Merge pull request 'fix bug send data hp_normal_attack to server' (#25) from feature/hp_normal_attack into develop
Reviewed-on: https://git.brew.monster/Unity/perfect-world-unity/pulls/25
This commit is contained in:
@@ -137,7 +137,9 @@ public class CECNPCMan : CECObject, IMsgHandler
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}
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case CommandID.NPC_INFO_00:
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{
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cmd_npc_info_00 pCmd = (cmd_npc_info_00)msg.dwParam1;
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var buffer = (byte[])msg.dwParam1;
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cmd_npc_info_00 pCmd = GPDataTypeHelper.FromBytes<cmd_npc_info_00>(buffer);
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//cmd_npc_info_00 pCmd = MemoryMarshal.Read<cmd_npc_info_00>(buffer.AsSpan(0, cmd_npc_info_00.));
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CECNPC pNPC = SeekOutNPC(pCmd.idNPC);
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if (pNPC)
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{
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@@ -5,8 +5,8 @@ using WorkList = System.Collections.Generic.List<CECHPWork>;
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public class CECHPWork : CECObjectWork
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{
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// Host work ID
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public static class Host_work_ID
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// Host work ID
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public static class Host_work_ID
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{
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public const int WORK_INVALID = -1,
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WORK_STAND = 0, // Stand and do nothing
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@@ -67,14 +67,14 @@ public class CECHPWork : CECObjectWork
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// Operations
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// Override from CECObjectWork
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public virtual void Cancel()
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public virtual void Cancel()
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{
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}
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// This work is do player moving ?
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public virtual bool IsMoving()
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{
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return false;
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public virtual bool IsMoving()
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{
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return false;
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}
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// Copy work data
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public virtual bool CopyData(CECHPWork pWork)
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@@ -231,7 +231,7 @@ public class CECHPWorkMan
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for (int i = (Work_priority.NUM_PRIORITY - 1); i >= 0; --i)
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{
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WorkList workList = m_WorkStack[i];
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if(workList != null)
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if (workList != null)
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{
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for (int j = 0; j < workList.Count; ++j)
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{
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@@ -251,7 +251,7 @@ public class CECHPWorkMan
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return result;
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}
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bool InternallyStartWork(int iPriority, CECHPWork pWork)
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bool InternallyStartWork(int iPriority, CECHPWork pWork)
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{
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bool bStarted = false;
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if (CanRunSimultaneouslyWithCurrentWork(iPriority, pWork))
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@@ -448,13 +448,13 @@ public class CECHPWorkMan
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}
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public CECHPWork GetDelayedWork()
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{
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return m_Delayed.pWork;
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{
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return m_Delayed.pWork;
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}
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public bool ValidatePriority(int iPriority)
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{
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return iPriority >= 0 && iPriority < Work_priority.NUM_PRIORITY;
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return iPriority >= 0 && iPriority < Work_priority.NUM_PRIORITY;
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}
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public bool StartWork(int iPriority, CECHPWork pWork, bool bNoDelay = false)
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@@ -538,7 +538,7 @@ public class CECHPWorkMan
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return true;
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}
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WorkList workList = m_WorkStack[iPriority];
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if(workList != null)
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if (workList != null)
