_vCurDirH, m_pHost.GetGroundSpeed(), fDeltaTime, m_pHost.m_fVertSpeed);
Debug.LogError(vCurPos);
m_pHost.SetPos(EC_Utility.ToVector3(vCurPos));
//if (GetUseAutoPF() && CECIntelligentRoute::Instance().IsMoveOn())
//{
@@ -892,11 +894,15 @@ public class CECHPWorkTrace : CECHPWork
if (m_pHost.m_MoveCtrl.MoveBlocked() >= 3)
{
// m_pHost.m_MoveCtrl.SendStopMoveCmd(vCurPos, m_pHost.GetGroundSpeed(), iMoveMode);
Debug.LogError("SendStopMoveCmd");
m_pHost.m_MoveCtrl.SendStopMoveCmd(EC_Utility.ToVector3(vCurPos), m_pHost.GetGroundSpeed(), iMoveMode);
PressCancel();
}
else
{
Debug.LogError("SendMoveCmd");
m_pHost.m_MoveCtrl.SendMoveCmd(vCurPos, 0, vTargetPos, EC_Utility.ToA3DVECTOR3(cdr.vAbsVelocity), iMoveMode);
}
}
else // m_bMeetSlide == true
{
@@ -1081,6 +1081,7 @@ public abstract class CECPlayer : CECObject
public float GetGroundSpeed()
{
// return m_bWalkRun ? g_pGame.GetConfigs().GetHostRunSpeed() : m_ExtProps.mv.walk_speed;
return 5f;
return m_bWalkRun ? m_ExtProps.mv.run_speed : m_ExtProps.mv.walk_speed;
}
+116 -94
View File
@@ -11,10 +11,11 @@ namespace BrewMonster.Scripts
public static class EC_CDR
{
// Cho phép CECHostMove gán mask theo scene (giữ linh hoạt nhưng không phá cấu trúc)
public static LayerMask BrushMask { get; set; } = ~0;
public static LayerMask TerrainMask { get; set; } = ~0;
public static LayerMask BrushMask { get; set; } = 1<<7;
public static LayerMask TerrainMask { get; set; } = 1<<6;
const float LOCAL_EPSILON = 1e-5f;
//[Flags]
public class CDR_EVN
{
@@ -86,37 +87,44 @@ namespace BrewMonster.Scripts
}
// == Thay CollideWithEnv (C++) bằng BoxCast ==
static bool CollideWithEnv_BoxCast(Vector3 vStart, Vector3 vDelta, Vector3 vExt,
LayerMask mask,
out RaycastHit hit, out float fFraction, out Vector3 vHitNormal, out bool bStartSolid,
float skin = 0.01f)
{
hit = default;
vHitNormal = Vector3.up;
bStartSolid = false;
fFraction = 1.0f;
//static bool CollideWithEnv_BoxCast(Vector3 vStart, Vector3 vDelta, Vector3 vExt,
// LayerMask mask,
// out RaycastHit hit, out float fFraction, out Vector3 vHitNormal, out bool bStartSolid,
// float skin = 0.01f)
//{
// hit = default;
// vHitNormal = Vector3.up;
// bStartSolid = false;
// fFraction = 0.0f;
float dist = vDelta.magnitude;
if (dist <= 1e-6f) return false;
// float dist = vDelta.magnitude;
// if (dist <= 1e-6f) return false;
// start-in-solid
var overlapped = Physics.OverlapBox(vStart, vExt - Vector3.one * skin, Quaternion.identity, mask, QueryTriggerInteraction.Ignore);
if (overlapped != null && overlapped.Length > 0)
{
bStartSolid = true;
return true;
}
// var hasHit = Physics.Raycast(vStart, vDelta,out hit, dist, mask);
// if (hasHit)
// {
// bStartSolid = true;
// fFraction = (t - 5E-4f) / vDelta.Normalize();
// return true;
// }
// // start-in-solid
// var overlapped = Physics.OverlapBox(vStart, vExt - Vector3.one * skin, Quaternion.identity, mask, QueryTriggerInteraction.Ignore);
// if (overlapped != null && overlapped.Length > 0)
// {
// bStartSolid = true;
// return true;
// }
// sweep AABB
Vector3 dir = vDelta / Mathf.Max(dist, 1e-6f);
if (Physics.BoxCast(vStart, vExt - Vector3.one * skin, dir, out hit, Quaternion.identity, dist, mask, QueryTriggerInteraction.Ignore))
{
fFraction = Mathf.Clamp01(hit.distance / Mathf.Max(dist, 1e-6f));
vHitNormal = hit.normal;
return true;
}
return false;
}
// // sweep AABB
// Vector3 dir = vDelta / Mathf.Max(dist, 1e-6f);
