fix:
- fix anim elseplayer. - fix auto move to target of HP. - fix postion wrong went use joystick after auto move of HP.
This commit is contained in:
@@ -232,6 +232,7 @@ public class CECTracedNPC : CECTracedObject
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if (m_iObjectId == m_pHost.m_idSelTarget &&
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m_pHost.AttackableJudge(m_iObjectId, m_bForceAttack) == 1)
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{
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Debug.LogError("c2s_CmdNormalAttack");
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byte byPVPMask = EC_Utility.glb_BuildPVPMask(m_bForceAttack);
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UnityGameSession.c2s_CmdNormalAttack(byPVPMask);
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m_pHost.m_bPrepareFight = true;
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@@ -345,7 +346,6 @@ public class CECTracedPlayer : CECTracedObject
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if (m_iObjectId == m_pHost.m_idSelTarget &&
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m_pHost.AttackableJudge(m_iObjectId, m_bForceAttack) == 1)
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{
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Debug.LogError("c2s_CmdNormalAttack");
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byte byPVPMask = EC_Utility.glb_BuildPVPMask(m_bForceAttack);
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UnityGameSession.c2s_CmdNormalAttack(byPVPMask);
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m_pHost.m_bPrepareFight = true;
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@@ -580,7 +580,6 @@ public class CECHPWorkTrace : CECHPWork
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public override bool Tick(float dwDeltaTime)
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{
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base.Tick(dwDeltaTime);
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Debug.LogError("Tick");
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CheckPrepSkill();
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UpdateResetUseAutoPF();
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@@ -606,7 +605,6 @@ public class CECHPWorkTrace : CECHPWork
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//return true;
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if (m_pTraceObject.CanTouchFrom(m_pHost.GetPos() + new A3DVECTOR3(0f, m_pHost.m_CDRInfo.vExtent.y, 0f)))
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{
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Debug.LogError("OnTouchTarget");
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OnTouchTarget();
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return true;
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}
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@@ -767,6 +765,7 @@ public class CECHPWorkTrace : CECHPWork
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public void OnTouchTarget()
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{
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Debug.LogError("EC_HPWorkTrace OnTouchTarget StopMove");
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StopMove(true);
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m_bActionDone = m_pTraceObject.OnTouched();
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}
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@@ -829,6 +828,7 @@ public class CECHPWorkTrace : CECHPWork
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m_vCurDirH = vDir;
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vCurPos = m_pHost.m_MoveCtrl.GroundMove(m_vCurDirH, m_pHost.GetGroundSpeed(), fDeltaTime);
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m_pHost.SetDirAndUp(EC_Utility.ToVector3(vCurPos - m_pHost.GetPos()), Vector3.up);
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if (m_pHost.m_MoveCtrl.MoveBlocked() >= 3)
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{
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m_pHost.m_MoveCtrl.SetSlideLock(true);
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@@ -880,6 +880,8 @@ public class CECHPWorkTrace : CECHPWork
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}
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vCurPos = m_pHost.m_MoveCtrl.GroundMove(m_vCurDirH, m_pHost.GetGroundSpeed(), fDeltaTime, m_pHost.m_fVertSpeed);
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Debug.LogError(vCurPos);
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m_pHost.SetDirAndUp(EC_Utility.ToVector3(vCurPos - m_pHost.GetPos()), Vector3.up);
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m_pHost.SetPos(EC_Utility.ToVector3(vCurPos));
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//if (GetUseAutoPF() && CECIntelligentRoute::Instance().IsMoveOn())
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@@ -889,7 +891,6 @@ public class CECHPWorkTrace : CECHPWork
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if (cdr.vTPNormal == Vector3.zero)
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{
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Debug.LogError("m_bCheckTouch = false");
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m_bCheckTouch = false;
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}
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@@ -900,20 +901,20 @@ public class CECHPWorkTrace : CECHPWork
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if (m_pHost.m_MoveCtrl.MoveBlocked() >= 3)
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{
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Debug.LogError("m_pHost.m_MoveCtrl.SendStopMoveCmd");
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//m_pHost.m_MoveCtrl.SendStopMoveCmd(EC_Utility.ToVector3(vCurPos), m_pHost.GetGroundSpeed(), iMoveMode);
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PressCancel();
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}
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else
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{
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Debug.LogError("m_pHost.m_MoveCtrl.SendMoveCmd");
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m_pHost.m_MoveCtrl.SendMoveCmd(vCurPos, 0, vTargetPos, EC_Utility.ToA3DVECTOR3(cdr.vAbsVelocity), iMoveMode);
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}
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}