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{
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for (int i = 0; i < workList.Count; ++i)
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{
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@@ -553,7 +553,7 @@ public class CECHPWorkMan
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bool HasWorkOnPriority(int iPriority)
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{
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return ValidatePriority(iPriority) && m_WorkStack[iPriority] != null && m_WorkStack[iPriority].Count != 0;
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return ValidatePriority(iPriority) && m_WorkStack[iPriority] != null && m_WorkStack[iPriority].Count != 0;
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}
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public void SetPostTickCommand(CECHPWorkPostTickCommand command)
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@@ -561,14 +561,16 @@ public class CECHPWorkMan
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m_pPostTickCommand = command;
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}
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bool HasWorkRunningOnPriority(int iPriority){
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return HasWorkOnPriority(iPriority);
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}
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bool IsAnyWorkRunning(){
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return HasWorkRunningOnPriority(m_iCurPriority);
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}
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public bool HasWorkRunningOnPriority(int iPriority)
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{
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return HasWorkOnPriority(iPriority);
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}
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bool IsAnyWorkRunning()
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{
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return HasWorkRunningOnPriority(m_iCurPriority);
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}
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public void Tick(float dwDeltaTime)
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public void Tick(float dwDeltaTime)
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{
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if (!IsAnyWorkRunning())
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{
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@@ -574,7 +574,7 @@ public class CECHPWorkTrace : CECHPWork
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}
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// Tick routine
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public virtual bool Tick(float dwDeltaTime)
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public override bool Tick(float dwDeltaTime)
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{
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base.Tick(dwDeltaTime);
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@@ -599,15 +599,18 @@ public class CECHPWorkTrace : CECHPWork
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{
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if (IsGoodTimeToTouch())
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{
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if (m_pTraceObject.CanTouchFrom(m_pHost.GetPos()))
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{
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OnTouchTarget();
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return true;
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}
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OnTouchTarget();
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return true;
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//if (m_pTraceObject.CanTouchFrom(m_pHost.GetPos()))
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//{
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// OnTouchTarget();
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// return true;
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//}
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}
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}
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m_bCheckTouch = true;
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return true; // TO DO: remove later
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if (!m_pHost.IsRooting())
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{
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// Continue tracing object
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@@ -870,6 +873,7 @@ public class CECHPWorkTrace : CECHPWork
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}
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vCurPos = m_pHost.m_MoveCtrl.GroundMove(m_vCurDirH, m_pHost.GetGroundSpeed(), fDeltaTime, m_pHost.m_fVertSpeed);
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Debug.LogError(vCurPos);
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m_pHost.SetPos(EC_Utility.ToVector3(vCurPos));
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//if (GetUseAutoPF() && CECIntelligentRoute::Instance().IsMoveOn())
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//{
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@@ -950,7 +954,7 @@ public class CECHPWorkTrace : CECHPWork
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}
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public A3DVECTOR3 GetCurMovingDest()
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{
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return new A3DVECTOR3();
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return m_pTraceObject.GetTargetPos();
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}
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public void UpdateUseAutoPF()
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{