// if (Physics.BoxCast(vStart, vExt - Vector3.one * skin, dir, out hit, Quaternion.identity, dist, mask, QueryTriggerInteraction.Ignore))
// {
// fFraction = Mathf.Clamp01(hit.distance / Mathf.Max(dist, 1e-6f));
// vHitNormal = hit.normal;
// return true;
// }
// return false;
//}
// == Thay RetrieveSupportPlane (C++) bằng Raycast xuống ==
static bool DoGroundProbe(Vector3 vStart, Vector3 vExt, float fDeltaY, LayerMask mask,
@@ -159,16 +167,28 @@ namespace BrewMonster.Scripts
bool bJump = (fYVel > 0.5f);
Vector3 vVelocity = CDRInfo.fSpeed * new Vector3(CDRInfo.vXOZVelDir.x, 0f, CDRInfo.vXOZVelDir.z) + fYVel * Vector3.up;
if (bFreeFall)
{
vVelocity += -CDRInfo.fGravityAccel * CDRInfo.t * Vector3.up;
fYVel += -CDRInfo.fGravityAccel * CDRInfo.t;
}
Vector3 vVelDir = vVelocity;
float fVelSpeed = vVelDir.magnitude;
if (fVelSpeed > 1e-6f) vVelDir /= fVelSpeed; else vVelDir = Vector3.zero;
if (!bFreeFall) fVelSpeed = Mathf.Min(fVelSpeed, VEL_MAX_SPEED);
//vVelDir = vVelDir.normalized;
if (fVelSpeed > 1e-6f)
{
vVelDir /= fVelSpeed;
}
else
{
vVelDir = Vector3.zero;
}
if (!bFreeFall)
{
fVelSpeed = Mathf.Min(fVelSpeed, VEL_MAX_SPEED);
}
vVelocity = vVelDir * fVelSpeed;
float dtp = Vector3.Dot(vVelDir, CDRInfo.vTPNormal);
@@ -190,96 +210,98 @@ namespace BrewMonster.Scripts
int nTry = 0;
LayerMask mask = UsedMask_Ground();
while (nTry < 4)
while (nTry < 1)
{
vDelta = vVelocity * fTime;
float fDeltaDist = vDelta.magnitude;
if (fDeltaDist < DIST_EPSILON) break;
//if (fDeltaDist < DIST_EPSILON) break;
// TO DO: fix later beacuse logic in CollideWithEnv_BoxCast is wrong
//bool hasHit = CollideWithEnv_BoxCast(vStart, vDelta, vExt, mask,
// out RaycastHit hit, out float fFraction, out Vector3 hitNormal, out bool bStartSolid);
bool hasHit = false, bStartSolid = false;
float fFraction = 0f;
Vector3 hitNormal = Vector3.zero;
Vector3 posFoot = vStart - Vector3.up * vExt.y;
Debug.DrawLine(vStart, posFoot + vVelocity, Color.yellow, 10f);
bool bClear = !Physics.Raycast(posFoot, (posFoot + vVelocity).normalized, out RaycastHit hit, fDeltaDist, mask);
nTry++;
if (bStartSolid)
{
CDRInfo.fMoveDist = 0f;
if (CDRInfo.vTPNormal.y < CDRInfo.fSlopeThresh) CDRInfo.vTPNormal = Vector3.up;
return;
}
if (!hasHit)
if (bClear)
{
vFinalPos = vStart + vDelta;
Debug.DrawLine(vStart, vFinalPos, Color.red, 10f);
CDRInfo.fMoveDist += fDeltaDist;
break;
}
Debug.LogError("Hit");
//if (bStartSolid)
//{
// CDRInfo.fMoveDist = 0f;
// if (CDRInfo.vTPNormal.y < CDRInfo.fSlopeThresh) CDRInfo.vTPNormal = Vector3.up;
// return;
//}
vStart += vDelta * fFraction;
CDRInfo.fMoveDist += (fDeltaDist * fFraction);
fTime -= fTime * fFraction;
vNormal = hitNormal;
vStart = hit.point + Vector3.up * vExt.y;
vFinalPos = vStart;
//CDRInfo.fMoveDist += (fDeltaDist * fFraction);
//fTime -= fTime * fFraction;
//vNormal = hitNormal;
// Step-up (giữ tinh thần bản gốc)
if (!bFreeFall && !bTryPull && !bJump)
{
float skin = 0.01f;
Vector3 vStartUp = vStart + new Vector3(0f, CDRInfo.fStepHeight, 0f);
bool upBlocked = Physics.CheckBox(vStartUp, vExt - Vector3.one * skin, Quaternion.identity, mask, QueryTriggerInteraction.Ignore);
if (!upBlocked)
//float skin = 0.01f;
posFoot = vStart - Vector3.up * vExt.y;
Vector3 vStartUp = new Vector3(0f, CDRInfo.fStepHeight, 0f);
bPull = !Physics.Raycast(posFoot, (posFoot + vStartUp).normalized, out hit, mask);
if (bPull)
{
vStart += Vector3.up * CDRInfo.fStepHeight;
posFoot = vStart - Vector3.up * vExt.y;
Vector3 vDelta2 = vVelocity;
bool hasHit2 = CollideWithEnv_BoxCast(vStartUp, vDelta2, vExt, mask,