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else // m_bMeetSlide == true
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{
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if (m_bHaveMoved)
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{
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m_pHost.m_MoveCtrl.SendStopMoveCmd(EC_Utility.ToVector3(vCurPos), m_pHost.GetGroundSpeed(), (int)GPMoveMode.GP_MOVE_SLIDE);
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}
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m_bFinished = true;
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}
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@@ -934,7 +935,6 @@ public class CECHPWorkTrace : CECHPWork
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// command
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if (m_bHaveMoved || !m_pHost.m_MoveCtrl.IsStop())
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{
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Debug.LogError("SendStopMoveCmd");
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m_pHost.m_MoveCtrl.SendStopMoveCmd();
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}
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@@ -218,6 +218,7 @@ namespace PerfectWorld.Scripts.Managers
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return;
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if (pCmd.id != iHostID)
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{
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Debug.Log("OnMsgPlayerMove id = " + pCmd.id);
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EC_ElsePlayer pPlayer = SeekOutElsePlayer(pCmd.id);
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if (pPlayer)
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{
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@@ -307,7 +308,10 @@ namespace PerfectWorld.Scripts.Managers
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{
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GameObject ob = GameController.Instance.InitCharacter(info);
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EC_ElsePlayer elsePlayer = ob.AddComponent<EC_ElsePlayer>();
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elsePlayer.GetComponent<CECHostPlayer>().enabled = false;
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if (ob.TryGetComponent<CECHostPlayer>(out CECHostPlayer result))
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{
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GameObject.Destroy(result);
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}
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//init
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elsePlayer.Init(roleInfo, info);
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return elsePlayer;
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@@ -347,6 +351,7 @@ namespace PerfectWorld.Scripts.Managers
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{
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cmd_object_stop_move pCmd = GPDataTypeHelper.FromBytes<cmd_object_stop_move>((byte[])Msg.dwParam1);
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EC_ElsePlayer pPlayer = SeekOutElsePlayer(pCmd.id);
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Debug.Log("OnMsgPlayerStopMove id = " + pCmd.id);
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if (pPlayer)
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pPlayer.StopMoveTo(pCmd);
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return true;
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@@ -98,6 +98,11 @@ public class CECObject : MonoBehaviour
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// A3DCoordinate::SetDirAndUp(vDir, vUp);
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// Stop orientation adjusting
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if (vDir != Vector3.zero)
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{
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Quaternion lookRot = Quaternion.LookRotation(vDir, vUp);
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transform.rotation = lookRot;
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}
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m_bAdjustOrient = false;
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}
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// Set destination orientation of model
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@@ -39,6 +39,8 @@ public class CECHostMove
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m_fMoveTime = 0.0f;
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m_pHost = pHost;
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m_bStop = false;
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cmdstopdelayCounter = 500;
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m_DelayedStop = new STOPMOVE();
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}
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public void Tick(ulong dwDeltaTime)
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@@ -64,6 +66,7 @@ public class CECHostMove
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// make a potential check with tuojigua
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iMoveMode |= (int)GPMoveMode.GP_MOVE_DEAD;
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Debug.LogError("CECHostMove Tick c2s_SendCmdStopMove");
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UnityGameSession.Instance.c2s_SendCmdStopMove(
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m.vPos, fSpeed, iMoveMode, m.byDir, m_wMoveStamp++, iTime
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);
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@@ -112,7 +115,7 @@ public class CECHostMove
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Debug.LogWarning("HoangDev : SendStopMoveCmd");
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iMoveMode |= (int)GPMoveMode.GP_MOVE_DEAD;
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if (cmdstopdelayCounter == 500)
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if (cmdstopdelayCounter >= 500)
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{
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Vector3 vDir = m_pHost.transform.forward;
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byte byDir = EC_Utility.glb_CompressDirH(vDir.x, vDir.z);
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@@ -224,6 +227,8 @@ public class CECHostMove
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{