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@@ -64,7 +64,7 @@ public class CECObject : MonoBehaviour
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{
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m_dwBornStamp = 0;
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m_bBornInSight = false;
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m_bSelectable = false;
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//m_bSelectable = false;
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m_iCID = (int)Class_ID.OCID_OBJECT;
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}
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@@ -37,6 +37,7 @@ public class CECNPC : CECObject
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protected Vector3 m_vStopDir;
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protected ROLEEXTPROP m_ExtProps;
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protected CECNPCModelPolicy m_pNPCModelPolicy;
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[SerializeField] protected float m_fMoveSpeed;
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[SerializeField] protected CharacterController _characterController;
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@@ -902,6 +903,10 @@ public class CECNPC : CECObject
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// Get NPC ID
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public int GetNPCID() { return m_NPCInfo.nid; }
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// Get distance to host player
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public float GetDistToHost() { return m_fDistToHost; }
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public float GetDistToHostH() { return m_fDistToHostH; }
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}
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public enum WorkType
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{
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@@ -1333,6 +1333,11 @@ namespace CSNetwork.S2CCommand
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{
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public byte pvp_mask;
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};
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public struct cmd_select_target
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{
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public int id;
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};
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}
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// Player and NPC state
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@@ -1265,5 +1265,10 @@ namespace CSNetwork.GPDataType
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GP_BLSMASK_NOALLIANCE = 0x0040,
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GP_BLSMASK_NOFORCE = 0x0080 // ÊÆÁ¦ÆÁ±Î
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};
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public struct cmd_select_target
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{
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public int idTarget;
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};
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}
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@@ -29,6 +29,7 @@ namespace CSNetwork
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private string _password;
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private int _currentUserId = -1; // To store the UserID after successful login
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private int m_iCharID;
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private int m_idLastSelTarget = 0; // ID of selected item last time
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// State management for async operations and callbacks
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private Action<bool> _loginCallback;
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@@ -439,6 +440,12 @@ namespace CSNetwork
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case CommandID.ERROR_MESSAGE:
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_logger.Info($"### GameDataSend: ERROR_MESSAGE: {BitConverter.ToInt32(pDataBuf, 0)}");
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break;
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case CommandID.SELECT_TARGET:
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case CommandID.UNSELECT:
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EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_SELTARGET, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader);
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break;
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}
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}
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@@ -770,5 +777,27 @@ namespace CSNetwork
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gamedatasend.Data = C2SCommandFactory.CreateNakeCmd(CSNetwork.C2SCommand.CommandID.CANCEL_ACTION);
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SendProtocol(gamedatasend);
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}
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public void c2s_CmdUnselect()
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{
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gamedatasend gamedatasend = new gamedatasend();
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gamedatasend.Data = C2SCommandFactory.CreateNakeCmd(CSNetwork.C2SCommand.CommandID.UNSELECT);
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SendProtocol(gamedatasend);
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}
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public void c2s_CmdSelectTarget(int idTarget)
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{
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// Set selection first before server returns, so as to reduce the player waiting time.
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CECHostPlayer pHost = EC_ManMessageMono.Instance.GetECManPlayer.GetHostPlayer();
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pHost.SetSelectedTarget(idTarget);