out RaycastHit hit2, out float frac2, out Vector3 hitNormal2, out bool bStartSolid2);
if (hasHit2) vDelta2 *= frac2;
if (vDelta2.sqrMagnitude >= (vExt.x * vExt.x * 4f))
bool bMove = !Physics.Raycast(posFoot, (posFoot + vVelocity).normalized, out hit, mask);
if (!bMove)
{
vStart = vStartUp;
vDelta = vDelta2;
float distAll = vVelocity.magnitude;
float distMoved = vDelta.magnitude;
if (distAll > 1e-6f) fTime *= Mathf.Clamp01(distMoved / Mathf.Max(distAll, 1e-6f));
bPull = true;
//vDelta2 *= frac2;
vFinalPos = hit.point + Vector3.up * vExt.y;
}
//if (vDelta2.sqrMagnitude < (vExt.x * vExt.x * 4f))
//{
// vStart -= Vector3.up * CDRInfo.fStepHeight;
// bPull = false;
//}
}
bTryPull = true;
}
if (!bPull)
{
if (vVelocity.sqrMagnitude > 1e-12f)
{
vVelDir = vVelocity.normalized;
fVelSpeed = vVelocity.magnitude * (1f - nTry * 0.1f);
//if (!bPull)
//{
// if (vVelocity.sqrMagnitude > 1e-12f)
// {
// vVelDir = vVelocity.normalized;
// fVelSpeed = vVelocity.magnitude * (1f - nTry * 0.1f);
dtp = Vector3.Dot(vNormal, vVelDir);
float fRelSpeed = Mathf.Min(fVelSpeed, 5.0f);
// dtp = Vector3.Dot(vNormal, vVelDir);
// float fRelSpeed = Mathf.Min(fVelSpeed, 5.0f);
if (dtp >= 0f && dtp < 1e-4f)
{
vVelocity += vNormal * VEL_REFLECT * fRelSpeed;
}
else
{
vVelocity = (vVelDir - vNormal * dtp) * fVelSpeed - vNormal * dtp * VEL_REFLECT * fRelSpeed;
}
}
// if (dtp >= 0f && dtp < 1e-4f)
// {
// vVelocity += vNormal * VEL_REFLECT * fRelSpeed;
// }
// else
// {
// vVelocity = (vVelDir - vNormal * dtp) * fVelSpeed - vNormal * dtp * VEL_REFLECT * fRelSpeed;
// }
// }
if (fYVel > VEL_EPSILON)
{
if (vNormal.y >= CDRInfo.fSlopeThresh || vNormal.y < -NORMAL_EPSILON) fYVel = 0f;
}
else if (fYVel < -VEL_EPSILON)
{
if (vNormal.y >= CDRInfo.fSlopeThresh) fYVel = 0f;
}
}
// if (fYVel > VEL_EPSILON)
// {
// if (vNormal.y >= CDRInfo.fSlopeThresh || vNormal.y < -NORMAL_EPSILON) fYVel = 0f;
// }
// else if (fYVel < -VEL_EPSILON)
// {
// if (vNormal.y >= CDRInfo.fSlopeThresh) fYVel = 0f;
// }
//}
}
// “vertical ground trace” thay RetrieveSupportPlane
@@ -1353,5 +1353,18 @@ namespace CSNetwork.GPDataType
{
public int idTarget;
};
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct cmd_host_notify_root
{
public A3DVECTOR3 pos;
public byte type;
};
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct cmd_host_dispel_root
{
public byte type;
};
}
@@ -22,8 +22,7 @@ namespace CSNetwork
{
public class GameSession : IDisposable
{
private static IPrefixedLogger
_logger = LoggerFactory.GetLogger(nameof(GameSession)); // Get class-specific logger
private static IPrefixedLogger _logger = LoggerFactory.GetLogger(nameof(GameSession)); // Get class-specific logger
private NetworkManager _networkManager;
private string _host;
@@ -32,10 +31,8 @@ namespace CSNetwork
private string _password;
private int _currentUserId = -1; // To store the UserID after successful login
private int m_iCharID;
private int m_idLastSelTarget = 0; // ID of selected item last time
private int m_idLastSelTarget = 0; // ID of selected item last time
CECStringTab m_ErrorMsgs;
// State management for async operations and callbacks
private Action<bool> _loginCallback;
private Action<List<RoleInfo>> _roleListCallback;
@@ -68,7 +65,6 @@ namespace CSNetwork
_logger = LoggerFactory.GetCustomLogger(path, nameof(GameSession) + GetHashCode(), LoggerType.File);
_networkManager.SetLogPath(path);
}
/// <summary>
/// Connects to the game server asynchronously.