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cmdstopdelayCounter = 0;
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m_bStop = true;
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m_fBlockTime = 0.0f;
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m_fBlockMove = 0.0f;
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m_DelayedStop.bValid = false;
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}
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@@ -891,11 +891,12 @@ public abstract class CECPlayer : CECObject
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Quaternion targetRotation = Quaternion.LookRotation(direction, Vector3.up);
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// Xoay mượt từ rotation hiện tại sang rotation mục tiêu
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transform.rotation = Quaternion.Slerp(
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transform.rotation,
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targetRotation,
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Time.deltaTime * turnSpeed
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);
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//transform.rotation = Quaternion.Slerp(
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// transform.rotation,
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// targetRotation,
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// Time.deltaTime * turnSpeed
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//);
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transform.rotation = targetRotation;
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}
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}
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@@ -536,7 +536,7 @@ namespace CSNetwork
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if (pCmd.iMessage == 2)
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{
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// Attack target is too far
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//pGameRun->PostMessage(MSG_HST_TARGETISFAR, MAN_PLAYER, 0, (DWORD)pDataBuf, pCmdHeader->cmd);
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EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_TARGETISFAR, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader);
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}
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else if (pCmd.iMessage == 20)
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{
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@@ -578,7 +578,6 @@ namespace CSNetwork
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}
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break;
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break;
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case CommandID.SELECT_TARGET:
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case CommandID.UNSELECT:
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@@ -5,6 +5,7 @@ using CSNetwork;
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using CSNetwork.GPDataType;
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using CSNetwork.Protocols.RPCData;
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using System;
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using System.Data;
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using UnityEngine;
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namespace PerfectWorld.Scripts.Player
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@@ -32,6 +33,7 @@ namespace PerfectWorld.Scripts.Player
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public void Init(RoleInfo roleInfo, info_player_1 Info)
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{
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SetPlayerInfor(new INFO(Info.cid, Info.crc_e, Info.crc_c));
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m_dwResFlags = (uint)PlayerResourcesReadyFlag.RESFG_ALL;
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m_pEPWorkMan = new CECEPWorkMan(this);
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m_iProfession = roleInfo.occupation;
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@@ -58,7 +60,7 @@ namespace PerfectWorld.Scripts.Player
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if (TryGetComponent<PlayerVisual>(out var visual))
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{
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visual.InitHostPlayerEventDoneHandler();
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visual.InitElsePlayerEventDoneHandler(m_PlayerInfo);
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}
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}
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@@ -476,7 +476,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6780952369966265306}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0.03342759, y: -0.4452524, z: 0.01663679, w: -0.89462626}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -619,7 +619,7 @@ BoxCollider:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_IsTrigger: 1
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 3
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:ee11665fb7d6ffe88be7e5bc4785fbbe6e1ff526fc5005f4790bf1598fe39c5f
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size 532497037
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oid sha256:0d1bcf9fb61ce98fdc9a2833b5d653913d95833de182d6c8538c08d1e3023127
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size 532501420
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@@ -1,4 +1,5 @@
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using BrewMonster;
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using BrewMonster.Managers;
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using BrewMonster.Network;
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using BrewMonster.Scripts;
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using BrewMonster.Scripts.Managers;
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@@ -17,12 +18,12 @@ using System.Collections.Generic;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Text;
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using BrewMonster.Managers;
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using TMPro;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using static UnityEditor.PlayerSettings;