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if (m_idLastSelTarget != idTarget)
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{
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gamedatasend gamedatasend = new gamedatasend();
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gamedatasend.Data = C2SCommandFactory.CreateSelectTarget(idTarget);
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SendProtocol(gamedatasend);
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m_idLastSelTarget = idTarget;
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}
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}
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}
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}
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@@ -194,6 +194,16 @@ namespace BrewMonster.Network
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Instance._gameSession.c2s_CmdCancelAction();
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}
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public static void c2s_CmdUnselect()
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{
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Instance._gameSession.c2s_CmdUnselect();
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}
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public static void c2s_CmdSelectTarget(int idTarget)
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{
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Instance._gameSession.c2s_CmdSelectTarget(idTarget);
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}
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#region Task
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public static void c2s_CmdGetAllData(bool byPack, bool byEquip, bool byTask)
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{
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@@ -22,87 +22,20 @@ namespace PerfectWorld.Scripts.Player
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long m_dwLastMoveTime = 0; // Last move command arrived time
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float m_fMoveSpeed; // Move speed
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OtherPlayer_Move_Info m_cdr = new OtherPlayer_Move_Info();
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float m_fDistToHost = 0f; // Distance to host player
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float m_fDistToHostH = 0f; // Horizontal distance to host player
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// 和服务器提供的 aabb,无法影响朝向 = The AABB provided by the server cannot affect the facing/orientation
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A3DAABB m_aabbServer = new A3DAABB();
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A3DAABB m_aabb = new A3DAABB(); // Player's aabb£¬ÓÃÓÚÏÔʾµÄaabb£¬ÊÜËõ·ÅÓ°Ïì
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string m_strName; // Player name
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int m_iProfession; // Profession
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int m_iGender; // Gender
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float m_fScaleBySkill = 1f;
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MOVECONST m_MoveConst; // Const used when moving control
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//A3DAABB m_aabbServer = new A3DAABB();
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//A3DAABB m_aabb = new A3DAABB(); // Player's aabb£¬ÓÃÓÚÏÔʾµÄaabb£¬ÊÜËõ·ÅÓ°Ïì
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//string m_strName; // Player name
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//int m_iProfession; // Profession
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//int m_iGender; // Gender
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//float m_fScaleBySkill = 1f;
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//MOVECONST m_MoveConst; // Const used when moving control
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//int m_iMoveEnv; // Move environment
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//bool m_bWalkRun; // Walk-run switch, 0-walk, 1-run
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//int m_iMoveMode; // Player's move mode
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public MOVECONST[] aMoveConsts = new MOVECONST[PROFESSION.NUM_PROFESSION * GENDER.NUM_GENDER]
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{
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// ÎäÏÀ
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// fStepHei fMinAirHei fMinWaterHei fShoreDepth fWaterSurf
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
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// ·¨Ê¦
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
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// Î×ʦ
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
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// Ñý¾«
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
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// ÑýÊÞ
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.8f, 0.7f),
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
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// ´Ì¿Í
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
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// Óðâ
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
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// ÓðÁé
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
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// ½£Áé
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
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// ÷ÈÁé
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
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// Ò¹Ó°
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
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// ÔÂÏÉ
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
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new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
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};