/// </summary>
@@ -82,7 +78,6 @@ namespace CSNetwork
_logger.Log(LogType.Warning, "ConnectAsync called but already connected.");
return;
}
_host = host;
_port = port;
_logger.Log(LogType.Info, $"Attempting to connect to {_host}:{_port}...");
@@ -95,8 +90,7 @@ namespace CSNetwork
}
else
{
_logger.Log(LogType.Warning,
"Connection failed after ConnectAsync completed (check NetworkManager logs/events).");
_logger.Log(LogType.Warning, "Connection failed after ConnectAsync completed (check NetworkManager logs/events).");
}
}
catch (Exception ex)
@@ -127,7 +121,6 @@ namespace CSNetwork
callback?.Invoke(false);
return;
}
if (_loginCallback != null)
{
_logger.Log(LogType.Warning, "LoginAsync called while another login is already in progress.");
@@ -155,18 +148,15 @@ namespace CSNetwork
callback?.Invoke(null);
return;
}
if (_currentUserId == -1)
{
_logger.Log(LogType.Warning, "GetRoleListAsync called but not logged in.");
callback?.Invoke(null);
return;
}
if (_roleListCallback != null)
{
_logger.Log(LogType.Warning,
"GetRoleListAsync called while another role list retrieval is already in progress.");
_logger.Log(LogType.Warning, "GetRoleListAsync called while another role list retrieval is already in progress.");
callback?.Invoke(null);
return;
}
@@ -176,12 +166,10 @@ namespace CSNetwork
_logger.Log(LogType.Info, "Requesting role list...");
RequestRoleListInternal();
}
public RoleInfo GetRoleInfo()
{
return _selectedRole;
}
public void SelectRoleAsync(RoleInfo role, Action<RoleInfo> callback)
{
_selectedRole = role;
@@ -192,8 +180,8 @@ namespace CSNetwork
Roleid = role.roleid,
Flag = 0
});
}
}
public void EnterWorldAsync(RoleInfo role, Action callback)
{
SendProtocol(new enterworld()
@@ -202,14 +190,12 @@ namespace CSNetwork
Provider_link_id = 0,
}, callback);
}
public void RequestDropIvtrItem(byte index, int amount)
{
gamedatasend gamedatasendRequest = new gamedatasend();
gamedatasendRequest.Data = C2SCommandFactory.CreateDropIvtrItem(index, amount);
SendProtocol(gamedatasendRequest);
}
public void RequestDropEquipItem(byte index)
{
gamedatasend gamedatasendRequest = new gamedatasend();
@@ -223,7 +209,6 @@ namespace CSNetwork
gamedatasendRequest.Data = C2SCommandFactory.CreatePickupItem(idItem, tid);
SendProtocol(gamedatasendRequest);
}
public void RequestInventoryAsync(byte byPackage, Action callback)
{
gamedatasend gamedatasendRequest = new gamedatasend();
@@ -237,7 +222,6 @@ namespace CSNetwork
gamedatasendRequest.Data = C2SCommandFactory.CreateQueryPlayerCash();
SendProtocol(gamedatasendRequest);
}
public void RequestCheckSecurityPassWd(string password)
{
gamedatasend gamedatasendRequest = new gamedatasend();
@@ -258,7 +242,6 @@ namespace CSNetwork
gamedatasendRequest.Data = CSNetwork.C2SCommand.C2SCommandFactory.CreateGetMallShopping(count, goodsArray);
SendProtocol(gamedatasendRequest);
}
public void RequestOwnItemInfoAsync(
byte byPackage,
byte bySlot,
@@ -272,8 +255,7 @@ namespace CSNetwork
Action callback)
{
gamedatasend gamedatasendRequest = new gamedatasend();
gamedatasendRequest.Data = C2SCommandFactory.CreateOwnItemInfo(byPackage, bySlot, type, expire_date, state,
count, crc, content_length, content);
gamedatasendRequest.Data = C2SCommandFactory.CreateOwnItemInfo(byPackage, bySlot, type, expire_date, state, count, crc, content_length, content);
SendProtocol(gamedatasendRequest, callback);
}
@@ -282,8 +264,7 @@ namespace CSNetwork
{
if (IsConnected)
{
_logger.Log(LogType.Debug,
$"Sending protocol: {protocol.GetType().Name} (Detail: {protocol.ToString})");
_logger.Log(LogType.Debug, $"Sending protocol: {protocol.GetType().Name} (Detail: {protocol.ToString})");
_networkManager.Send(protocol);
complete?.Invoke();
}
@@ -297,11 +278,13 @@ namespace CSNetwork
private void OnProtocolReceived(Protocol protocol)
{