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using Scene = UnityEngine.SceneManagement.Scene;
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public class CECHostPlayer : CECPlayer
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@@ -139,8 +140,7 @@ public class CECHostPlayer : CECPlayer
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// ccRadius = controller.radius; ccSkin = controller.skinWidth;
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_playerStateMachine.UpdateState();
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if (Input.GetMouseButtonDown(1) && mainCam != null)
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if (Input.GetMouseButtonDown(0) && mainCam != null)
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{
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int idTraceTarget = 0, idSelTarget = 0;
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bool bForceAttack = false;
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@@ -192,47 +192,14 @@ public class CECHostPlayer : CECPlayer
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if (idTraceTarget != 0)
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{
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//if (m_pWorkMan.IsSitting())
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//{
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// g_pGame.GetGameSession().c2s_CmdStandUp();
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// return;
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//}
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// Trace a object
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if (iTraceReason == CECHPWorkTrace.Trace_reason.TRACE_ATTACK)
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{
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if (!CanDo(ActionCanDo.CANDO_MELEE))
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return;
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Debug.LogError("Attack");
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NormalAttackObject(idTraceTarget, bForceAttack);
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}
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//else
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//{
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// if (!CanDo(CANDO_MOVETO))
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// return;
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// if (iTraceReason == CECHPWorkTrace::TRACE_PICKUP)
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// {
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// PickupObject(idTraceTarget, false);
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// }
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// else if (iTraceReason == CECHPWorkTrace::TRACE_GATHER)
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// {
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// PickupObject(idTraceTarget, true);
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// }
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// else if (CECHPWork * pWork = m_pWorkMan.GetWork(CECHPWork::WORK_TRACEOBJECT))
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// {
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// CECHPWorkTrace* pWorkTrace = dynamic_cast<CECHPWorkTrace*>(pWork);
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// pWorkTrace.SetTraceTarget(pWorkTrace.CreatTraceTarget(idTraceTarget, iTraceReason, bForceAttack));
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// }
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// else if (m_pWorkMan.CanStartWork(CECHPWork::WORK_TRACEOBJECT) && !bWikiMonster)
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// {
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// CECHPWorkTrace* pWork = (CECHPWorkTrace*)m_pWorkMan.CreateWork(CECHPWork::WORK_TRACEOBJECT);
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// pWork.SetTraceTarget(pWork.CreatTraceTarget(idTraceTarget, iTraceReason, bForceAttack));
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// m_pWorkMan.StartWork_p1(pWork);
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// }
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//}
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}
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}
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m_pWorkMan?.Tick(Time.deltaTime);
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}
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@@ -275,6 +242,10 @@ public class CECHostPlayer : CECPlayer
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transform.forward = move;
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m_MoveCtrl.GroundMove(Time.deltaTime);
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m_MoveCtrl.SendMoveCmd(transform.position, controller.velocity, (int)GPMoveMode.GP_MOVE_RUN);
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m_aabb.Center = EC_Utility.ToA3DVECTOR3(transform.position) + new A3DVECTOR3(0.0f, m_aabb.Extents.y, 0.0f);
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m_aabb.CompleteMinsMaxs();
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m_aabbServer.Center = EC_Utility.ToA3DVECTOR3(transform.position) + new A3DVECTOR3(0.0f, m_aabbServer.Extents.y, 0.0f);
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m_aabbServer.CompleteMinsMaxs();
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}
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else
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{
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@@ -334,8 +305,8 @@ public class CECHostPlayer : CECPlayer
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public void ProcessMessage(in ECMSG Msg)
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{
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Debug.LogWarning("HoangDev : ProcessMessageProcessMessageProcessMessage");
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var msg = (int)Msg.dwMsg;
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//Debug.LogError("HoangDev : ProcessMessageProcessMessageProcessMessage " + msg);
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switch (msg)
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{
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case int value when value == EC_MsgDef.MSG_HST_CORRECTPOS: OnMsgHstCorrectPos(Msg); break;
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@@ -1064,7 +1035,7 @@ public class CECHostPlayer : CECPlayer