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public A3DVECTOR3[] aExts = new A3DVECTOR3[PROFESSION.NUM_PROFESSION * GENDER.NUM_GENDER]
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{
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new A3DVECTOR3(0.4f, 0.9f, 0.4f), // ÎäÏÀ
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new A3DVECTOR3(0.3f, 0.85f, 0.3f),
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new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ·¨Ê¦
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new A3DVECTOR3(0.3f, 0.85f, 0.3f),
|
||||
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // Î×ʦ
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new A3DVECTOR3(0.3f, 0.85f, 0.3f),
|
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new A3DVECTOR3(0.3f, 0.9f, 0.3f), // Ñý¾«
|
||||
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
|
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new A3DVECTOR3(0.5f, 1.05f, 0.5f), // ÑýÊÞ
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new A3DVECTOR3(0.3f, 0.9f, 0.3f),
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new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ´Ì¿Í
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||||
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
|
||||
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // Óðâ
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||||
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
|
||||
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ÓðÁé
|
||||
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
|
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new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ½£Áé
|
||||
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
|
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new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ÷ÈÁé
|
||||
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
|
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new A3DVECTOR3(0.3f, 0.9f, 0.3f), // Ò¹Ó°
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new A3DVECTOR3(0.3f, 0.85f, 0.3f),
|
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new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ÔÂÏÉ
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new A3DVECTOR3(0.3f, 0.85f, 0.3f),
|
||||
};
|
||||
|
||||
public void Init(RoleInfo roleInfo, info_player_1 Info)
|
||||
{
|
||||
m_iProfession = roleInfo.occupation;
|
||||
@@ -129,15 +62,6 @@ namespace PerfectWorld.Scripts.Player
|
||||
}
|
||||
}
|
||||
|
||||
void CalcPlayerAABB()
|
||||
{
|
||||
int iIndex = m_iProfession * GENDER.NUM_GENDER + m_iGender;
|
||||
|
||||
m_aabb.Extents = aExts[iIndex] * m_fScaleBySkill;
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||||
m_aabbServer.Extents = aExts[iIndex];
|
||||
m_MoveConst = aMoveConsts[iIndex];
|
||||
}
|
||||
|
||||
public void MoveTo(cmd_object_move Cmd)
|
||||
{
|
||||
BrewMonster.BMLogger.Log("HoangDev : MoveToMoveTo");
|
||||
@@ -329,6 +253,8 @@ namespace PerfectWorld.Scripts.Player
|
||||
PlayAction(GetMoveStandAction(true), true, 1, false);
|
||||
}
|
||||
|
||||
public float GetDistToHost() { return m_fDistToHost; }
|
||||
|
||||
// Decompress horizontal direction
|
||||
A3DVECTOR3 glb_DecompressDirH(byte byDir)
|
||||
{
|
||||
@@ -429,6 +355,12 @@ namespace PerfectWorld.Scripts.Player
|
||||
private void Update()
|
||||
{
|
||||
MovingTo(Time.deltaTime);
|
||||
CECHostPlayer pHost = EC_ManMessageMono.Instance.GetECManPlayer.GetHostPlayer();
|
||||
if (pHost != null /*&& pHost->IsSkeletonReady()*/)
|
||||
{
|
||||
m_fDistToHost = CalcDist(pHost.GetPos(), true);
|
||||
m_fDistToHostH = CalcDist(pHost.GetPos(), false);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetPos(A3DVECTOR3 vPos)
|
||||
|
||||
@@ -12,7 +12,6 @@ using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using TMPro;
|
||||
using UnityEditor.Experimental.GraphView;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.SceneManagement;
|
||||
@@ -55,6 +54,7 @@ public class CECHostPlayer : EC_Player
|
||||
Vector3 m_vLastSevPos;
|
||||
public CDR_INFO m_CDRInfo;
|
||||
public GNDINFO m_GndInfo;
|
||||
int m_idUCSelTarget; // Uncertificately selected object's ID
|
||||
public float m_fVertSpeed = 0f;
|
||||
|
||||
// ====== Ground cast config ======
|
||||
@@ -141,9 +141,10 @@ public class CECHostPlayer : EC_Player
|
||||
CECNPC pNPC = EC_ManMessageMono.Instance._CECNPCMan.GetNPC(idObject);
|
||||
if(pNPC != null)
|
||||
{
|
||||
if (!pNPC.IsDead())
|
||||
if (!pNPC.IsDead()/* && m_idSelTarget == idObject*/)
|
||||
{
|
||||
idTraceTarget = idObject;
|
||||
idSelTarget = idObject;
|
||||
}
|
||||
if (idTraceTarget != 0)
|
||||
{
|
||||
@@ -160,6 +161,13 @@ public class CECHostPlayer : EC_Player
|
||||
}
|
||||
}
|
||||
|
||||
// Tell server we select a target
|
||||
if (idSelTarget != 0 && m_idSelTarget != idSelTarget)
|
||||
{
|
||||
m_idUCSelTarget = idSelTarget;
|
||||
SelectTarget(m_idUCSelTarget);
|
||||
}
|
||||
|
||||
if (idTraceTarget != 0)
|
||||
{
|
||||
//if (m_pWorkMan.IsSitting())
|
||||
@@ -170,8 +178,8 @@ public class CECHostPlayer : EC_Player
|
||||
// Trace a object
|
||||
if (iTraceReason == CECHPWorkTrace.Trace_reason.TRACE_ATTACK)
|
||||
{
|
||||
//if (!CanDo(CANDO_MELEE))
|
||||
// return;
|
||||
if (!CanDo(ActionCanDo.CANDO_MELEE))
|
||||
return;
|
||||
Debug.LogError("Attack");
|
||||
NormalAttackObject(idTraceTarget, bForceAttack);
|
||||
}
|
||||
@@ -202,6 +210,8 @@ public class CECHostPlayer : EC_Player
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
m_pWorkMan?.Tick(Time.deltaTime);
|
||||
}
|
||||
public void StopMovement()
|
||||
{
|
||||
@@ -329,6 +339,8 @@ public class CECHostPlayer : EC_Player
|
||||
case int value when value == EC_MsgDef.MSG_HST_PICKUPITEM:
|
||||
OnMsgHstPickupItem(Msg);
|
||||
break;
|
||||
case int value when value == EC_MsgDef.MSG_HST_SELTARGET:
|
||||
OnMsgHstSelTarget(Msg); break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -534,9 +546,30 @@ public class CECHostPlayer : EC_Player
|
||||
|
||||
}
|
||||
|
||||
// Message MSG_HST_SELTARGET handler
|
||||
void OnMsgHstSelTarget(ECMSG Msg)
|
||||
{
|
||||