_logger.Log(LogType.Debug, $"Received protocol: {protocol.GetType().Name} (Type: {protocol.Type})");
if (protocol is null)
return;
// Route protocol to appropriate handler
switch (protocol.GetPType())
{
@@ -390,8 +373,7 @@ namespace CSNetwork
case CommandID.PLAYER_INFO_00:
case CommandID.SELF_INFO_1:
// OnMsgPlayerInfo(-1, pDataBuf, pCmdHeader);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PLAYERINFO, (int)MANAGER_INDEX.MAN_PLAYER, -1, pDataBuf,
pCmdHeader, iHostID, _selectedRole);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PLAYERINFO, (int)MANAGER_INDEX.MAN_PLAYER, -1, pDataBuf, pCmdHeader, iHostID, _selectedRole);
break;
case CommandID.OBJECT_MOVE:
int lenghtDataType = Marshal.SizeOf<int>();
@@ -399,38 +381,31 @@ namespace CSNetwork
int idObjMove = BitConverter.ToInt32(arrByteData);
if (ISPLAYERID(idObjMove))
{
EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PLAYERMOVE, (int)MANAGER_INDEX.MAN_PLAYER, -1,
pDataBuf, pCmdHeader, iHostID);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PLAYERMOVE, (int)MANAGER_INDEX.MAN_PLAYER, -1, pDataBuf, pCmdHeader, iHostID);
}
else if (ISNPCID(idObjMove))
{
EC_ManMessage.PostMessage(EC_MsgDef.MSG_NM_NPCMOVE, (int)MANAGER_INDEX.MAN_NPC, 0, pDataBuf,
pCmdHeader);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_NM_NPCMOVE, (int)MANAGER_INDEX.MAN_NPC, 0, pDataBuf, pCmdHeader);
}
break;
case CommandID.OBJECT_STOP_MOVE:
{
int id1 = GPDataTypeHelper.FromBytes<int>(pDataBuf);
if (ISPLAYERID(id1))
{
EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PLAYERSTOPMOVE, (int)MANAGER_INDEX.MAN_PLAYER, -1,
pDataBuf, pCmdHeader);
int id1 = GPDataTypeHelper.FromBytes<int>(pDataBuf);
if (ISPLAYERID(id1))
{
EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PLAYERSTOPMOVE, (int)MANAGER_INDEX.MAN_PLAYER, -1, pDataBuf, pCmdHeader);
}
else if (ISNPCID(id1))
{
EC_ManMessage.PostMessage(EC_MsgDef.MSG_NM_NPCSTOPMOVE, (int)MANAGER_INDEX.MAN_NPC, 0, pDataBuf, pCmdHeader);
}
break;
}
else if (ISNPCID(id1))
{
EC_ManMessage.PostMessage(EC_MsgDef.MSG_NM_NPCSTOPMOVE, (int)MANAGER_INDEX.MAN_NPC, 0, pDataBuf,
pCmdHeader);
}
break;
}
case CommandID.OWN_IVTR_DATA:
case CommandID.OWN_IVTR_DETAIL_DATA:
case CommandID.OWN_IVTR_DETAIL_DATA:
case CommandID.GET_OWN_MONEY:
case CommandID.CHANGE_IVTR_SIZE:
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_IVTRINFO, (int)MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf,
pCmdHeader, iHostID);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_IVTRINFO, (int)MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader, iHostID);
break;
case CommandID.EXG_IVTR_ITEM:
case CommandID.MOVE_IVTR_ITEM:
@@ -440,61 +415,49 @@ namespace CSNetwork
case CommandID.MOVE_EQUIP_ITEM:
case CommandID.UNFREEZE_IVTR_SLOT:
case CommandID.PLAYER_EQUIP_TRASHBOX_ITEM:
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_ITEMOPERATION, (int)MANAGER_INDEX.MAN_PLAYER, 0,
pDataBuf, pCmdHeader);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_ITEMOPERATION, (int)MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader);
break;
case CommandID.PLAYER_CASH:
{
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_IVTRINFO, (int)MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf,
pCmdHeader, iHostID);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_IVTRINFO, (int)MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader, iHostID);
break;
}
case CommandID.MATTER_INFO_LIST:
EC_ManMessage.PostMessage(EC_MsgDef.MSG_MM_MATTERINFO, (int)MANAGER_INDEX.MAN_MATTER, 0, pDataBuf,
pCmdHeader);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_MM_MATTERINFO, (int)MANAGER_INDEX.MAN_MATTER, 0, pDataBuf, pCmdHeader);
break;
case CommandID.MATTER_ENTER_WORLD:
EC_ManMessage.PostMessage(EC_MsgDef.MSG_MM_MATTERENTWORLD, (int)MANAGER_INDEX.MAN_MATTER, 0,
