update project settings for builds
This commit is contained in:
@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:bd882a6bec1d1d08efbd9107424f7cb7514358179a64cc2bbd09ee3eeada2c30
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size 107449
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oid sha256:0e5e50bba3ad53b2b056bf2c465db0207542dddbe7ec72c03b23d26d3e977b15
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size 108376
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@@ -1556,7 +1556,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0.0009808608, y: -0.00012207031}
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m_SizeDelta: {x: 0.024810791, y: -496.19458}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &4021128748820168485
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MonoBehaviour:
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@@ -3294,9 +3294,9 @@ RectTransform:
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- {fileID: 5320464328943649663}
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m_Father: {fileID: 5444603765313937912}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 237.0925, y: -93.38}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 474.185, y: 186.76}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &946827543569852510
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@@ -13,11 +13,9 @@ MonoBehaviour:
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m_Name: Mobile_Renderer
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m_EditorClassIdentifier:
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debugShaders:
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debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7,
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type: 3}
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debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, type: 3}
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hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3}
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probeVolumeSamplingDebugComputeShader: {fileID: 7200000, guid: 53626a513ea68ce47b59dc1299fe3959,
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type: 3}
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probeVolumeSamplingDebugComputeShader: {fileID: 7200000, guid: 53626a513ea68ce47b59dc1299fe3959, type: 3}
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probeVolumeResources:
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probeVolumeDebugShader: {fileID: 0}
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probeVolumeFragmentationDebugShader: {fileID: 0}
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@@ -29,6 +27,7 @@ MonoBehaviour:
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m_RendererFeatures: []
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m_RendererFeatureMap:
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m_UseNativeRenderPass: 1
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xrSystemData: {fileID: 0}
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postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
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m_AssetVersion: 2
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m_OpaqueLayerMask:
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@@ -45,8 +44,10 @@ MonoBehaviour:
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failOperation: 0
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zFailOperation: 0
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m_ShadowTransparentReceive: 0
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m_RenderingMode: 2
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m_RenderingMode: 0
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m_DepthPrimingMode: 0
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m_CopyDepthMode: 0
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m_DepthAttachmentFormat: 0
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m_DepthTextureFormat: 0
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m_AccurateGbufferNormals: 0
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m_IntermediateTextureMode: 0
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@@ -141,7 +141,7 @@ PlayerSettings:
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loadStoreDebugModeEnabled: 0
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visionOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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bundleVersion: 0.1.3
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bundleVersion: 0.1.5
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preloadedAssets: []
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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