if (Convert.ToInt32(Msg.dwParam2) == CommandID.SELECT_TARGET)
|
||||
{
|
||||
var data = (byte[])Msg.dwParam1;
|
||||
cmd_select_target pCmd = GPDataTypeHelper.FromBytes<cmd_select_target>(data);
|
||||
m_idSelTarget = pCmd.idTarget;
|
||||
m_idUCSelTarget = 0;
|
||||
}
|
||||
else if (Convert.ToInt32(Msg.dwParam2) == CommandID.UNSELECT)
|
||||
{
|
||||
m_idSelTarget = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetPos(Vector3 pos)
|
||||
{
|
||||
transform.position = pos;
|
||||
|
||||
m_aabb.Center = EC_Utility.ToA3DVECTOR3(pos) + new A3DVECTOR3(0.0f, m_aabb.Extents.y, 0.0f);
|
||||
m_aabb.CompleteMinsMaxs();
|
||||
m_aabbServer.Center = EC_Utility.ToA3DVECTOR3(pos) + new A3DVECTOR3(0.0f, m_aabbServer.Extents.y, 0.0f);
|
||||
m_aabbServer.CompleteMinsMaxs();
|
||||
}
|
||||
public void SetStatusRun(bool value)
|
||||
{
|
||||
@@ -567,6 +600,10 @@ public class CECHostPlayer : EC_Player
|
||||
{
|
||||
visual.InitHostPlayerEventDoneHandler();
|
||||
}
|
||||
m_aabb.Center = GPDataTypeHelper.g_vOrigin;
|
||||
m_aabb.Extents.Set(0.3f, 0.9f, 0.3f);
|
||||
m_aabbServer = m_aabb;
|
||||
CalcPlayerAABB();
|
||||
|
||||
// Create work manager
|
||||
m_pWorkMan = new CECHPWorkMan(this);
|
||||
@@ -996,6 +1033,302 @@ public class CECHostPlayer : EC_Player
|
||||
public float GetFlySpeed() { return m_ExtProps.mv.flight_speed; }
|
||||
public float GetSwimSpeed() { return m_ExtProps.mv.swim_speed; }
|
||||
|
||||
bool SelectTarget(int idTarget)
|
||||
{
|
||||
bool bRet = false;
|
||||
bool canDo = CanDo(ActionCanDo.CANDO_CHANGESELECT);
|
||||
bool canselect = CanSelectTarget(idTarget);
|
||||
if (canDo && canselect)
|
||||
{
|
||||
bRet = true;
|
||||
if (idTarget == 0)
|
||||
UnityGameSession.c2s_CmdUnselect();
|
||||
else
|
||||
{
|
||||
UnityGameSession.c2s_CmdSelectTarget(idTarget);
|
||||
}
|
||||
}
|
||||
return bRet;
|
||||
}
|
||||
|
||||
bool CanSelectTarget(int idTarget)
|
||||
{
|
||||
if (idTarget == 0 || idTarget == this.GetCharacterID())
|
||||
{
|
||||
// 0 means unselect
|
||||
return true;
|
||||
}
|
||||
CECObject pTarget = null;
|
||||
if (GPDataTypeHelper.ISPLAYERID(idTarget))
|
||||
{
|
||||
EC_ElsePlayer pElsePlayer = (EC_ManMessageMono.Instance.GetECManPlayer.GetPlayer(idTarget)) as EC_ElsePlayer;
|
||||
if (pElsePlayer != null)
|
||||
{
|
||||
if (CanSafelySelect(pElsePlayer))
|
||||
{
|
||||
pTarget = pElsePlayer;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (GPDataTypeHelper.ISNPCID(idTarget))
|
||||
{
|
||||
CECNPC pNPC = EC_ManMessageMono.Instance._CECNPCMan.GetNPC(idTarget);
|
||||
if (pNPC != null)
|
||||
{
|
||||
if (CanSafelySelect(pNPC) && !pNPC.IsDead())
|
||||
{
|
||||
pTarget = pNPC;
|
||||
}
|
||||
}
|
||||
}
|
||||
return pTarget ? pTarget.IsSelectable() : false;
|
||||
}
|
||||
|
||||
|
||||
float SafelySelectDistance()
|
||||
{
|
||||
// ·þÎñÆ÷¶Ô SelectTarget ÓжîÍâ¾àÀëÏÞÖÆ£¬Èýά¾àÀë 150.0¡¢Ë®Æ½¾àÀë 125.0 ÒÔÉϵ쬶¼»áÎÞ·¨Ñ¡ÖÐ
|
||||
// »ùÓÚÒÔÉÏÔÒò£¬¿Í»§¶ËÑ¡Ôñ¶ÔÏó¡¢»òÕß¶ÔÒѾѡÔñµÄ¶ÔÏ󣬶¼È·±£ÆäÔÚ´ËÏÞÖÆ·¶Î§ÄÚ£¬¼´Ñ¡ÔñʱʹÓýÏС¾àÀë¼ì²â
|
||||
return 100.0f;
|
||||
}
|
||||
|
||||
bool CanSafelySelectWith(float fDistanceToHostPlayer)
|
||||
{
|
||||
return fDistanceToHostPlayer <= SafelySelectDistance();
|
||||
}
|
||||
|
||||
bool CanSafelySelect(EC_ElsePlayer pElsePlayer)
|
||||
{
|
||||
// IsSkeletonReady() Ϊ true ʱ, GetDistToHost() ²ÅΪÓÐЧÊý¾Ý
|
||||
// !IsSkeletonReady() ʱ£¬Ò²ÔÊÐíʹÓã¬Ä¿µÄÊDZÜÃâδ¿¼Âǵ½µÄÒâÍâÇé¿ö
|
||||
// ÏÂͬ
|
||||
return pElsePlayer && (/*!IsSkeletonReady() || */CanSafelySelectWith(pElsePlayer.GetDistToHost()));
|
||||
}
|
||||
|
||||
bool CanSafelySelect(CECNPC pNPC)
|
||||
{
|
||||
return pNPC && (/*!IsSkeletonReady() ||*/ CanSafelySelectWith(pNPC.GetDistToHost()));
|
||||
}
|
||||
|
||||
// Check whether host can do a behavior
|
||||
bool CanDo(int iThing)
|
||||
{
|
||||
bool bRet = true;
|
||||
|
||||
switch (iThing)
|
||||
{
|
||||
case ActionCanDo.CANDO_SITDOWN:
|
||||
|
||||
if (IsDead() /*|| IsAboutToDie() */|| IsJumping() /*|| IsTrading() || IsUsingTrashBox()*/ ||
|
||||
IsRooting() || /*IsReviving() || IsTalkingWithNPC() || IsChangingFace() ||*/
|
||||
!m_GndInfo.bOnGround /*|| GetBoothState() != 0 || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() ||
|
||||
IsUsingItem() || IsRidingOnPet() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove()*/)
|
||||
bRet = false;
|
||||
|
||||
break;
|
||||
|
||||
case ActionCanDo.CANDO_MOVETO:
|
||||
{
|
||||
if (IsDead() /*|| IsSitting() || IsTrading() || IsUsingTrashBox()*/ || IsRooting() /*||
|
||||
IsReviving() || IsTalkingWithNPC() || IsChangingFace() || IsUsingItem() ||
|
||||
GetBoothState() != 0 || m_bHangerOn || IsOperatingPet() || IsRebuildingPet() || IsPassiveMove()*/)
|
||||
bRet = false;
|
||||
|
||||
break;
|
||||
}
|
||||
case ActionCanDo.CANDO_MELEE:
|
||||
|
||||
if (IsDead() /*|| IsSitting() */|| m_idSelTarget == 0 || m_idSelTarget == m_PlayerInfo.cid ||
|
||||
IsJumping() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) /*|| IsTrading() || IsReviving() ||
|
||||
IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace()*/ || CannotAttack() /*||
|
||||
GetBoothState() != 0 || m_iBuddyId || IsRidingOnPet() || IsOperatingPet() || IsRebuildingPet() ||
|
||||
IsUsingItem() || IsPassiveMove()*/)
|
||||
bRet = false;
|
||||
|
||||
break;
|
||||
|
||||
case ActionCanDo.CANDO_ASSISTSEL:
|
||||
|
||||
if (IsDead() || !GPDataTypeHelper.ISPLAYERID(m_idSelTarget) || m_idSelTarget == m_PlayerInfo.cid /*||
|
||||
!m_pTeam || !m_pTeam->GetMemberByID(m_idSelTarget) || m_iBuddyId || IsPassiveMove() ||
|
||||
m_playerLimits.test(PLAYER_LIMIT_NOCHANGESELECT)*/)
|
||||
bRet = false;
|
||||
|
||||
break;
|
||||
|
||||
case ActionCanDo.CANDO_FLY:
|
||||
|
||||
if (IsDead() || IsRooting() /*|| IsSitting() || IsTrading() || IsReviving() ||
|
||||
IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() || GetBoothState() != 0 ||
|
||||
IsFlashMoving() */|| m_pWorkMan.HasWorkRunningOnPriority(CECHPWorkMan.Work_priority.PRIORITY_2) /*||
|
||||
m_bHangerOn || IsOperatingPet() || IsRebuildingPet() ||
|
||||
IsUsingItem() || IsRidingOnPet() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove() ||
|
||||
m_playerLimits.test(PLAYER_LIMIT_NOFLY) || m_BattleInfo.IsChariotWar()*/)
|
||||
bRet = false;
|
||||
|
||||
break;
|
||||
|
||||