pDataBuf, pCmdHeader);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_MM_MATTERENTWORLD, (int)MANAGER_INDEX.MAN_MATTER, 0, pDataBuf, pCmdHeader);
break;
case CommandID.PICKUP_ITEM:
case CommandID.PICKUP_ITEM:
case CommandID.HOST_OBTAIN_ITEM:
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_PICKUPITEM, (int)MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf,
pCmdHeader);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_PICKUPITEM, (int)MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader);
break;
case CommandID.MATTER_PICKUP:
EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PICKUPMATTER, (int)MANAGER_INDEX.MAN_PLAYER, -1,
pDataBuf, pCmdHeader);
break;
EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PICKUPMATTER, (int)MANAGER_INDEX.MAN_PLAYER, -1, pDataBuf, pCmdHeader);
break;
case CommandID.PICKUP_MONEY:
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_PICKUPMONEY, (int)MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf,
pCmdHeader);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_PICKUPMONEY, (int)MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader);
break;
case CommandID.HOST_CORRECT_POS:
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_CORRECTPOS, (int)MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf,
pCmdHeader, iHostID);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_CORRECTPOS, (int)MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader, iHostID);
break;
case CommandID.OWN_ITEM_INFO:
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_OWNITEMINFO, (int)MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf,
pCmdHeader, iHostID);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_OWNITEMINFO, (int)MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader, iHostID);
break;
case CommandID.NPC_ENTER_SLICE:
case CommandID.NPC_INFO_LIST:
case CommandID.NPC_INFO_00:
case CommandID.NPC_ENTER_WORLD:
case CommandID.NPC_VISIBLE_TID_NOTIFY:
EC_ManMessage.PostMessage(EC_MsgDef.MSG_NM_NPCINFO, (int)MANAGER_INDEX.MAN_NPC, 0, pDataBuf,
pCmdHeader, dwDataSize);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_NM_NPCINFO, (int)MANAGER_INDEX.MAN_NPC, 0, pDataBuf, pCmdHeader, dwDataSize);
break;
case CommandID.TASK_DATA:
case CommandID.TASK_VAR_DATA:
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_TASKDATA, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf,
pCmdHeader, dwDataSize);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_TASKDATA, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader, dwDataSize);
break;
case CommandID.BE_HURT:
case CommandID.HURT_RESULT:
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_HURTRESULT, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf,
pCmdHeader);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_HURTRESULT, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader);
break;
case CommandID.OBJECT_ATTACK_RESULT:
//int id = GPDataTypeHelper.FromBytes<int>(pDataBuf);
@@ -502,39 +465,38 @@ namespace CSNetwork
//BMLogger.LogError($"OBJECT_ATTACK_RESULT: npc ? " + ISNPCID(id));
if (ISPLAYERID(pCmdAtk.attacker_id))
EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PLAYERATKRESULT, MANAGER_INDEX.MAN_PLAYER, -1,
pDataBuf, pCmdHeader);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PLAYERATKRESULT, MANAGER_INDEX.MAN_PLAYER, -1, pDataBuf, pCmdHeader);
else if (ISNPCID(pCmdAtk.attacker_id))
EC_ManMessage.PostMessage(EC_MsgDef.MSG_NM_NPCATKRESULT, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf,
pCmdHeader);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_NM_NPCATKRESULT, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader);
break;
case CommandID.HOST_ATTACKRESULT:
_logger.Info($"HOST_ATTACKRESULT: " + pCmdHeader);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_ATKRESULT, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf,