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bool bUseAutoPF = false;
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//CECPlayerWrapper* pWrapper = CECAutoPolicy::GetInstance().GetPlayerWrapper();
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//if (CECAutoPolicy::GetInstance().IsAutoPolicyEnabled() && pWrapper.GetAttackError() >= 2)
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bUseAutoPF = true;
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//bUseAutoPF = true;
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CECHPWorkTrace pWorkTrace = null;
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CECHPWork pWork = null;
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@@ -1305,8 +1276,8 @@ public class CECHostPlayer : CECPlayer
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{
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fRange = m_ExtProps.ak.AttackRange * 0.7f;
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}
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// TO DO: fix later
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fRange = 1f;
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Debug.LogError("fDist - fTargetRad = " + (fDist - fTargetRad));
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if (fDist - fTargetRad <= fRange)
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return true;
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@@ -1437,7 +1408,10 @@ public class CECHostPlayer : CECPlayer
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{
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bRet = true;
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if (idTarget == 0)
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{
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BMLogger.LogError("HoangDev: HostPlayer Unsetlect npc");
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UnityGameSession.c2s_CmdUnselect();
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}
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else
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{
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BMLogger.LogError("HoangDev: HostPlayer setlect npc");
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@@ -1,4 +1,4 @@
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using CSNetwork.GPDataType;
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using CSNetwork.GPDataType;
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using CSNetwork.Protocols.RPCData;
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using System.Data;
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using Unity.Cinemachine;
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@@ -17,6 +17,11 @@ public class GameController : MonoBehaviour
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//[SerializeField] private Transform ground;
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CECHostPlayer hostPlayer;
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public CinemachineFreeLook freeLookCam;
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public float rotateSpeedX = 300f; // tốc độ xoay ngang
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public float rotateSpeedY = 2f; // tốc độ xoay dọc
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public static GameController Instance
|
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{
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get
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@@ -93,4 +98,33 @@ public class GameController : MonoBehaviour
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{
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instance = null;
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||||
}
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||||
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||||
//private void Update()
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//{
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// if (hostPlayer == null || hostPlayer.transform == null)
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// return;
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||||
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// bool rightClick = Input.GetMouseButton(1);
|
||||
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||||
// if (rightClick)
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||||
// {
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// // Bật khả năng xoay khi giữ chuột phải
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// freeLookCam.m_XAxis.m_MaxSpeed = rotateSpeedX;
|
||||
// freeLookCam.m_YAxis.m_MaxSpeed = rotateSpeedY;
|
||||
|
||||
// // Ghi giá trị chuột thủ công (nếu muốn override Input System cũ)
|
||||
// float mouseX = Input.GetAxis("Mouse X");
|
||||
// float mouseY = Input.GetAxis("Mouse Y");
|
||||
|
||||
// // Xoay camera theo hướng chuột
|
||||
// freeLookCam.m_XAxis.Value += mouseX * Time.deltaTime * rotateSpeedX;
|
||||
// freeLookCam.m_YAxis.Value -= mouseY * Time.deltaTime * (rotateSpeedY / 100f);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// // Khi thả chuột thì khoá xoay
|
||||
// freeLookCam.m_XAxis.m_MaxSpeed = 0;
|
||||
// freeLookCam.m_YAxis.m_MaxSpeed = 0;
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
@@ -46,6 +46,26 @@ public class PlayerVisual : MonoBehaviour
|
||||
EventBus.SubscribeChannel<CleearComActFlagAllRankNodesEvent>(_playerInfo.cid, CleearComActFlagAllRankNodesEventHandler);
|
||||
}
|
||||
|
||||
public void InitElsePlayerEventDoneHandler(INFO playerInfo)
|
||||
{
|
||||
namedAnimancer = GetComponentInChildren<NamedAnimancerComponent>();
|
||||
if (namedAnimancer == null)
|
||||
{
|
||||
BrewMonster.BMLogger.LogError("animancer == null");
|
||||
return;
|
||||
}
|
||||
//var player = GetComponentInParent<CECPlayer>();
|
||||
//if (player == null)
|
||||
//{
|
||||
// BrewMonster.BMLogger.LogError("player == null");
|
||||
// return;
|
||||
//}
|
||||
_playerInfo = playerInfo;//player.GetPlayInfo();
|
||||
EventBus.SubscribeChannel<PlayActionEvent>(_playerInfo.cid, PlayActionEventHandler);
|
||||
EventBus.SubscribeChannelClass<QueueActionEvent>(_playerInfo.cid, QueueActionEventHandler);
|
||||
EventBus.SubscribeChannel<CleearComActFlagAllRankNodesEvent>(_playerInfo.cid, CleearComActFlagAllRankNodesEventHandler);
|
||||
}
|
||||
|
||||
private void CleearComActFlagAllRankNodesEventHandler(CleearComActFlagAllRankNodesEvent @event)
|
||||
{
|
||||
_animationQueue.Clear();
|
||||
|
||||
Reference in New Issue
Block a user