case ActionCanDo.CANDO_PICKUP:
|
||||
case ActionCanDo.CANDO_GATHER:
|
||||
|
||||
if (IsDead() /*|| IsAboutToDie() || IsSitting() || IsTrading() || IsUsingTrashBox() ||
|
||||
IsReviving() || IsTalkingWithNPC() || IsChangingFace() || GetBoothState() != 0 ||
|
||||
GetBuddyState() == 1 || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove()*/)
|
||||
bRet = false;
|
||||
|
||||
break;
|
||||
|
||||
case ActionCanDo.CANDO_TRADE:
|
||||
|
||||
if (IsDead() /*|| IsAboutToDie() || IsSitting() */|| IsJumping() /*|| IsMeleeing() ||
|
||||
IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
|
||||
IsSpellingMagic() || GetBoothState() != 0 || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() ||
|
||||
IsUsingItem() || IsInvisible() || IsPassiveMove()*/)
|
||||
bRet = false;
|
||||
|
||||
break;
|
||||
|
||||
case ActionCanDo.CANDO_PLAYPOSE:
|
||||
|
||||
if (IsDead() /*|| IsAboutToDie() || IsSitting()*/ || IsJumping() ||/* IsMeleeing() ||
|
||||
IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
|
||||
IsSpellingMagic() || IsShapeChanged() || IsReviving() ||*/ m_iMoveEnv != (int)MoveEnvironment.MOVEENV_GROUND /*||
|
||||
GetBoothState() != 0 || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() ||
|
||||
IsRidingOnPet() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove() || m_BattleInfo.IsChariotWar()*/)
|
||||
bRet = false;
|
||||
|
||||
break;
|
||||
|
||||
//case ActionCanDo.CANDO_SPELLMAGIC:
|
||||
// if (IsDead() || ISMATTERID(m_idSelTarget) || IsAboutToDie() || IsSitting() ||
|
||||
// IsJumping() || IsFlashMoving() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
// IsChangingFace() || CannotAttack() || IsReviving() || GetBoothState() != 0 ||
|
||||
// m_iBuddyId || IsRidingOnPet() || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
|
||||
// bRet = false;
|
||||
|
||||
// break;
|
||||
|
||||
case ActionCanDo.CANDO_SUMMONPET:
|
||||
|
||||
if (IsDead() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) || /*IsAboutToDie() || IsSitting() ||*/
|
||||
IsJumping() || /*IsFlashMoving() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
IsChangingFace() ||*/ CannotAttack() /*|| IsReviving() || GetBoothState() != 0 ||
|
||||
IsInvisible() || IsGMInvisible() || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove()
|
||||
|| m_BattleInfo.IsChariotWar()*/)
|
||||
bRet = false;
|
||||
|
||||
break;
|
||||
case ActionCanDo.CANDO_REBUILDPET:
|
||||
|
||||
if (IsDead() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) /*|| IsAboutToDie() || IsSitting() */||
|
||||
IsJumping() /*|| IsFlashMoving() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
IsChangingFace()*/ || CannotAttack() /*|| IsReviving() || GetBoothState() != 0 ||
|
||||
m_iBuddyId || IsInvisible() || IsGMInvisible() || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove() ||
|
||||
IsPlayerMoving() || m_BattleInfo.IsChariotWar()*/)
|
||||
bRet = false;
|
||||
|
||||
break;
|
||||
|
||||
//case ActionCanDo.CANDO_USEITEM:
|
||||
|
||||
// if (IsAboutToDie() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
// IsChangingFace() || GetBoothState() != 0 || IsPassiveMove() || m_BattleInfo.IsChariotWar())
|
||||
// bRet = false;
|
||||
|
||||
// break;
|
||||
|
||||
//case ActionCanDo.CANDO_JUMP:
|
||||
// {
|
||||
// if (IsDead() ||
|
||||
// m_iJumpCount >= MAX_JUMP_COUNT ||
|
||||
// // cannot jump more than one time if shape mode is type2
|
||||
// (IsJumping() && (GetShapeType() == PLAYERMODEL_DUMMYTYPE2)) ||
|
||||
// IsJumpInWater() || m_iMoveEnv == MOVEENV_AIR || IsSitting() ||
|
||||
// IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
// IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
|
||||
// IsGathering() || IsRooting() || GetBoothState() != 0 || m_bHangerOn || (IsJumping() && IsRidingOnPet()) ||
|
||||
// IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove() || m_BattleInfo.IsChariotWar())
|
||||
// bRet = false;
|
||||
|
||||
// break;
|
||||
// }
|
||||
//case ActionCanDo.CANDO_FOLLOW:
|
||||
// {
|
||||
// if (IsDead() || IsAboutToDie() || IsSitting() || IsMeleeing() || IsReviving() ||
|
||||
// IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
|
||||
// IsSpellingMagic() || GetBoothState() != 0 || m_bHangerOn || IsOperatingPet() || IsRebuildingPet() ||
|
||||
// IsUsingItem() || IsPassiveMove())
|
||||
// bRet = false;
|
||||
|
||||
// break;
|
||||
// }
|
||||
//case ActionCanDo.CANDO_BOOTH:
|
||||
|
||||
// if (IsDead() || IsAboutToDie() || IsPlayerMoving() || IsSitting() || IsReviving() ||
|
||||
// IsMeleeing() || IsJumping() || IsTrading() || IsUsingTrashBox() ||
|
||||
// IsTalkingWithNPC() || IsChangingFace() || IsSpellingMagic() || IsFlying() ||
|
||||
// IsUnderWater() || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsRidingOnPet() || IsInvisible() ||
|
||||
// IsPassiveMove())
|
||||
// bRet = false;
|
||||
|
||||
// break;
|
||||
|
||||
//case ActionCanDo.CANDO_FLASHMOVE:
|
||||
|
||||
// if (IsDead() || IsAboutToDie() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
// IsJumping() || IsFlashMoving() || IsFalling() || IsChangingFace() || GetBoothState() != 0 || IsTakingOff() ||
|
||||
// m_pWorkMan->HasWorkRunningOnPriority(CECHPWorkMan::PRIORITY_2) ||
|
||||
// m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
|
||||
// bRet = false;
|
||||
|
||||
// break;
|
||||
|
||||
//case ActionCanDo.CANDO_BINDBUDDY:
|
||||
|
||||
// if (IsDead() || IsAboutToDie() || IsJumping() || IsSitting() ||
|
||||
// IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
// IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
|
||||
// IsGathering() || IsRooting() || GetBoothState() != 0 ||
|
||||
// !m_pWorkMan->IsStanding() || m_iBuddyId ||
|
||||
// IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove() ||
|
||||
// m_playerLimits.test(PLAYER_LIMIT_NOBIND))
|
||||
// bRet = false;
|
||||
|
||||
// break;
|
||||
|
||||
//case ActionCanDo.CANDO_DUEL:
|
||||
|
||||
// if (IsDead() || IsAboutToDie() || IsSitting() || IsFighting() || IsTrading() ||
|
||||
// IsReviving() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
|
||||
// GetBoothState() != 0 || m_iBuddyId || m_pvp.iDuelState != DUEL_ST_NONE ||
|
||||
// IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
|
||||