pCmdHeader);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_ATKRESULT, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader);
break;
case CommandID.HOST_ATTACKED:
_logger.Info($"HOST_ATTACKED: " + pCmdHeader);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_ATTACKED, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf,
pCmdHeader);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_ATTACKED, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader);
break;
case CommandID.ERROR_MESSAGE:
_logger.Info($"### GameDataSend: ERROR_MESSAGE: {BitConverter.ToInt32(pDataBuf, 0)}");
cmd_error_msg pCmd = GPDataTypeHelper.FromBytes<cmd_error_msg>(pDataBuf);
cmd_error_msg pCmd = GPDataTypeHelper.FromBytes<cmd_error_msg>(pDataBuf);
BMLogger.LogError("hOANGdEV : ERROR_MESSAGE pCmd.iMessage!=0 " + pCmd.iMessage);
if (pCmd.iMessage != 0)
if (pCmd.iMessage!=0)
{
string szMsg = m_ErrorMsgs.GetWideString(pCmd.iMessage);
if (string.IsNullOrEmpty(szMsg))
BMLogger.LogError("SERVER - unknown error !");
if (string.IsNullOrEmpty( szMsg))
BMLogger.LogError("SERVER - unknown error !");
//else if (pCmd.iMessage != 2)
//g_pGame->GetGameRun()->AddChatMessage(szMsg, GP_CHAT_MISC);
//g_pGame->GetGameRun()->AddChatMessage(szMsg, GP_CHAT_MISC);
}
if (pCmd.iMessage == 2)
{
// Attack target is too far
//pGameRun->PostMessage(MSG_HST_TARGETISFAR, MAN_PLAYER, 0, (DWORD)pDataBuf, pCmdHeader->cmd);
}
@@ -555,18 +517,15 @@ namespace CSNetwork
}
else if (pCmd.iMessage == 108 /*&& pGameRun->GetHostPlayer()->IsInKingService()*/)
{
/* CECGameUIMan* pGameUI = pGameRun->GetUIManager()->GetInGameUIMan();
if (pGameUI)
pGameUI->EndNPCService();*/
/* CECGameUIMan* pGameUI = pGameRun->GetUIManager()->GetInGameUIMan();
if (pGameUI)
pGameUI->EndNPCService();*/
}
else if
(pCmd.iMessage ==
108 /*&& pGameRun->GetHostPlayer()->GetOfflineShopCtrl()->GetNPCSevFlag() != COfflineShopCtrl::NPCSEV_NULL*/
)
else if (pCmd.iMessage == 108 /*&& pGameRun->GetHostPlayer()->GetOfflineShopCtrl()->GetNPCSevFlag() != COfflineShopCtrl::NPCSEV_NULL*/)
{
/* CECGameUIMan* pGameUI = pGameRun->GetUIManager()->GetInGameUIMan();
if (pGameUI)
pGameUI->EndNPCService();*/
/* CECGameUIMan* pGameUI = pGameRun->GetUIManager()->GetInGameUIMan();
if (pGameUI)
pGameUI->EndNPCService();*/
}
else if (pCmd.iMessage == 175)
{
@@ -582,8 +541,7 @@ namespace CSNetwork
case CommandID.SELECT_TARGET:
case CommandID.UNSELECT:
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_SELTARGET, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf,
pCmdHeader);
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_SELTARGET, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader);
break;
case CommandID.NPC_DIED:
case CommandID.NPC_DIED2:
@@ -591,19 +549,18 @@ namespace CSNetwork
EC_ManMessage.PostMessage(EC_MsgDef.MSG_NM_NPCDIED, MANAGER_INDEX.MAN_NPC, 0, pDataBuf, pCmdHeader);
break;
case CommandID.OBJECT_DISAPPEAR:
{
int lenghtDataType1 = Marshal.SizeOf<int>();
byte[] arrByteData1 = GetBytes(pDataBuf, lenghtDataType1, 0);
int idObjMove1 = BitConverter.ToInt32(arrByteData1);
if (ISPLAYERID(idObjMove1))
EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PLAYERDISAPPEAR, MANAGER_INDEX.MAN_PLAYER, -1,
pDataBuf, pCmdHeader);
else if (ISNPCID(idObjMove1))
EC_ManMessage.PostMessage(EC_MsgDef.MSG_NM_NPCDISAPPEAR, MANAGER_INDEX.MAN_NPC, 0, pDataBuf,
pCmdHeader);
{
int lenghtDataType1 = Marshal.SizeOf<int>();
byte[] arrByteData1 = GetBytes(pDataBuf, lenghtDataType1, 0);
int idObjMove1 = BitConverter.ToInt32(arrByteData1);
if (ISPLAYERID(idObjMove1))
EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PLAYERDISAPPEAR, MANAGER_INDEX.MAN_PLAYER, -1, pDataBuf, pCmdHeader);
else if (ISNPCID(idObjMove1))
EC_ManMessage.PostMessage(EC_MsgDef.MSG_NM_NPCDISAPPEAR, MANAGER_INDEX.MAN_NPC, 0, pDataBuf, pCmdHeader);
break;
}
break;
}
case CommandID.SELF_INFO_00:
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_INFO00, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf,
pCmdHeader);
@@ -615,6 +572,7 @@ namespace CSNetwork
{
if (iSubID == 0)
{
}
else if (iSubID < 0)
{
@@ -625,25 +583,24 @@ namespace CSNetwork
{
byteArray[i] = data[i];
}
int cid = BitConverter.ToInt32(byteArray);
switch (pCmdHeader)
{
case CommandID.PLAYER_INFO_1:
case CommandID.PLAYER_ENTER_WORLD:
case CommandID.PLAYER_ENTER_SLICE:
{
if (cid != iHostID)
{
_logger.Info("### OnMsgPlayerInfo: ElsePlayer join");
if (cid != iHostID)
{
_logger.Info("### OnMsgPlayerInfo: ElsePlayer join");
}
break;
}
break;
}
}
}
else
{
}
}
@@ -751,8 +708,7 @@ namespace CSNetwork
return;
}
_logger.Log(LogType.Debug,
$"Received RoleListResponse. Handle: {response.handle}, Result: {response.result}, Count: {response.rolelist.Count}");
_logger.Log(LogType.Debug, $"Received RoleListResponse. Handle: {response.handle}, Result: {response.result}, Count: {response.rolelist.Count}");
if (response.result == 0)
{
@@ -837,12 +793,10 @@ namespace CSNetwork
_networkManager.Dispose();
_networkManager = null;
}
_loginCallback = null;
_roleListCallback = null;
_accumulatedRoles = null;
}
disposedValue = true;
}
}
@@ -857,10 +811,8 @@ namespace CSNetwork
{
return id != 0 && (id & 0x80000000) == 0;
}
public bool ISNPCID(int id) => ((id & unchecked((int)0x80000000)) != 0)
&& ((id & 0x40000000) == 0);
&& ((id & 0x40000000) == 0);
private byte[] GetBytes(byte[] bytes, int length, int index)
{
byte[] arrByteData = new byte[length];
@@ -868,30 +820,25 @@ namespace CSNetwork
{
arrByteData[i] = bytes[i + index];
}
return arrByteData;
}
public void c2s_CmdPlayerMove(in Vector3 vCurPos, in Vector3 vDest,
int iTime, float fSpeed, int iMoveMode, ushort wStamp)
int iTime, float fSpeed, int iMoveMode, ushort wStamp)
{
gamedatasend gamedatasend = new gamedatasend();
gamedatasend.Data =
C2SCommandFactory.CreatePlayerMove(vCurPos, vDest, (ushort)iTime, fSpeed, (byte)iMoveMode, wStamp);
gamedatasend.Data = C2SCommandFactory.CreatePlayerMove(vCurPos, vDest, (ushort)iTime, fSpeed, (byte)iMoveMode, wStamp);
SendProtocol(gamedatasend);
}
public void c2s_SendCmdStopMove(in Vector3 vDest, float fSpeed, int iMoveMode,
byte byDir, ushort wStamp, int iTime)
byte byDir, ushort wStamp, int iTime)
{
gamedatasend gamedatasend = new gamedatasend();
gamedatasend.Data =
C2SCommandFactory.CreatePlayerStop(vDest, fSpeed, (byte)iMoveMode, byDir, wStamp, (ushort)iTime);
gamedatasend.Data = C2SCommandFactory.CreatePlayerStop(vDest, fSpeed, (byte)iMoveMode, byDir, wStamp, (ushort)iTime);
SendProtocol(gamedatasend);
}
public void SendChatData(byte cChannel, in string szMsg, int iPack, int iSlot)
{
publicchat publicChat = new publicchat();
@@ -903,12 +850,7 @@ namespace CSNetwork
_logger.Log(LogType.Warning, $"HoangDev : publicChat {publicChat}");
SendProtocol(publicChat);
}
private void SetCharacterID(int iCharID)
{
m_iCharID = iCharID;
}
private void SetCharacterID(int iCharID) { m_iCharID = iCharID; }
private void OnPrtcChatMessage(Protocol pProtocol, bool bCalledagain)
{
chatmessage p = (chatmessage)pProtocol;
@@ -922,11 +864,7 @@ namespace CSNetwork
public struct ChatMessageEvent
{
public string context;
public ChatMessageEvent(string context)
{
this.context = context;
}
public ChatMessageEvent(string context) { this.context = context; }
}
public void c2s_SendCmdGetAllData(bool byPack, bool byEquip, bool byTask)
@@ -981,4 +919,4 @@ namespace CSNetwork
}
}
}
}
}
+1 -1
View File
@@ -926,7 +926,7 @@ public class CECHostPlayer : CECPlayer
m_aabb.Extents.Set(0.3f, 0.9f, 0.3f);
m_aabbServer = m_aabb;
CalcPlayerAABB();
SetPos(pos);
// Create work manager
m_pWorkMan = new CECHPWorkMan(this);
if (m_pWorkMan == null)
+2 -2
View File
@@ -11,8 +11,8 @@ TagManager:
- Player
- Water
- UI
-
-
- Terrain
- Bush
-
-
-