// bRet = false;
|
||||
|
||||
// break;
|
||||
|
||||
case ActionCanDo.CANDO_CHANGESELECT:
|
||||
|
||||
//if (m_playerLimits.test(PLAYER_LIMIT_NOCHANGESELECT))
|
||||
// bRet = false;
|
||||
|
||||
break;
|
||||
|
||||
//case ActionCanDo.CANDO_SWITCH_PARALLEL_WORLD:
|
||||
// if (IsDead() || IsAboutToDie() || IsJumping() || IsFighting() ||
|
||||
// IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
// IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
|
||||
// IsGathering() || IsRooting() || GetBoothState() != 0 ||
|
||||
// m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() ||
|
||||
// GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove())
|
||||
// bRet = false;
|
||||
// break;
|
||||
}
|
||||
|
||||
return bRet;
|
||||
}
|
||||
|
||||
public void SetSelectedTarget(int id) { m_idSelTarget = id; }
|
||||
|
||||
//public float GetSwimSpeedSev()
|
||||
//{
|
||||
// float fSpeedSev = GetSwimSpeed();
|
||||
@@ -1080,4 +1413,31 @@ public struct GNDINFO
|
||||
public float fWaterHei; // Water height
|
||||
public A3DVECTOR3 vGndNormal; // Terrain normal
|
||||
public bool bOnGround; // On ground flag
|
||||
};
|
||||
};
|
||||
|
||||
// Behavior id used by CanDo()
|
||||
public static class ActionCanDo
|
||||
|
||||
{
|
||||
public const int CANDO_SITDOWN = 0,
|
||||
CANDO_MOVETO = 1,
|
||||
CANDO_MELEE = 2,
|
||||
CANDO_ASSISTSEL = 3,
|
||||
CANDO_FLY = 4,
|
||||
CANDO_PICKUP = 5,
|
||||
CANDO_TRADE = 6,
|
||||
CANDO_PLAYPOSE = 7,
|
||||
CANDO_SPELLMAGIC = 8,
|
||||
CANDO_USEITEM = 9,
|
||||
CANDO_JUMP = 10,
|
||||
CANDO_FOLLOW = 11,
|
||||
CANDO_GATHER = 12,
|
||||
CANDO_BOOTH = 13,
|
||||
CANDO_FLASHMOVE = 14,
|
||||
CANDO_BINDBUDDY = 15,
|
||||
CANDO_DUEL = 16,
|
||||
CANDO_SUMMONPET = 17,
|
||||
CANDO_CHANGESELECT = 18,
|
||||
CANDO_REBUILDPET = 19,
|
||||
CANDO_SWITCH_PARALLEL_WORLD = 20;
|
||||
}
|
||||
@@ -286,7 +286,7 @@ public class CECHostMove
|
||||
//int idInst = g_pGame.GetGameRun().GetWorld().GetInstanceID();
|
||||
//CECInstance pInstance = g_pGame.GetGameRun().GetInstance(idInst);
|
||||
//if (pInstance.GetLimitJump())
|
||||
fGravity *= 4.0f;
|
||||
//fGravity *= 4.0f;
|
||||
|
||||
CDR_INFO cdr = m_pHost.m_CDRInfo;
|
||||
var pos = m_pHost.m_aabbServer.Center;
|
||||
|
||||
@@ -24,7 +24,82 @@ public abstract class EC_Player : CECObject
|
||||
protected ROLEBASICPROP m_BasicProps;
|
||||
public int m_iMoveEnv = Move_environment.MOVEENV_GROUND; // Move environment
|
||||
public bool m_bWalkRun;
|
||||
public A3DAABB m_aabbServer; // Óë·þÎñÆ÷±£³ÖÒ»ÖµÄaabb£¬ ²»ÊÜËõ·ÅÓ°Ïì
|
||||
public A3DAABB m_aabbServer = new A3DAABB(); // Óë·þÎñÆ÷±£³ÖÒ»ÖµÄaabb£¬ ²»ÊÜËõ·ÅÓ°Ïì
|
||||
public A3DAABB m_aabb = new A3DAABB(); // Player's aabb£¬ÓÃÓÚÏÔʾµÄaabb£¬ÊÜËõ·ÅÓ°Ïì
|
||||
public int m_iProfession; // Profession
|
||||
public float m_fScaleBySkill;
|
||||
public int m_iGender; // Gender
|
||||
public MOVECONST m_MoveConst; // Const used when moving control
|
||||
|
||||
public MOVECONST[] aMoveConsts = new MOVECONST[PROFESSION.NUM_PROFESSION * GENDER.NUM_GENDER]
|
||||
{
|
||||
// ÎäÏÀ
|
||||
// fStepHei fMinAirHei fMinWaterHei fShoreDepth fWaterSurf
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
|
||||
// ·¨Ê¦
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
|
||||
// Î×ʦ
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
|
||||
// Ñý¾«
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
|
||||
// ÑýÊÞ
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.8f, 0.7f),
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
|
||||
// ´Ì¿Í
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
|
||||
// Óðâ
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
|
||||
// ÓðÁé
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
|
||||
// ½£Áé
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
|
||||
// ÷ÈÁé
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
|
||||
// Ò¹Ó°
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
|
||||
// ÔÂÏÉ
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.6f, 0.6f),
|
||||
new MOVECONST(0.8f, 1.6f, 0.3f, 1.5f, 0.55f),
|
||||
};
|
||||
|
||||
public A3DVECTOR3[] aExts = new A3DVECTOR3[PROFESSION.NUM_PROFESSION * GENDER.NUM_GENDER]
|
||||
{
|
||||
new A3DVECTOR3(0.4f, 0.9f, 0.4f), // ÎäÏÀ
|
||||
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
|
||||
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ·¨Ê¦
|
||||
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
|
||||
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // Î×ʦ
|
||||
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
|
||||
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // Ñý¾«
|
||||
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
|
||||
new A3DVECTOR3(0.5f, 1.05f, 0.5f), // ÑýÊÞ
|
||||
new A3DVECTOR3(0.3f, 0.9f, 0.3f),
|
||||
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ´Ì¿Í
|
||||
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
|
||||
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // Óðâ
|
||||
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
|
||||
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ÓðÁé
|
||||
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
|
||||
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ½£Áé
|
||||
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
|
||||
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ÷ÈÁé
|
||||
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
|
||||
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // Ò¹Ó°
|
||||
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
|
||||
new A3DVECTOR3(0.3f, 0.9f, 0.3f), // ÔÂÏÉ
|
||||
new A3DVECTOR3(0.3f, 0.85f, 0.3f),
|
||||
};
|
||||
|
||||
protected void Awake()
|
||||
{
|
||||
m_PlayerActions = _default_actions;
|
||||
@@ -38,6 +113,15 @@ public abstract class EC_Player : CECObject
|
||||
return m_PlayerInfo;
|
||||
}
|
||||
|
||||
public void CalcPlayerAABB()
|
||||
{
|
||||
int iIndex = m_iProfession * GENDER.NUM_GENDER + m_iGender;
|
||||
|
||||
m_aabb.Extents = aExts[iIndex] * m_fScaleBySkill;
|
||||
m_aabbServer.Extents = aExts[iIndex];
|
||||
m_MoveConst = aMoveConsts[iIndex];
|
||||
}
|
||||
|
||||
public static void InitStaticRes()
|
||||
{
|
||||
BuildActionList();
|
||||
|
||||
Reference in New Issue
Block a user